WrathOfInnos wrote: »It’s not a matter of providing stats to one ally vs stats to yourself. Group-oriented sets benefit everyone, and increasing group DPS gets everyone through the content quicker and often easier.
“Selfish” sets are typically those that do nothing beneficial for anyone other than the user. It’s understandable if someone needs these to survive or sustain, but ideally they wouldn’t rely on it as they become more familiar with the content. For example Plague Doctor can give health to the tank, but if they can get away with Ebon then the group will likely have a smoother run (it’s not always about damage buffs).
When it comes to healer sets, there’s typically an expectation of sets like Spell Power Cure or Olorime. This is because it helps the group and themselves more than alternatives. The 430 Spell Power given by these sets outweighs “selfish” options like Julianos or Healer’s Habit even if they were solo, and providing a significant buff to the group makes it the obvious choice. Most healing proc sets also end up with lower healing output than just using a set that buffs themselves and others.
Another point that should be made is that “selfish sets” are not always helping the user perform their role better. It’s pretty common to see players using sets that are objectively weak just because they have a cool visual effect. They have every right to do so, but it’s understandable that those relying on them in groups would prefer they use better options. For example, I think it’s fair to call Ashen Grip a selfish set for a DPS to wear. It’s cool-looking, fun to use, but it’s such a poor DPS set that it ends up wasting the time of everyone else in the group.
The least selfish thing a DPS can do is build for maximum group damage (sometimes this means sets that buff other DPS too, like elemental catalyst, other times it’s individual sets like Siroria or Relequen).
I have heard the term selfish sets tossed around a lot recently. Typically, it comes from someone in a damage dealing role. It typically refers to other players who do not wear armor or use skills that makes the damage dealer be able to deal more damage.
Having played and still play all the roles this is selfish. If someone is tanking or healing, I do not expect they only use gear and skills that only benefits me. As we are a team, we all do our part to help each other. They do not exist to make me the most powerful damage dealer anymore than I exist to only do damage. I also raise if need be, interrupt mobs, and help with the mechanics, to prevent one person from being overwhelmed trying to do it all while I only focus on a rotation.
If a tank is wearing armor to keep them alive. I do not find it selfish I think the tank is making sure they perform their main function. Being a shield that I am not dying by staying up. If a healer is making sure we are not dying from things other than standing in red aoe I am generally happy. Do I like receiving shards? Sure, but not everyone is a templar. If they are wearing some armor sets to help them do their job I am happy.
The concept of "selfish" sets is just promoting the propaganda of score-pushing/meta groups that want to dictate what you wear, what you slot, and what you do. Support roles (real tanks, real healers) are already selfless because they give up dps, the core essence of games, to keep the group alive, even at the expense of their own health. If Plague Doctor or Crafty Alfiq help you survive and/or heal the group, then go for it. If someone has an issue, it's probably their problem.
ForeverJenn wrote: »I thought this way in the beginning, but no. I main healers and tanks. Support classes should wear support sets. If the tank is dying then he or the healer is doing something wrong. If the healer is not healing enough they aren't wearing a good support set, doesn't understand their rotation, or dps is taking too long and the tank is struggling. For example, It is selfish to wear Sanctuary as a healer, it isn't needed if you are good at healing and brings little to a group.
A healer just standing there healing is useless. They need to be keeping up buffs and debuffs so that dps doesn't run out of resources.
A tank just standing there blocking is also useless. They need to be buffing and debuffing and rounding up adds
They are called support roles for a reason.
Is this required in you normal casual content? No, but it breeds bad habits and leaves players clueless when trying to do harder content.
Who is calling them support rolls? Could it be the DD folks that want other players to wear gear for what they want.
You have no idea how many times I've been saved by 'selfish' sets as a tank. I'm fine with helping allies as a healer with spc or something.
Usually these 'selfish' sets keep me alive while healer revives or dps does mechanics. If I'm able to hold my own longer as a tank I'm selfish? Ok then. That's why I only tank with friends. Idk about you, but staying alive is my literal job. I can support, but not at my own expense. Saved many a wipe due to staying alive without a healer.
