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Bug fix: animation cancelling

blue_peaceful_Manticore
Can you ZoS fix this bug, please! So this type of players (all who make bug abuse) stop talking about who play with one bar.

cancelling animation is bug abuse

"......
[5] SECURITY
5.1 "...."
5.2 In relation to online/competitive games, you will not exploit any bug, or abuse any game system (such as the scoring or award systems) in a ZeniMax game, Service, forum, or other games or services provided by ZeniMax. You will not intentionally use or share any bug found within any ZeniMax Game, real or fictitious, regardless of whether or not it grants an unfair advantage. You will not directly or indirectly communicate the existence of any such bug to any other user of the ZeniMax Service (in game or on a ZeniMax Service). Report bugs and exploits using the in-game portal or via help.elderscrollsonline.com. Unacceptable behaviors will also include any conduct that is considered by ZeniMax to be cheating (e.g. match fixing and collusion) or other unsportsmanlike conduct such as use of secondary accounts, intentionally losing and bribery.
Thank you!

Its all they do. Make use of bug to have more damage then others!

Fix the dam game, FOLLOW AND RESPECT YOUR OWN RULES and avoid all of this.
Edited by ZOS_Exile on January 18, 2023 3:29PM
  • colossalvoids
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    Yeah make them respect ha players by deleting core game mechanics game relays on, well played.
  • Agenericname
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    Nearly everyone in the game cancels animations. Weaving light attacks is one aspect of it. When you are heavy attacking and realize the growing AOE under your feet and roll dodge before it does damage to you, you have effectively canceled that animation.

    When you are casting nearly any ability and suddenly need to block, you cancel that animation.

    If you wanted to make harder content even more unfriendly to casual players, this would be the way to do. Make to where survivability needed more precise timing.

    This is throwing the baby out with the bath water.
  • Skvysh
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    What do you think? EnKor is Who used abuse in pve, He dropped destro ulti with balorgh monster set and the. (2 seconds its not deal damage , means no in combat status) then he used addon to swap his monster set by one click and he used zaan. Two in same times. So, those Who are top 1 they use abuse
  • blue_peaceful_Manticore
    Yeah make them respect ha players by deleting core game mechanics game relays on, well played.

    animation cancelling It's one Bug! and we can't break the rules. Can we?
    Edited by blue_peaceful_Manticore on January 18, 2023 3:05PM
  • SpacemanSpiff1
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    this is hilarious.
  • gariondavey
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    You better not dismount by tapping block then, op.

    Also, pretty sure zos has come out and said this is now intended game functionality and is intended to be embraced.

    If you have difficulty with learning this I can send you some videos or help you in game on pc na
    @EnKor
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • colossalvoids
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    EnKor wrote: »
    Yeah make them respect ha players by deleting core game mechanics game relays on, well played.

    animation cancelling It's one Bug! and we can't break the rules. Can we?

    I don't even wanna reply on this mess, educate yourself on a matter first and then you'll be able to make some actual claims about game mechanics you dislike for some reason, currently it's just getting embarrassing. If you're after weaving you can start with zos's "deep dive" they did recently for newcomers.
  • blue_peaceful_Manticore
    EnKor wrote: »
    Yeah make them respect ha players by deleting core game mechanics game relays on, well played.

    animation cancelling It's one Bug! and we can't break the rules. Can we?

    I don't even wanna reply on this mess, educate yourself on a matter first and then you'll be able to make some actual claims about game mechanics you dislike for some reason, currently it's just getting embarrassing. If you're after weaving you can start with zos's "deep dive" they did recently for newcomers.

    I have no problems with game mechanics.
    I dont care at all About weaving.
    Embarrassing is ZoS allow players make use of One bug and talk ***** about who use 1bar.
  • gariondavey
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    EnKor wrote: »
    EnKor wrote: »
    Yeah make them respect ha players by deleting core game mechanics game relays on, well played.

    animation cancelling It's one Bug! and we can't break the rules. Can we?

    I don't even wanna reply on this mess, educate yourself on a matter first and then you'll be able to make some actual claims about game mechanics you dislike for some reason, currently it's just getting embarrassing. If you're after weaving you can start with zos's "deep dive" they did recently for newcomers.

    I have no problems with game mechanics.
    I dont care at all About weaving.
    Embarrassing is ZoS allow players make use of One bug and talk ***** about who use 1bar.

    Who cares what people say about you?
    Just get good at your heavy attack build and enjoy yourself
    What people say about you in game and irl is of no consequence
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Shihp00
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    idk why this reminded me of boomers signing petitions to remove the 'building mechanic' in fortnite l0l!
    "12 year olds shouldn't be better than me at this game!" :D
  • Deinoforo
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    Sorry to break it to you, buddy, but even in-game tool tips in loading screens explain how one can animation cancel. It may be a case of "its not a bug, its a feature" after frustrated attempts to solve the issue, but it is a feature now, it's not going anywhere.
  • ZOS_Exile
    ZOS_Exile
    admin
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic.

