Maintenance for the week of September 1:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Less lag since patch dropped?

  • kevlarto_ESO
    kevlarto_ESO
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    Thanks Brian, was a good time tonight, we had a pretty big fight at BRK and no one even used the word lag, keep it up please :)
  •  Jules
    Jules
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    blabafat wrote: »
    It's because pvp wasn't as full as usual

    People were doing the new pve content

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  • Sarousse
    Sarousse
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    Nope, it was full as usual on EU servers on Azurah and Trueflame, and double lock on another 30 day campaign.

    Usually I'm the first one bashing Zenimax about bad gaming conditions, but now I have to admit that the work they've been doing patch after patch is starting to show its potential on reducing the lag.

    Let's hope that they will continue to improve all of this :)
  • Darnathian
    Darnathian
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    KisoValley wrote: »
    Good to see that we now have confirmation that these guilds are causing the lagg.

    ya your right. its players fault for playing the game the way it was advertized and designed for.

    not the companies.
  • Knootewoot
    Knootewoot
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    Keep us informed. If the lag is reduced I will reinstall the game. If it's really reduced so it's playable I might even sub.
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  • BRogueNZ
    BRogueNZ
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    Glad my not being able to launch the game for 6 hours post patchI could help in some way.
  • Lava_Croft
    Lava_Croft
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    Once again confirmed it's the organized AoE spambots that cause the lag.
  • visionality
    visionality
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    Bashev wrote: »
    We need something to be done because we have empty campaigns dominated by one alliance.

    Not sure whether I agree on this. Obviously some ppl like playing in a campaign where they have supporters all around and only one or two (normally smaller) bands of enemies to fiddle with. And obviously some other ppl like the challenge to be in a camp with almost no help and overwhelming odds against you. Why take the fun away from both?
  • Alcast
    Alcast
    Class Representative
    I really recommend waiting about 3 weeks before judging if stuff improved or not.
    After every patch "lag" seems to be less and 2-3weeks later we are back to the old stuff, just sayin.
    Edited by Alcast on August 3, 2016 9:23AM
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  • KisoValley
    KisoValley
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    Darnathian wrote: »
    KisoValley wrote: »
    Good to see that we now have confirmation that these guilds are causing the lagg.

    ya your right. its players fault for playing the game the way it was advertized and designed for.

    not the companies.

    Stacking 4 guilds in 1 keep is the way the game was advertised? Na bro don't lie

    ZOS is of course at fault, guilds don't help the matter out. In a week the lagg will be back like it is every patch.
  • Docmandu
    Docmandu
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    Alas.. was looking at 400-500 ping responses a few times yesterday.. also had the impression that the ping display isn't always that truthful, couple of times where abilities felt lagging while the ping meter was showing 120.

    CC break + weapon swap followup is still an issue.. making CC even more problematic than it already is.
  • Torbschka
    Torbschka
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    So.... no improvement? We really need improvement on console..
  • Ryuho
    Ryuho
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    I didnt experiment any lag yesterday on TF NA. If this persist through week-end. Don't patch anymore that game.

    Agree, I hope they won't *** anything with todays maintenance.
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  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Lead
    @Docmandu what campaign and platform and time did you get that?
    Wheeler
    ESO PVP Lead & Combat Lead
    Staff Post
  • Cogo
    Cogo
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    Dynamic Pop. Caps have been discussed but aren't on the table at this time as it would not be a simple thing to implement.

    I play mostly on Azura, EU, PC. Lag is so rare that I check for other things if I lag now.
    I only run S'rendarr and the kill counter addon, which I think is 98% of the reason why I don't lag.

    Whatever you did to Azura, works. Azuras lag seams to have migrated to Trueflame! Even when both campaigns are locked and armies of muppets are doing the same stuff!

    I play primetime and offtime. No lag. Please do NOT lower caps. If anything, raise em. We need more enemies to slay!
    Edited by Cogo on August 3, 2016 12:23PM
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  • Ghostbane
    Ghostbane
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    Docmandu wrote: »
    Alas.. was looking at 400-500 ping responses a few times yesterday.. also had the impression that the ping display isn't always that truthful, couple of times where abilities felt lagging while the ping meter was showing 120.

    CC break + weapon swap followup is still an issue.. making CC even more problematic than it already is.