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
VaranisArano wrote: »You have no idea how many times I've been saved by 'selfish' sets as a tank. I'm fine with helping allies as a healer with spc or something.
Usually these 'selfish' sets keep me alive while healer revives or dps does mechanics. If I'm able to hold my own longer as a tank I'm selfish? Ok then. That's why I only tank with friends. Idk about you, but staying alive is my literal job. I can support, but not at my own expense. Saved many a wipe due to staying alive without a healer.
Out of curiosity, what content was this?
Dungeons, arenas, or trials?
I'm mostly curious, because I'm better sure some of the debate in this thread is fueled by few people being clear what level of content they are playing.
Selfish sets work fine in dungeons and arenas, IMO. By the time it's a 12-man group effort, then people start wearing the sets that best support the whole group effort.
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.
1.) The tank/healer will give those buffs anyway, just the availability time will be lower. So that 30% is very deceptive..
2.) Deceptive, but lets stay with it a little. A 20k dps get a 30% buff. Not sure if directly 30%, but lets say directly and lets cheat a little so after buff it will be: 27k dps. WOW! xD
3.) A 70k dps do twice as much damage without any buff (but he will still get some anyway, because of the skills and tank enchant) and we have a proper tank and good damage dealers in the team, not noobs.
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.
1.) The tank/healer will give those buffs anyway, just the availability time will be lower. So that 30% is very deceptive..
2.) Deceptive, but lets stay with it a little. A 20k dps get a 30% buff. Not sure if directly 30%, but lets say directly and lets cheat a little so after buff it will be: 27k dps. WOW! xD
3.) A 70k dps do twice as much damage without any buff (but he will still get some anyway, because of the skills and tank enchant) and we have a proper tank and good damage dealers in the team, not noobs.
Yeah, except no one do 70k DPS without any buff. That's just impossible.
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.
1.) The tank/healer will give those buffs anyway, just the availability time will be lower. So that 30% is very deceptive..
2.) Deceptive, but lets stay with it a little. A 20k dps get a 30% buff. Not sure if directly 30%, but lets say directly and lets cheat a little so after buff it will be: 27k dps. WOW! xD
3.) A 70k dps do twice as much damage without any buff (but he will still get some anyway, because of the skills and tank enchant) and we have a proper tank and good damage dealers in the team, not noobs.
Yeah, except no one do 70k DPS without any buff. That's just impossible.
lol google is your friend. youtube also
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.
1.) The tank/healer will give those buffs anyway, just the availability time will be lower. So that 30% is very deceptive..
2.) Deceptive, but lets stay with it a little. A 20k dps get a 30% buff. Not sure if directly 30%, but lets say directly and lets cheat a little so after buff it will be: 27k dps. WOW! xD
3.) A 70k dps do twice as much damage without any buff (but he will still get some anyway, because of the skills and tank enchant) and we have a proper tank and good damage dealers in the team, not noobs.
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.
1.) The tank/healer will give those buffs anyway, just the availability time will be lower. So that 30% is very deceptive..
2.) Deceptive, but lets stay with it a little. A 20k dps get a 30% buff. Not sure if directly 30%, but lets say directly and lets cheat a little so after buff it will be: 27k dps. WOW! xD
3.) A 70k dps do twice as much damage without any buff (but he will still get some anyway, because of the skills and tank enchant) and we have a proper tank and good damage dealers in the team, not noobs.
1. No they won't. Many tanks refuse to run a staff backbar. Or use the minor protection morph of the taunt. Or don't wear yolna. Heck, some staff tanks don't provide any of those buffs.
2. Sure, sure, but we are talking about group damage. If dds in a trial group push out 350k when they could push out 400k with more support, that means tanks don't need to worry about 2nd add wave spawning on yolna.
