They scale to a minimal level... I've always thought the vet dungeons started somewhere it the v4-7 range. If the mobs are v1 they're v1... Will say this, my group rand through and I demolished on the
There also seem to be quit a few abilities that double tap for damage. Dark Root in Elden was also doing it, when standing well away from all other group members the light would strike for 2k(ish) an
Banished Cells - Keeper Imiril's attack continue to go through blocks. All of his attacks. High Keeper Rilis's attacks continue to go through blocks and are unreflectable. He also went invisible after
Imiril: Switch to DPS bow spec and gear we then go 3 DPS and healer for this fight. Bow allows me to lock down all of her adds and keep them from separating. Snipe and poison injection allow the group
Imiril is definitely doable. I complete it on two characters every time BC pops as the daily. However, he is one of the more challenging Vet Dungeon bosses.
ESO doesn't have those problems and scaling up and down isn't that big a deal. A lot of the dungeon scaling issues have been resolved and there are no longer issues with Imiril or Rilis being oversca