The game population is further divided by Campaign, and occasionally by Alliance, although the One Tamriel update removed most Alliance divisions. This is important to note, as these systems will limit your interaction with other players even if you share a megaserver. Within a megaserver, players are split into server "shards", or "channels", each running a separate copy of a zone or dungeon. Because of this, you will not see every player who is online and in the same zone as you at any one time. There is no way to manually change between server shards, but if you are in a group you will be able to travel to the same shard as the group leader (regardless of the leader's alliance). Logging out of the game and back in again may put you into a different shard, but there is no guarantee of this.
Certain locations within a zone may also be subject to "phasing". If a quest drastically changes a location (for example, by liberating that location from an enemy faction), advancing the quest may put you in a different phase or "layer" within the server shard for that specific location. Different phases have different NPC and structure configurations to each other. During quest progress, you may find yourself in a different phase to your group-mates. This is unavoidable, and will be rectified as each group member progresses to the same stage of the quest. If you complete the quest, you will not usually be able to re-enter location phases that you have left, even if you are grouped with a player who has not yet completed that quest, meaning you will not be able to help that player while they are in a different phase.
NinaSophie schrieb: »Leider gibt es einige wenige Quests / Questsgebiete, in denen das einzelne Lesen der Geschichten nicht klappt. Oft bricht mein Dialog dann schon ab, weil der Questpartner, der die Texte schon kennt, weiter geklickt hat.