3. I ain't talking 70k Vs 20k I am talking 60k vs 70k. 60k can be a 70k.
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.
1.) The tank/healer will give those buffs anyway, just the availability time will be lower. So that 30% is very deceptive..
2.) Deceptive, but lets stay with it a little. A 20k dps get a 30% buff. Not sure if directly 30%, but lets say directly and lets cheat a little so after buff it will be: 27k dps. WOW! xD
3.) A 70k dps do twice as much damage without any buff (but he will still get some anyway, because of the skills and tank enchant) and we have a proper tank and good damage dealers in the team, not noobs.
1. No they won't. Many tanks refuse to run a staff backbar. Or use the minor protection morph of the taunt. Or don't wear yolna. Heck, some staff tanks don't provide any of those buffs.
2. Sure, sure, but we are talking about group damage. If dds in a trial group push out 350k when they could push out 400k with more support, that means tanks don't need to worry about 2nd add wave spawning on yolna.
3. I ain't talking 70k Vs 20k I am talking 60k vs 70k. 60k can be a 70k.
..and again we arrived to the point: If a tank decide to help the group with wearing support sets, because they think the group's overall damage won't be enough it is absolutley fine. Pushin this idea further, and state/propagate to the playerbase that this is the normal is absolutely ridiculous.
It's only a support, if support needed. If dps needs support for additional damage output for the content, than they are not ready for the content. If they do not need additional support to increase their damage, becasue they have high enough dps, than the tank and healer should take every possibility to strengthen their original role, which means staying alive for the tank, and maximize healing output for the healer.
Starlight_Whisper wrote: »I hate the term. It's ridiculously that tanks building for survival or sustain are v
called selfish.
If "staying alive" is all a tank offers for group performance that's like in real life showing up and sitting at your desk is enough for good work performance.
If I would show up with a selfish set in our vet dlc hm trials the raidlead would doubt my capability of tanking endgame content and rightfully replace me.
Starlight_Whisper wrote: »I hate the term. It's ridiculously that tanks building for survival or sustain are v
called selfish.
If "staying alive" is all a tank offers for group performance that's like in real life showing up and sitting at your desk is enough for good work performance.
VaranisArano wrote: »You have no idea how many times I've been saved by 'selfish' sets as a tank. I'm fine with helping allies as a healer with spc or something.
Usually these 'selfish' sets keep me alive while healer revives or dps does mechanics. If I'm able to hold my own longer as a tank I'm selfish? Ok then. That's why I only tank with friends. Idk about you, but staying alive is my literal job. I can support, but not at my own expense. Saved many a wipe due to staying alive without a healer.
Out of curiosity, what content was this?
Dungeons, arenas, or trials?
I'm mostly curious, because I'm better sure some of the debate in this thread is fueled by few people being clear what level of content they are playing.
Selfish sets work fine in dungeons and arenas, IMO. By the time it's a 12-man group effort, then people start wearing the sets that best support the whole group effort.
ThoughtRaven wrote: »OP is reading the word "selfish" and interpreting it without context. While the connotations of the word selfish in meatspace are generally negative, in the context of ESO it colloquially just means "set that helps the tank stay alive, but doesn't buff the group" and is a fairly neutral term in most situations. In fact there may be certain situations in which a tank may be encouraged to wear selfish sets by other members of their group.
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.
1.) The tank/healer will give those buffs anyway, just the availability time will be lower. So that 30% is very deceptive..
2.) Deceptive, but lets stay with it a little. A 20k dps get a 30% buff. Not sure if directly 30%, but lets say directly and lets cheat a little so after buff it will be: 27k dps. WOW! xD
3.) A 70k dps do twice as much damage without any buff (but he will still get some anyway, because of the skills and tank enchant) and we have a proper tank and good damage dealers in the team, not noobs.
1. No they won't. Many tanks refuse to run a staff backbar. Or use the minor protection morph of the taunt. Or don't wear yolna. Heck, some staff tanks don't provide any of those buffs.
