Agreed. There has been a level of power creep, but items which are locked behind content generally have better stats than ones which are easy to access.Lightspeedflashb14_ESO wrote: »In your example, Ones a monster set that takes more effort to get then the other set which is craftable, so the monster set ought to be better.
Add that the Whitestrake's set give shield then health is low making it more practical.Irrelevant. Unless you want a broken game, just see how many people complain that game is "extremely easy"....and all of them are using broken gear like "iceheart" and the rest (its just an example)
Power creep has already spiraled out of control.
jainiadral wrote: »Ugh. Enough with the nerfs already
If you want to look at something which has been the power creep then don't look at sets, they've actually got a pretty set and stable place now.Game is in really bad shape as power creep has spiraled out of control and that tends to hurt games the most in the LONG term as 99,9999% of content becomes irrelevant because of power creep.
Gear used to be, then they standardised it for the most part. Sure some sets come out which work better than others in updates but the general values remain the same.No not really, GEAR is the primary source of power creep with CP just adding to the fire.
BOTH should be nerfed drasticall, preferably CP removed as source of combat stats and PROC SETS primarily nerfed by 50-70% and brought into line with base game sets.
How is it "more practical" when iceheart can fire ANY time so mitigating exponentionally more damage along with dealing damage...for a 2 set bonus compare to a full 5 set bonus from armor.jainiadral wrote: »Ugh. Enough with the nerfs already
Game is in really bad shape as power creep has spiraled out of control and that tends to hurt games the most in the LONG term as 99,9999% of content becomes irrelevant because of power creep.
Gear used to be, then they standardised it for the most part. Sure some sets come out which work better than others in updates but the general values remain the same.
The big changes were things like light attack buffs, Psijic skills etc. They've done much more to increase player damage than the new sets have.
Base set game 5 armor piece bonus:
Whitestrake's Retribution
LEVEL 50 - CP 160
Type Craftable
Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 2975 Spell Resistance
(4 items) Adds 129 Health Recovery
(5 items) When you take damage while you are under 30% Health, you gain a damage shield that absorbs 10320 damage for 8 seconds. This effect can occur once every 15 seconds.
Power creep 2 set bonus
Iceheart
LEVEL 50 - CP 160
Type Monster Set
Set bonus
(1 item) Adds 833 Spell Critical
(2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Frost Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 second
Not only is 2 piece set several time BETTER it also deals damage as a bonus over 5 piece armor set. And, to cheese it out...you can stack both.
ZOS needs to apply HUGE nerfs to ALL proc sets because it is spiraling OUT of control. Instead, they inted to BUFF all that by another 20% when reacihng CP300 in next update. That MUST NOT happen.
They cant do new content BECAUSE they are not riding power creep train YET.
It works both way, new players are significantly under the curve while old players are significantly over the curve, and you have 1st group complaining its too hard while 2nd complains its too easy.
The easiest way of dealing with that is to KURB higher end of power curve and bring it down to the rest of the game.
I'm not sure if your post is sarcastic or not. But just in case you are being serious:
Proc sets aren't the issue. The issue is monsters don't have enough health and stupid AI. They are scaled for low level characters just starting out. With or without proc sets - the landscape on ESO poses very little threat to any veteran player.
They cant do new content BECAUSE they are not riding power creep train YET.
It works both way, new players are significantly under the curve while old players are significantly over the curve, and you have 1st group complaining its too hard while 2nd complains its too easy.
The easiest way of dealing with that is to KURB higher end of power curve and bring it down to the rest of the game.
"Or just add veteran zones designed for higher level characters."
they tried that at launch.
It failed miserably and they had to rework the WHOLE game otherwise it would be shut down.
I'm not sure if your post is sarcastic or not. But just in case you are being serious:
Proc sets aren't the issue. The issue is monsters don't have enough health and stupid AI. They are scaled for low level characters just starting out. With or without proc sets - the landscape on ESO poses very little threat to any veteran player.
Im not sure if your post is sarcastic or not...but try to put on white gear and remove your CP and lest see if its that easy.
WHEN you deal with GEAR (proc sets as main culprit as base game sets are quite balanced like armor set i posted) THEN you can go and fine tune content AFTER youve dealt with insane power creep.
Power creep is not the problem you make it out to be, not even close to being a problem.
Stupid one shot mechanics and all mobs still locked at cp 160 is the problem. This game needs to grow, which means mobs need to grow and we need to get back to some level based content instead of one tamrial for everything.
There us a place for one tamrial but there is also a place for level gated content as well. We need both.
Also your set comparison is wacked, they are not equal sets in effort to compare, you are effectively spiking the data.
You take a trash crafted set like Whitestreak and call it "base game set"
And compare it to a trash monster set to prove your point...
First of all monster sets are supposed to be strong.
Secondly, Iceheart is also included in the base game.
Thirdly, both sets suck in Pve and are absolute super garbage tier for pvp, so what are you even saying?
Also all the complaining and grumpyness with apparently so little knowledge, seems like you started playing just a few days ago, got beaten up and now cry for nerfs on forums.
(No worries tho, with that attitude you will fit in perfectly here)
I could easily take off my monster set and it would still be easy.
I also never said CP wasn't a factor. So you are mischaracterizing what it was I actually said.
You take a trash crafted set like Whitestreak and call it "base game set"
And compare it to a trash monster set to prove your point...
First of all monster sets are supposed to be strong.
Secondly, Iceheart is also included in the base game.
Thirdly, both sets suck in Pve and are absolute super garbage tier for pvp, so what are you even saying?
Also all the complaining and grumpyness with apparently so little knowledge, seems like you started playing just a few days ago, got beaten up and now cry for nerfs on forums.
(No worries tho, with that attitude you will fit in perfectly here)
Stop being dumb, youre part of the problem.
Gear used to be, then they standardised it for the most part. Sure some sets come out which work better than others in updates but the general values remain the same.
The big changes were things like light attack buffs, Psijic skills etc. They've done much more to increase player damage than the new sets have.
And you write that in a thread giving one minor example of complete OPPOSITE.
"psijic skills" "light attacks buffs" would be non issue IF gear/CP is dealt with.THEN you can go and do tweaks on other things, you dont go and spend a lot of time trying to "fix" minor things.
You should go and check Pareto principle and dealing with gear/CP as primary source of out of control power creep would fix 80% of power creep issues.
I like when people like you dont even need and rebuttal because they invalidate all of their points in their own post.