I have no experience with OCD, so feel free to correct me, but I feel there's something wrong about this thread.
OP talks about OCD as if it's something that can be specifically targeted by developers. Kind of like colour blindness, where there are tools to check how people with different types of colour blindness would experience the game, so you can address it during development, or filters that actively change a scene in real time to improve readability by people with colour blindness.
I would be very surprised if OCD worked that way and if it were as simple as adopting a few development guidelines. What triggers OP's OCD may not trigger someone else's, and they may be triggered by a completely different aspect. Am I seeing this wrong?
That much I can agree with. In fact, I've said repeatedly that ESO's UI has glaring shortcomings, and that ZOS shrug it off thanks to add-ons, even though you only have those on PC/Mac.I'm not an expert by any means but from conversations I've had on the subject you're right that they can't anticipate every variation of OCD, or what would be an acceptable solution, but I don't think that means there's nothing they can do.
I believe that realisticly a game company or whatever else company can't focus on every single human condition and find some solution because there are so many.
That much I can agree with. In fact, I've said repeatedly that ESO's UI has glaring shortcomings, and that ZOS shrug it off thanks to add-ons, even though you only have those on PC/Mac.I'm not an expert by any means but from conversations I've had on the subject you're right that they can't anticipate every variation of OCD, or what would be an acceptable solution, but I don't think that means there's nothing they can do.
My beef here is with the claim that you can design specifically for OCD. Again, I have no direct experience with it, but from what I've read and some people have stated in this thread, you included, everyone's OCD is different. This makes it impossible to design for it.
As for OP, if I understand correctly your issue is with the character next to newly acquired items when you open your inventory, right? That icon is only present the first time you view the item. If you change tabs, or close and reopen your inventory, there is no "new item" indicator. To be honest, with such simple solutions it seems unreasonable for you to request a UI change, since it's not even a permanent UI feature.
I believe that realisticly a game company or whatever else company can't focus on every single human condition and find some solution because there are so many.
I would understand people who are deaf, colorblind or some have disablities having issues and asking for help but you know.. There is a limit. There are so many things that triggers me in this game but I find my own solutions if I can.
If we have to complain about somethings in the game and ask somethings it should be about game breaking issues or the things that the actual game needs to have in order to function better. Because there is no end for pleasing every single individual.
barney2525 wrote: »I’d be really interested to know how game developers like ZOS work to cater for people with OCD and other conditions that have a bearing on game and interface design. Especially on consoles where I can imagine there are console manufacturer’s guidelines that have to be obeyed.
I think on a general level it would be great if there were more options to manage the display of inventory and other items in game.
Thanks for raising this issue.
They are not going to cater to anyone. There are players who Like all the detail. The more, the merrier. So they just design it to what 'they' (the devs) think will work best - which is of course purely their own opinions.
Having more options to customize your display for your own tastes is always a good thing tho.
IMHO
This. Some of the things being mentioned in this thread are things that have bothered other people (who may or may not have OCD) for a long time. The (!) bother me also, but I am fortunate in that I can eventually forget about it for a bit if I stay out of the menu. But still, it bothers me every time I see it, and I don't want to go scrolling through my craft bag, collections, etc. to clear them. And as far as I know, it is impossible to clear the (!) from notifications, so I constantly have 3, one from each guild, because the weekly events are posted in the messages and I don't want to delete them.And there's some things which can be assumed to bother anyone with OCD (and quite a few other people too) in the same way that certain colour combinations should always be avoided in colour coding because you can gaurentee they'll affect people with colour blindness. For example displaying numbered items out of numerical order, or having a mostly alphabetical list with a few seemingly random exceptions, or a set of items where the name changes depending on the item.
While everyones trigger case may be different , such as mine not necessarily being affected by UI like other people here, the point everyone is trying to make is the same. This topic shouldn't be something that should be taken lightly. Its a very real thing that affects every aspect of our lives and can get very intrusive when there are more "important" things to worry about. It's like one of the previous posts mentioned, it feels like hell when your brain or eyes just don't want accept something as ridiculous as having a costume on. Its such a bad feeling to be worrying about something and having insane amounts of stress added into your life over something so small and dumb, but at the same time not being able to control it no matter what at times.