VaxtinTheWolf wrote: »Minor toughness refreshes on every application and resets the health bar, so you are constantly missing health when being healed by a warden.
So it's not specific to Warden's minor toughness. There is something wrong with the buff system as a whole. Spell Power Cure also resets every second.
Video included: As fun as this is to look at, I doubt it's intended. I do love my purple rave though.
https://www.youtube.com/watch?v=r78k1I-yaG4&ab_channel=Vaxtin
sabresandiego_ESO wrote: »Heavy attack sets like (Seargent’s, Undaunted Infiltrator) double their bonus damage on dual wield but not on other stamina weapons. This double bonus damage is further boosted by modifiers such as molten armaments.
This allows for extremely high instant burst damage with a heavy attack + skill, even while wearing heavy armor and stacking speed/health
This also makes all other stamina weapons worthless for heavy attack builds since dual wield is twice as good
sabresandiego_ESO wrote: »Heavy attack sets like (Seargent’s, Undaunted Infiltrator) double their bonus damage on dual wield but not on other stamina weapons. This double bonus damage is further boosted by modifiers such as molten armaments.
This allows for extremely high instant burst damage with a heavy attack + skill, even while wearing heavy armor and stacking speed/health
This also makes all other stamina weapons worthless for heavy attack builds since dual wield is twice as good
Sounds like your complaint is about DKs using the set. So why nerf the set? And you have repeatedly claimed this 'double dipping' thing and yet you have never provided any proof. And if you read the patch notes "Fixed an issue where Dual Wield Heavy Attacks would calculate their Sneak Attack damage incorrectly in some cases, producing absurdly high results." seems that they've already taken care of it. So why continue?
sabresandiego_ESO wrote: »Heavy attack sets like (Seargent’s, Undaunted Infiltrator) double their bonus damage on dual wield but not on other stamina weapons. This double bonus damage is further boosted by modifiers such as molten armaments.
This allows for extremely high instant burst damage with a heavy attack + skill, even while wearing heavy armor and stacking speed/health
This also makes all other stamina weapons worthless for heavy attack builds since dual wield is twice as good
Sounds like your complaint is about DKs using the set. So why nerf the set? And you have repeatedly claimed this 'double dipping' thing and yet you have never provided any proof. And if you read the patch notes "Fixed an issue where Dual Wield Heavy Attacks would calculate their Sneak Attack damage incorrectly in some cases, producing absurdly high results." seems that they've already taken care of it. So why continue?
No, he means the flat damage gets added to both parts of the dual wield heavy attack.
DK or not this works in everyone.
Sets like infallible aether also gives its flat dmg to every tick of channeled heavy attacks.
It has been like this for a long time, he's just salty that his triple proc bow necro gets hopped by a well prepared heavy attack burst.
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »Heavy attack sets like (Seargent’s, Undaunted Infiltrator) double their bonus damage on dual wield but not on other stamina weapons. This double bonus damage is further boosted by modifiers such as molten armaments.
This allows for extremely high instant burst damage with a heavy attack + skill, even while wearing heavy armor and stacking speed/health
This also makes all other stamina weapons worthless for heavy attack builds since dual wield is twice as good
Sounds like your complaint is about DKs using the set. So why nerf the set? And you have repeatedly claimed this 'double dipping' thing and yet you have never provided any proof. And if you read the patch notes "Fixed an issue where Dual Wield Heavy Attacks would calculate their Sneak Attack damage incorrectly in some cases, producing absurdly high results." seems that they've already taken care of it. So why continue?
No, he means the flat damage gets added to both parts of the dual wield heavy attack.
DK or not this works in everyone.
Sets like infallible aether also gives its flat dmg to every tick of channeled heavy attacks.
It has been like this for a long time, he's just salty that his triple proc bow necro gets hopped by a well prepared heavy attack burst.
Well prepared = hold down the left mouse button from 20 feet away and around a corner (because of stacked move speed and heavy armor).
It totally makes sense that you can quad proc 1 shot someone wearing two of these sets with dual wield + modifiers, but can’t do that with any other stamina weapons.
I’d actually like to see more people exploit this if it’s intentional by Zenimax, since very few people do it right.
For maximum cheese wear heavy w/ malacath and use steed with 3 swift; and go infiltrator back bar and use molten armaments and race against time liberally to proc it and stay ultra mobile, seargents mail body, master dual wield front bar. Simply hold down the left mouse button from mid range or around a corner, then land the heavy and your rending slash to instantly kill someone. If they aren’t dead in 1 burst, immediately petrify them and then wind up another heavy + skill to finish them.
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »Heavy attack sets like (Seargent’s, Undaunted Infiltrator) double their bonus damage on dual wield but not on other stamina weapons. This double bonus damage is further boosted by modifiers such as molten armaments.
This allows for extremely high instant burst damage with a heavy attack + skill, even while wearing heavy armor and stacking speed/health
This also makes all other stamina weapons worthless for heavy attack builds since dual wield is twice as good
Sounds like your complaint is about DKs using the set. So why nerf the set? And you have repeatedly claimed this 'double dipping' thing and yet you have never provided any proof. And if you read the patch notes "Fixed an issue where Dual Wield Heavy Attacks would calculate their Sneak Attack damage incorrectly in some cases, producing absurdly high results." seems that they've already taken care of it. So why continue?
