As mainly a pvper, i'd prefer if they don't fix swarm honestly, so I can go deep into Master at Arms, and almost nothing on thaum Also cool fact, Growing Swarm procs both scathing and neri making it a quite decent setup on aoe fights.Waffennacht wrote: »
Says nothing about the maturation passive that never allows you to go to full health
Says nothing about stealth
Says nothing about Swarm
Says nothing about crit chance
Says nothing about CP tree mis/correct buffs
Says nothing about Impaling Shards missing
As mainly a pvper, i'd prefer if they don't fix swarm honestly, so I can go deep into Master at Arms, and almost nothing on thaum Also cool fact, Growing Swarm procs both scathing and neri making it a quite decent setup on aoe fights.Waffennacht wrote: »
Says nothing about the maturation passive that never allows you to go to full health
Says nothing about stealth
Says nothing about Swarm
Says nothing about crit chance
Says nothing about CP tree mis/correct buffs
Says nothing about Impaling Shards missing
No, but actually, and most impotatntly, says nothing about the crippling dps issues the class has.
Waffennacht wrote: »
Says nothing about the maturation passive that never allows you to go to full health
Says nothing about stealth
Says nothing about Swarm
Says nothing about crit chance
Says nothing about CP tree mis/correct buffs
Says nothing about Impaling Shards missing
Bird is only an issue because xv11 ranged spam. IMO warden is one of the easier classes to deal with in smallscale, because their burst is telegraphed. Tbh to increase PvE dps you need to beef up fetcherfly and the bear quite a bit.
Only issue I have is the constant tree spam.
WuffyCerulei wrote: »Bird is only an issue because xv11 ranged spam. IMO warden is one of the easier classes to deal with in smallscale, because their burst is telegraphed. Tbh to increase PvE dps you need to beef up fetcherfly and the bear quite a bit.
Only issue I have is the constant tree spam.
Birdspam just encourages people with no skill to use it and maybe the shalks. Making em dodgeable would require them to be a tad bit more creative, but other than that, the damage they do and stuff is fine for pve.
Indeed the treespam also needs to chill. Maybe increase cost?
Onefrkncrzypope wrote: »Bear isn't proccing scathing is this intended? Winter's revenge bar swap is also freezing character on PS4. So is there a running warden bug list?
Waffennacht wrote: »Onefrkncrzypope wrote: »Bear isn't proccing scathing is this intended? Winter's revenge bar swap is also freezing character on PS4. So is there a running warden bug list?
It's impossible to tell right now what's intended to be direct/dot/etc
Onefrkncrzypope wrote: »Waffennacht wrote: »Onefrkncrzypope wrote: »Bear isn't proccing scathing is this intended? Winter's revenge bar swap is also freezing character on PS4. So is there a running warden bug list?
It's impossible to tell right now what's intended to be direct/dot/etc
I was thinking about swarm and it being direct damage. It seems to be a rip off of cripple which is also direct. I hope it stays. They have more direct Damage skills. If they switch it I think it will be a nerf.
MLGProPlayer wrote: »Onefrkncrzypope wrote: »Waffennacht wrote: »Onefrkncrzypope wrote: »Bear isn't proccing scathing is this intended? Winter's revenge bar swap is also freezing character on PS4. So is there a running warden bug list?
It's impossible to tell right now what's intended to be direct/dot/etc
I was thinking about swarm and it being direct damage. It seems to be a rip off of cripple which is also direct. I hope it stays. They have more direct Damage skills. If they switch it I think it will be a nerf.
Every magicka DPS needs 75 points in thaumaturge for the +10% damage passive. But even if they didn't, DoTs are way more important than direct damage in PvE.
I had tested it prior to this patch and it was still broken, I was at work when PTS was down and since there was nothing in the patch notes about a fix I could only assume that it had gone unaddressed.
I just logged into PTS and did about a 5 minute test and the results were as follows:
Casting a heal on myself did not grant minor toughness at all originally while standing in town.
Casting a heal on myself after being hit by a mob granted minor toughness properly.
Reapplying a heal did not refresh minor toughness if I was at full health already.
