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Does nobody else see how wrong this is? (craft bags)

  • Hallothiel
    Hallothiel
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    Actually, thinking about it, isn't this making things out of synch with all the other ES games?

    IIRC inventory management was a b##ch - despite getting more slots / chugging potions / having houses, one frequently found oneself sorting through inventory in the middle of a dungeon or whatever in order to fit in the fine thing that had just dropped. Or s-l-o-w-l-y walking to a shop.

    These bags will remove that frustration from the game - NOT very Elder Scrolls! :p
  • ShedsHisTail
    ShedsHisTail
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    I can't speak to the console issue, I have no experience with that. But if there are issues there with recurring subscriptions, that's a different problem. One that won't be fixed by giving non-subscribers a crafting bag. I can see

    I'm curious about this... while I agree that a crafting bag won't fix that particular issue but also having watched people whine for a year "waaa my sub isn't worth it" "waaa my crowns haven't arrived" "waaa customer service sucks" "waaaa all we get is extra gold and 10% crafting bonus" "waaa I could buy 1500 crowns cheaper in a sale" "waaa paying a sub sucks" "waaa I'm cancelling because zos sucks" etc etc

    I have to admit that most seem like relevant reasons to me but a very good reason which is not a "different problem" at all is the issue of customers not receiving the entire item they've purchased through subscribing.

    I'm sure it's most likely influenced many peoples decision in choosing the B2P model on console (even more so in the early days of console release), so I'm wondering why you believe they would sub now or indeed if they should have either back then or now if they weren't or aren't getting the full benefit of the subscription?

    That's why I'm not addressing it. I don't know the details of the problem, I can't speak to it with any frame of reference. If it's a legitimately large problem that ZOS can't fix, then, yeah, maybe they need to re-evaluate their subscription model and benefits for consoles. I dunno.

    Cool, I mean I just thought you may have an opinion on whether good idea or not etc if you'd hypothetically been in the same situation but if you don't other than what you've stated then cool no problem.

    Like I said, I don't even know what "the situation" is. So...
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Aisle9
    Aisle9
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    tumblr_n7vkfnCczk1r6qglpo1_500.jpg
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  • Mirelurk
    Mirelurk
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    Dear Lord, this thread is still going?
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  • Aisle9
    Aisle9
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    Mirelurk wrote: »
    Dear Lord, this thread is still going?

    What is dead may never die

    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • Pheefs
    Pheefs
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    the main point that i am tryinto figure out is why make a game FTP if your goin to make items for only subscribers it makes no sense at all

    yes it does!
    its all about the $$$ and the different ways to get your customers to part with some...
    Crown Store purchases are variable, subscriptions are constant (ish) & some months the crown store will rock while others tank, because we are a fickle and unpredictable lot.
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  • clayandaudrey_ESO
    clayandaudrey_ESO
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    14u3ed.jpg
  • SteveCampsOut
    SteveCampsOut
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    If you really don't understand how it's a waste for me to Subscribe after spending some $200+ on crowns just to buy things that I'd have gotten for free with a Subscription, then yes you're an idiot because that's an extraordinarily simple concept that a 5 year old could grasp with ease, I'm honestly amazed you're failing to.

    See, I know you're lying already because there isn't $200.00 worth of free stuff available (unless you bought a -ton- of XP boosts, in which case... Dude.)

    In the math, which you clearly didn't read, it explains that all of the DLC subscribers get to rent would cost you -about- $80.00, assuming you paid full price for all your Crowns. Anything beyond that is optional stuff you would have had to buy anyway.


    Wow, really? How about the Crowns you get for free with the subscription, which I would have used to buy the other things I bought had I been Subscribed in the first place instead of buying everything with crowns. Damn you really are terrible at seeing the bigger picture, huh?

    What I see is a self entitled _FILL_IN_THE_NAME_CALLING_BLANK_ whining because those of us who have been paying subscriptions for two years are finally getting some value for the money we spent and he's not getting anything extra for buying a few crowns and spending them on what he wanted.

    Lol, I'm entitled for not wanting my hard earned money wasted, whereas you're the selfish ass who wants everything for yourself and your fellow Subscribers because you feel you deserve it more.... Lmfao, and I'M entitled!? Lmfao, that's rich, hilariously stupid but still funny as hell.

    You got what you paid for. You're the one we're all laughing at. We paid more. Of course we fecking deserve more. Such a silly reply!

