The_Meathead wrote: »What I really want is current Cyrodiil without Pull Sets or ridiculously stacked Heals/Shields.
If testing and testing will get us there eventually, so be it, and honestly for a week-ish the novelty of Vengeance makes it kinda fun. Anything further or more frequent, and it would become tedium for me and I'd imagine most diehard PvP types.
Leaving Gray Host as is AND turning one of the barely populated Campaigns into a constant and evolving version of Vengeance would be more than fine, though. I think we would probably be surprised how quickly the interest dies off if there weren't specific rewards or incentives present, but I certainly wouldn't be against it as an option for those who want it and -more importantly- as a cemented place for testing to happen where it doesn't remove 'real' PvP during the period.
That said, I'm not sure the population in it would be enough to make it effective for that purpose.
Just wondering what the community thoughts would be if confronted with extended testing.
freespirit wrote: »Give people the option to choose.....
1:- Laggy unpredictable performance but all options available
2:- Better performance allowing for larger fights but streamlined choice of skills and gear.
Those of you who vote for a permanent live testing server, how do you imagine it working? In my own extremely biased poll, I hesitated between 2 weeks and a separate live test server.
I set up for a longer Vengeance stretch instead of perma-test mostly because Vengeance is also testing significantly higher pop caps, and the most effective way to get all those players to participate is to close all the other campaigns. That could be solved by closing all the other options for a week (or two), then reopening them while keeping Vengeance available.
Also, Vengeance is not a proper mode (yet?), it’s a test environment, and leaving it accessible all the time would probably result in tons of threads/requests asking for changes/improvements that might not at all be part of the test and would maybe result in unhelpful noise.
MincMincMinc wrote: »I think the playerbase would prefer a more concise test where every 3 days they put in something new. Instead of doing a week of the same thing. However this is unlikely or unrealistic
The problem is that zos probably is going as fast as a company could, they aren't a small indie dev team able to openly communicate back and forth with their customers. The higherups know that its a blunder either way, people are going to be upset regardless. Do you go the slow and guaranteed route to test or do you rush like how the players want and risk coming up with nothing again?
- Do a week test changing stuff in the backround without telling us..... So people wonder why we need a week for this
- Then they spend 2 weeks going over data
- Then a week waiting on the meeting to go over the data and then one to present the data
- Then a followup meeting to come up with the plan for the 3rd test
- All while the team is making the 2nd test already but has to wait for PTS cycles out of fear of something not working
- Then the 2nd test happens, rinse and repeat
At some point they will get to adding in stat calculations towards skill tooltips. With that we would expect systems to be added in like mundus, enchants, basic non set gear. Racials........etc, until they eventually add in nonproc gear like hundings.......then stat proc gear like clever alch...........then effect proc gear like RoA, VD, Tarnished, Plaguebreak. Even here we are talking what 6+ tests down the line? Chances are this would only start happening once they work through core game systems like do AoE caps affect anything, do hot stacking affect anything, do achievements do anything, do status effects do anything?
I think they missed a big opportunity when they did the noproc pvp campaign. When players use the term proc generally they are talking about proc EFFECTS like tarnished or sloads. Many players hate that these sets undermine the ability GCD system and can easily ruin months of gameplay if one of these sets has a broken interaction. Atleast with stat sets, it is still on the player to do the output, unlike a guaranteed automatic light attack ult tooltip proc effect set or whatever is the flavor of the month.
The_Meathead wrote: »What I really want is current Cyrodiil without Pull Sets or ridiculously stacked Heals/Shields.
If testing and testing will get us there eventually, so be it, and honestly for a week-ish the novelty of Vengeance makes it kinda fun. Anything further or more frequent, and it would become tedium for me and I'd imagine most diehard PvP types.
