ZOS_GinaBruno wrote: »Thanks for the reports on this, everyone. We're taking a look.
ZOS_GinaBruno wrote: »Thanks for the reports on this, everyone. We're taking a look.
ZOS_GinaBruno wrote: »Thanks for the reports on this, everyone. We're taking a look.
ZOS_GinaBruno wrote: »Thanks for the reports on this, everyone. We're taking a look.
There is a lot of debate on whether this should be a drink or a "food."
Witchmother's and Dubious were both added to address the stam/magicka builds and witchmother's had an obvious gold upgrade through Clockwork Citrus. None of the sets or builds relying on this type of food/drink had a gimmicky set that required specifics on "food" or "drink."
A lot of stamina builds use Bone Pirate. It's clear the Artaeum Takeaway is meant to be the "Clockwork Citrus" of Dubious. I just hope you make it a "drink" so people can continue using Bone Pirate. The mats for this recipe and means of getting it are already a pain in the ass. Making it a "food" will do more damage to buildcraft than it would as a "drink."
ZOS_GinaBruno wrote: »Thanks for the reports on this, everyone. We're taking a look.
There is a lot of debate on whether this should be a drink or a "food."
Witchmother's and Dubious were both added to address the stam/magicka builds and witchmother's had an obvious gold upgrade through Clockwork Citrus. None of the sets or builds relying on this type of food/drink had a gimmicky set that required specifics on "food" or "drink."
A lot of stamina builds use Bone Pirate. It's clear the Artaeum Takeaway is meant to be the "Clockwork Citrus" of Dubious. I just hope you make it a "drink" so people can continue using Bone Pirate. The mats for this recipe and means of getting it are already a pain in the ass. Making it a "food" will do more damage to buildcraft than it would as a "drink."
It would be a nice buff for Nords. That health regen passive is adding hardly anything at the moment.
ZOS_GinaBruno wrote: »Thanks for the reports on this, everyone. We're taking a look.
There is a lot of debate on whether this should be a drink or a "food."
Witchmother's and Dubious were both added to address the stam/magicka builds and witchmother's had an obvious gold upgrade through Clockwork Citrus. None of the sets or builds relying on this type of food/drink had a gimmicky set that required specifics on "food" or "drink."
A lot of stamina builds use Bone Pirate. It's clear the Artaeum Takeaway is meant to be the "Clockwork Citrus" of Dubious. I just hope you make it a "drink" so people can continue using Bone Pirate. The mats for this recipe and means of getting it are already a pain in the ass. Making it a "food" will do more damage to buildcraft than it would as a "drink."
It would be a nice buff for Nords. That health regen passive is adding hardly anything at the moment.
I don´t get people who say that HP-recovery passive is a bad passive. Pair that HP-regen passive with Trollking and you can remove Vigor from your bar in PvP
ZOS_GinaBruno wrote: »Thanks for the reports on this, everyone. We're taking a look.
There is a lot of debate on whether this should be a drink or a "food."
Witchmother's and Dubious were both added to address the stam/magicka builds and witchmother's had an obvious gold upgrade through Clockwork Citrus. None of the sets or builds relying on this type of food/drink had a gimmicky set that required specifics on "food" or "drink."
A lot of stamina builds use Bone Pirate. It's clear the Artaeum Takeaway is meant to be the "Clockwork Citrus" of Dubious. I just hope you make it a "drink" so people can continue using Bone Pirate. The mats for this recipe and means of getting it are already a pain in the ass. Making it a "food" will do more damage to buildcraft than it would as a "drink."
It would be a nice buff for Nords. That health regen passive is adding hardly anything at the moment.
I don´t get people who say that HP-recovery passive is a bad passive. Pair that HP-regen passive with Trollking and you can remove Vigor from your bar in PvP
I can get 4000+ health recovery with this on a TK build. That's not halved in pvp btw. That's free healing on top of vigor EVERY 3(?) SECONDS.
People are stupid for saying it's a bad passive lol. Defile affects it still but that's insane.
Rekt_gaming wrote: »Since we haven't had any other reply but the "we'll look into" it in the past week, Shall we take bets if they bother to fix the food during the maintenance this week?
Peekachu99 wrote: »Has this been fixed yet on PC? If not, it’s another 2 weeks at least for consoles.
Rekt_gaming wrote: »No maintenance this week it says no chance getting a fix to this until the following week.
So that that makes roughly 5 weeks since the launch of summerset and can't even fix a simple food bug.
WillhelmBlack wrote: »Rekt_gaming wrote: »No maintenance this week it says no chance getting a fix to this until the following week.
So that that makes roughly 5 weeks since the launch of summerset and can't even fix a simple food bug.
5 weeks is nothing.
BaylorCorvette wrote: »
Rekt_gaming wrote: »No maintenance this week it says no chance getting a fix to this until the following week.
So that that makes roughly 5 weeks since the launch of summerset and can't even fix a simple food bug.
Rekt_gaming wrote: »No maintenance this week it says no chance getting a fix to this until the following week.
So that that makes roughly 5 weeks since the launch of summerset and can't even fix a simple food bug.
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