I'll actually take this a step further as it was the case with me and my group of friends who played this since day 1. I would posit that a good portion of players where already "animation canceling"
around and even made skills work better with animation canceling. Like the new classes from what I'm understanding. Zenimax isn't Blizzard they are two different companies. They have found ways to ba
I've come to realise that perhaps a lot of people campaigning against animation cancelling don't actually understand what it is and are doing it themselves without realising. I mean if you switch bars
You really need to stop. Posts like this are exactly why people like the OP end up being one of the many clowns on here demanding "animation canceling" be fixed because they constantly get blown up by
Again, most animation cancelling involves cancelling the recovery animations of light attacks — not skills — during weaving. The only time the recovery animation of skills is cancelled is during bar s
Just IMO, but the ability to flawlessly execute animation cancelling should be SECONDARY to the ability to flawlessly execute raid/dungeon mechanics. However, the tuning of the game is such that ther
than 10 milliseconds. This is clearly due to animation canceling and macros. I know it wasn't lag because the game didn't look laggy when it happened. I don't really understand how a macro works, or
Title. There isn’t any true, plausible argument against animation cancelling. Every argument made has been proven to be baseless and heresay. Devs have already said it’s not an exploit, and have encou
I know the devs have said it's not "cheating," but they really need to change it so you can't do more damage by animation canceling.* Animation canceling of light attacks should be removed, and you sh