Chicharron wrote: »By the way the questions are asked.
It seems that ZOS only cares about the opinion of the representatives.
How can 10 people be the voice of hundreds?
Honest question.
ESO_Nightingale wrote: »Still want to hear about Arctic Blast. we all hate it.
ZOS_GinaBruno wrote: »[*] Casting Bird of Prey now serves no purpose except to provide expedition because its Minor Berserk became passive. Highly inefficient.
Chicharron wrote: »By the way the questions are asked.
It seems that ZOS only cares about the opinion of the representatives.
How can 10 people be the voice of hundreds?
Honest question.
Regarding the look at Item sets...
I personally would like to see some of the sets that drop in DLC dungeons be made more desirable. I look at a lot of those dungeons and think whats the point of running it after you get your achievements.
If I could have a wish it would be that the team takes a look at sets we like and why we like them and model other item sets after them to add different flavors.
For example look at Burning Spell Weave, It gives a proc of burning and Spell Damage which is an awesome buff and is still a desired set, but most of the other elemental sets were modeled after Silks of the Sun, which is an OK set, but is quite boring in comparison. It would be fun to have a set that is the frost equivalent of BSW that applies Chilled and increases spell damage, or shock that applies Concussion and increases spell damage.
How many people would run Flame Blossom if it were changed to the magicka/flame equivalent of Relequen instead of a chance to fire a narrow trail of fire damage that will likely miss what you were aiming for?
How many people would run the "Essence Thief" if it were changed to behave more like Siroria where the buff would apply at your feet in a circle and stay up as long as you kept your light attack weaving constant instead of a chance to spawn an effect that you have to go chase down at a random place?
Anyway... my 2 cents...
TheStealthDude wrote: »Chicharron wrote: »By the way the questions are asked.
It seems that ZOS only cares about the opinion of the representatives.
How can 10 people be the voice of hundreds?
Honest question.
Few people representing the voices of many is a concept employed in a vast number of sectors in real life. But the simple fact is that not everyone agrees with each other and that many opinions are just not good. Having representatives who can use their knowledge and experience of the game to filter out the bad ideas/opinions and make sure the good ones get through is overall more helpful to the development of the game than it would be without them.
Of all the feedback we have given...this was all that was discussed?
??? Almost no one runs shuffle/bladecloak in PvE, but class reps want to NERF it?
This is another good day example of how class rep program is terrible; worse than useless.
AoE skills SHOULD be nerfed. It requires very little skill to spam spin2win, shalks, dbos, eots, etc. Evasion is GOOD to reduce the damage of those AoEs. ST abilities have very little benefit over AoEs and come with the challenge of targetting.
The bit about the major buff being too accessible is complete BS, and just an excuse class reps are using to push an evasion nerf. I mean, I guess we need to nerf Major Brutality now because it has 100% uptime! Wow what a transparent line of BS to push an agenda.
Sandman929 wrote: »I can't help but notice that the growing list of unresolved (often unaddressed) bugs wasn't something that anyone wanted to talk about.
We need a Major and Minor Snare debuff, and maybe change Bastion to reduce snares. That would bring a smile to my face
ZOS_GinaBruno wrote: »Unfortunately we ran out of time before we could get to other things, but the Reps have been sending us separate documents with feedback on classes/roles. It just wasn't discussed in this meeting.
However, we have daily contact with ZoS through the discord that we share with ZoS devs and through an internal part of the forums. So we talk about tons of issues on day to day basis through these other means of communication aswell!
arkansas_ESO wrote: »The Healing Ward nerf should have been discussed in more depth than this. That nerf alone is 95% of why I've stopped playing ESO this patch.
Tommy_The_Gun wrote: »It makes a perfect sense. Imagine a scenario:paulsimonps wrote: »Because thematically a werewolf taunt makes no sense whatsoever.
The group of evil "henchmen" (mobs) are guarding the dungeon. Suddenly they see a group of adventurers:
a knight with a sword, an elf with a bow, a mage and a Werewolf.
Who would they (mobs) attack first ? Who is the biggest threat amongst those four ? ?
WW was originally designed as tank - dps hybrid, specifically for pvp content. So now ppl want to be able to use WW in pve content too. Like I said - it makes no sense to limit WW only to DPS role. We have 3 roles and I understand that healer will never be a "thing" as WW is stamina based. But we have a tank role too. It should be treated with the same importance as DPS.
WrathOfInnos wrote: »Some good info in here. There is one point I strongly disagree on, and I’m disappointed that the class reps would make the statement “Shields feel strong in PvE”. They feel very weak, and the resistances from Light Armor barely affect them. Sorcerer has been almost unplayable this patch, and I’ve seen fewer and fewer of them around. I really only play my sorcerer main when nobody else in a group is willing to, and because one is needed for Minor Prophecy and Conduits.