It's because pvp wasn't as full as usual
People were doing the new pve content
KisoValley wrote: »Good to see that we now have confirmation that these guilds are causing the lagg.
We need something to be done because we have empty campaigns dominated by one alliance.
Darnathian wrote: »KisoValley wrote: »Good to see that we now have confirmation that these guilds are causing the lagg.
ya your right. its players fault for playing the game the way it was advertized and designed for.
not the companies.
rendolpheb16_ESO wrote: »I didnt experiment any lag yesterday on TF NA. If this persist through week-end. Don't patch anymore that game.
ZOS_BrianWheeler wrote: »Dynamic Pop. Caps have been discussed but aren't on the table at this time as it would not be a simple thing to implement.
Alas.. was looking at 400-500 ping responses a few times yesterday.. also had the impression that the ping display isn't always that truthful, couple of times where abilities felt lagging while the ping meter was showing 120.
CC break + weapon swap followup is still an issue.. making CC even more problematic than it already is.
KisoValley wrote: »Darnathian wrote: »KisoValley wrote: »Good to see that we now have confirmation that these guilds are causing the lagg.
ya your right. its players fault for playing the game the way it was advertized and designed for.
not the companies.
Stacking 4 guilds in 1 keep is the way the game was advertised? Na bro don't lie
ZOS is of course at fault, guilds don't help the matter out. In a week the lagg will be back like it is every patch.
was sitting at 100-150 ping during primetime TF with all factions locked, DC AD and EP zergs everywhere
ZOS_BrianWheeler wrote: »For clarification... population in Trueflame PC US last night was at nearly the same population as it was the Monday prior, give or take a dozen or so players. Currently looking at the EU servers right now (as of 2 pm EST), they are at the same population as they were last week at this time so we'd appreciate any feedback coming this afternoon from Trueflame in the EU!
As pointed out in this thread however, we will see what the coming week holds. In the meantime thank you for the support and we will continue our efforts to nail down performance!
visionality wrote: »We need something to be done because we have empty campaigns dominated by one alliance.
Not sure whether I agree on this. Obviously some ppl like playing in a campaign where they have supporters all around and only one or two (normally smaller) bands of enemies to fiddle with. And obviously some other ppl like the challenge to be in a camp with almost no help and overwhelming odds against you. Why take the fun away from both?
I really recommend waiting about 3 weeks before judging if stuff improved or not.
After every patch "lag" seems to be less and 2-3weeks later we are back to the old stuff, just sayin.
ZOS_BrianWheeler wrote: »The big thing we're looking for is combat responsiveness in battles. Are you pressing action keys and they're not firing for several seconds? Are abilities "storing up" and unleashing all at once because no inputs from you went through?
ZOS_BrianWheeler wrote: »@Docmandu what campaign and platform and time did you get that?
Alas.. was looking at 400-500 ping responses a few times yesterday.. also had the impression that the ping display isn't always that truthful, couple of times where abilities felt lagging while the ping meter was showing 120.
CC break + weapon swap followup is still an issue.. making CC even more problematic than it already is.
@Docmandu @ZOS_BrianWheeler
I have also experienced the mysterious '120' latency as well, this was in Azuras and Haderus. Strange that it was exactly 120 as well, yet everything was sluggish, people where rubber banding or noticeably blobbing on my screen. Response times of abilities and swapping weapons where so sluggish I'd have argued I would have been in 400-500 latency, but the meter (and an addon) firmly said 120.
This happened maybe on three occasions, randomly, very spread out of one another.
Darnathian wrote: »KisoValley wrote: »Darnathian wrote: »KisoValley wrote: »Good to see that we now have confirmation that these guilds are causing the lagg.
ya your right. its players fault for playing the game the way it was advertized and designed for.
not the companies.
Stacking 4 guilds in 1 keep is the way the game was advertised? Na bro don't lie
ZOS is of course at fault, guilds don't help the matter out. In a week the lagg will be back like it is every patch.
Ya "bro" it was. Large scale pvp. You think 4 guilds at a keep is alot you havent been here since launch.
ZOS DESIGNED GROUPS TO BE MAX 24 PEEPS.
lol.
You think they only wanted 24 man pug groups????
lmao
ZOS_BrianWheeler wrote: »The big thing we're looking for is combat responsiveness in battles. Are you pressing action keys and they're not firing for several seconds? Are abilities "storing up" and unleashing all at once because no inputs from you went through? Is chat not taking message inputs for several seconds? All of these bits of information help us nail down server performance. As you're reporting sometimes that latency meter is acting wonky, so any reports about how combat is going as opposed to "my meter went red" is very helpful!
Alas.. was looking at 400-500 ping responses a few times yesterday.. also had the impression that the ping display isn't always that truthful, couple of times where abilities felt lagging while the ping meter was showing 120.
CC break + weapon swap followup is still an issue.. making CC even more problematic than it already is.
@Docmandu @ZOS_BrianWheeler
I have also experienced the mysterious '120' latency as well, this was in Azuras and Haderus. Strange that it was exactly 120 as well, yet everything was sluggish, people where rubber banding or noticeably blobbing on my screen. Response times of abilities and swapping weapons where so sluggish I'd have argued I would have been in 400-500 latency, but the meter (and an addon) firmly said 120.
This happened maybe on three occasions, randomly, very spread out of one another.
120 was just to give an indication.. it's not always 120.. or a magic value in any way.
Anyway probably some performance / latency spikes, which you don't see on the ping display as that is an average over time.
ZOS_BrianWheeler wrote: »The big thing we're looking for is combat responsiveness in battles. Are you pressing action keys and they're not firing for several seconds? Are abilities "storing up" and unleashing all at once because no inputs from you went through? Is chat not taking message inputs for several seconds? All of these bits of information help us nail down server performance. As you're reporting sometimes that latency meter is acting wonky, so any reports about how combat is going as opposed to "my meter went red" is very helpful!