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vMA with Random Spawn Locations. Will you Change your Build?

bhagwad
bhagwad
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All the experienced vMA runs and builds I've seen make full use of the fixed spawn locations of each wave. And that majorly contributes to the improvement in completion time.

So here's a question - suppose the spawn locations in each wave were random. Let the type and number of ads be exactly the same. Just that you can't predict where each will spawn in advance. Would you change your vMA build in any way?

I'm asking in order to see which aspects of builds rely on knowing precisely where danger is coming from in advance, vs those parts of the build that are more "general purpose" and thus suited to someone who doesn't know everything in advance.
  • Ragnarock41
    Ragnarock41
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    nah..

    Depends.

    Probably not tho.

    Worst case scenario I would get more magicka with tri-stat glyphs so I can spam wings more.

    Its good vs ranged ads.
  • Kanar
    Kanar
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    No.
  • Izaki
    Izaki
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    No. Builds for vMA are the ones that optimize burst. Spawn points don't matter in build optimization.
    @ Izaki #PCEU
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  • Mettaricana
    Mettaricana
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    I feel like vma always had too many ranged adds but even fixed locations i cant remember at all who or what spawns when
  • BigBadVolk
    BigBadVolk
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    Nope, but tbh it would be good idea for vMA HM or if they would make a new type of arena solo or group sized one
    Edited by BigBadVolk on December 14, 2017 11:46PM
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Lukums1
    Lukums1
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    No. Perfected nothing to change imo..
    PS4 Yellow Scum Dominion
    1600+ vMA runs and counting
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