From what I've seen and spoke with them they play; Questing/Story, Dungeons, Trials, Cyrodiil, Battle Grounds, Housing.Raiden_Gekkou wrote: »Whilst not all of them play, nor play every day like many of us, there are a decent number of ZOS staff who play the game in various areas of play. This can normally be seen via their social media accounts or through chatting with them at events.Raiden_Gekkou wrote: »The devs just throw crap at the wall and see what sticks, then sometimes adjusts things based on our feedback. They hardly even play their own game.
If roleplaying in Riften counts as doing content, I guess the devs have that down. We tell them all sorts of glitches and problems that have been going on for years and they're still blind to them because they don't do content that requires more than a few light attacks to see these problems. Either that or the more accurate option: They just don't care about our opinions unless we make as much of a fuss as possible, the revert on the 1-second shield cast time being a good example. Just look at the recent balancing. They tell us it's time for a haircut and we tell them that we're okay with a little off the top, and they respond by shaving us bald and cutting off one of our ears while telling us that it's for our own good. After all i've seen recently, I don't trust the devs anymore. I used to think their balancing was pretty hamfisted but somewhat reasonable, but now it's clear that they aren't sure what they're doing sometimes.
Fire the whole combat team, and probably quite a few others - and hire people playing the game, like some from the "class representative" groups. They should simply start a "recruitment campaign" for a bunch of new employees, and replace the old ones with people who actually play the game, and know what they are doing. If all the supposed millions of active players really exist, I am pretty sure some 5-6 of these are ready for a new career, and are willing to even relocate and start working for ZOS.
As an example, I've been playing since 2016, and never - EVER - have I seen one single "game master" around. They are like mythical creatures, no one knows if they even exist. Though legends of old, tells us that they could be summoned in ancient times through customer service, to slay for example farming bots etc. But this is so long ago, that no one even knows if this is just legends or historical facts.
It's a bit like Calvinism, God created earth but he eventually left. He's not around anymore. Only difference is, we can't change or affect anything ourselves, and "God" ain't listening because he isn't there, or doesn't care.
Whatever strain devs are under, they have themselves to blame. We are many who are willing to try and help them out, but they don't seem to care.
GreenhaloX wrote: »The fact that they aren't able to or won't separate the "balance" efforts of PvP from PvE has been ever frustrating for the PvE world; particularly when you have trial bosses from 80-100+ mil hp. Powercreeping, my arse. No damn such thing as powercreeping or overbuffing for the PvE land.
From what I've seen and spoke with them they play; Questing/Story, Dungeons, Trials, Cyrodiil, Battle Grounds, Housing.Raiden_Gekkou wrote: »Whilst not all of them play, nor play every day like many of us, there are a decent number of ZOS staff who play the game in various areas of play. This can normally be seen via their social media accounts or through chatting with them at events.Raiden_Gekkou wrote: »The devs just throw crap at the wall and see what sticks, then sometimes adjusts things based on our feedback. They hardly even play their own game.
If roleplaying in Riften counts as doing content, I guess the devs have that down. We tell them all sorts of glitches and problems that have been going on for years and they're still blind to them because they don't do content that requires more than a few light attacks to see these problems. Either that or the more accurate option: They just don't care about our opinions unless we make as much of a fuss as possible, the revert on the 1-second shield cast time being a good example. Just look at the recent balancing. They tell us it's time for a haircut and we tell them that we're okay with a little off the top, and they respond by shaving us bald and cutting off one of our ears while telling us that it's for our own good. After all i've seen recently, I don't trust the devs anymore. I used to think their balancing was pretty hamfisted but somewhat reasonable, but now it's clear that they aren't sure what they're doing sometimes.
That's all the content in the game. Rich Lambert for example occasionally tweets about his random group finder groups in vet dungeons. They've also spoke about a lunch group who do trials and dungeons together in the studio.
The "Dev's don't play" is just some BS line every game community throws out when most often it's not the case. They don't play as much as us, and maybe not all of them play. However it's a flat out lie to say ZOS doesn't have staff who actively play the game.
Just because they're bad at game balance, or fixing issues we want doesn't mean they don't play the game.
I dislike some of the more direct abuse they get, especially when some of the issues are not directly their fault or something they have the power to fix. e.g. I don't think Rich or Gina are exactly in a position to fix the EU server issues, yet they will be on the front line for abuse about it (being bigger known faces or those who's job it is to work directly with the community)
However I do think ZOS as a company should be held to account for its failings and a fire kept under their feet to remind them they need to improve.
Fire the whole combat team, and probably quite a few others - and hire people playing the game, like some from the "class representative" groups. They should simply start a "recruitment campaign" for a bunch of new employees, and replace the old ones with people who actually play the game, and know what they are doing. If all the supposed millions of active players really exist, I am pretty sure some 5-6 of these are ready for a new career, and are willing to even relocate and start working for ZOS.
As an example, I've been playing since 2016, and never - EVER - have I seen one single "game master" around. They are like mythical creatures, no one knows if they even exist. Though legends of old, tells us that they could be summoned in ancient times through customer service, to slay for example farming bots etc. But this is so long ago, that no one even knows if this is just legends or historical facts.
It's a bit like Calvinism, God created earth but he eventually left. He's not around anymore. Only difference is, we can't change or affect anything ourselves, and "God" ain't listening because he isn't there, or doesn't care.
Whatever strain devs are under, they have themselves to blame. We are many who are willing to try and help them out, but they don't seem to care.
Disagree with this almost entirely.
Just because you can play a game doesn’t mean you can make a game. The idea that you should fire developers and replace them with players is mind-boggling anti-logic. It’s the idiot world that says, I’ve watched a lot of sport, so fire all those sportsmen and let me have a go.
Sure there’s a load of stuff about the game that’s broken and should be fixed, but there’s a load more that’s great.
When I want my plumbing fixed, I’m going to call a plumber, not someone who’s spent a long time having a dump.
My skill do not work for 5+ month
(Moltan armaments)