No, he means the flat damage gets added to both parts of the dual wield heavy attack.
DK or not this works in everyone.
Sets like infallible aether also gives its flat dmg to every tick of channeled heavy attacks.
It has been like this for a long time, he's just salty that his triple proc bow necro gets hopped by a well prepared heavy attack burst.
Well prepared = hold down the left mouse button from 20 feet away and around a corner (because of stacked move speed and heavy armor).
It totally makes sense that you can quad proc 1 shot someone wearing two of these sets with dual wield + modifiers, but can’t do that with any other stamina weapons.
I’d actually like to see more people exploit this if it’s intentional by Zenimax, since very few people do it right.
For maximum cheese wear heavy w/ malacath and use steed with 3 swift; and go infiltrator back bar and use molten armaments and race against time liberally to proc it and stay ultra mobile, seargents mail body, master dual wield front bar. Simply hold down the left mouse button from mid range or around a corner, then land the heavy and your rending slash to instantly kill someone. If they aren’t dead in 1 burst, immediately petrify them and then wind up another heavy + skill to finish them.
This is supposed to be a thread for reporting new bugs in the PTS for U28, not for personally motivated, hyperbolic nerf attempts that involve conflating different variables that themselves have actually nothing to do with the sergeants/undaunted sets in order to exaggerate its practical effectiveness. Besides if they were to reverse the change to sergeants it will probably reintroduce older bugs into the game that they couldn't fix for years, until they reverted the change.
Edit: Grammar.
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »Heavy attack sets like (Seargent’s, Undaunted Infiltrator) double their bonus damage on dual wield but not on other stamina weapons. This double bonus damage is further boosted by modifiers such as molten armaments.
This allows for extremely high instant burst damage with a heavy attack + skill, even while wearing heavy armor and stacking speed/health
This also makes all other stamina weapons worthless for heavy attack builds since dual wield is twice as good
Sounds like your complaint is about DKs using the set. So why nerf the set? And you have repeatedly claimed this 'double dipping' thing and yet you have never provided any proof. And if you read the patch notes "Fixed an issue where Dual Wield Heavy Attacks would calculate their Sneak Attack damage incorrectly in some cases, producing absurdly high results." seems that they've already taken care of it. So why continue?
No, he means the flat damage gets added to both parts of the dual wield heavy attack.
DK or not this works in everyone.
Sets like infallible aether also gives its flat dmg to every tick of channeled heavy attacks.
It has been like this for a long time, he's just salty that his triple proc bow necro gets hopped by a well prepared heavy attack burst.
Well prepared = hold down the left mouse button from 20 feet away and around a corner (because of stacked move speed and heavy armor).
It totally makes sense that you can quad proc 1 shot someone wearing two of these sets with dual wield + modifiers, but can’t do that with any other stamina weapons.
I’d actually like to see more people exploit this if it’s intentional by Zenimax, since very few people do it right.
For maximum cheese wear heavy w/ malacath and use steed with 3 swift; and go infiltrator back bar and use molten armaments and race against time liberally to proc it and stay ultra mobile, seargents mail body, master dual wield front bar. Simply hold down the left mouse button from mid range or around a corner, then land the heavy and your rending slash to instantly kill someone. If they aren’t dead in 1 burst, immediately petrify them and then wind up another heavy + skill to finish them.
This is supposed to be a thread for reporting new bugs in the PTS for U28, not for personally motivated, hyperbolic nerf attempts that involve conflating different variables that themselves have actually nothing to do with the sergeants/undaunted sets in order to exaggerate its practical effectiveness. Besides if they were to reverse the change to sergeants it will probably reintroduce older bugs into the game that they couldn't fix for years, until they reverted the change.
Edit: Grammar.
I’m not attempting to nerf anything, I’m reporting what I consider to be a bug in a thread about bugs. If Zenimax intentionally wants dual wield to get double the single target damage bonus benefit from heavy attack sets as all other stamina weapons and be able to 1-2 shot people then I’m totally fine with it, even though I’d question their logic. If it’s not a bug, you have nothing to worry about.
Also, why does knight slayer not double on dual wield even though seargents and undaunted infiltrator do? Knight slayer doesn’t seem to be reintroducing old bugs into the game. My guess is a programmer screwed up when they were buffing these older sets and accidentally allowed these two heavy attack sets to double proc on dual wield for unprecedented burst damage.
Even if they fix this DW double HA bonus bug, there are many new non bugged ways to build a heavy attack focused character effectively. Heavy attack builds should be viable and effective, but not bugged and exploited for one weapon type.
Overload heavy attack can still do double ticks and is still exploitable beyond belief.
been reporting this one for almost 2 years now with plenty of video evidence
Would be nice to finally be able to use a sorc ult on stamsorc considering overload is the only one that somewhat works on a highly mobile class.
This implies that Deep Fissure applies Breach already, which it DOES not. I'm not sure if this is a bug or intentional but it may be a good idea to clarify it if it was intended that Major Fracture was removed from this ability and not replaced by Major Breach.This morph no longer applies Fracture, as Deep Fissure now affects all Armor.