1.6.2 makes the skill much less clunky. Im not expecting a nerf. It really is not too powerful. Id rather have 3 radiant destructions me than one lethal arrow macro user.
Critical Surge is worthless in 1.6.2 if you use DoT's at all. They take up all the Crit heals and give about 50 health at most with the cool down that's been added. In order for it to be viable again
In 1.6.3, both Dragonknights (DK's) & Templars received changes to their passives that provide ultimate generation. NB's also have two class passives that generate Ultimate. Templars and Sorcerers bo…
live (1.5) average PVE spell damage DK build. On 1.6.2 his Max Magicka is 16290 and Spell Damage is 1519 this yields a Stated Crushing Shock damage of 991 * 3 = 2973. Now given that Spell Critical is
my results on crafting writs from 1.6.2 that I posted here: forums.elderscrollsonline.com/en/discussion/150087/1-6-1-numbers-for-refining-raw-materials/p2
But without pets, Sorc have the worst dps in pve. They were the worst class in 1.6, 1.6.1 nerf the only useful ultimate (I don't speak about pvp), and the 1.6.2 cut their poor dps more or less by 5%.