Leaving Gray Host as is AND turning one of the barely populated Campaigns into a constant and evolving version of Vengeance would be more than fine, though. I think we would probably be surprised how quickly the interest dies off if there weren't specific rewards or incentives present, but I certainly wouldn't be against it as an option for those who want it and -more importantly- as a cemented place for testing to happen where it doesn't remove 'real' PvP during the period.
That said, I'm not sure the population in it would be enough to make it effective for that purpose.
MincMincMinc wrote: »I think the playerbase would prefer a more concise test where every 3 days they put in something new. Instead of doing a week of the same thing. However this is unlikely or unrealistic
The problem is that zos probably is going as fast as a company could, they aren't a small indie dev team able to openly communicate back and forth with their customers. The higherups know that its a blunder either way, people are going to be upset regardless. Do you go the slow and guaranteed route to test or do you rush like how the players want and risk coming up with nothing again?
- Do a week test changing stuff in the backround without telling us..... So people wonder why we need a week for this
- Then they spend 2 weeks going over data
- Then a week waiting on the meeting to go over the data and then one to present the data
- Then a followup meeting to come up with the plan for the 3rd test
- All while the team is making the 2nd test already but has to wait for PTS cycles out of fear of something not working
- Then the 2nd test happens, rinse and repeat
At some point they will get to adding in stat calculations towards skill tooltips. With that we would expect systems to be added in like mundus, enchants, basic non set gear. Racials........etc, until they eventually add in nonproc gear like hundings.......then stat proc gear like clever alch...........then effect proc gear like RoA, VD, Tarnished, Plaguebreak. Even here we are talking what 6+ tests down the line? Chances are this would only start happening once they work through core game systems like do AoE caps affect anything, do hot stacking affect anything, do achievements do anything, do status effects do anything?
I think they missed a big opportunity when they did the noproc pvp campaign. When players use the term proc generally they are talking about proc EFFECTS like tarnished or sloads. Many players hate that these sets undermine the ability GCD system and can easily ruin months of gameplay if one of these sets has a broken interaction. Atleast with stat sets, it is still on the player to do the output, unlike a guaranteed automatic light attack ult tooltip proc effect set or whatever is the flavor of the month.
That sounds like at least another year of testing, I hope devs can figure the performance part faster than that.
I agree on no-proc missed opportunity. But I’m trying to see some bright side too, I prefer devs test Vengeance and improve the performance (no-proc RW was laggy too, with less players and less to none ballgroups), than the half-baked and soon abandoned no-proc experiment.
AngryPenguin wrote: »I wish to never hear, see or think of vengeance mode again. ZOS should feel the same.
Just do what it takes to fix the game we already have. They've done it before, they can do it again.
It would seem the devs looked at what it would take, and decided it more efficient and effective to start over.AngryPenguin wrote: »Just do what it takes to fix the game we already have.
MincMincMinc wrote: »AngryPenguin wrote: »I wish to never hear, see or think of vengeance mode again. ZOS should feel the same.
Just do what it takes to fix the game we already have. They've done it before, they can do it again.
When lol, it was never fixed back to the original level?
"just do what it takes".....except you are also directly saying to not do what it takes. Pick one or the other, leave the game as is and let it decline until the mass exodus happens or let them fix it and allow you to be a part of the process.
You ever try to train a dog by yelling at them every time they do something wrong and then when they do something right do you also still yell at them?
JustLovely wrote: »MincMincMinc wrote: »AngryPenguin wrote: »I wish to never hear, see or think of vengeance mode again. ZOS should feel the same.
Just do what it takes to fix the game we already have. They've done it before, they can do it again.
When lol, it was never fixed back to the original level?
"just do what it takes".....except you are also directly saying to not do what it takes. Pick one or the other, leave the game as is and let it decline until the mass exodus happens or let them fix it and allow you to be a part of the process.
You ever try to train a dog by yelling at them every time they do something wrong and then when they do something right do you also still yell at them?
Performance was near perfect with much higher populations right after they replaced the physical server hardware. They could do that again. They should be doing that every 5 years at a minimum anyway.