ZOS_Suserial wrote: »
reddeaddawnb14_ESO wrote: »ZOS_Suserial wrote: »
Can you elaborate on this please? I went back and read the community rules, and I can't see where my title, or the content, of my post might come close to infringing on any of the rules. The closest I could imagine would be if this would be considered baiting, which I can assure you it is not. I'm not intending to stir up conflict or discord with anyone, simply sharing a perspective that I've come to be able to verbalize.
reddeaddawnb14_ESO wrote: »To be blunt, I can't stand it. Not because I don't want to be bothered to go to another bar, but because it can often be a crap shoot on how responsive swapping to the next bar, firing ability, then swapping back, will be. I have a great internet connection, but often I'm just spamming a key hoping that it will fire off in a timely manner. In contrast, I played FF XIV on the PS4 for a good while using controller, and having the option to hold a trigger to temporarily swap a bar to use an ability, then releasing it to swap back, actually felt intuitive and flowed very well, even in high-end raid content. Now, I know that those are very different combat systems, in that ESO does not follow the traditional tab targeting type of combat, but being able to swap between many abilities with such fluidity is something that I truly feel would make the experience better in this game. Actually, I'll even risk my neck here and say if they just did away with weapon swapping completely, I wouldn't at all be bothered, and it might actually force more creativity in how builds are put together. Look at how many one bar builds are out there already? Obviously there is a market for this type of combat, and I found myself leveling up scrying just to be able to make my own Oakensoul to be able to achieve just that.
Idk, just felt the need to post my thoughts out here. Feel free to share your perspectives (as respectfully as possible), as I definitely don't think my perspective is the only/ true perspective.
/Cheers
If you're talking about a certain Josh, the video I saw was an off the cuff excerpt from a stream where I found the usually articulate Josh wasn't very articulate at all. As far as I could see his main complaint and what the comments revolved around was the lack of progression, the battle leveling, the lack of difficulty in story content making quests fall flat. In other words, the One Tamriel problem. Go anywhere and nothing is a challenge. No immersion. You want a challenge, do a world boss, but a world boss has no context, no payoff in terms of story. I am paraphrasing rather heavily, but that's the gist I got.
What you're saying is different. I have no comparison to other MMOs apart from New World. I found NW clunky af. ESO combat is far superior for me personally. I would not describe it as unresponsive (when it works). That said, what you say about holding a button to bar swap is very interesting. If the client enabled this, then I can see how that would feel smoother. The closest we have in ESO is assigning the front bar and back bar to two different buttons. This is what I do and I can only recommend it. Bar swapping via a toggle key - the default option - is not workable in lag or ... at all for me.
reddeaddawnb14_ESO wrote: »To be blunt, I can't stand it. Not because I don't want to be bothered to go to another bar, but because it can often be a crap shoot on how responsive swapping to the next bar, firing ability, then swapping back, will be. I have a great internet connection, but often I'm just spamming a key hoping that it will fire off in a timely manner. In contrast, I played FF XIV on the PS4 for a good while using controller, and having the option to hold a trigger to temporarily swap a bar to use an ability, then releasing it to swap back, actually felt intuitive and flowed very well, even in high-end raid content. Now, I know that those are very different combat systems, in that ESO does not follow the traditional tab targeting type of combat, but being able to swap between many abilities with such fluidity is something that I truly feel would make the experience better in this game. Actually, I'll even risk my neck here and say if they just did away with weapon swapping completely, I wouldn't at all be bothered, and it might actually force more creativity in how builds are put together. Look at how many one bar builds are out there already? Obviously there is a market for this type of combat, and I found myself leveling up scrying just to be able to make my own Oakensoul to be able to achieve just that.
Idk, just felt the need to post my thoughts out here. Feel free to share your perspectives (as respectfully as possible), as I definitely don't think my perspective is the only/ true perspective.
/Cheers
The combat is one of the best things about this game, there's no question about it. It's incredibly rich, reactive and satisfying. If your bar swap isn't responsive then you might be dealing with high ping, but coming from someone who plays with both a high ping and a controller, I never had a problem unless there was a particularly high spike. Having also played FFXIV there's nothing intuitive about holding one button down and pressing another for a skill, neither is the targeting in that game. It's a lot more tedious and taxing playstyle. Also a lot more boring. ESO is fast and reactive, and that reactiveness makes it really intuitive, and there is indeed a beautiful fluidity to it if you know what you're doing (including knowing about the GCD and ways to capitalize on it). Weapon swapping is what makes the combat so varied and interesting, not just in the PvE side of things where it enables you to have more skills in your rotation, but in the PvP side of things where you can come up with some pretty creative uses of your space for buffing, mitigating and evading. I wish we still had the overload third bar, that was even more unique back in the day. Doing away with a weapon would decrease creativity, not increase it, like you've said, it's simple math, there would be less possibilities, and infinitely more boring. You can already complete almost everything in the game with static one-bar rotations and in builds with high mitigation that basically allow you to stand in AoE, you can already do that, but there are players who love the fast, challenging, two-bar playstyle, who like glass canon builds that are high risk and mean moving and executing mechanics perfectly, who like having rotations and pushing the limits of combat as well. Because of the vocal minority of people who don't appreciate the uniqueness of combat (and in the majority of cases it's people who are not well versed in it, don't understand it, don't execute it well, or simply don't care to learn) that will end up ruining it by asking for things to get slower. Enough already.
I've gotten so used to writing that caveat, because I PvP. However to be fair, ZOS' PC EU server upgrade seems to have fixed the issues for the time being on their end.reddeaddawnb14_ESO wrote: »Also, I did have to giggle a bit when you said "I would not describe it as unresponsive (when it works)" XD
The way I think of rotations is <light attack> <skill> <bash or bar swap or dodge roll>. In other words that's how I divide up the 1 second GCD in my head, in that order. I've been told this isn't 100% accurate and that you can fit in a light attack before a bar swap instead, but most of the time the above is what I do. If you want to play at a high level, then getting that rythm down so the bar swap doesn't fail is important alright.I'll have to dig deeper and find out. I'm not 100% opposed to the concept of bar swapping, it's just that there are times where I hit the swap, and nothing happens, or takes too long to happen, and throws me off of my rotation.
reddeaddawnb14_ESO wrote: »I sincerely hope you have continued fun with ESO.