Reapplying a heal with hit points missing refreshed minor toughness even when overhealed.
Any form of healing that I could cast on myself did not remove the buff and reapply it, it appears as if the buff is refreshing the timer on it now instead.
@ZOS_GinaBruno as you are the one that puts the patch notes out, it would have been nice to have included this in the patch notes. I'm curious what other ninja changes that were left out of the notes.
As mainly a pvper, i'd prefer if they don't fix swarm honestly, so I can go deep into Master at Arms, and almost nothing on thaum Also cool fact, Growing Swarm procs both scathing and neri making it a quite decent setup on aoe fights.Waffennacht wrote: »
Says nothing about the maturation passive that never allows you to go to full health
Says nothing about stealth
Says nothing about Swarm
Says nothing about crit chance
Says nothing about CP tree mis/correct buffs
Says nothing about Impaling Shards missing
No, but actually, and most impotatntly, says nothing about the crippling dps issues the class has.
Yea me too
Bout the stealth i’m pretty sure it work as they want to if you intend that blue Betty puts you out. What do you intend to cp tree bug?
ZOS_GinaBruno wrote: »Apologies, everyone. We are aware this has been broken for some time, and are working on getting it fixed.We have a fix for this in the pipeline for our next update.MercTheMage wrote: »No fix for the maturation passive "damaging" people you heal either.
WuffyCerulei wrote: »Bird is only an issue because xv11 ranged spam. IMO warden is one of the easier classes to deal with in smallscale, because their burst is telegraphed. Tbh to increase PvE dps you need to beef up fetcherfly and the bear quite a bit.
Only issue I have is the constant tree spam.
Birdspam just encourages people with no skill to use it and maybe the shalks. Making em dodgeable would require them to be a tad bit more creative, but other than that, the damage they do and stuff is fine for pve.
Indeed the treespam also needs to chill. Maybe increase cost?
Finally someone that gets why, in its current state, birds can't be dodgeable.LadyNalcarya wrote: ».WuffyCerulei wrote: »Bird is only an issue because xv11 ranged spam. IMO warden is one of the easier classes to deal with in smallscale, because their burst is telegraphed. Tbh to increase PvE dps you need to beef up fetcherfly and the bear quite a bit.
Only issue I have is the constant tree spam.
Birdspam just encourages people with no skill to use it and maybe the shalks. Making em dodgeable would require them to be a tad bit more creative, but other than that, the damage they do and stuff is fine for pve.
Indeed the treespam also needs to chill. Maybe increase cost?
Warden has the slowest and the most telegraphed burst combo, though.
If they would just keep damage and everything the same and make wardens dodgeable, anyone whos not blind (or at least has Miat's addon) will just avoid all their damage.
This is exactly why cliffracers arent dodgeable. It is a bad design, but it needs a rework, not a nerf. Nerf would just make the class useless in everything, not just pve dps.
I agree that the healing ult is too strong for its cost, though.
ZOS_Wrobel wrote: »Thanks to everyone for providing feedback on the Warden! We’d like to chat about some things we’re planning to do for this class. First, we’re aware that Lotus Flower doesn’t currently work with medium attacks, and will be fixing this. We’re also working on the issue where you can see the beam from the Betty Netch while you’re stealthed. This is certainly less than idea, and have a fix for this coming. Additionally, we’re looking at decreasing the strength of the heal over time from Secluded Grove to maintain a cheaper Ultimate. This will reduce the overall effectiveness of the Ultimate, but still provide the Warden access to a burst heal.
Some of you have noted that you’d like to see more DPS from Magicka Wardens, and we’ll be looking at the DPS across all classes and specs for a future update. We’re also looking into ways to improve the bear in PvP scenarios to prevent him from running everywhere, and also improve how Warden abilities work with animation cancelling.
Thanks so much for all the feedback thus far, and keep it coming!