    Deserve more yes, I've said repeatedly that I agree with that, but the crafting bag is way too good and game-changing for it to be fair as an exclusive. Just because ESO+ deserves more doesn't mean you're entitled to anything and everything you want more than the rest of us, and the fact that you can't see your own hypocrisy is absolutely priceless. I couldn't care less if you're laughing at me because it's the laugh of a simple mind.

    Ah yes, the simple mind that thinks that paying more will get me more. The simple mind that finds humor in your inability to formulate a winning argument beyond "I want it this way! Waaaaa!!" Crafting bags a game changer? Hahahaha.....
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  • Gidorick
    Gidorick
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    Autolycus wrote: »
    All due respect, it's about damn time they gave something back to those of us who have committed twice the money (and in some cases, twice the time) to this game and it's community. I think that if I were to go back and tally up all of the materials I've used from my own personal stash to make new players gear, and the time I've spent teaching B2P players how to do the content, and how to build their characters, it would probably drop a few jaws.

    There is a very simple solution to the crafting bag: subscribe. Most other games award benefits far greater than a crafting bag to subscribers. We have been subscribing this whole time in an effort to keep this game going, even when the outlook was incredibly bleak. So before saying "it's not fair," consider for a second whether or not we deserve it. I think many will agree that we do.

    Uhm... but they AREN'T giving anything back to those who have subscribed all this time @Autolycus , it's in no way a retroactive reward for your subscription. If you stop subscribing today you will never get the crafting bag. That doesn't sound much like you'd be getting anything for committing twice the money to this game.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

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  • ShedsHisTail
    ShedsHisTail
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    Gidorick wrote: »
    Autolycus wrote: »
    All due respect, it's about damn time they gave something back to those of us who have committed twice the money (and in some cases, twice the time) to this game and it's community. I think that if I were to go back and tally up all of the materials I've used from my own personal stash to make new players gear, and the time I've spent teaching B2P players how to do the content, and how to build their characters, it would probably drop a few jaws.

    There is a very simple solution to the crafting bag: subscribe. Most other games award benefits far greater than a crafting bag to subscribers. We have been subscribing this whole time in an effort to keep this game going, even when the outlook was incredibly bleak. So before saying "it's not fair," consider for a second whether or not we deserve it. I think many will agree that we do.

    Uhm... but they AREN'T giving anything back to those who have subscribed all this time @Autolycus , it's in no way a retroactive reward for your subscription. If you stop subscribing today you will never get the crafting bag. That doesn't sound much like you'd be getting anything for committing twice the money to this game.

    Someone gets it!
    I'm so happy.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Lucius_Aelius
    Lucius_Aelius
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    If you really don't understand how it's a waste for me to Subscribe after spending some $200+ on crowns just to buy things that I'd have gotten for free with a Subscription, then yes you're an idiot because that's an extraordinarily simple concept that a 5 year old could grasp with ease, I'm honestly amazed you're failing to.

    See, I know you're lying already because there isn't $200.00 worth of free stuff available (unless you bought a -ton- of XP boosts, in which case... Dude.)

    In the math, which you clearly didn't read, it explains that all of the DLC subscribers get to rent would cost you -about- $80.00, assuming you paid full price for all your Crowns. Anything beyond that is optional stuff you would have had to buy anyway.


    Wow, really? How about the Crowns you get for free with the subscription, which I would have used to buy the other things I bought had I been Subscribed in the first place instead of buying everything with crowns. Damn you really are terrible at seeing the bigger picture, huh?

    What I see is a self entitled _FILL_IN_THE_NAME_CALLING_BLANK_ whining because those of us who have been paying subscriptions for two years are finally getting some value for the money we spent and he's not getting anything extra for buying a few crowns and spending them on what he wanted.

    Lol, I'm entitled for not wanting my hard earned money wasted, whereas you're the selfish ass who wants everything for yourself and your fellow Subscribers because you feel you deserve it more.... Lmfao, and I'M entitled!? Lmfao, that's rich, hilariously stupid but still funny as hell.

    You got what you paid for. You're the one we're all laughing at. We paid more. Of course we fecking deserve more. Such a silly reply!

    Deserve more yes, I've said repeatedly that I agree with that, but the crafting bag is way too good and game-changing for it to be fair as an exclusive. Just because ESO+ deserves more doesn't mean you're entitled to anything and everything you want more than the rest of us, and the fact that you can't see your own hypocrisy is absolutely priceless. I couldn't care less if you're laughing at me because it's the laugh of a simple mind.

