Seigneur_des_cendres a écrit: »Bonjour à tous, avez-vous davantage d'informations sur le but du déploiement de ce patch PC pour le 22 octobre ?
Y-a-t-il des correctifs en rapport avec les latences des serveurs prévues ?
Merci bon jeu, hâte de m'y remettre.
Ils ne vont pas corriger tous les bugs de teso, faut pas rêver.
Seigneur_des_cendres a écrit: »
Edit : quand pourra-t-on rejouer ?
voilà le téléchargement à commencé, premier patch à 2,3 Go !!
@ZOS_LouisEvrard on peut avoir les notes de mises à jour ? car encore une fois les anglais et les allemands l'ont eu déjà cela occupe pendant le chargement
ZOS_Sebastien a écrit: »voilà le téléchargement à commencé, premier patch à 2,3 Go !!
@ZOS_LouisEvrard on peut avoir les notes de mises à jour ? car encore une fois les anglais et les allemands l'ont eu déjà cela occupe pendant le chargement
Bonjour Okamiris,
La traduction du Patch Note en français est en cours, et nous la mettrons en ligne dès qu'elle est finale !
Voici en attendant la version anglaise pour patienter : https://forums.elderscrollsonline.com/en/discussion/441713/pc-mac-patch-notes-v4-2-5#latest.
General
Updated the interaction between Roll Dodge and projectiles.
Fixed an issue where a projectile would always be dodged if the target was Roll Dodging at the moment the projectile was created.
Projectiles can now only be evaded if the Roll Dodge occurs within one second prior to their impact.
Developer Comment:Our goal this update is to make it clear when a target will dodge your attacks. If the enemy character is showing a Roll Dodge animation, then they can dodge attacks. To meet these intentions, we’ve also removed the dodge chance from the Evasion buff category.Minor/Major Evasion: These buffs no longer grant a passive chance to dodge. They now reduce the damage you take from area of effect attacks by 10/25%. All abilities that previously granted Minor or Major Evasion have been converted to this new effect, and the Blade Cloak ability now grants Major Evasion.
Developer Comment:This change affects the abilities Blur, Evasion, Deceptive Predator, Gossamer, Grace of Gloom, Adept Rider, Hist Bark, and Spectre’s Eye.
As noted above, we spent time fixing issues with dodge, with the goal of making sure that you only dodge abilities/projectiles when you are actually actively dodging. Passive dodge goes against that, so we removed it from the game.
Major Expedition: Fixed an issue where the visual effects from this buff were only visible to the caster.
Minor Brutality: Increased the bonus to Weapon Damage to 10% from 5%.
Minor Prophecy: Increased the bonus to Spell Critical Strike Chance to 6% from 3%.
Minor Savagery: Increased the bonus to Weapon Critical Strike Chance to 6% from 3%.
Minor Sorcery: Increased the bonus to Spell Damage to 10% from 5%.
Developer Comment:The changes to Minor Brutality, Prophecy, Savagery and Sorcery were aimed at making each class feel valued in group play. It should be encouraged, but not required, to have a party with multiple classes.Updated the behavior of all damage shields.
You can now deal a Critical Strike against an enemy with a damage shield.
Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield.
Poisons and Weapon Enchantments can now proc even if the damage done by the Light Attack, Heavy Attack, or Weapon Ability is fully absorbed by a damage shield.
Developer Comment:This change makes damage shields function more consistently with the rest of the game’s mechanics. It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks.
In addition to this change, there are several other damage shield adjustments listed below in the specific abilities section.
Your character will now have a faster knock-down animation when being dismounted.
Increased the movement speed bonus from the Steed Mundus Stone to 10% from 5%.
Combat pets will now take 0 damage while in a Dungeon, Trial, or Group Arena.
Pets now inherit the caster’s Critical Resistance.
The Swift Jewelry Trait now increases movement speed by 6% at max quality, previously 10%.
Fixed several issues with Poisons and Weapon Enchantments.
All Poisons now correctly proc 20% of the time when any Light Attack, Heavy Attack, or weapon ability deals damage.
Food and Drink will now provide the correct stat bonuses if they are consumed while you have a Poison equipped.
All Weapon Enchantments now correctly proc 100% of the time when not on cooldown when any Light Attack, Heavy Attack, or weapon ability deals damage.
When Dual Wielding, casting a weapon ability can now proc the Weapon Enchantment of either weapon. The system will favor proccing a Weapon Enchantment that is not on cooldown.
Removed the baseline 100 Spell and Physical Penetration all player characters previously had.
Refactored the Break Free ability and Crowd Control Immunity buff to increase the consistency and reliability of these mechanics.
Updated the Skill Advisor for most Stamina builds to suggest the Trap Beast ability at a later level.
Fixed an issue where you could add or remove abilities on your ability bar while you were in combat.
Fixed an issue where some Movement Speed bonuses were not additive with each other, resulting in very slight inconsistencies in total Movement Speed when they were used together.
Fixed numerous ability tooltips for grammar, spelling, formatting, and accuracy.
Fixed an issue where mounting while taking DoT damage would cause you to be unable to mount or weapon swap.
Made some improvements to certain knockback abilities, such as Uppercut and Flame Touch, to ensure they correctly knock enemy targets off ledges and walls.
Fixed an issue where you could still attempt to cast abilities like Petrify or Rune Prison against enemies that were immune to crowd control from the Unstoppable ability or Unstoppable potions.
Fixed an issue where pets were immune to crowd control at all times. Pets are now only immune to most crowd control effects in Dungeons, Trials, and Group Arenas.
ZOS_Sebastien a écrit: »La traduction du Patch Note en français est en cours, et nous la mettrons en ligne dès qu'elle est finale !
Je sais que ZOS recrute un traducteur français - né en France - pour ses locaux aux US.
Je me serais bien porté volontaire mais bon ...
- Faut être bilingue
- Faut allez aux US
https://jobs.zenimax.com/requisitions/view/2085