Freakin_Hytte wrote: »I would rather that Zos gives us a way to make it easier to categorize and making the overall experience of the inventory smoother.
For example give us the option to either create or buy containers. These containers would be able to be renamed and let's say put 10 items in each. These containers would create a much smoother experience, because we would be able create containers containers for sets and what I really want is for us to have an option to list by names and not by what type of item. I hate having to go through the entire bank just to get a few items out.
nafensoriel wrote: »After a good night's sleep and a coffee, I realized [snip] I will explain a bit more(abet simplified).Not really.
The furnishing bag idea, which is what I had mentioned is not housing. It is inventory of items not placed in a home. The relevance to the thread is Zos explanation why that is not being added as the same reasoning can be extended to making our bank inventory larger. Housing itself is not the issue as they have limited the size of the query for housing as they have limited the size of the query concerning our bank inventory.
/snip
However, to suggest the problem and reason we cannot have more bank space is due to housing as you are here does not make sense. As stated, they limited the size of that query. The larger the query the larger the load placed on the servers to deliver it. That is exactly what is happening when we go into our homes, and access our bank or bag inventory.
/snip
The GUI doesn't care what the button on it does. It is its own element. You could have inventory separated into 3 buttons.
Button 1 and 2 can do what you see the current game do... Link to the exact same inventory or two inventory clusters all with the same immediate query priority. IE with these two buttons everything is constantly checked or preloaded somewhere so when you hit >I< you instantly get an open bag populated with items. Hell, you could even have a temp list loaded on the client for the illusion of faster access since inventory doesn't really change all that fast.
Minor edit for bait.
[snip]
I only quoted the first to paragraphs as most of the rest followed the second paragraph here. This is not what you have been discussing in any manner. You have not been discussing redesigning how Zos setup storage in your replies to me so do not come in talking about we do not have the same degree of common sense and you have to educate us. That is just being condescending in a way that is very much full of it. LOL
Regardless, while I have been critical of how Zos has managed this game I would expect that if reducing server load inventory causes was as easy as your new idea it would have already been done or would be in the Performance Improvement Plan they just started executing. Heck, maybe they will learn something from your new idea if they were not already turned off from this thread, though I do not think it would be that simple
Also, I am not suggesting Zos never again add more storage. All I did was state Zos' reasoning for not adding a furnishing bag (server load) and that the same reasoning would apply to adding more bank storage and you blasted me for that. I have merely tried to explain how db queries work and you argue about housing and such.
Minor edit for bait.
OG_Kaveman wrote: »OG_Kaveman wrote: »Yes, you can streamline, but there comes a point where you have run out of room, whatever you (reasonably) do.
i have 12 toons, everyone of them has at least 50 spaces left. my bank hovers between 220 and 230, depending on the surveys from writs i have, that i transfer to main max crafter. i do not have eso+. i have not ran out of room, i do everything in the game and have for almost 5 years. as i have said before, in this thread, there is no, reasonable, cap to inventory that hoarders would be okay with. if there is a cap, they will come against it.
Do you do housing seriously?
Is there really an answer to this that you would accept or would you keep moving those goalposts?
OG_Kaveman wrote: »Yes, you can streamline, but there comes a point where you have run out of room, whatever you (reasonably) do.
i have 12 toons, everyone of them has at least 50 spaces left. my bank hovers between 220 and 230, depending on the surveys from writs i have, that i transfer to main max crafter. i do not have eso+. i have not ran out of room, i do everything in the game and have for almost 5 years. as i have said before, in this thread, there is no, reasonable, cap to inventory that hoarders would be okay with. if there is a cap, they will come against it.
Do you do housing seriously?
Another thing is, I don't really do alts and I don't want to do alts.
So, I have not maximised storage on them, let alone bought new char slots.
I'm simply not interested in logging in and out, to different chars I don't play, all day.
I see far too many loading screens, as it is.
Grianasteri wrote: »
You can make words mean everything if you cut the context. There was further explanation contained in that post. I've been playing this game for 4 years, but had no storage problem because I always planned in advance, using the solutions I enumerated there. Efficient inventory management, making gold, planning a build is also game knowledge, just like rotation, keeping up buffs, playing dungeon mechanics etc.
Clearly didn't do housing, to any significant extent, during that time, though.