    Ah yes, the simple mind that thinks that paying more will get me more. The simple mind that finds humor in your inability to formulate a winning argument beyond "I want it this way! Waaaaa!!" Crafting bags a game changer? Hahahaha.....

    Yeah, if that's all you got from my posts you're definitely simple minded, thanks for the laughs anyway lol.
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  • Gidorick
    Gidorick
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    Hallothiel wrote: »
    Actually, thinking about it, isn't this making things out of synch with all the other ES games?

    IIRC inventory management was a b##ch - despite getting more slots / chugging potions / having houses, one frequently found oneself sorting through inventory in the middle of a dungeon or whatever in order to fit in the fine thing that had just dropped. Or s-l-o-w-l-y walking to a shop.

    These bags will remove that frustration from the game - NOT very Elder Scrolls! :p

    I kind of completely agree @Hallothiel ! TES has always given you the frustration of inventory that ESO has, but it gave you tools to deal with that inventory. that is why back in April 2015 I suggested that Elder Scrolls inventory mechanics be introduced into ESO in this thread: https://forums.elderscrollsonline.com/en/discussion/162693/limited-bags-crafting-bags-encumbrance-concepts/p1
    Gidorick wrote: »
    In light if the controversy the unlimited crafting bags for ESO+ members seems to be causing I thought it would be nice to re-visit this concept. I personally believe that the below concept for "Crafting Material Bags" could work in conjunction WITH the announced bags and would give non-ESO+ members the options they desire. The below "No-Restriction Inventory Bags" would also be able to be used by ESO+ members to increase their non-crafting inventory space.

    Inventory continues to be an issue in ESO, but this doesn’t mean that everyone can’t be given an opportunity to benefit from a few items that could be added to the crown store.

    The general rule for bags are as follows:
    • Will consume one inventory space.
    • Cannot contain other bags.
    • Can be moved between the Bank and Inventory while full.
    • Cannot be sold to or traded to another player.
    • Cannot be "destroyed" unless they are completely empty.
    • Should be able to name bags for easy reference and organization.
    • Right clicking items in a bag and selecting "Remove From Bag" would place the bag back into the main inventory.
    • Backpacks should be able to be equipped if desired, creating a visible backpack on the character model. This could be accomplished by allowing backpacks to be equipped in the costume slot OR in the accessory slot as described HERE

    Bag Suggestions
    • No-Restriction Inventory Bags: These bags provide a set number of inventory spaces. These bags should, by default, fall under the Miscellaneous Category and maybe players should be allowed to "assign" a category to the bag so that the bag appears in that inventory tab.
      1. Large Backpack (2000 Crowns): Provides 30 Inventory Spaces
      2. Medium Backpack (1500 Crowns): Provides 25 inventory spaces
      3. Small Backpack (1000 Crowns): Provides 20 inventory spaces
      4. Heavy Sack (750 Crowns): Provides 15 inventory spaces
      5. Sack (500 Crowns): Provides 10 inventory spaces
      6. Small Sack (250 Crowns): Provides 5 inventory spaces
    • Crafting Material Bags: These bags have enough spaces to hold one stack of every type of material for the specific craft. Only the specific craft’s materials can be placed within the corresponding bag.
      1. Alchemist Satchel (1500 Crowns)
      2. Blacksmith’s Haversack (1500 Crowns)
      3. Clothier’s Tote (1500 Crowns)
      4. Enchanter’s Purse (1500 Crowns)
      5. Provisioner’s Knapsack (1500 Crowns)
      6. Woodworker’s Duffel (1500 Crowns)
    • Lock-Boxes: These little portable lock-boxes are for players who would like a way to prevent themselves from accidentally selling or deconstructing items. Placing an item in a lockbox will keep it safe!
      1. Locked Box (1000 Crowns): Provides 10 inventory spaces
      2. Locked Purse (500 Crowns): Provides 5 inventory spaces

    Over-Encumbrance: This new inventory mechanic will allow players to pick up MORE than their inventory space permits. This allows players to temporarily over-burden themselves so they are not strictly limited to their inventory space. Since Over-Encumbrance only occurs when a player exceeds the number of inventory spaces they have available, players are able to purchase bags and immediately relieve themselves of their Over-Encumbered status.