ZOS_Wrobel wrote: »Thanks to everyone for providing feedback on the Warden! We’d like to chat about some things we’re planning to do for this class. First, we’re aware that Lotus Flower doesn’t currently work with medium attacks, and will be fixing this. We’re also working on the issue where you can see the beam from the Betty Netch while you’re stealthed. This is certainly less than idea, and have a fix for this coming. Additionally, we’re looking at decreasing the strength of the heal over time from Secluded Grove to maintain a cheaper Ultimate. This will reduce the overall effectiveness of the Ultimate, but still provide the Warden access to a burst heal.
Some of you have noted that you’d like to see more DPS from Magicka Wardens, and we’ll be looking at the DPS across all classes and specs for a future update. We’re also looking into ways to improve the bear in PvP scenarios to prevent him from running everywhere, and also improve how Warden abilities work with animation cancelling.
Thanks so much for all the feedback thus far, and keep it coming!
Glad to hear there is a fix coming for Lotus.
@ZOS_Wrobel Any plans to fix Maturation passive, where you can't heal the last 10% of health.
https://www.youtube.com/watch?v=HGIvtjYVwjg
it also happens on Mag Warden as well, I notice in dungeons the other players pretty much never have full health bar because of this issue.
No, thank you Wrobel so much for this, we really needed to hear which were your thoughts on the class' performance overall, glad to see that you seem to be on the right track.ZOS_Wrobel wrote: »Thanks to everyone for providing feedback on the Warden! We’d like to chat about some things we’re planning to do for this class. First, we’re aware that Lotus Flower doesn’t currently work with medium attacks, and will be fixing this. We’re also working on the issue where you can see the beam from the Betty Netch while you’re stealthed. This is certainly less than idea, and have a fix for this coming. Additionally, we’re looking at decreasing the strength of the heal over time from Secluded Grove to maintain a cheaper Ultimate. This will reduce the overall effectiveness of the Ultimate, but still provide the Warden access to a burst heal.
Some of you have noted that you’d like to see more DPS from Magicka Wardens, and we’ll be looking at the DPS across all classes and specs for a future update. We’re also looking into ways to improve the bear in PvP scenarios to prevent him from running everywhere, and also improve how Warden abilities work with animation cancelling.
Thanks so much for all the feedback thus far, and keep it coming!
ZOS_Wrobel wrote: »Thanks to everyone for providing feedback on the Warden! We’d like to chat about some things we’re planning to do for this class. First, we’re aware that Lotus Flower doesn’t currently work with medium attacks, and will be fixing this. We’re also working on the issue where you can see the beam from the Betty Netch while you’re stealthed. This is certainly less than idea, and have a fix for this coming. Additionally, we’re looking at decreasing the strength of the heal over time from Secluded Grove to maintain a cheaper Ultimate. This will reduce the overall effectiveness of the Ultimate, but still provide the Warden access to a burst heal.
Some of you have noted that you’d like to see more DPS from Magicka Wardens, and we’ll be looking at the DPS across all classes and specs for a future update. We’re also looking into ways to improve the bear in PvP scenarios to prevent him from running everywhere, and also improve how Warden abilities work with animation cancelling.
Thanks so much for all the feedback thus far, and keep it coming!
Glad to hear there is a fix coming for Lotus.
@ZOS_Wrobel Any plans to fix Maturation passive, where you can't heal the last 10% of health.
https://www.youtube.com/watch?v=HGIvtjYVwjg
it also happens on Mag Warden as well, I notice in dungeons the other players pretty much never have full health bar because of this issue.
plz go test it yourself before complaining or at least this thread. It is fixed.
ZOS_Wrobel wrote: »Thanks to everyone for providing feedback on the Warden! We’d like to chat about some things we’re planning to do for this class. First, we’re aware that Lotus Flower doesn’t currently work with medium attacks, and will be fixing this. We’re also working on the issue where you can see the beam from the Betty Netch while you’re stealthed. This is certainly less than idea, and have a fix for this coming. Additionally, we’re looking at decreasing the strength of the heal over time from Secluded Grove to maintain a cheaper Ultimate. This will reduce the overall effectiveness of the Ultimate, but still provide the Warden access to a burst heal.
Some of you have noted that you’d like to see more DPS from Magicka Wardens, and we’ll be looking at the DPS across all classes and specs for a future update. We’re also looking into ways to improve the bear in PvP scenarios to prevent him from running everywhere, and also improve how Warden abilities work with animation cancelling.
