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Night Market Concerns

Vulkunne
Vulkunne
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Overall, I like the Night Market however:

1) Could you not just please provide a simple waypoint for us to get around the Night Market districts? Like why I need to run thru an army of mobs no matter where I go. If I'm needed at a dungeon then why can't I simply port in there? It doesn't make sense and makes me hate doing this. Lot of times I goto a fight with armor rep'd and mindset is on that, not having to get stressed out and agitated being chased, snared and often having to use my ult just to get there.

2) Why I need to get keys again to fight the dungeon boss again? Seriously no that makes no sense whatsoever. Besides already clearing the dungeon, I already got the keys; people need help tanking these bosses and I'm starting to have to turn them down because I have to run thru more mobs and get the keys again? I need another group for? Either give us access to the bosses or don't. I should not have to play the game in a loop or have groups turn me down after everyone is outside ready to get started because of a lousy way of doing things. And this is what it is. Which makes me look like a dummy and makes people hate this part of the game. Sorry guys, I tanked the Spider chick twice but hold on while I run the entire district again, for reasons??!? And the rest of the tanks can't help u either cause we have to waste more time killing mobs to get to you and then minor bosses. again again again and again. We'd love to help the groups who need it but sorrrrrrrry. We're busy wasting everyone's time looking for random groups to clear mobs/bosses for the 5 and 6th time.

3) Opulent Trial - Is awful. I mean just why? It's like herding cats. It's hard enough to find 1 maybe 2 tanks sometimes, but 3? No this is bad too. Its chaos in there and again, I have zero desire to go thru that again. I would rather tank vDoM on hm then do opulent one more time and have to try to sort people out. I would raher walk thru Imperial City with a million tel vars and a big neon glowing sign telling everyone online where I am at in the IC zones than do Opulent one more time.

4) Missing Locations - Can you please add both Infinite Archive and Night Market to the Locations list proper? Its very hard to teleport in directly. Much easier to treat these two things like any other location, such as Grahtwood, and then have a waypoint for us to use like everything else. Why not make it simple and keep it the same as all other locations? Why make people dig thru other unrelated things to find what seems like a side door or a back door to where we want to go? I just don't understand why makes these things so grand and make it harder for us to get to them. Really should add both these locations to the Locations listed and give us a direct waypoint to them. I'm sure people visit both these places more than other Locations listed but they get a waypoint and these other two do not? It doesn't make sense. And when you all tried to explain it on your broadcast that didn't make sense either. You have to jump thru these hoops to get to here. I mean seriously why do things like that? That's worse than how they did things previously to be honest.

Betnikh annnnnnd Bal Foyen get on the locations list with waypoint, but Infinite Archive and Night Market do not? To say another way, pedestrian zones that attract less interest get a convenient form of fast, direct route but exclusive content like Infinite Archive and Night Market do not? Is that what was intended?
Edited by Vulkunne on May 11, 2026 12:00PM
Today Victory is mine. Long live the Empire.
  • Vulkunne
    Vulkunne
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    It doesn't really matter, as I don't think they're interested in what I think anyways. This is just my opinion which has never seemingly impacted anything on the game. This is not like that kind of feedback in your thread of 30+ posts. I'm not interested in arguing and back and forth, with 1 or 2 people telling me how wrong I am about everything.

    ZOS can and should be free to do whatever they want to do, but there's been times in the past even when someone points out what should be done, it doesn't happen so. No need to correct me either then. I liked the Night Market but it's kind of silly to have to keep going back for keys. That's all I have to say anyways, at this point probably will move on to other content in ESO.
    Edited by Vulkunne on May 11, 2026 12:14PM
    Today Victory is mine. Long live the Empire.
  • Nemesis7884
    Nemesis7884
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    The likelihood of your feedback certainly increases significantly if you post it well structured and with constructive suggestions in the official feedback thread as devs cannot be expected to scan the forum all the time...

    This does not guarantee your desired changes are implemented as this of course depends on the proportion of same/similar feedbacks of the population BUT

    the devs in recent months have certainly shown a high willingness to listen to the community and have also adresses the criticism at the top of the forum here:

    https://forums.elderscrollsonline.com/en/discussion/692610/night-market-week-one-notes#latest


    Edited by Nemesis7884 on May 11, 2026 2:30PM
  • twisttop138
    twisttop138
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    Its funny. I think the trial is fantastic because of the fact that you cannot just out dps mechanics. Some people hate it for that reason. I personally think this is a preview of how they're going to deal with the insane power creep and I welcome it. Just giving bosses more hp and immunity phases and having them hit harder is all well and good but actual mechanics is more fun imo. Also, although I know the guides say 3 tanks, we have 2 and never send a tank into the back yard without issue.
  • licenturion
    licenturion
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    Its funny. I think the trial is fantastic because of the fact that you cannot just out dps mechanics. Some people hate it for that reason. I personally think this is a preview of how they're going to deal with the insane power creep and I welcome it. Just giving bosses more hp and immunity phases and having them hit harder is all well and good but actual mechanics is more fun imo. Also, although I know the guides say 3 tanks, we have 2 and never send a tank into the back yard without issue.

    What I also like about the trial is that literally everyone has a job to do. No hard carrying and letting other people do all the work. Everyone has to help and coordinate with the others.
  • Nemesis7884
    Nemesis7884
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    Its funny. I think the trial is fantastic because of the fact that you cannot just out dps mechanics. Some people hate it for that reason. I personally think this is a preview of how they're going to deal with the insane power creep and I welcome it. Just giving bosses more hp and immunity phases and having them hit harder is all well and good but actual mechanics is more fun imo. Also, although I know the guides say 3 tanks, we have 2 and never send a tank into the back yard without issue.

    What I also like about the trial is that literally everyone has a job to do. No hard carrying and letting other people do all the work. Everyone has to help and coordinate with the others.

    The one thing that would be nice is better indicators where to go
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    With there already being a thread opened on this subject here, we're going to go ahead and close this one down.

    The Elder Scrolls Online Team
    Staff Post
This discussion has been closed.