Grianasteri wrote: »
You can make words mean everything if you cut the context. There was further explanation contained in that post. I've been playing this game for 4 years, but had no storage problem because I always planned in advance, using the solutions I enumerated there. Efficient inventory management, making gold, planning a build is also game knowledge, just like rotation, keeping up buffs, playing dungeon mechanics etc.
Clearly didn't do housing, to any significant extent, during that time, though.
Well I have done several houses actually. The way I do it is using the bank more like a storage interchange between various forms of deeper storage - coffers & auxiliary characters. When I want to furnish a home I first pull as many items from the bank as possible on to characters that are active but I'm not currently playing (those have 100-170 slots available in their backpack despite having multiple sets), then take whatever furnishings I want to place there from deep storage to bank, and then start furnishing proper in that house. The preparation phase takes ~15 minutes, significantly less than the actual furnishing, which takes several hours to several days, because some of that furnishing is very finicky when placed in certain spaces; since I'm order obsessed in general I want it perfectly lined up to walls, door frames, lighting etc.
I use the same swap with master writs. 15 minutes preparation pulling them from deep storage and grabbing them on the characters where I will do them, followed by 5-6 hours of crafting for 5-6 months worth of master writs amounting ~20-25K vouchers.
It is good as it is. Lack of space is simply an L2P problem:
1) Furnishings can be stored in homes, no need to clog your bank with it; buying some homes is cheaper than what would the next bank slot would cost if it were available, by looking at the price progression.
It is good as it is. Lack of space is simply an L2P problem:
1) Furnishings can be stored in homes, no need to clog your bank with it; buying some homes is cheaper than what would the next bank slot would cost if it were available, by looking at the price progression.
VaranisArano wrote: »OG_Kaveman wrote: »Yes, you can streamline, but there comes a point where you have run out of room, whatever you (reasonably) do.
i have 12 toons, everyone of them has at least 50 spaces left. my bank hovers between 220 and 230, depending on the surveys from writs i have, that i transfer to main max crafter. i do not have eso+. i have not ran out of room, i do everything in the game and have for almost 5 years. as i have said before, in this thread, there is no, reasonable, cap to inventory that hoarders would be okay with. if there is a cap, they will come against it.
Do you do housing seriously?
Another thing is, I don't really do alts and I don't want to do alts.
So, I have not maximised storage on them, let alone bought new char slots.
I'm simply not interested in logging in and out, to different chars I don't play, all day.
I see far too many loading screens, as it is.
I'm a little interested in the juxtaposition of "I want more storage space" vs "I don't want to use alts".
Because alt characters are ESO's first and foremost answer to extra storage space. They were used as mules long before the Craft Bag existed or ESO+ got extra storage space. Even if you don't like the frequent loading, they can be very useful for storing items you need rarely.
For example, I have two mules that I use for items I need rarely: old once-meta sets and event rewards I'm hanging onto to sell in 6-8 months. Neither of them has a maxed inventory, just the cheap early bag space upgrades. I last logged onto my gear mule a few months ago to check if she was holding my Plague Doctor jewelry and old Briarheart weapons, so she's handy just for holding onto sets that were meta once and might be meta again.
That might not work for you and that's your prerogative.
However, alts and mules are ESO's original solution to inventory management. We've got free character slots after all. Incidentally, the fact that most players don't fully max out their storage on alts was one of the reasons ZOS gave way, way back before Housing Storage chests were introduced for why they weren't increasing character/bank storage.
VaranisArano wrote: »OG_Kaveman wrote: »Yes, you can streamline, but there comes a point where you have run out of room, whatever you (reasonably) do.
i have 12 toons, everyone of them has at least 50 spaces left. my bank hovers between 220 and 230, depending on the surveys from writs i have, that i transfer to main max crafter. i do not have eso+. i have not ran out of room, i do everything in the game and have for almost 5 years. as i have said before, in this thread, there is no, reasonable, cap to inventory that hoarders would be okay with. if there is a cap, they will come against it.
Do you do housing seriously?
Another thing is, I don't really do alts and I don't want to do alts.
So, I have not maximised storage on them, let alone bought new char slots.
I'm simply not interested in logging in and out, to different chars I don't play, all day.
I see far too many loading screens, as it is.
