YandereGirlfriend wrote: »It is truly wildstyle that this skill didn't receive a duration increase to ~10 seconds at least.
Of course, it's also wildstyle that Sorcerers are getting completely shoe-horned into the pet style that many/most Sorcerers (including myself when I play one) profess to hate.
Definitely the antithesis of "play the way you want".
Quethrosar wrote: »this about pvp ?
joseayalac wrote: »Yes, I thought Sorcs were supposed to be destruction magic wielders that also happen to know how to summon pets from Oblivion. But this direction makes them feel almost like a Ranger in the sense that their playstyle and concept are shoe-horned towards pets only.
Elendir2am wrote: »We are extending the duration of DoTs and buffs to simplify rotation.
...
...
...
Except for this one skill, we will shorten its duration. Why? Because we want.
YandereGirlfriend wrote: »It is truly wildstyle that this skill didn't receive a duration increase to ~10 seconds at least.
Of course, it's also wildstyle that Sorcerers are getting completely shoe-horned into the pet style that many/most Sorcerers (including myself when I play one) profess to hate.
Definitely the antithesis of "play the way you want".
Elendir2am wrote: »We are extending the duration of DoTs and buffs to simplify rotation.
...
...
...
Except for this one skill, we will shorten its duration. Why? Because we want.
Oreyn_Bearclaw wrote: »Here is the interesting thing. Sorcerer has always been best played on a 6 count rotation, with Prey always on the one, at least since pets became meta. I have been playing sorc that way since about the time VHOF was released. So on the one hand, nothing has really changed for me. I am an above average player, i can parse 100k+ on multiple classes, and sorc is almost always where I start each patch.
That said, ZOS is doing their darndest to raise the floor and lower the ceiling, and sorc has always been one of the better classes to play in terms of breaking into end game. They have always had one of the easier rotations and can usually parse competitively, even if you didnt have perfect uptime on Prey.
Now we have come the other way. Not only is a 6 second rotation nearly mandatory, they also have a funky channeled spammable that creates its own issues with weaving and bar swapping. Sorcs are kind of a mess right now. I have more experience on them in both PVE and PVP than any other class, but I dont see myself playing one anytime soon. They are wildly underpowered in PVP against anybody that isnt a potato, and their rotation is more trouble than its worth in PVE. The fact that pets require two bar slots compounds the problem of using frags as a spammable, because you just dont have the bar space to run a traditional spammable like FP or Ele weapon, and use frags just for the procs (which is how I prefer sorc)
Channeled spammables are the freaking worst. They certainly dont help the floor. Other than maybe Sweeps/Jabs, delete them all!
Necrotech_Master wrote: »
daedric curse is not a DoT, so it wouldnt be affected by that
the double burst one i like better, but if your running pets you would need to use the curse to get the most out of the pets
Ok, as a joke, I made a Redguard Sorcerer, focused on Stamina, no pet, using the self version of Vigor as my heal.
For spells, I took the Haunting Curse (not the pet focused version), Crystal Shards, and for lightning, I am using the ultimate
Weapons are a great sword, Stampede, and Cleave .....
And at level 28, it is so out performing my Breton magicka based sorcerer with pets and staves, and that guy is CP 780
I, finally, activated my CP points on the Redguard guy, and he is soloing material I NEED help with on my Magicka based guy.
Both have ONLY crafted armor sets, and identical ones ---- I switched them to the same to be sure it wasn't gear.
So, Law of Julianos 5 pieces, Hunding's Rage 5 pieces, and Dragon's Appetite 2 pieces .... a bit different than I normally use for the Magicka guy, but I wanted an equal playing field.
On stats, I did all Magicka for the Breton, and all Stamina for the Redguard ..... again, solid focus to keep them comparing, each in their own arena.
Did the EXACT same delves and dungeons with both .....
The Stamina based stamped sorcerer is tearing everything apart, fast.. while my magicka guy has to play the wear down game ..... and it's so obvious a difference that even a friend who is incredibly new noted that the magic in this game seems to suck, next to just stomping your way through.....
I, also, built a new Templar, didn't bother with jabs at all -- tosses the unblockable javelin, instead.
And yeah, duel wield for the win.... I focus on weapon skills, and some fighting guild stuff, and am tearing through things my other templar has to plan and carefully manage in a fight.
I am also seeing my crit based characters lagging a bit behind my weapon skill guys, so am wondering if they stealth "patched" a crit cap in there......
Not sure it the intention was to force unorthodox style as the new norm..... but it does seem to be the way things are working now.
Auldwulfe