    There are three stages of Over-Encumbrance. Players are only prompted of their Over-Encumbrance during the third stage, Heavily Over-Encumbered.
    • Slightly Encumbered
      • Players who are carrying up to 5 more items than their inventory allows
      • Players cannot use “go to”
      • Paying to travel to a Wayshrine costs 5X more than normal and players can use Wayshrines.
      • Player default speed is the normal running speed. If players press the sprint button they will spring but will receive the prompt “You are Slightly Encumbered”
      • Players can use their mounts normally
    • Moderately Encumbered
      • Players who are carrying up to 6-10 more items than their inventory allows
      • Players cannot use “go to”;
      • Paying to travel to a Wayshrine costs 10X more than normal and players can use Wayshrines.
      • Players default speed is reduced to walking speed. If they press the sprint button they will run, consume stamina, and will receive the prompt “You are Moderately Encumbered”.
      • Players can use their mounts, but cannot sprint. They can run normally and if they try to sprint they receive the prompt “You are Moderately Encumbered”.
    • Heavily Encumbered
      • Players who are carrying 11-15 more items than their inventory allows
      • Players cannot use “go to”,
      • Players cannot pay to travel to a Wayshrine, but can still use Wayshrines.
      • Player speed is reduced to walking speed. Players cannot run and if they try to run faster wish the sprint key, they will receive the prompt “You are Heavily Encumbered”.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they will move at regular running speed and will consume stamina. They will also receive the prompt “You are Heavily Encumbered”.
    • Greatly Encumbered
      • Players who are carrying 16-20 more items than their inventory allows
      • Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
      • Player speed is completely removed. If they try to move they receive the message "You are Greatly Encumbered." Players cannot sprint or run normally, but they can walk by using the sprint key. They will also receive the prompt “You are Greatly Encumbered”.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they receive the prompt “You are Greatly Encumbered”.
    • Over-Encumbered
      • Players who are carrying 20-25 more items than their inventory allows
      • Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
      • Player speed is completely removed. Players cannot sprint, run normally, or walk. They cannot move normally, or by sprinting. If they try, they will receive the prompt “You are Over-Encumbered”. Players are stuck right where they are.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. As they walk, they will consume stamina and they will recieve the message "You are Over Encumbered." If they try to sprint they just receive the message “You are Over Encumbered.".

    This might be simpler in chart format.
    OC2IwZO.png

    Potions for Over-Encumbrance
    • Potions of Feather: These potions allow a player who is over-encumbered to alleviate the symptoms of being burdened. ZOS could include these as craftable items or purchasable through the Crown Store. Potions can be stacked so a player who is Heavily Encumbered can use one Bargain potion and one Cheap potion to relieve their Encumbrance. If a player uses more than one potion of the same quality they increase the duration of the potion.
      1. Bargain Potion of Feather: Relieve one level of over-encumbrance for 10 minutes
      2. Cheap Potion of Feather: Relieves two levels of over-encumbrance for 10 minutes.
      3. Quaity Potion of Feather: Relieves three levels of over-encumbrance for 10 minutes.
      4. Advanced Potion of Feather: Relieves four levels of over-encumbrance for 10 minutes.
      5. Superior Potion of Feather: Relieves five levels of over-encumbrance for 10 minutes.
      6. Exclusive Potion of Feather: Relieves ALL levels of over-encumbrance for 5 minutes.

    I believe these additions will give players what they desire, more inventory, while providing ZOS with another means for revenue. Thoughts?

    I still think this concept would work well, even in conjunction with this subscribers crafting bags... and could actually solve peoples issue with it being a subscriber perk.
    Edited by Gidorick on May 26, 2016 11:28PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • NewBlacksmurf
    NewBlacksmurf
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    @ShedsHisTail

    Okay... Let me see if I'm understanding since I apparently missed it.

    1.) You're saying to would increase the existing bonuses from ESO+. Correct?

    2.) The craft bag feature would also be granted to ESO+ Members. Correct?

    3.) For everyone else they would have to "unlock" the feature via some in-game quest or cost, potentially in Crowns. Correct?

    Please, I'm a moron. Keep your answers confined to "yes" or "no" for each point. If "no" a short clarification will suffice. I'm losing your answers in all the extra irrelevancy you keep tacking on.


    1. Yes (if you're asking me "How I would make ESO more attractive "if I were the director)
    2. No, the crafting bag would be unlimited to ESO Plus members as it stands today
    3. Yes

    All of this in specific context to

    its a feature /base game udate
    The bag is not an inventory item or something you get and turn on/off

    Its an interface update / feature where there is a new category added.

    How would it work outside of ESO Plus.
    -it works like your inventory works.

