Lord_Ninka wrote: »I have tried out the new Arctic blast and I must say I'm really sorry about losing one of my already few frost damage abilities. I will miss the frost damage both as tank, DD and healer. It's both the damage itself that I miss and the chance to apply chilled.
And while it makes sense for every class to have their own stun, it's just not something I've missed on my wardens, there are stuns from other skill lines that I prefer anyway, so for me it will just mean I stop slotting Arctic Blast if it goes live as it is on the pts right now.
WillParkinson wrote: »Lord_Ninka wrote: »I have tried out the new Arctic blast and I must say I'm really sorry about losing one of my already few frost damage abilities. I will miss the frost damage both as tank, DD and healer. It's both the damage itself that I miss and the chance to apply chilled.
And while it makes sense for every class to have their own stun, it's just not something I've missed on my wardens, there are stuns from other skill lines that I prefer anyway, so for me it will just mean I stop slotting Arctic Blast if it goes live as it is on the pts right now.
Quoted for truth.
Maura_Neysa wrote: »WillParkinson wrote: »Lord_Ninka wrote: »I have tried out the new Arctic blast and I must say I'm really sorry about losing one of my already few frost damage abilities. I will miss the frost damage both as tank, DD and healer. It's both the damage itself that I miss and the chance to apply chilled.
And while it makes sense for every class to have their own stun, it's just not something I've missed on my wardens, there are stuns from other skill lines that I prefer anyway, so for me it will just mean I stop slotting Arctic Blast if it goes live as it is on the pts right now.
Quoted for truth.
Stun is absolutely something that many have missed. Blast or at least not combining Polar and Blast together and then giving us this one. It was completely wrong way of doing it.
WillParkinson wrote: »Maura_Neysa wrote: »WillParkinson wrote: »Lord_Ninka wrote: »I have tried out the new Arctic blast and I must say I'm really sorry about losing one of my already few frost damage abilities. I will miss the frost damage both as tank, DD and healer. It's both the damage itself that I miss and the chance to apply chilled.
And while it makes sense for every class to have their own stun, it's just not something I've missed on my wardens, there are stuns from other skill lines that I prefer anyway, so for me it will just mean I stop slotting Arctic Blast if it goes live as it is on the pts right now.
Quoted for truth.
Stun is absolutely something that many have missed. Blast or at least not combining Polar and Blast together and then giving us this one. It was completely wrong way of doing it.
I didn't miss stun. They never last long, they usually affect only one target, and too many things were stun immune, or were easy to break. BUT! If others miss it, then yes, it should be worked in somewhere. We already have ice clench, so maybe make that a stun since we have other holds.
Maura_Neysa wrote: »WillParkinson wrote: »Maura_Neysa wrote: »WillParkinson wrote: »Lord_Ninka wrote: »I have tried out the new Arctic blast and I must say I'm really sorry about losing one of my already few frost damage abilities. I will miss the frost damage both as tank, DD and healer. It's both the damage itself that I miss and the chance to apply chilled.
And while it makes sense for every class to have their own stun, it's just not something I've missed on my wardens, there are stuns from other skill lines that I prefer anyway, so for me it will just mean I stop slotting Arctic Blast if it goes live as it is on the pts right now.
Quoted for truth.
Stun is absolutely something that many have missed. Blast or at least not combining Polar and Blast together and then giving us this one. It was completely wrong way of doing it.
I didn't miss stun. They never last long, they usually affect only one target, and too many things were stun immune, or were easy to break. BUT! If others miss it, then yes, it should be worked in somewhere. We already have ice clench, so maybe make that a stun since we have other holds.
Okay, clearly you dont PvP.
True, no one misses a Stun in PvE, its useless. Roots are far better.
But in PvP Stun is king. Its most of the reason you get a kill. You need to stop the enemy long enough to finish them off. Without a Stun, anyone with moderate experience and who is not out numbered, will just heal back up.
[snip]
[Edit for bait.]
WillParkinson wrote: »Maura_Neysa wrote: »WillParkinson wrote: »Maura_Neysa wrote: »WillParkinson wrote: »Lord_Ninka wrote: »I have tried out the new Arctic blast and I must say I'm really sorry about losing one of my already few frost damage abilities. I will miss the frost damage both as tank, DD and healer. It's both the damage itself that I miss and the chance to apply chilled.
And while it makes sense for every class to have their own stun, it's just not something I've missed on my wardens, there are stuns from other skill lines that I prefer anyway, so for me it will just mean I stop slotting Arctic Blast if it goes live as it is on the pts right now.
Quoted for truth.
Stun is absolutely something that many have missed. Blast or at least not combining Polar and Blast together and then giving us this one. It was completely wrong way of doing it.
