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Does the concept of time exist in ESO ?

KimoBitz
KimoBitz
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we are playing in a game where time exists obviously,Which brings this question to my mind will the events of ESO be ever lasting.

We have the war between the 3 alliances and molag bal conquering the imperial city,all just keep on going to eternity.Dont get me wrong though Im not saying they should remove these features but Its kind of wierd.In destiny for instance the devs add dlcs which are linear to the story and lore same to wow.So what do you guys think ?
Edited by KimoBitz on December 19, 2016 4:34PM
  • DRXHarbinger
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    I'm still waiting for an event where we don't get to eat or drink. But when you do at night time the effects are doubled. Xmas based events are offensive regardless of the wording you use. B) even the Coca Cola santa doesn't wink at the child anymore.
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  • Milvan
    Milvan
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    Does the concept of time exist in ESO RL?

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  • Abeille
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    Ask an Argonian.

    Heheh.

    But really, yeah, the concept of time does exist. The events of Orsinium happen one year after the destruction of the Great Shackle and the ending of the main story, I think. I mean, it is definitely after the main story, but I think I read somewhere that one year passed. Don't quote me on that.
    KimoBitz wrote: »
    KimoBitz wrote: »
    we are playing in a game where time exists obviously,Which brings this question to my mind will the events of ESO be ever lasting.

    We have the war between the 3 alliances and molag bal conquering the imperial city,all just keep on going to eternity.Dont get me wrong though Im not saying they should remove these features but Its kind of wierd.In destiny for instance the devs add dlcs which are linear to the story and lore same to wow.So what do you guys think ?

    I think you haven't played enough Bioshock Infinite. :)
    actually I didn't
    Well, you should. It is a great game.
    Edited by Abeille on December 19, 2016 4:48PM
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  • KochDerDamonen
    KochDerDamonen
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    The war is meant to last something like 300 years, the servers will be off long before we're wondering why it's still going on
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  • ldzlcs065
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    IIRC the story of eso happened in a blank period of history that lasts for about 100 years, and the ingame time runs at a speed 4 times of that of real world time. So I guess that gives ZOS about 25 years to freely introduce new contents and not violate the lore.
  • ArchMikem
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    When it comes to displaying the passage of time with new world events and whatnot, ZOS has already shot themselves in the foot. People are free to make new characters, and when they do, those characters now share the same instance as other characters who are well into their end-game content. For example, a Level 1 who hasn't even gone to the Harborage for the first time, much less started their questline against Molag Bal, will share the same space and time with a Character that not only defeated Molag Bal, but also finished all three of the Alliance Questlines, and Orsinium. Those two characters exist in different timelines yet remain together in the same space and time.

    So honestly I think it's best to just say the world is a bit effed up when it comes to time and accept it cause if ZOS wanted time in-game to be flowing forward like reality they would've designed it that way from the get go.
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  • Hateanthem
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    This is at least a six pack discussion, and honestly too deep for an MMO.
  • jedtb16_ESO
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    wait..... what????

    hang on...... it's just a game. it doesn't have to make sense......
  • Armitas
    Armitas
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    Time passes differently in cyrodiil. For every 1 second in cyrodiil 10 frames pass in the real world.
    Retired.
    Nord mDK
  • ookami007
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    d7aed2989fdc0faf762ed9b4a2395c4c.jpg


  • jedtb16_ESO
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    actually, time is natures way of stopping everything happening at once.
  • Enodoc
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    The way I see it, every zone is fixed in its own time. Regardless of when you as the player go there, the events in Auridon occur before the events in Grahtwood.
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  • Rickter
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    Time exists. there is even a God for it, Akatosh.

    and if you are looking for evidence of time passing in game - Craglorn, wrothgar, and hewbane dont have any dark anchors. so i always assumed all those dlc's take place after the main events
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  • runagate
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    Since Mehunes Dagon was born from hope Lyg was struck in the face and thus the inhabitants therein were released from the tyranny of the Dreugh. Since Lyg was the "middle realm of thought" it can be interpreted as change coming to the stasis of time as it had previously bored Lorkham. Now you get it?
  • Pheefs
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    & there's the idea that we're all in the middle of a "Dragon Break" or an "In-flux" Time because someone used an Elder Scroll...
    so events can ripple out & repeat & even have slightly different outcomes & still all be TRUE!

    talk about Timey Wimey!
    & also a bit of genius for a game 'verse' to embrace the weird of non-linear time progression.

    that said, MOVE SOME OF THE MAPS FORWARD!?!! PLEASE??!?
    poor EP people, so many of us burned down Bleakrock without knowing what we were about to do!
    :(
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  • wenchmore420b14_ESO
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    As far as our ESO time line,
    It is 2E583. The "Allianc War" will last till 2E830 when "The Aldmeri Dominion is reformed when Summurset Isles intervenes in the power struggles of the Camoran Dynasty and places Camoran Anaxemes on the throne. The Thalmor is established as a provisional government.
    Source: Pocket Guide to the Empire 1st Edition: Aldmeri Dominion.
    This Aldmeri Dominion should not be confused with the earlier Dominion of 2E 580s, nor with that of the 4th era."
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  • ZOS_Ragnar
    ZOS_Ragnar
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    We have removed some off-topic posts.
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  • Sigtric
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    For time to work in an MMO there is a bit of disbelief and story telling you need to have happen, in your mind.

