If you just focus on the animation part then yes it is preventing the animation from working as well as it should. But does it set the game back? Not it doesn’t. It actually improves the game from a
You're severely exaggerating the actual effort required to animation cancel. It's as simple as activating a skill after a light attack, or swapping bars just after starting up a skill. That's really a
We have documentation from ZOS about the sorce of lag. Animation canceling has caused issues on the design side, but that's not what we're talking about here.
Look, nobody forces you to animation cancel. If you don't like animation cancelling, then don't animation cancel, it's that simple! You won't be able to pull 40k+ DPS and complete some of the more di