    Thank you for your understanding.
    Staff Post
  • Vindold
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    Sadly but it's a bug which became a feature..there is too many ppl who prefer 'weaving' to stay, but truth is, Devs understand how bad it is, they know that they lost and keep losing a big chunk of player base because of it...I always hear from new players that ESO combat is bad and mostly because of weaving, it makes your character look as if it got an epileptic seizure, combat feels\looks clunky because of it and mediocore animations and outdated vfx isn't helping either, so yeah, that's a reason why ppl tend to think that ESO's combat is really bad.
    Devs tried to remove it but some player base got pissed because of it, so don't expect that Zos will fix it soon, they don't want to lose even more players.
    Edited by Vindold on January 18, 2023 3:49PM
  • blue_peaceful_Manticore
    Vindold wrote: »
    Sadly but it's a bug which became a feature..there is too many ppl who prefer 'weaving' to stay, but truth is, Devs understand how bad it is, they know that they lost and keep losing a big chunk of player base because of it...I always hear from new players that ESO combat is bad and mostly because of weaving, it makes your character look as if it got an epileptic seizure, combat feels\looks clunky because of it and mediocore animations and outdated vfx isn't helping either, so yeah, that's a reason why ppl tend to think that ESO's combat is really bad.
    Devs tried to remove it but some player base got pissed because of it, so don't expect that Zos will fix it soon, they don't want to lose even more players.

    What are you saying?
    If i understand correct you say, by other words: "ZoS prefere lose players for not using bug (cancelling animation), then lose players cuz one bug was fiixed". Is that?
    Edited by blue_peaceful_Manticore on January 18, 2023 4:59PM
  • KlauthWarthog
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    Weaving is an Ascended Glitch.
    It has been accepted as a feature by the developers, and they have built a lot of stuff around it, such as the hawk eye passive and a ton of sets.
    So it is not considered a bug, and it is not going anywhere.
    The issue is not that it exists, it is the fact that they have done a shoddy work of integrating it on in-game tutorials, and on the game UI. Heck, they have not even included the global cooldown on the tutorials, and even that, which is far more important than weaving, requires either an addon or a script to get on screen.
  • React
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    Why would you be upset about animation cancelling when they've already gutted it to near uselessness? Aside from weaving, actual roll/swap/block cancelling does very little for you outside of PVP. As far as PVP goes, there SHOULD be mechanics that award higher APM (actions per minute). They add skill gap and raise the ceiling to make sure there is always room for players to continously improve, which is in line with zos's recent statement about their combat vision.
    Edited by React on January 18, 2023 7:22PM
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
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  • NordSwordnBoard
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    Even if you did get animation cancelling removed somehow, it would not stop people from having negative opinions about Oakensoul/1 bar builds.
    Fear is the Mindkiller
  • blue_peaceful_Manticore
    Even if you did get animation cancelling removed somehow, it would not stop people from having negative opinions about Oakensoul/1 bar builds.

    And that negative is because...???
  • NordSwordnBoard
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    EnKor wrote: »
    Even if you did get animation cancelling removed somehow, it would not stop people from having negative opinions about Oakensoul/1 bar builds.

    And that negative is because...???

    Everybody's got one... an opinion that is lol
    Fear is the Mindkiller
  • blue_peaceful_Manticore
    EnKor wrote: »
    Even if you did get animation cancelling removed somehow, it would not stop people from having negative opinions about Oakensoul/1 bar builds.

    And that negative is because...???

    Everybody's got one... an opinion that is lol

    -oh... let hate it cuz we can
    -But why?
    -Cuz we can.

    lol

    But anyway, Weaving make use of one bug to have more damage.
  • React
    React
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    EnKor wrote: »
    EnKor wrote: »
    Even if you did get animation cancelling removed somehow, it would not stop people from having negative opinions about Oakensoul/1 bar builds.

    And that negative is because...???

    Everybody's got one... an opinion that is lol

    -oh... let hate it cuz we can
    -But why?
    -Cuz we can.

    lol

    But anyway, Weaving make use of one bug to have more damage.

    Weaving isn't a bug, per the following statement from @ZOS_BrianWheeler
    Mastery
    Whether you've played for 10 minutes or 1000 hours, there should always be something to learn or improve upon. That loop of learning should be consistently fun and rewarding. Our combat is designed to challenge you along two primary paths: character builds and skillful execution. Outside of combat, your character build should test your ability to refine a large number of choices into a proficient engine for battle. Tests of skillful execution occur during battle, challenging you to realize the potential of your build and outperform opponents in fast-paced, active combat.
    • Builds consist of the combination of abilities, items and Champion Points
    • Real-time resource management (Health, Magicka, Stamina, Ultimate)
    • Optimizing ability rotations and timing
    • Light attack weaving
    • Group “builds” and synergies

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  • virtus753
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    How can it be an exploit or bug abuse when they literally tell you to do it and how in a load screen? By that logic, you are saying that ZOS is instructing players to exploit.