    LOTRO was a great example of how this works.

    The Lord of the Rings has a very set in stone calendar on when things happened, yet Turbine was able to craft a game around that.

    The way it works is that when you go to Rivendell and see Frodo and company there, it is always somewhere between October 24th and December 25 of TA 3018.

    Later when you see them again in Lorien, it is somewhere between Jan 17 and Feb 16.

    This is always the case no matter when you visit, in what order or upon return. You just have to believe that is the current timeline when you are there.


    Same goes for ESO.

    An example would be anchors dropping in the original zones. We beat Molag Bal, but anchors still drop, it's because the story line for those zones is prior to him being beaten. You just have to believe that's where you are in the timeline while you're there.

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  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    It cant be the same 2E 583 still either.

    Hell over 2 years of RL time have passed so it should at least be 2E 585 Now, infact my ingame clock has counted all the ingame days since launch and now its somewhere around 2E 593, what happens when the clock passes historical events like that Flu killing off all the Kotharingi?
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Am I real?
  • jedtb16_ESO
    jedtb16_ESO
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    Am I real?

    maybe....

    maybe not.....

    how many fingers am i holding up?
  • Ankael07
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    We're in a dragonbreak so nothing really matters. #Nihilism
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  • Kodrac
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    ZOS_RyanM wrote: »
    We have removed some off-topic posts.

    Lighten up, Francis.
  • Slylok
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    ZOS could advance time if they wanted to eventually break away from the war ( and they should once Arenas / Battlegrounds arrive ). Time in a video game doesnt really matter as it can be in the past or future at any point.
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  • XDragonDoomX
    XDragonDoomX
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    ZOS_RyanM wrote: »
    We have removed some off-topic posts.


    Odd, I thought everything existed somewhere in time... which would mean nothing could be off-topic when discussing the reality or otherwise of a time concept ... :D:D:D
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  • vonScuzzman
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    You are the vestige, trapped in time and outside of it; forced forever to repeat the events you had a hand in.
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  • isailandshootub17_ESO
    Interesting question. Many events do unfold and change characters and places (in a minor way) from a certain point onward. It does seem a bit odd that the bigger events seem to persist. Necessary, I presume, but I wonder if they might find a way to permit time to progress; perhaps through new instances of Tamriel for players who wish to progress with Akatosh?
  • Enodoc
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    Pheefs wrote: »
    that said, MOVE SOME OF THE MAPS FORWARD!?!! PLEASE??!?
    poor EP people, so many of us burned down Bleakrock without knowing what we were about to do!
    :(
    Poor Bleakrock, never getting closure. Since that loop in the timeline ends once you complete Bal Foyen, there should be a follow-up quest after "Warning Davon's Watch" that consists of no more than simply one of the Bleakrock refugees in Davon's Watch wanting you to go and collect something they left behind. When you arrive there, surprise surprise, only a few Daggers are left, as they've all moved down to the Stonefalls invasion. So you kill them off, defeat the leader, retrieve the item, and when you return to the refugees, you tell them that the assault is over and they can go home. Bleakrock returns to the pre-battle state, and there is closure.
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  • jedtb16_ESO
    jedtb16_ESO
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    Enodoc wrote: »
    Pheefs wrote: »
    that said, MOVE SOME OF THE MAPS FORWARD!?!! PLEASE??!?
    poor EP people, so many of us burned down Bleakrock without knowing what we were about to do!
    :(
    Poor Bleakrock, never getting closure. Since that loop in the timeline ends once you complete Bal Foyen, there should be a follow-up quest after "Warning Davon's Watch" that consists of no more than simply one of the Bleakrock refugees in Davon's Watch wanting you to go and collect something they left behind. When you arrive there, surprise surprise, only a few Daggers are left, as they've all moved down to the Stonefalls invasion. So you kill them off, defeat the leader, retrieve the item, and when you return to the refugees, you tell them that the assault is over and they can go home. Bleakrock returns to the pre-battle state, and there is closure.

    yes.

    there should be a way of completing the starter zones.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    It cant be the same 2E 583 still either.

    Hell over 2 years of RL time have passed so it should at least be 2E 585 Now, infact my ingame clock has counted all the ingame days since launch and now its somewhere around 2E 593, what happens when the clock passes historical events like that Flu killing off all the Kotharingi?

    Agree that RL time has passed, but the "Clock Add-on's" tend to be off also as you have to set them manually by "High Noon" or "High Moon". I used to use one, but didn't like it after a while.
    As far as the Knahaten Flu Plague of South East Tamriel, that has already happened in 2E560 - 2E561. The Kothringi refuges seek refuge in 2E563 in Illiac Bay, but are turned away to never be seen again.. :smile:
    Edited by wenchmore420b14_ESO on December 20, 2016 6:26AM
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