I'm a little interested in the juxtaposition of "I want more storage space" vs "I don't want to use alts".
Because alt characters are ESO's first and foremost answer to extra storage space. They were used as mules long before the Craft Bag existed or ESO+ got extra storage space. Even if you don't like the frequent loading, they can be very useful for storing items you need rarely.
For example, I have two mules that I use for items I need rarely: old once-meta sets and event rewards I'm hanging onto to sell in 6-8 months. Neither of them has a maxed inventory, just the cheap early bag space upgrades. I last logged onto my gear mule a few months ago to check if she was holding my Plague Doctor jewelry and old Briarheart weapons, so she's handy just for holding onto sets that were meta once and might be meta again.
That might not work for you and that's your prerogative.
However, alts and mules are ESO's original solution to inventory management. We've got free character slots after all. Incidentally, the fact that most players don't fully max out their storage on alts was one of the reasons ZOS gave way, way back before Housing Storage chests were introduced for why they weren't increasing character/bank storage.
It is good as it is. Lack of space is simply an L2P problem:
1) Furnishings can be stored in homes, no need to clog your bank with it; buying some homes is cheaper than what would the next bank slot would cost if it were available, by looking at the price progression.VaranisArano wrote: »OG_Kaveman wrote: »Yes, you can streamline, but there comes a point where you have run out of room, whatever you (reasonably) do.
i have 12 toons, everyone of them has at least 50 spaces left. my bank hovers between 220 and 230, depending on the surveys from writs i have, that i transfer to main max crafter. i do not have eso+. i have not ran out of room, i do everything in the game and have for almost 5 years. as i have said before, in this thread, there is no, reasonable, cap to inventory that hoarders would be okay with. if there is a cap, they will come against it.
Do you do housing seriously?
Another thing is, I don't really do alts and I don't want to do alts.
So, I have not maximised storage on them, let alone bought new char slots.
I'm simply not interested in logging in and out, to different chars I don't play, all day.
I see far too many loading screens, as it is.
I'm a little interested in the juxtaposition of "I want more storage space" vs "I don't want to use alts".
Because alt characters are ESO's first and foremost answer to extra storage space. They were used as mules long before the Craft Bag existed or ESO+ got extra storage space. Even if you don't like the frequent loading, they can be very useful for storing items you need rarely.
For example, I have two mules that I use for items I need rarely: old once-meta sets and event rewards I'm hanging onto to sell in 6-8 months. Neither of them has a maxed inventory, just the cheap early bag space upgrades. I last logged onto my gear mule a few months ago to check if she was holding my Plague Doctor jewelry and old Briarheart weapons, so she's handy just for holding onto sets that were meta once and might be meta again.
That might not work for you and that's your prerogative.
However, alts and mules are ESO's original solution to inventory management. We've got free character slots after all. Incidentally, the fact that most players don't fully max out their storage on alts was one of the reasons ZOS gave way, way back before Housing Storage chests were introduced for why they weren't increasing character/bank storage.
There's no juxtaposition, on my behalf.
ESO devs may think that logging alts all day is the answer to life, the universe and storage space, but I don't.
Simple as that.
Well looking at the price of the last bank space extension - 85,000 gold - and the fact that it increases in 5,000 gold increments you can extrapolate the price increase at 90,000 and 95,000 gold respectively for 250(500), 260(520) and so on and so forth. So those 10(20) space increments each cost more than the small, less glamorous small houses that give 100(200). Those are in the 40,000-75,000 gold ball park and none of them are too glamorous so it's kinda easy to decide to convert them to long term furnishing storage and instead go to one of the better medium, large or mansion to furnish instead, since those are prettier in general. So using small houses as storage is 12-20 times cheaper than the next bank upgrades would be if they were available. And yes, you can probably stack common furnishing in bank, but you'll have to use that space more efficiently by shifting less used items to deep storage.
Another thing, of course, is that if you use your alts as mules, you can't really play them.
As you have no spare bag room on them.
So, if you want to maximise storage, you can't furnish (at least) some of your houses and you can't play any of your alts.
Unless you buy more, obviously, but then you will end up with a very long list of characters to search through (and to try to remember who has what).
All this is possible, but it's really not fun.