2. Sure, sure, but we are talking about group damage. If dds in a trial group push out 350k when they could push out 400k with more support, that means tanks don't need to worry about 2nd add wave spawning on yolna.
3. I ain't talking 70k Vs 20k I am talking 60k vs 70k. 60k can be a 70k.
..and again we arrived to the point: If a tank decide to help the group with wearing support sets, because they think the group's overall damage won't be enough it is absolutley fine. Pushin this idea further, and state/propagate to the playerbase that this is the normal is absolutely ridiculous.
It's only a support, if support needed. If dps needs support for additional damage output for the content, than they are not ready for the content. If they do not need additional support to increase their damage, becasue they have high enough dps, than the tank and healer should take every possibility to strengthen their original role, which means staying alive for the tank, and maximize healing output for the healer.
But that's exactly the thing, there is a line in which with support dds would complete content, but without it they won't (portal mechanics usually)
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.
1.) The tank/healer will give those buffs anyway, just the availability time will be lower. So that 30% is very deceptive..
2.) Deceptive, but lets stay with it a little. A 20k dps get a 30% buff. Not sure if directly 30%, but lets say directly and lets cheat a little so after buff it will be: 27k dps. WOW! xD
3.) A 70k dps do twice as much damage without any buff (but he will still get some anyway, because of the skills and tank enchant) and we have a proper tank and good damage dealers in the team, not noobs.
1. No they won't. Many tanks refuse to run a staff backbar. Or use the minor protection morph of the taunt. Or don't wear yolna. Heck, some staff tanks don't provide any of those buffs.
2. Sure, sure, but we are talking about group damage. If dds in a trial group push out 350k when they could push out 400k with more support, that means tanks don't need to worry about 2nd add wave spawning on yolna.
3. I ain't talking 70k Vs 20k I am talking 60k vs 70k. 60k can be a 70k.
..and again we arrived to the point: If a tank decide to help the group with wearing support sets, because they think the group's overall damage won't be enough it is absolutley fine. Pushin this idea further, and state/propagate to the playerbase that this is the normal is absolutely ridiculous.
It's only a support, if support needed. If dps needs support for additional damage output for the content, than they are not ready for the content. If they do not need additional support to increase their damage, becasue they have high enough dps, than the tank and healer should take every possibility to strengthen their original role, which means staying alive for the tank, and maximize healing output for the healer.
But that's exactly the thing, there is a line in which with support dds would complete content, but without it they won't (portal mechanics usually)
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.
1.) The tank/healer will give those buffs anyway, just the availability time will be lower. So that 30% is very deceptive..
2.) Deceptive, but lets stay with it a little. A 20k dps get a 30% buff. Not sure if directly 30%, but lets say directly and lets cheat a little so after buff it will be: 27k dps. WOW! xD
3.) A 70k dps do twice as much damage without any buff (but he will still get some anyway, because of the skills and tank enchant) and we have a proper tank and good damage dealers in the team, not noobs.
1. No they won't. Many tanks refuse to run a staff backbar. Or use the minor protection morph of the taunt. Or don't wear yolna. Heck, some staff tanks don't provide any of those buffs.
2. Sure, sure, but we are talking about group damage. If dds in a trial group push out 350k when they could push out 400k with more support, that means tanks don't need to worry about 2nd add wave spawning on yolna.
3. I ain't talking 70k Vs 20k I am talking 60k vs 70k. 60k can be a 70k.
..and again we arrived to the point: If a tank decide to help the group with wearing support sets, because they think the group's overall damage won't be enough it is absolutley fine. Pushin this idea further, and state/propagate to the playerbase that this is the normal is absolutely ridiculous.
It's only a support, if support needed. If dps needs support for additional damage output for the content, than they are not ready for the content. If they do not need additional support to increase their damage, becasue they have high enough dps, than the tank and healer should take every possibility to strengthen their original role, which means staying alive for the tank, and maximize healing output for the healer.
