I love ESO - but I was immensely disappointed when I discovered that animation cancelling had been embraced by ZOS devs and that as a result the high-tier endgame content just about requires it to get
But surely the average player can just learn to animation cancel, roll dodge cancel, swap cancel, block cancel are all integral to the game imo. PvP in particular would just be awful without it. The g
On the whole animation canceling is larger than just weaving light attacks. In many ways animation canceling is more forgiving toward casuals and lower CP players in more difficult content. A tank in
is coupled with constant not mentioned nerfs to animation canceling which seems abysmal this update, bar swap canceling is absolutely broken and trying to do anything on this game gets harder. I susp
So...if I'm in the middle of an attack and I see a skill happening that I need to block, I shouldn't be able to block until the animation of my current attack is finished?
Derrrrr boss!! Me can't stand seeing pretty animation, the thought of me seeing clear animations makes brain go boom boom!! Must cancel for maximum boom power boss!!!
OMG thats what animation cancelling is, roll cancel, block cancel, swap cancel. That literally is what we are talking about, the light attack weaving is just a way to get more DPS its barely even anim
Well the combat animation needs some work. The animation cancelling just makes the combat look bad. I have tried to get friends and co-workers to play but one look at the combat turns people off. Re
Except block casting and animation cancelling are two different things lol. With block casting, blocking and attacking most certainly are not treated separately and should not be.