chongguang wrote: »So whats the difference of Surge's change compare to live version ?
Is it buff or nerf?
I think Surge in the live sever already follow the higher critical chance to do Critical damage .
I question if they are ever going to do anything about the magsorc menace in cyro/BGs.
Magsorcs didnt get any nerfs they are Op both in pve and pvp atm, if u want balance either buff other classes or nerf magsorcs.
GreenSoup2HoT wrote: »I question if they are ever going to do anything about the magsorc menace in cyro/BGs.Magsorcs didnt get any nerfs they are Op both in pve and pvp atm, if u want balance either buff other classes or nerf magsorcs.
The nerf to mag sorcs is the buff to Infused combined with Toraq's and Oblivion enchants. Look in some of the threads, you already see mag sorcs panicking trying to get it nerfed.
Militan1404 wrote: »Why is that? More magicka with infused means more damage and stronger shield. Or is there something im missing here?
worsttankever wrote: »Militan1404 wrote: »Why is that? More magicka with infused means more damage and stronger shield. Or is there something im missing here?
Infused buff is only to weapon traits and therefore weapon enchants (like frost or oblivion damage), not armor enchants (max stam/health/mag).
See http://www.sunshine-daydream.us/ESO/enchanting.html#essence
karldavy149b16_ESO wrote: »WHY NO LOVE FOR MAG WARDEN .... ALL OF MY TOONS VERY EASILY BREAK 25-30K WITHOUT MUCH EFFORT ...
so assuming all things being equal my mag warden to should break the 25k mark ....
well you know what they say about assume you cant spell it without making an ass of u and me ... buff the mag warden and here is how
EXTEND BIRD OF PREY DURATION
the 9 seconds duration on bird of pray equals a dps loss having to use it so often in your rotation ... however if u increase the duration to say 25 seconds well hey *** you just made a mag warden dps viable
i get you maybe designed the class to be a utility play but all of your trials are designed to be killed as fast as possible ... aint no vet trial group gona pick up a utility class over a lets melt them class
karldavy149b16_ESO wrote: »WHY NO LOVE FOR MAG WARDEN .... ALL OF MY TOONS VERY EASILY BREAK 25-30K WITHOUT MUCH EFFORT ...
so assuming all things being equal my mag warden to should break the 25k mark ....
well you know what they say about assume you cant spell it without making an ass of u and me ... buff the mag warden and here is how
EXTEND BIRD OF PREY DURATION
the 9 seconds duration on bird of pray equals a dps loss having to use it so often in your rotation ... however if u increase the duration to say 25 seconds well hey *** you just made a mag warden dps viable
i get you maybe designed the class to be a utility play but all of your trials are designed to be killed as fast as possible ... aint no vet trial group gona pick up a utility class over a lets melt them class
@ZOS_RichLambert @Wrobel Please remove the health bonus from skoria and nerineth and make them max magicka
or even something cool like 2% fire damage and 2% magic damage for the 1pc
GreenSoup2HoT wrote: »I think the Destruction Ultimate was missed in the patch notes.
GreenSoup2HoT wrote: »I think the Destruction Ultimate was missed in the patch notes.
Couldn't agree more. Disappointed that some kind of change didn't occur. Talk about procs being overpowering in pvp and then do nothing about the Ulti spam is ridiculous.
Vercingetorix wrote: »GreenSoup2HoT wrote: »I think the Destruction Ultimate was missed in the patch notes.
Couldn't agree more. Disappointed that some kind of change didn't occur. Talk about procs being overpowering in pvp and then do nothing about the Ulti spam is ridiculous.
"Ulti-spam" is only dangerous to zergs. It has little effect on small, coordinated groups. Eye of Flame is a necessity to keep zerglings where they belong: in a respawn loading screen.
Vercingetorix wrote: »GreenSoup2HoT wrote: »I think the Destruction Ultimate was missed in the patch notes.
Couldn't agree more. Disappointed that some kind of change didn't occur. Talk about procs being overpowering in pvp and then do nothing about the Ulti spam is ridiculous.
"Ulti-spam" is only dangerous to zergs. It has little effect on small, coordinated groups. Eye of Flame is a necessity to keep zerglings where they belong: in a respawn loading screen.