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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
PC/NAThanks for the report here. Are you playing on console or PC? Just trying to see if this is related to today's console launch of U48 or an existing issue.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I was in the Forgotten Crypts public dungeon earlier today, and I encountered some strange behavior from one of the invading field marshals.
On the map below, the field marshal was at location 1, where I guess it was fighting at least one player, I was at location 2, and another player was at location 3. I was not in combat with anything (I had just killed a group of mobs), and the player at location 3 was fighting some mobs there.
Suddenly, the field marshal, which I didn't even know was active or being fought, appeared out of nowhere attacking me with a jump/gap closer attack, and then used the same attack to jump to the player at location 3, who also wasn't fighting it. As soon as it got to location 3, the boss fight reset and it ran back to its starting location at 1 fully healed.
Is it really intended that these bosses can jump to attack players who not only aren't fighting it, but aren't fighting anything or even in the same room and don't have line of sight to it? If so, is it really intended that they'll do this even if the jump takes them far enough away from their spawn location to reset the fight? Why doesn't anything related to this Wall event work properly?