VaranisArano wrote: »Another thing, of course, is that if you use your alts as mules, you can't really play them.
As you have no spare bag room on them.
So, if you want to maximise storage, you can't furnish (at least) some of your houses and you can't play any of your alts.
Unless you buy more, obviously, but then you will end up with a very long list of characters to search through (and to try to remember who has what).
All this is possible, but it's really not fun.
So many of these inventory management threads seem to come down to "Its possible, but its not fun for me."
I already explained how I manage my mule alts so that your outlined problems don't bother me, so I'll just leave that part be.
And of course, YMMV on what "fun" means, from hoarding furnishings or gear sets to keeping a lean inventory. We've seen everything in between from hoarders to pitchers on this thread.
While I understand the "ZOS should change stuff to make it fun for me and players like me" argument, the corollary is always "Okay, so how are the changes needed to make it fun for you more profitable than the status quo is for ZOS?" Without hearing stronger arguments in that vein, I can't help but think that ZOS has very little incentive to their time and effort into making the proposed changes, since the status quo is often rather profit-driven in the vein of "make a problem, sell the solution."
That's something I'd like to see more of: players supporting their "I want to see this change" suggestions with robust arguments about why and how their change is more profitable for ZOS across the whole playerbase than the status quo. I hope that will make those suggestions more likely to succeed in convincing ZOS.
gpkreutzerub17_ESO wrote: »with all the new content and items the max of 480 for banking bags needs to increase.
SocialAssassin wrote: »gpkreutzerub17_ESO wrote: »with all the new content and items the max of 480 for banking bags needs to increase.
First of stop hoarding every single item in the game. And learn to sell, breakdown for crafting. Are you willing to pay for it? We are talking about Bethesda here. Although technically Zenimax made this game. Do you want this to be another fallout 76 situation? Because that's what will end up happening.
Contaminate wrote: »SocialAssassin wrote: »gpkreutzerub17_ESO wrote: »with all the new content and items the max of 480 for banking bags needs to increase.
First of stop hoarding every single item in the game. And learn to sell, breakdown for crafting. Are you willing to pay for it? We are talking about Bethesda here. Although technically Zenimax made this game. Do you want this to be another fallout 76 situation? Because that's what will end up happening.
The actual bank space cap is 240, not 480. Having to pay money ad infinitum to offset the intense frustration of inventory management is not a point in ZOS’s favor, and only highlights the weakness of arguments insisting we have enough space for a variety of gameplay.
There isn’t enough space for active players if they’re fully engaged with the game. If they have a crafter, a dps, a healer, and a tank, that’s all of their bank space gone. Alchemy mats alone can take nearly half of the bank cap. Jewelry upgrade mats are another 8, two more for the base materials, another ~8 for usable trait materials. Keeping trait materials for master writs bloats into savings even more. Basic materials and upgrade mats make another 20.
If you want those to be usable in an convenient way they have to be banked. If you save motifs or recipes with a rotating value cycle, that’s even more space gone. If you don’t want to be carrying half your max inventory in alternate sets on your healer and tank, those will take the rest of your bank space.
240 isn’t remotely reasonable at this point in the game, 5 entire years and more than 10 DLCs laters. ESO+ should mean excessive storage space, not barely enough, and the base storage space should be suitable for an active player to use conveniently.
Contaminate wrote: »SocialAssassin wrote: »gpkreutzerub17_ESO wrote: »with all the new content and items the max of 480 for banking bags needs to increase.
First of stop hoarding every single item in the game. And learn to sell, breakdown for crafting. Are you willing to pay for it? We are talking about Bethesda here. Although technically Zenimax made this game. Do you want this to be another fallout 76 situation? Because that's what will end up happening.
The actual bank space cap is 240, not 480. Having to pay money ad infinitum to offset the intense frustration of inventory management is not a point in ZOS’s favor, and only highlights the weakness of arguments insisting we have enough space for a variety of gameplay.
There isn’t enough space for active players if they’re fully engaged with the game. If they have a crafter, a dps, a healer, and a tank, that’s all of their bank space gone. Alchemy mats alone can take nearly half of the bank cap. Jewelry upgrade mats are another 8, two more for the base materials, another ~8 for usable trait materials. Keeping trait materials for master writs bloats into savings even more. Basic materials and upgrade mats make another 20.