    @Docmandu @ZOS_BrianWheeler

    I have also experienced the mysterious '120' latency as well, this was in Azuras and Haderus. Strange that it was exactly 120 as well, yet everything was sluggish, people where rubber banding or noticeably blobbing on my screen. Response times of abilities and swapping weapons where so sluggish I'd have argued I would have been in 400-500 latency, but the meter (and an addon) firmly said 120.

    This happened maybe on three occasions, randomly, very spread out of one another.
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  • Darnathian
    Darnathian
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    KisoValley wrote: »
    Darnathian wrote: »
    KisoValley wrote: »
    Good to see that we now have confirmation that these guilds are causing the lagg.

    ya your right. its players fault for playing the game the way it was advertized and designed for.

    not the companies.

    Stacking 4 guilds in 1 keep is the way the game was advertised? Na bro don't lie

    ZOS is of course at fault, guilds don't help the matter out. In a week the lagg will be back like it is every patch.

    Ya "bro" it was. Large scale pvp. You think 4 guilds at a keep is alot you havent been here since launch.

    ZOS DESIGNED GROUPS TO BE MAX 24 PEEPS.

    lol.

    You think they only wanted 24 man pug groups????

    lmao
  • Bromburak
    Bromburak
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    was sitting at 100-150 ping during primetime TF with all factions locked, DC AD and EP zergs everywhere

    Everywhere = more spread as usual and imo this could be a helpful detail for Brian.

    For clarification... population in Trueflame PC US last night was at nearly the same population as it was the Monday prior, give or take a dozen or so players. Currently looking at the EU servers right now (as of 2 pm EST), they are at the same population as they were last week at this time so we'd appreciate any feedback coming this afternoon from Trueflame in the EU!

    As pointed out in this thread however, we will see what the coming week holds. In the meantime thank you for the support and we will continue our efforts to nail down performance!

    Thanks for your efforts @ZOS_BrianWheeler

    If players were not doing the new pve content, I assume that some of your colleagues think that these kind of statistics are pretty much unexpected during prime right after an update like this.

    However, what I think is that you basically have 3 more potential hotspots with captured towns now.
    At least these are 3 factors that splits overall players and results in less population for partial areas.

    Don't you think this could be a factor for better performance as well but very situational?
    I know that you are analyzing in detail but did you actually consider this case?
    Edited by Bromburak on August 3, 2016 2:11PM
  • Lord_Draevan
    Lord_Draevan
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    It was a 3-way pop-lock, so it's not that everyone's doing the new PvE content. Same amount of players as always.
    I think it has more to do with players being more spread out than before with the new Town capture mechanic.
    Whatever the reason I hope this less laggy PvP holds.
    Edited by Lord_Draevan on August 3, 2016 12:34PM
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  • Serjustin19
    Serjustin19
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    Bashev wrote: »
    We need something to be done because we have empty campaigns dominated by one alliance.

    Not sure whether I agree on this. Obviously some ppl like playing in a campaign where they have supporters all around and only one or two (normally smaller) bands of enemies to fiddle with. And obviously some other ppl like the challenge to be in a camp with almost no help and overwhelming odds against you. Why take the fun away from both?

    For one I like the challenges. I play on Scourge PS4 EU. EP Usually has 2 full bars in Scourge. Scourge is mostly considered empty. Because of hardly any AD and DC. (Mostly DC) However Scourge was deleted by accident and returned in 2 weeks.

    Since I like challenge (also stuck In Scourge since it only Campaign that agrees with me) I been helping both AD and DC. Dc when they do decide to push. But I will mostly be AD since there pushing more. At this time. I also love Scourge and have fun in there. I also been asked how do I have the patience to play in Scourge.
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  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Lead
    The big thing we're looking for is combat responsiveness in battles. Are you pressing action keys and they're not firing for several seconds? Are abilities "storing up" and unleashing all at once because no inputs from you went through? Is chat not taking message inputs for several seconds? All of these bits of information help us nail down server performance. As you're reporting sometimes that latency meter is acting wonky, so any reports about how combat is going as opposed to "my meter went red" is very helpful!
    Wheeler
    ESO PVP Lead & Combat Lead
    Staff Post
  • juhasman
    juhasman
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    Alcast wrote: »
    I really recommend waiting about 3 weeks before judging if stuff improved or not.
    After every patch "lag" seems to be less and 2-3weeks later we are back to the old stuff, just sayin.

