RedRoomGaming wrote: »ZOS are cutting back on database storage, not increasing it. Don't forget to add in housing storage. There's no reason for non-hoarders to run out of space and there's no justification for hoarding these days. Didn't ZOS say once that their logs show most players don't max out their present storage capacity?
I have a full bank, 4 full boxes, full inventory on 2 toons. With Eso +
SilverBride wrote: »The problem isn't that storage space is lacking. It's letting things pile up and assigning value to useless items.
Dont let writs, surveys and maps pile up. I complete mine the same day I get them but for those who would rather do them in batches set a day every week to do them and stick with it.
But the biggest problem is keeping every single item just in case it may have some value some day. Except for the very few good items that a player may find when playing the vast majority of it is chaff. Don't overthink things. Just deconstruct and/or sell these items.
Araneae6537 wrote: »SilverBride wrote: »The problem isn't that storage space is lacking. It's letting things pile up and assigning value to useless items.
Dont let writs, surveys and maps pile up. I complete mine the same day I get them but for those who would rather do them in batches set a day every week to do them and stick with it.
But the biggest problem is keeping every single item just in case it may have some value some day. Except for the very few good items that a player may find when playing the vast majority of it is chaff. Don't overthink things. Just deconstruct and/or sell these items.
That is absolutely NOT the problem for everyone.
SilverBride wrote: »The problem isn't that storage space is lacking. It's letting things pile up and assigning value to useless items.
Dont let writs, surveys and maps pile up. I complete mine the same day I get them but for those who would rather do them in batches set a day every week to do them and stick with it.
But the biggest problem is keeping every single item just in case it may have some value some day. Except for the very few good items that a player may find when playing the vast majority of it is chaff. Don't overthink things. Just deconstruct and/or sell these items.
Everest_Lionheart wrote: »Perhaps the armoury should have it’s own separate inventory system?
Araneae6537 wrote: »SilverBride wrote: »The problem isn't that storage space is lacking. It's letting things pile up and assigning value to useless items.
Dont let writs, surveys and maps pile up. I complete mine the same day I get them but for those who would rather do them in batches set a day every week to do them and stick with it.
But the biggest problem is keeping every single item just in case it may have some value some day. Except for the very few good items that a player may find when playing the vast majority of it is chaff. Don't overthink things. Just deconstruct and/or sell these items.
That is absolutely NOT the problem for everyone. Some people, sure, and others like yourself have no problem with space. But people do things differently and that is perfectly valid. I don’t keep junk and sell or delete duplicate motifs and recipes, potions I don’t use, etc. Same with gear, I periodically revaluate anything I’m keeping but not currently using and decon.
For me it’s the furnishings for several reasons:
1) Not all items are always available, at least not without paying a premium — this includes luxury furnishings, or course, but others as well, including coming on a good sale, or items that drop infrequently or only at certain times of year. Again, I don’t buy or keep everything and things like burnt branches I can’t see myself using, I vendor when I get.
2) I’m sure many people decorate more efficiently than I do but I like to work on things over time, as I have time, furnishings, materials, inspiration. I like to play with seeing how different options look, and this means having some extra furnishing options.
3) Sometimes a furnishing I bought or built doesn’t work how I had hoped — now what? Maybe sell, but often the going rate is less than the material cost, so if I think I might use the furnishing elsewhere, it only makes sense to keep it.
I’m not hoarding junk, not every furnishing I get much less all sorts of consumables. I’ve even destroyed bound Crown furnishings because if I’m not going to use it, having it take up even virtual space is just senseless.
It upsets me when people say, this isn’t a problem [SNIP]. No, people may have different ways of doing things and enjoying the game and that is perfectly valid. I am sure there are other reasons too that people may need more space — experimenting with builds or keeping items to sell on traders come to mind. So, no, it’s not a problem for everyone, and that’s great, but it’s not enough space to suit everyone’s playstyle, and that doesn’t mean the lot of us hoard junk.
spartaxoxo wrote: »Yeah. They need to up the storage space for non-subscribers. And then ofc continue to let that be doubled for Plus. Right now, the amount of storage someone gets without Plus is totally unfair to the amount of items that have been added to the game. I have played with Plus and without it, and there's a reason so many Plus subscribers would quit the game rather than not have Plus. And it's because the craft bag alleviates what is quite near unplayable levels of bad storage.
It's not actually totally unplayable, but is a truly awful game experience as it stands. And as a paid subscriber, I don't think the game should be awful if you don't pay what is supposed to be optional money for any aspect of play. It's very anti-consumer. The game should be good without Plus and better with Plus. Instead, the no-Plus storage so terrible as to be unplayable to many Plus subscribers.
This is not a free to play game. There's really no excuse for the inventory to be so poor for non-Plus players.