If you want those to be usable in an convenient way they have to be banked. If you save motifs or recipes with a rotating value cycle, that’s even more space gone. If you don’t want to be carrying half your max inventory in alternate sets on your healer and tank, those will take the rest of your bank space.
240 isn’t remotely reasonable at this point in the game, 5 entire years and more than 10 DLCs laters. ESO+ should mean excessive storage space, not barely enough, and the base storage space should be suitable for an active player to use conveniently.
Contaminate wrote: »
240 isn’t remotely reasonable at this point in the game, 5 entire years and more than 10 DLCs laters. ESO+ should mean excessive storage space, not barely enough, and the base storage space should be suitable for an active player to use conveniently.
gpkreutzerub17_ESO wrote: »Contaminate wrote: »SocialAssassin wrote: »gpkreutzerub17_ESO wrote: »with all the new content and items the max of 480 for banking bags needs to increase.
First of stop hoarding every single item in the game. And learn to sell, breakdown for crafting. Are you willing to pay for it? We are talking about Bethesda here. Although technically Zenimax made this game. Do you want this to be another fallout 76 situation? Because that's what will end up happening.
The actual bank space cap is 240, not 480. Having to pay money ad infinitum to offset the intense frustration of inventory management is not a point in ZOS’s favor, and only highlights the weakness of arguments insisting we have enough space for a variety of gameplay.
There isn’t enough space for active players if they’re fully engaged with the game. If they have a crafter, a dps, a healer, and a tank, that’s all of their bank space gone. Alchemy mats alone can take nearly half of the bank cap. Jewelry upgrade mats are another 8, two more for the base materials, another ~8 for usable trait materials. Keeping trait materials for master writs bloats into savings even more. Basic materials and upgrade mats make another 20.
If you want those to be usable in an convenient way they have to be banked. If you save motifs or recipes with a rotating value cycle, that’s even more space gone. If you don’t want to be carrying half your max inventory in alternate sets on your healer and tank, those will take the rest of your bank space.
240 isn’t remotely reasonable at this point in the game, 5 entire years and more than 10 DLCs laters. ESO+ should mean excessive storage space, not barely enough, and the base storage space should be suitable for an active player to use conveniently.
actually, bag space is 200 and bank IS 480......
Contaminate wrote: »gpkreutzerub17_ESO wrote: »Contaminate wrote: »SocialAssassin wrote: »gpkreutzerub17_ESO wrote: »with all the new content and items the max of 480 for banking bags needs to increase.
First of stop hoarding every single item in the game. And learn to sell, breakdown for crafting. Are you willing to pay for it? We are talking about Bethesda here. Although technically Zenimax made this game. Do you want this to be another fallout 76 situation? Because that's what will end up happening.
The actual bank space cap is 240, not 480. Having to pay money ad infinitum to offset the intense frustration of inventory management is not a point in ZOS’s favor, and only highlights the weakness of arguments insisting we have enough space for a variety of gameplay.
There isn’t enough space for active players if they’re fully engaged with the game. If they have a crafter, a dps, a healer, and a tank, that’s all of their bank space gone. Alchemy mats alone can take nearly half of the bank cap. Jewelry upgrade mats are another 8, two more for the base materials, another ~8 for usable trait materials. Keeping trait materials for master writs bloats into savings even more. Basic materials and upgrade mats make another 20.
If you want those to be usable in an convenient way they have to be banked. If you save motifs or recipes with a rotating value cycle, that’s even more space gone. If you don’t want to be carrying half your max inventory in alternate sets on your healer and tank, those will take the rest of your bank space.
240 isn’t remotely reasonable at this point in the game, 5 entire years and more than 10 DLCs laters. ESO+ should mean excessive storage space, not barely enough, and the base storage space should be suitable for an active player to use conveniently.
actually, bag space is 200 and bank IS 480......
The bank space cap is 240, this isn't an opinion it's literally in the game.
Being required to paying $15 a month to have a remotely manageable time (aka not having to hop across alts to grab mats just to be able to upgrade a piece of gear or make some potions) with inventory management is a sign of it's absolutely terrible design. Of course that is entirely intentional, making players feel obligated to pay not to be forced to waste time with the awful inventory system, but it's not less awful for being intentional.