    This.

    Maybe even 1 month. When something is added on PvP people always spread between those who goes there and those who stays and do what they do as usuall same was with IC introduction and last IC changes. People just spread but how long can this last?..
    Edited by juhasman on August 3, 2016 1:42PM
  • Bromburak
    Bromburak
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    The big thing we're looking for is combat responsiveness in battles. Are you pressing action keys and they're not firing for several seconds? Are abilities "storing up" and unleashing all at once because no inputs from you went through?

    @ZOS_BrianWheeler

    Often it's reproducable during you flip a keep or just porting to a "new area" (keep or outpost).
    As soon new environment is being loaded or as more people are joining your location there is a high chance you run straight into that issue.

    Sometimes it can be helpful paying attention to your hardrive, as soon you realize loading and swapping it's just a matter of time until the gamble starts with responsivness. (Do you remember the tiny reload peak and very short harddrive swapping sound in DAOC that actually was an indicator that enemies are near by?) That's exactly the moment in ESO when your responsiveness could fail or stack up skills. It's not always reproducable but there is a high chance it happens in the above described scenarios.
    Edited by Bromburak on August 3, 2016 2:16PM
  • Docmandu
    Docmandu
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    @Docmandu what campaign and platform and time did you get that?

    @ZOS_BrianWheeler

    EU PC / Trueflame - during prime time.

    Playing on a decent system GTX980 / i4790K / 16G / 200mbps internet. Didn't try disabling addons, so that could potentially cause performance hickups, but was in voice chat with a buddy and he also mentioned bar swaps still not being very responsive at times.

    BTW: it wasn't worse than before.. if that's any help.

    The campaign was 3 bars pop locked though.

    Another thing that is still a thing is clicking on a gate / door, and it either not working or double porting you.. mostly when you're being chased by a zerg.

    And ofcourse being stuck in-combat for much much much too long, even after being killed and resurrecting at the alliance spawn area, then unable to use a teleport as you're in combat. Most annoying bug ever... horse simulator they say.. I wish I could use my horse instead of running from objective to objective at times.
    Edited by Docmandu on August 3, 2016 3:17PM
  • rendolpheb16_ESO
    rendolpheb16_ESO
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    Yesterday night with all faction capped on TF NA no lag at all again.

    BTW, for those calling no lag on patch days, you don't remember the lighting effect patch that cause FPS drop and terrible lag.

    Upcoming week-end will tell us if they really fix lag, but so far I think they put enough potatoes in their server to make it works.
    Edited by rendolpheb16_ESO on August 3, 2016 3:22PM
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  • Docmandu
    Docmandu
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    Ghostbane wrote: »
    Docmandu wrote: »
    Alas.. was looking at 400-500 ping responses a few times yesterday.. also had the impression that the ping display isn't always that truthful, couple of times where abilities felt lagging while the ping meter was showing 120.

    CC break + weapon swap followup is still an issue.. making CC even more problematic than it already is.

    @Docmandu @ZOS_BrianWheeler

    I have also experienced the mysterious '120' latency as well, this was in Azuras and Haderus. Strange that it was exactly 120 as well, yet everything was sluggish, people where rubber banding or noticeably blobbing on my screen. Response times of abilities and swapping weapons where so sluggish I'd have argued I would have been in 400-500 latency, but the meter (and an addon) firmly said 120.

    This happened maybe on three occasions, randomly, very spread out of one another.

    120 was just to give an indication.. it's not always 120.. or a magic value in any way.

    Anyway probably some performance / latency spikes, which you don't see on the ping display as that is an average over time.
  • Etaniel
    Etaniel
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    Darnathian wrote: »
    KisoValley wrote: »
    Darnathian wrote: »
    KisoValley wrote: »
    Good to see that we now have confirmation that these guilds are causing the lagg.

    ya your right. its players fault for playing the game the way it was advertized and designed for.

    not the companies.

    Stacking 4 guilds in 1 keep is the way the game was advertised? Na bro don't lie

    ZOS is of course at fault, guilds don't help the matter out. In a week the lagg will be back like it is every patch.

    Ya "bro" it was. Large scale pvp. You think 4 guilds at a keep is alot you havent been here since launch.

    ZOS DESIGNED GROUPS TO BE MAX 24 PEEPS.

    lol.