I didn't miss stun. They never last long, they usually affect only one target, and too many things were stun immune, or were easy to break. BUT! If others miss it, then yes, it should be worked in somewhere. We already have ice clench, so maybe make that a stun since we have other holds.
Okay, clearly you dont PvP.
True, no one misses a Stun in PvE, its useless. Roots are far better.
But in PvP Stun is king. Its most of the reason you get a kill. You need to stop the enemy long enough to finish them off. Without a Stun, anyone with moderate experience and who is not out numbered, will just heal back up.
[snip]
[Edit for bait.]
Excuse me? Where does it say this is a thread for Wardens in PvP? We are equally entitled to give our opinions, just as you are. Keep the snippy attitude, because I have every right to my say since I pay for my game and membership just like you.
You're right, I don't PvP, but the whole game doesn't revolve around it either. Those of us who PvE have every right to make suggestions about the game we're playing.
Maura_Neysa wrote: »WillParkinson wrote: »Maura_Neysa wrote: »WillParkinson wrote: »Lord_Ninka wrote: »I have tried out the new Arctic blast and I must say I'm really sorry about losing one of my already few frost damage abilities. I will miss the frost damage both as tank, DD and healer. It's both the damage itself that I miss and the chance to apply chilled.
And while it makes sense for every class to have their own stun, it's just not something I've missed on my wardens, there are stuns from other skill lines that I prefer anyway, so for me it will just mean I stop slotting Arctic Blast if it goes live as it is on the pts right now.
Quoted for truth.
Stun is absolutely something that many have missed. Blast or at least not combining Polar and Blast together and then giving us this one. It was completely wrong way of doing it.
I didn't miss stun. They never last long, they usually affect only one target, and too many things were stun immune, or were easy to break. BUT! If others miss it, then yes, it should be worked in somewhere. We already have ice clench, so maybe make that a stun since we have other holds.
Okay, clearly you dont PvP.
True, no one misses a Stun in PvE, its useless. Roots are far better.
But in PvP Stun is king. Its most of the reason you get a kill. You need to stop the enemy long enough to finish them off. Without a Stun, anyone with moderate experience and who is not out numbered, will just heal back up.
[snip]
[Edit for bait.]
There has been a lot of feedback, here and in the General Discussion forum.
Are the proposed Warden changes going through at this point? Or is this a placebo. The conversation seems to be one sided, and we're not getting any indication that the nerfs are going to be dialed back, or remain as is.
OtarTheMad wrote: »They really need another skill to provide frost damage. I say give it to Expansive Frost Cloak.
Maura_Neysa wrote: »There has been a lot of feedback, here and in the General Discussion forum.
Are the proposed Warden changes going through at this point? Or is this a placebo. The conversation seems to be one sided, and we're not getting any indication that the nerfs are going to be dialed back, or remain as is.
We will find out Monday, but historically ZoS only does bug fixes at this point in a PTS cycle.
Can anyone post what the new Tooltp is for Arctic Blast and the morphs?
Does it scale off health?
Arctic Blast (morph): This morph now fires a projectile that stuns the target in addition to healing you. It requires an enemy target to cast the ability. This ability also no longer deals damage over time based on your maximum health.
weedgenius wrote: »Can anyone post what the new Tooltp is for Arctic Blast and the morphs?
Does it scale off health?
@max_only No, it doesn't. From the patch notes:Arctic Blast (morph): This morph now fires a projectile that stuns the target in addition to healing you. It requires an enemy target to cast the ability. This ability also no longer deals damage over time based on your maximum health.
WillParkinson wrote: »Maura_Neysa wrote: »There has been a lot of feedback, here and in the General Discussion forum.
Are the proposed Warden changes going through at this point? Or is this a placebo. The conversation seems to be one sided, and we're not getting any indication that the nerfs are going to be dialed back, or remain as is.
We will find out Monday, but historically ZoS only does bug fixes at this point in a PTS cycle.
So while everyone else is getting their things looked at, wardens get ignored?
Maura_Neysa wrote: »weedgenius wrote: »Can anyone post what the new Tooltp is for Arctic Blast and the morphs?
Does it scale off health?
@max_only No, it doesn't. From the patch notes:Arctic Blast (morph): This morph now fires a projectile that stuns the target in addition to healing you. It requires an enemy target to cast the ability. This ability also no longer deals damage over time based on your maximum health.
@weedgenius you got that half wrong. The Heal still heals based on max health. The damage that scaled on max health is gone.WillParkinson wrote: »Maura_Neysa wrote: »There has been a lot of feedback, here and in the General Discussion forum.
Are the proposed Warden changes going through at this point? Or is this a placebo. The conversation seems to be one sided, and we're not getting any indication that the nerfs are going to be dialed back, or remain as is.
We will find out Monday, but historically ZoS only does bug fixes at this point in a PTS cycle.