    This covers both animation cancelling and weaving - there are separate load screen tooltips for each.
  • WuffyCerulei
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    Not to be the bearer of bad news, but animation canceling is pretty much set in stone for ESO. Every active skill has a shared 1 second global cool down, and that in pretty much the core of every rotation, except heavy attack builds. Players should have the ability to use the global cooldown to their advantage. Forcing non-channeling abilities to keep animations in order to actually go off would slow down rotations and in general slow down the fast-pace action ESO is known for. Sure, animation canceling was probs a bug at first, but rather than patch it, ZOS embraced it and now has it as a feature. If you really don't like the fast pace combat, there's plenty of other MMOs out there whose combat is cooldown-based.
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • Flangdoodle
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    The issue is not that it exists, it is the fact that they have done a shoddy work of integrating it on in-game tutorials, and on the game UI. Heck, they have not even included the global cooldown on the tutorials, and even that, which is far more important than weaving, requires either an addon or a script to get on screen.

    This X1000. I've said it before and I'll keep shouting it in the wilderness: the way to prevent "power creep" isn't to tinker with the balance of features in the game or to keep changing the way things work each patch (except in extreme circumstances), it is to "raise the floor" instead of "lowering the ceiling " by spending some time and resources revamping the tutorial system in this game so that more players can take advantage of what is already available to them.

    Right now ZOS has decided to farm that task out to the free labor of content creators. All that does is create friction and uncertainty in the player base 1) b/c there's no verified source of info, and 2) because players can't rely on being able to master anything in the game since it will probably change next patch.
  • boi_anachronism_
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    so no hate from 1 bar player for 2 bar builds? Okey-dokey. Y'all hate it when you get flack which honestly I have had literally no problem with HA one bar builds but it's this kind of nonsense that creates bad blood and really gets under my skin.. Just stop it. Everyone needs to chill and stop driving a wedge in the community with this one bar vs 2 bar ha vs la animation canceling. It isn't a bug, it's a core mechanic as per ZOS own statements and required for countless proc sets as well as class skills. It's deeply imbedded into the game in just about every respect. Just let people play how they want to, isn't that the mantra that all the oaken users like to say? Why can't y'all do that? It doesn't effect you one bit.
  • blue_peaceful_Manticore
    "... It isn't a bug, it's a core mechanic as per ZOS own statements and required for countless proc sets as well as class skills..."

    It is.

    But, you can call it AscendedGlitch. But the point is:
    Rules about bug abuse"...5.2 "...You will not intentionally use or share any bug found within any ZeniMax Game, real or fictitious, regardless of whether or not it grants an unfair advantage. ..."

    Once again, Its a bug morphs into AscendedGlitch. And this bug only morph cuz Devs, can't fix it. They try.... but they dont know what to do. So, they morph it.

    But... its a bug. Thank you!
  • colossalvoids
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    If you still think it's a bug then you still have no idea what's animation cancelling is and how it actually works in reality, it's a key to reactive combat system we have now, where you aren't locked into an action and can switch focus, while still obeying global cooldown (GCD is a limiting factor, not cosmetic animations). So you can reactively block or dodge, swap bars etc. while still be limited by cooldowns. Effects are played within said GCD's, you're "cutting" animation fluff that makes it look "fluid" by repositioning you into idle, those skipped moments are never calculated into damage/defence potential of any sorts so are safe to be skipped to take an action you actually need at this time. By asking of getting rid of animation cancelling you're asking for a whole different game to be made for you, which is unrealistic and selfish. A ton of people like current dynamic one and it's not worth risking the game's life rn.

    The part about "ascended bug" is probably about weaving, that wasn't something Devs though out when coding, so they've been initially surprised but within couple of months made a conscious decision to make it stay as people loved added complexity and depth it added to the gameplay. So it was never in a "bug" state, just an initially unintended mechanical addition that was quickly embraced, it was addressed by combat lead in one of the first ESO Live shows years and years ago.

    Hope it's clears some nuances people were talking about.
  • Amottica
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    Zenimax has specifically said AC is not a bug. As another pointed out, the game even provides instructions on how to do AC, which is perfect evidence that AC is not a bug.

    So by the only definition that matters, it is not a bug, no matter how many times it is suggested otherwise.

  • blue_peaceful_Manticore
    "....
    The part about "ascended bug" is probably about weaving, that wasn't something Devs though out when coding, so they've been initially surprised but within couple of months made a conscious decision to make it stay as people loved added complexity and depth it added to the gameplay. ...."

    Most players like and prefer old Jabs animation but devs change it. Why? Cuz they know how to fix it. So... they fix one bug and because of that, Jabs dont upgrade for ascended bug.

    Anyway... Nothing new.

    [snip]
    [edited for baiting]
    Edited by ZOS_Icy on January 21, 2023 11:12AM
  • CameraBeardThePirate
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    @ZOS_Kevin

    Can we get an official response in here to clarify some things for OP? They seem to be confused on the nature of what animation canceling is and are taking it out by being toxic to other players.
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