The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 22:
• PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

PlayStation 4 Patch Notes v2.09

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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The Elder Scrolls Online v2.09 fixes several game crashes and a number of gameplay-related bugs, including situations where your mount’s stamina would drain irregularly fast and the inability to progress the Vampire skill line. We’ve also fixed an issue with custom UI not scaling properly, among a few other bug fixes. The size of this patch is approximately 376.2MB.


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General
  • Fixed an issue where mount stamina could drain irregularly fast in some cases.
  • Fixed an issue where you could not progress the Vampire skill line while feeding if you had Radiant Magelight slotted. The light was just too brilliant for your dark deeds. 
  • Fixed an issue where engaging in combat with some Lich monsters could cause your game to lock up or crash.
  • Added some extra preventative measures to prevent pets from attacking innocents when they shouldn't be.


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Homes
  • Fixed an issue that prevented you from dueling in Stillwaters Retreat.

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General
  • Fixed a crash that could occur when closing the game client.
  • Fixed an issue that caused a minimum loading time of 10 seconds. Now, if a short load can be completed under 10 seconds, it will be. Longer load times are unaffected.
  • Fixed an issue where your game could crash while in the Crown Crate menu.
  • Fixed a rare crash that could occur when loading into the world.

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General
  • Fixed an issue with monsters in relation to how they evaluate targets. They will now react to players much more predictably, especially in situations where a large number of players and monsters are located (such as in dungeons or trials).

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General
  • Fixed an issue where the in-game UI text would not scale correctly based on your set custom scale.
Edited by ZOS_KaiSchober on September 30, 2020 12:22PM
Gina Bruno
Senior Community Manager
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