    How to access it
    -just like the bag vendor NPC via gold (and crowns)
    -accessible via a series of quests

    Functionality
    -limits in slots (up-gradable to a max below the ESO PLus unlimited*)

    - two ways

    1. just like the bag vendor NPC via gold (and crowns)
    2. accessible via a series of quests


    The base game patch also features an abundance of new features including poison-making as an extension of the Alchemy system, improvements to item set traits, more enhancements to the Grouping Tool, nameplates, item locking, Craft Bags for ESO Plus members, and more. And, of course, the highly anticipated removal of Veteran Ranks. We’ll be publishing a deep-dive of Veteran Rank removal on our website later next week, but in the meantime, you’ll find the top-level details in the patch notes below to get you started.


    *-The crafting bag is a "new feature" as described by ZOS staff. But notice how literally all other updates and new features are not locked behind ESO Plus. Thats the whole point we are discussing.


    Craft Bags
    ESO Plus members will now receive access to the Craft Bag.

    (ZOS' definition) Craft Bags are an additional inventory section which does not count against your inventory limit, is shared across all characters on the account, and can hold an effectively unlimited number of all basic crafting supplies.
    If your membership expires, you will still have access to the resources stored in your Craft Bag, but you will be unable to add any new materials to it.
    Loot that goes to your Craft Bag has a special call out in the Loot History.
    Crafting Materials from your inventory and account bank will automatically go to the Craft Bag upon login.
    Items can be manually retrieved from the Craft Bag in maximum stacks of 200. Retrieved items can also be manually stowed back into the Craft Bag.

    Okay, so you're saying in your model, no one gets the exclusive bag. Everyone has to go through the same channels to acquire it; that being in-game questing and/or Crown store purchases. Regardless of whether they are subbed or not.

    @ShedsHisTail

    No I'm not suggesting no one gets the bag.

    Please slow down. Read the full comment.

    ESO Plus - specific to the bag doesn't change. It's unlimited
    In addition to the ESO plus bag, I believe non-crafters would like to have some benefits so I suggested to increase existing benefits.

    -the non-subscriber (as above)
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • lookstwice
    lookstwice
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    Holy crap, I'm going to need a spreadsheet to determine if I can carry something. :o
  • Mojmir
    Mojmir
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    22 pages and ZOS has already given their final answer,LOL
  • Dahkoht
    Dahkoht
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    il_fullxfull.26330232.jpg
  • bedlom
    bedlom
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    No.
  • ShedsHisTail
    ShedsHisTail
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    @ShedsHisTail

    Okay... Let me see if I'm understanding since I apparently missed it.

    1.) You're saying to would increase the existing bonuses from ESO+. Correct?

    2.) The craft bag feature would also be granted to ESO+ Members. Correct?

    3.) For everyone else they would have to "unlock" the feature via some in-game quest or cost, potentially in Crowns. Correct?

    Please, I'm a moron. Keep your answers confined to "yes" or "no" for each point. If "no" a short clarification will suffice. I'm losing your answers in all the extra irrelevancy you keep tacking on.


    1. Yes (if you're asking me "How I would make ESO more attractive "if I were the director)
    2. No, the crafting bag would be unlimited to ESO Plus members as it stands today
    3. Yes

    All of this in specific context to

    its a feature /base game udate
    The bag is not an inventory item or something you get and turn on/off

    Its an interface update / feature where there is a new category added.

    How would it work outside of ESO Plus.
    -it works like your inventory works.

    How to access it
    -just like the bag vendor NPC via gold (and crowns)
    -accessible via a series of quests

    Functionality
    -limits in slots (up-gradable to a max below the ESO PLus unlimited*)

    - two ways

    1. just like the bag vendor NPC via gold (and crowns)
    2. accessible via a series of quests


    The base game patch also features an abundance of new features including poison-making as an extension of the Alchemy system, improvements to item set traits, more enhancements to the Grouping Tool, nameplates, item locking, Craft Bags for ESO Plus members, and more. And, of course, the highly anticipated removal of Veteran Ranks. We’ll be publishing a deep-dive of Veteran Rank removal on our website later next week, but in the meantime, you’ll find the top-level details in the patch notes below to get you started.


    *-The crafting bag is a "new feature" as described by ZOS staff. But notice how literally all other updates and new features are not locked behind ESO Plus. Thats the whole point we are discussing.


    Craft Bags
    ESO Plus members will now receive access to the Craft Bag.