But that's exactly the thing, there is a line in which with support dds would complete content, but without it they won't (portal mechanics usually)
Yes I fully agree. But the argument here is not about that there is a place for support "in case of low dps". The argument here is there are players who state a tank must wear support set for X Y content, regardless of the dps players damage output.
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.
1.) The tank/healer will give those buffs anyway, just the availability time will be lower. So that 30% is very deceptive..
2.) Deceptive, but lets stay with it a little. A 20k dps get a 30% buff. Not sure if directly 30%, but lets say directly and lets cheat a little so after buff it will be: 27k dps. WOW! xD
3.) A 70k dps do twice as much damage without any buff (but he will still get some anyway, because of the skills and tank enchant) and we have a proper tank and good damage dealers in the team, not noobs.
1. No they won't. Many tanks refuse to run a staff backbar. Or use the minor protection morph of the taunt. Or don't wear yolna. Heck, some staff tanks don't provide any of those buffs.
2. Sure, sure, but we are talking about group damage. If dds in a trial group push out 350k when they could push out 400k with more support, that means tanks don't need to worry about 2nd add wave spawning on yolna.
3. I ain't talking 70k Vs 20k I am talking 60k vs 70k. 60k can be a 70k.
..and again we arrived to the point: If a tank decide to help the group with wearing support sets, because they think the group's overall damage won't be enough it is absolutley fine. Pushin this idea further, and state/propagate to the playerbase that this is the normal is absolutely ridiculous.
It's only a support, if support needed. If dps needs support for additional damage output for the content, than they are not ready for the content. If they do not need additional support to increase their damage, becasue they have high enough dps, than the tank and healer should take every possibility to strengthen their original role, which means staying alive for the tank, and maximize healing output for the healer.
But that's exactly the thing, there is a line in which with support dds would complete content, but without it they won't (portal mechanics usually)
But many of these lines can be naturally crossed by DDs. Every DD can naturally reach a DPS higher than the minimum for a given content.
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.
1.) The tank/healer will give those buffs anyway, just the availability time will be lower. So that 30% is very deceptive..
2.) Deceptive, but lets stay with it a little. A 20k dps get a 30% buff. Not sure if directly 30%, but lets say directly and lets cheat a little so after buff it will be: 27k dps. WOW! xD
3.) A 70k dps do twice as much damage without any buff (but he will still get some anyway, because of the skills and tank enchant) and we have a proper tank and good damage dealers in the team, not noobs.
1. No they won't. Many tanks refuse to run a staff backbar. Or use the minor protection morph of the taunt. Or don't wear yolna. Heck, some staff tanks don't provide any of those buffs.
2. Sure, sure, but we are talking about group damage. If dds in a trial group push out 350k when they could push out 400k with more support, that means tanks don't need to worry about 2nd add wave spawning on yolna.
3. I ain't talking 70k Vs 20k I am talking 60k vs 70k. 60k can be a 70k.
..and again we arrived to the point: If a tank decide to help the group with wearing support sets, because they think the group's overall damage won't be enough it is absolutley fine. Pushin this idea further, and state/propagate to the playerbase that this is the normal is absolutely ridiculous.
It's only a support, if support needed. If dps needs support for additional damage output for the content, than they are not ready for the content. If they do not need additional support to increase their damage, becasue they have high enough dps, than the tank and healer should take every possibility to strengthen their original role, which means staying alive for the tank, and maximize healing output for the healer.
But that's exactly the thing, there is a line in which with support dds would complete content, but without it they won't (portal mechanics usually)
But many of these lines can be naturally crossed by DDs. Every DD can naturally reach a DPS higher than the minimum for a given content.
show me vCR+3 solo portal logs without the tank supporting that dd.
It's only a support, if support needed. If dps needs support for additional damage output for the content, than they are not ready for the content. If they do not need additional support to increase their damage, becasue they have high enough dps, than the tank and healer should take every possibility to strengthen their original role, which means staying alive for the tank, and maximize healing output for the healer.
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.