ZOS_JessicaFolsom wrote: »This is the official feedback thread for the Cyrodiil Town Capture system. Specific feedback that the team is looking for includes the following:
- What are your thoughts on the new Cyrodiil Town Capture system?
- How many players were you able to capture a town with?
- Did you feel that the rewards were worthwhile? If not, what would you change?
@IxSTALKERxI So if you're not quick enough, the first flag will flip back to the previous owner? What's the time frame on that?IxSTALKERxI wrote: »You can cap all 3 flags just in time before the first flag respawns,
[*] As luen79rwb17_ESO said above, the guards patrolling the village are of the same alliance as the controller of Castle Brindle, rather than the controller of Vlastarus. This leads to altercations between the patrolling guards and the flag guards when they are not of the same alliance.
What are your thoughts on the new Cyrodiil Town Capture system?
The Idea is really cool, yet i think together we can develope a even better version
How many players were you able to capture a town with?
I could solocapture the Town with Purple PvE Gear 300 CP. I would love to see some strong guards or a "HERO of Town" Guard which is hard to kill alone
ZOS_BrianWheeler wrote: »The guards from opposing Alliances patrolling in enemy held towns is currently as we designed it to bring a little "life" to Cyrodiil towns, much like how guards and Dremora NPCs fight in Bruma.
There has always been a request for having more "visible fights" between the alliances and while this is a very small skirmish in the grand scheme, we liked how this plays out as the guards of the towns always kill off any would be enemy attacker NPCs. It also gives a further benefit of Alliance patrols in these towns if you capture the nearby Keeps and capture the towns.
Sounds good to me! Anything for a bit of NPC AvA conflict. While you're here, @ZOS_BrianWheeler, any idea when we can see your responses to the Imperial City Q & A thread? Thanks!ZOS_BrianWheeler wrote: »The guards from opposing Alliances patrolling in enemy held towns is currently as we designed it to bring a little "life" to Cyrodiil towns, much like how guards and Dremora NPCs fight in Bruma.
There has always been a request for having more "visible fights" between the alliances and while this is a very small skirmish in the grand scheme, we liked how this plays out as the guards of the towns always kill off any would be enemy attacker NPCs. It also gives a further benefit of Alliance patrols in these towns if you capture the nearby Keeps and capture the towns.
@IxSTALKERxI So if you're not quick enough, the first flag will flip back to the previous owner? What's the time frame on that?IxSTALKERxI wrote: »You can cap all 3 flags just in time before the first flag respawns,
What are your thoughts on the new Cyrodiil Town Capture system?
The Idea is really cool, yet i think together we can develope a even better version
How many players were you able to capture a town with?
I could solocapture the Town with Purple PvE Gear 300 CP. I would love to see some strong guards or a "HERO of Town" Guard which is hard to kill alone
Did you feel that the rewards were worthwhile? If not, what would you change?
I suppose we are talking about the Gear? The gear itself is nice, yet needs some improvement.
1. Heavy Armor jewelry should be available in Robust/Healthy/Arcane traits to ensure a wider variety of cool combos.
2. RNG is again at its best with those, remove useless traits like Prosperous, Training, and charged, this will reduce the ragequit rage by 20%.
@Pr0jektile Yes. This is the feedback thread for the current PTS, and Town Capture will be coming to the Live servers with Update 11 (August 1st on PC, August 16th on console).Pr0jektile wrote: »I may be missing something, here. Is this only currently available on PTS? I did not notice anything like this on XB1/NA yet.
ZOS_JessicaFolsom wrote: »This is the official feedback thread for the Cyrodiil Town Capture system. Specific feedback that the team is looking for includes the following:
- What are your thoughts on the new Cyrodiil Town Capture system?
- How many players were you able to capture a town with?
- Did you feel that the rewards were worthwhile? If not, what would you change?
treborrealb14_ESO wrote: »Its Great Its nice its something added But the proximity of the towns need to be looked at 1 town if in say EP hands can hit Brindle,Roe, Faregyle and BlackBoot the other town east can Hit Alessia (bridge crossing) Faregyle(bridge crossing) Bloodmane and 1 non AD keep Drake. Seems AD set up to have to play defense.
Now that single keep way up north Yep it can Hut Dragonclaw (lol) Alswell hey a out post Bleakers then use mill gate to hit Chalmans sure with a stretch Dagger Glade and Eps Kingscrest but this is already in there hot attack zone of Alswell back to Chalman Nothing new or dynamic has been added to shake up the top of the map.
It looks like Dagger can post guerrilla warfare all over the map
Zeni take a look at your placement and shake this up
americansteel wrote: »ZOS_JessicaFolsom wrote: »This is the official feedback thread for the Cyrodiil Town Capture system. Specific feedback that the team is looking for includes the following:
- What are your thoughts on the new Cyrodiil Town Capture system?
- How many players were you able to capture a town with?
- Did you feel that the rewards were worthwhile? If not, what would you change?
another joke of a idea for pvp
bravo i applaud the wreckless thinking the. pvp team puts out.