I barely use my breath of life because of the restoration staff skills and healing ward + rapid regeneration are currently the best solo heals. Of course, they could add a little bit more utility, few more buffs, increase the duration of others, but these are just minor details, this skill line is great as it is now.
to be honest as a lvl37 templar I hardly use my resto staff. I have the skills slotted but don’t use them.
I use a fire staff and use the Templar class healing skills.
Only time I do is if I go full healer in a small group
NewBlacksmurf wrote: »I barely use my breath of life because of the restoration staff skills and healing ward + rapid regeneration are currently the best solo heals. Of course, they could add a little bit more utility, few more buffs, increase the duration of others, but these are just minor details, this skill line is great as it is now.
I should state....this isn't really for players above CP 160, its directed at players below 50
I disagree that the skill line is great, because I barely use any of these anymore as the Templar skills, even after being nerfed are far superior but that limits effective healers to one class.
I dont think that the best focus as other roles are not limited to one in the Templar comparison.
NewBlacksmurf wrote: »I barely use my breath of life because of the restoration staff skills and healing ward + rapid regeneration are currently the best solo heals. Of course, they could add a little bit more utility, few more buffs, increase the duration of others, but these are just minor details, this skill line is great as it is now.
I should state....this isn't really for players above CP 160, its directed at players below 50
I disagree that the skill line is great, because I barely use any of these anymore as the Templar skills, even after being nerfed are far superior but that limits effective healers to one class.
I dont think that the best focus as other roles are not limited to one in the Templar comparison.
First of all, it's not true that effective healers are limited to templars, if you look for the top trial guilds and their runs on youtube most of them roll with sorcerer and nb heals. So this is not really true.
I don't think its fair to compare one skill line with a whole class. I bought up BoL because is a great group panic heal in the game but it can be substituted quite easily . All classes have their utilities, you can't ask to make a skill line comparable with a whole class. Restoration staff is complementary to utilities from the classes skills and vice-versa.
Btw, in your op you state that "I believe the *healing staff* needs skill adjustments and some slight effect changes" but you didn't the reason why you think it deserve adjustaments.
I'm curious as to why you think these changes would be necessary.
For example:
1. The first skill of the resto line is a targeted direct heal. Why would you change that to a heal that depends on damage done to a specific target? Surely that is less important to someone below level 50 than actually being able to heal themselves if they are injured? Also, Force Siphon already has a clear visual indicating that the target is affected.
2. Why? It's essentially an instant cast and it's not hard to keep your group buffed.
BTW, I have a Templar and Healing Springs is my best friend.
OK. Have you ever been able to save someone who's at 20% health by applying Force Siphon to a target and having them hit it? Because I would never try that.
And if you are soloing and you are just starting resto staff, if you get in trouble, you need heals NOW, not in 1.2 seconds after you cast Force Siphon on something and then did damage to it.
Grand Healing (and Healing Springs as my favoured morph) allows me to target a specific player or players and make sure they get the heal they need when they need it. They may not even be in a position to do damage because they are stunned or are subject to a mechanic that doesn't allow them to do damage at that moment. So while Force Siphon is ok to provide some heal over time, it will never work effectively as your "oh sh*t" button.
In a low level group setting, Grand Healing will get you through most of everything. Backed up by Regeneration and Combat Prayer (I forget what the base skill is called) you are golden. Healing Ward is a good skill for non-Templar healers in more challenging content, and Force Siphon is a "nice to have". I mostly use Siphon Spirit to help Magicka DPS with sustain or to mark which of a number of targets the group should be working on at that moment.
Apart from that, leveling resto staff is not that hard and you would likely be able to get Force Siphon before you got through all the normal dungeons anyway.
Sorry, maybe I should have said "starter level group dungeons", since the mechanics in the lower tier dungeons are simpler than in the higher tiers.
Also, I don't agree that any Healing staff skills should do damage no matter how low. And again, even with your suggestion, Force Siphon would only heal if the player is attacking the target.
They are stunned or being knocked about, maneuvering to stay out of red (hopefully)?
And players do have class skills they can draw from. But unless they are a Templar, none of those class skills at low level will give them an emergency heal. Grand Healing does.
So why would someone rely solely on weapon skills to do damage? I've played all four classes and I've never done that.
Oakmontowls_ESO wrote: »Grand healing is more than enough to keep a group healed up at any level. If anything moving force siphon to the first skill would hurt low level resto staff healers because they will have no way of directly healing.
NewBlacksmurf wrote: »They are stunned or being knocked about, maneuvering to stay out of red (hopefully)?
And players do have class skills they can draw from. But unless they are a Templar, none of those class skills at low level will give them an emergency heal. Grand Healing does.
So why would someone rely solely on weapon skills to do damage? I've played all four classes and I've never done that.
@AlnilamE
Are you a healer as a primary role?
Players in group content levels 10-40 typically expect you to heal them. The OH crap skill should not be used as a replacement for a lack of healing from the healer. That's what causes hearts to be kicked.
Grand healing is not an emergency heal. It's a HoT.
Blessing of protection after a morph might fit but....it needs a morph and so does regeneration.
Also note as the comment just made points out that most of the healing staff skills are largely in effective.
There is definately ample opportunity to change the entire line for better effectiveness. Perhaps some skills just need to be removed entirely and replaced.
NewBlacksmurf wrote: »2. The restoration staff especially at levels 3-25 need to provide very effective healing, absent of a class skill.
People who are starting out deciding to heal need to be able to heal players...its that simple. Buffing players is nice if you're keeping them alive but literally absent of CPs I've never healed or been in a group dungeon with a healer who solely used the restoration staff and was able to keep player alive.
Sure some may contribute to players faults but largely its a situation where players heath were constantly below 75% or more for longer than 10 seconds minute after minute.
NewBlacksmurf wrote: »2. The restoration staff especially at levels 3-25 need to provide very effective healing, absent of a class skill.
People who are starting out deciding to heal need to be able to heal players...its that simple. Buffing players is nice if you're keeping them alive but literally absent of CPs I've never healed or been in a group dungeon with a healer who solely used the restoration staff and was able to keep player alive.
Sure some may contribute to players faults but largely its a situation where players heath were constantly below 75% or more for longer than 10 seconds minute after minute.
My personal opinion is no skill below level 25 should be "very effective". Lower levels you should struggle with almost everything you do while you learn your skills.
I'm not sure I know of any build be it DPS, Tank or Healer that relies entirely on one skill line only. Most get two bars going as soon as they get to 15.
I can keep a group up and alive with only healing springs and combat prayer if I want to for most pledges, and if they have their own shields it is easy. Depending on the battle though I want to help with AoE DoT and buffs when I have the resources to spare. That doesn't really matter though for this conversation. I do remember struggling early in the game with my first healer especially until I got to level 15 and could start a skill line with some kick to it. Didn't help my first healer was a DK (turned him into a tank through respec) and was a race more suited for stamina than magicka. I died a lot, cursed a lot and eventually kind of figured things out. My 2nd attempt as a healer went much smoother but I still struggled in the lower levels. Wouldn't change that though because that made me concentrate on getting things right. Had I been able to just blaze through I might not have been ready for end game when I got there.