So while everyone else is getting their things looked at, wardens get ignored?
@WillParkinson everyone is being ignored equally. The Shield Change revert was the exception, necause if the giant community push back. Unfortunately Wardens aren’t common enough to generate the same level of push back.
weedgenius wrote: »Can anyone post what the new Tooltp is for Arctic Blast and the morphs?
Does it scale off health?
@max_only No, it doesn't. From the patch notes:Arctic Blast (morph): This morph now fires a projectile that stuns the target in addition to healing you. It requires an enemy target to cast the ability. This ability also no longer deals damage over time based on your maximum health.
Maura_Neysa wrote: »weedgenius wrote: »Can anyone post what the new Tooltp is for Arctic Blast and the morphs?
Does it scale off health?
@max_only No, it doesn't. From the patch notes:Arctic Blast (morph): This morph now fires a projectile that stuns the target in addition to healing you. It requires an enemy target to cast the ability. This ability also no longer deals damage over time based on your maximum health.
@weedgenius you got that half wrong. The Heal still heals based on max health. The damage that scaled on max health is gone.WillParkinson wrote: »Maura_Neysa wrote: »There has been a lot of feedback, here and in the General Discussion forum.
Are the proposed Warden changes going through at this point? Or is this a placebo. The conversation seems to be one sided, and we're not getting any indication that the nerfs are going to be dialed back, or remain as is.
We will find out Monday, but historically ZoS only does bug fixes at this point in a PTS cycle.
So while everyone else is getting their things looked at, wardens get ignored?
@WillParkinson everyone is being ignored equally. The Shield Change revert was the exception, necause if the giant community push back. Unfortunately Wardens aren’t common enough to generate the same level of push back.
MinarasLaure wrote: »Arctic blast change is sad and not needed really.
Magdens have stun, it's not ideal but clench works.
I did adapt when they removed stun from deep fissure.
I really don't understand the utility of a skill that heals but needs a target to activate.
That is just ridiculous.
They could keep the skill as it was and add a stun effect the first time you take dmg from an enemy player.
Or at least remove the heal effect but keep the dot.
The skill now doesn't make any sense.
On a side note, can someone please explain me why the community is angry about bird of prey?
The only times I ever slotted the skill in pvp was for when I was running scrolls, that's it.
Is the movement speed so important for your pvp playstile?
I admit that in pvp I rely alot on proc sets and drain pots, which is probably the reason why I never use it.
WillParkinson wrote: »Maura_Neysa wrote: »weedgenius wrote: »Can anyone post what the new Tooltp is for Arctic Blast and the morphs?
Does it scale off health?
@max_only No, it doesn't. From the patch notes:Arctic Blast (morph): This morph now fires a projectile that stuns the target in addition to healing you. It requires an enemy target to cast the ability. This ability also no longer deals damage over time based on your maximum health.
@weedgenius you got that half wrong. The Heal still heals based on max health. The damage that scaled on max health is gone.WillParkinson wrote: »Maura_Neysa wrote: »There has been a lot of feedback, here and in the General Discussion forum.
Are the proposed Warden changes going through at this point? Or is this a placebo. The conversation seems to be one sided, and we're not getting any indication that the nerfs are going to be dialed back, or remain as is.
We will find out Monday, but historically ZoS only does bug fixes at this point in a PTS cycle.
So while everyone else is getting their things looked at, wardens get ignored?
@WillParkinson everyone is being ignored equally. The Shield Change revert was the exception, necause if the giant community push back. Unfortunately Wardens aren’t common enough to generate the same level of push back.
:sigh: Got any suggestions for a new game?
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
MinarasLaure wrote: »Arctic blast change is sad and not needed really.
Magdens have stun, it's not ideal but clench works.
I did adapt when they removed stun from deep fissure.
I really don't understand the utility of a skill that heals but needs a target to activate.
That is just ridiculous.
They could keep the skill as it was and add a stun effect the first time you take dmg from an enemy player.
Or at least remove the heal effect but keep the dot.
The skill now doesn't make any sense.
On a side note, can someone please explain me why the community is angry about bird of prey?
The only times I ever slotted the skill in pvp was for when I was running scrolls, that's it.
Is the movement speed so important for your pvp playstile?
I admit that in pvp I rely alot on proc sets and drain pots, which is probably the reason why I never use it.
Maura_Neysa wrote: »weedgenius wrote: »Can anyone post what the new Tooltp is for Arctic Blast and the morphs?
Does it scale off health?
@max_only No, it doesn't. From the patch notes:Arctic Blast (morph): This morph now fires a projectile that stuns the target in addition to healing you. It requires an enemy target to cast the ability. This ability also no longer deals damage over time based on your maximum health.
@weedgenius you got that half wrong. The Heal still heals based on max health. The damage that scaled on max health is gone.