    You think they only wanted 24 man pug groups????

    lmao

    Be blind and in denial about it all you want, people have been saying for ever that it's not global population that causes lag, but large player concentration in small areas. The performance since the patch is yet another proof, people are checking out the new flags while others are still fighting the "regular" objectives.

    Whether or not group stacking was advertised, designed for, it's the main contributor of lag, there is no denying that.

    @Cogo I believe Azura is less laggy because of the disabled CP system. I remember @ZOS_BrianWheeler explaining on an eso live that the CP passives increased the server load. Naturally, if we take two identical scenarios and compare them between Azura and Trueflame for example, server lag will be lower on Azura.

    Sadly some groups will use that as an argument that it's not large groups lagging out the servers since their gameplay isn't as impactful on Azura...
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  • Jazbay_Grape
    Jazbay_Grape
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    The big thing we're looking for is combat responsiveness in battles. Are you pressing action keys and they're not firing for several seconds? Are abilities "storing up" and unleashing all at once because no inputs from you went through? Is chat not taking message inputs for several seconds? All of these bits of information help us nail down server performance. As you're reporting sometimes that latency meter is acting wonky, so any reports about how combat is going as opposed to "my meter went red" is very helpful!

    I'm on Xbox and I have all of the above happening, except the chat issues.
  • Ghostbane
    Ghostbane
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    Docmandu wrote: »
    Ghostbane wrote: »
    Docmandu wrote: »
    Alas.. was looking at 400-500 ping responses a few times yesterday.. also had the impression that the ping display isn't always that truthful, couple of times where abilities felt lagging while the ping meter was showing 120.

    CC break + weapon swap followup is still an issue.. making CC even more problematic than it already is.

    @Docmandu @ZOS_BrianWheeler

    I have also experienced the mysterious '120' latency as well, this was in Azuras and Haderus. Strange that it was exactly 120 as well, yet everything was sluggish, people where rubber banding or noticeably blobbing on my screen. Response times of abilities and swapping weapons where so sluggish I'd have argued I would have been in 400-500 latency, but the meter (and an addon) firmly said 120.

    This happened maybe on three occasions, randomly, very spread out of one another.

    120 was just to give an indication.. it's not always 120.. or a magic value in any way.

    Anyway probably some performance / latency spikes, which you don't see on the ping display as that is an average over time.

    I just found it interesting that you cited that value, as it was the same value I complained about a few times to group members. I doubt it is of any systematic significance, it was just interesting.
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  • Wycks
    Wycks
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    The big thing we're looking for is combat responsiveness in battles. Are you pressing action keys and they're not firing for several seconds? Are abilities "storing up" and unleashing all at once because no inputs from you went through? Is chat not taking message inputs for several seconds? All of these bits of information help us nail down server performance. As you're reporting sometimes that latency meter is acting wonky, so any reports about how combat is going as opposed to "my meter went red" is very helpful!

    Yes.

    I notice no difference since the last major overhaul you did @ZOS_BrianWheeler a few months(?) ago. My ping is always between 80-120 , YET the repressiveness in fights and even 1v1 is often very poor. Abilities are sluggish, unleash, get stuck and are overall unpredictable. To me this is worse then actual lag because the game does not feel right, it leads to button mashing and hoping the server figures it out, or pre-mashing where you simply try to pre-use abilities before you should actually use them. Nothing is crisp...

    I get the impression that abilities miss or act very weird because what's on my screen is not what's on the other players screen, the server is having a hell of a hard time figuring out which one to pick.

    For example: Last night someone rode by me on a horse and I jumped then with ambush/dawnbreaker/suprise attack - all three abilities missed, he then jumped off his horse and my next 3 attacks missed..I was not able to hit him and yet he was able to hit me. I logged because this happens often and is very frustrating, it's clearly a server issue, my pink was 90 and fps was 100.

    I have gone so far as to diagnose my computer /network and packets, but my conclusion is the servers checks and balances are just bad as this point and the ping has zero indication on actual game latency.

    All this started to happened with the cheat engine changes went into place and the quality of game play has gone down a lot.

    If you recall people in DAOC were intentionally flooding packets to cause lag in fights, this isn't that bad , but the feeling is similar.

    If what I'm doing on my screen is not actually happening accurately on the server, then you have a major issue on your hands.









    Edited by Wycks on August 3, 2016 4:31PM
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