Thanks so much for all the feedback thus far, and keep it coming!
Dakmor_Kavu wrote: »I get that warden dps is a big issue, I would love to see if there's any word on adding some group buffs to the warden arsenal that are more unique, to help them in support roles especially as healers.
Right now they have GREAT raw healing but don't bring nearly as much group buffs/utility as a templar. I would love to see more reasons to use them as end game healers who can really be a viable choice to run with in vet trials.
ZOS_Wrobel wrote: »Thanks to everyone for providing feedback on the Warden! We’d like to chat about some things we’re planning to do for this class. First, we’re aware that Lotus Flower doesn’t currently work with medium attacks, and will be fixing this. We’re also working on the issue where you can see the beam from the Betty Netch while you’re stealthed. This is certainly less than idea, and have a fix for this coming. Additionally, we’re looking at decreasing the strength of the heal over time from Secluded Grove to maintain a cheaper Ultimate. This will reduce the overall effectiveness of the Ultimate, but still provide the Warden access to a burst heal.
Some of you have noted that you’d like to see more DPS from Magicka Wardens, and we’ll be looking at the DPS across all classes and specs for a future update. We’re also looking into ways to improve the bear in PvP scenarios to prevent him from running everywhere, and also improve how Warden abilities work with animation cancelling.
Thanks so much for all the feedback thus far, and keep it coming!
Glad to hear there is a fix coming for Lotus.
@ZOS_Wrobel Any plans to fix Maturation passive, where you can't heal the last 10% of health.
https://www.youtube.com/watch?v=HGIvtjYVwjg
it also happens on Mag Warden as well, I notice in dungeons the other players pretty much never have full health bar because of this issue.
plz go test it yourself before complaining or at least this thread. It is fixed.
I don't have the PTS installed, and there has been no mention of this issue being fixed in ANY patch notes.
ZOS_Wrobel wrote: »Thanks to everyone for providing feedback on the Warden! We’d like to chat about some things we’re planning to do for this class. First, we’re aware that Lotus Flower doesn’t currently work with medium attacks, and will be fixing this. We’re also working on the issue where you can see the beam from the Betty Netch while you’re stealthed. This is certainly less than idea, and have a fix for this coming. Additionally, we’re looking at decreasing the strength of the heal over time from Secluded Grove to maintain a cheaper Ultimate. This will reduce the overall effectiveness of the Ultimate, but still provide the Warden access to a burst heal.
Some of you have noted that you’d like to see more DPS from Magicka Wardens, and we’ll be looking at the DPS across all classes and specs for a future update. We’re also looking into ways to improve the bear in PvP scenarios to prevent him from running everywhere, and also improve how Warden abilities work with animation cancelling.
Thanks so much for all the feedback thus far, and keep it coming!
Dakmor_Kavu wrote: »I get that warden dps is a big issue, I would love to see if there's any word on adding some group buffs to the warden arsenal that are more unique, to help them in support roles especially as healers.
Right now they have GREAT raw healing but don't bring nearly as much group buffs/utility as a templar. I would love to see more reasons to use them as end game healers who can really be a viable choice to run with in vet trials.
ZOS_Wrobel wrote: »Thanks to everyone for providing feedback on the Warden! We’d like to chat about some things we’re planning to do for this class. First, we’re aware that Lotus Flower doesn’t currently work with medium attacks, and will be fixing this. We’re also working on the issue where you can see the beam from the Betty Netch while you’re stealthed. This is certainly less than idea, and have a fix for this coming. Additionally, we’re looking at decreasing the strength of the heal over time from Secluded Grove to maintain a cheaper Ultimate. This will reduce the overall effectiveness of the Ultimate, but still provide the Warden access to a burst heal.
Some of you have noted that you’d like to see more DPS from Magicka Wardens, and we’ll be looking at the DPS across all classes and specs for a future update. We’re also looking into ways to improve the bear in PvP scenarios to prevent him from running everywhere, and also improve how Warden abilities work with animation cancelling.
Thanks so much for all the feedback thus far, and keep it coming!