    (ZOS' definition) Craft Bags are an additional inventory section which does not count against your inventory limit, is shared across all characters on the account, and can hold an effectively unlimited number of all basic crafting supplies.
    If your membership expires, you will still have access to the resources stored in your Craft Bag, but you will be unable to add any new materials to it.
    Loot that goes to your Craft Bag has a special call out in the Loot History.
    Crafting Materials from your inventory and account bank will automatically go to the Craft Bag upon login.
    Items can be manually retrieved from the Craft Bag in maximum stacks of 200. Retrieved items can also be manually stowed back into the Craft Bag.

    Okay, so you're saying in your model, no one gets the exclusive bag. Everyone has to go through the same channels to acquire it; that being in-game questing and/or Crown store purchases. Regardless of whether they are subbed or not.

    @ShedsHisTail

    No I'm not suggesting no one gets the bag.

    Please slow down. Read the full comment.

    ESO Plus - specific to the bag doesn't change. It's unlimited
    In addition to the ESO plus bag, I believe non-crafters would like to have some benefits so I suggested to increase existing benefits.

    -the non-subscriber (as above)

    That's what I asked and you said, "No."

    I said:
    2.) The craft bag feature would also be granted to ESO+ Members. Correct?

    You Said:
    2. No, the crafting bag would be unlimited to ESO Plus members as it stands today

    I thought maybe you were using the word "unlimited" as in to say "not exclusive to ESO+ Members" because your answer appeared to contradict itself.

    Just to be clear, I asked if, in your model, ESO+ Members would still get the bag. Your answer was (paraphrased), "No, Yes."

    There's some sort of communication barrier between you and I and I can't figure out what it is.
    Edited by ShedsHisTail on May 26, 2016 11:44PM
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Pheefs
    Pheefs
    ✭✭✭✭✭

    That's what I asked and you said, "No."

    I said:

    You Said:

    Just to be clear"No, Yes."

    2w2qyhv.gif
    { Forums are Weird........................ Nerfy nerfing nerf nerfers, buff you b'netches!....................... Popcorn popcorn! }
  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    Pheefs wrote: »

    That's what I asked and you said, "No."

    I said:

    You Said:

    Just to be clear"No, Yes."

    2w2qyhv.gif

    lol
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Tommy1979AtWar
    Tommy1979AtWar
    ✭✭✭✭
    Gidorick wrote: »
    Hallothiel wrote: »
    Actually, thinking about it, isn't this making things out of synch with all the other ES games?

    IIRC inventory management was a b##ch - despite getting more slots / chugging potions / having houses, one frequently found oneself sorting through inventory in the middle of a dungeon or whatever in order to fit in the fine thing that had just dropped. Or s-l-o-w-l-y walking to a shop.

    These bags will remove that frustration from the game - NOT very Elder Scrolls! :p

    I kind of completely agree @Hallothiel ! TES has always given you the frustration of inventory that ESO has, but it gave you tools to deal with that inventory. that is why back in April 2015 I suggested that Elder Scrolls inventory mechanics be introduced into ESO in this thread: https://forums.elderscrollsonline.com/en/discussion/162693/limited-bags-crafting-bags-encumbrance-concepts/p1
    Gidorick wrote: »
    In light if the controversy the unlimited crafting bags for ESO+ members seems to be causing I thought it would be nice to re-visit this concept. I personally believe that the below concept for "Crafting Material Bags" could work in conjunction WITH the announced bags and would give non-ESO+ members the options they desire. The below "No-Restriction Inventory Bags" would also be able to be used by ESO+ members to increase their non-crafting inventory space.

    Inventory continues to be an issue in ESO, but this doesn’t mean that everyone can’t be given an opportunity to benefit from a few items that could be added to the crown store.

    The general rule for bags are as follows:
    • Will consume one inventory space.
    • Cannot contain other bags.
    • Can be moved between the Bank and Inventory while full.
    • Cannot be sold to or traded to another player.
    • Cannot be "destroyed" unless they are completely empty.
    • Should be able to name bags for easy reference and organization.
    • Right clicking items in a bag and selecting "Remove From Bag" would place the bag back into the main inventory.
    • Backpacks should be able to be equipped if desired, creating a visible backpack on the character model. This could be accomplished by allowing backpacks to be equipped in the costume slot OR in the accessory slot as described HERE

    Bag Suggestions
    • No-Restriction Inventory Bags: These bags provide a set number of inventory spaces. These bags should, by default, fall under the Miscellaneous Category and maybe players should be allowed to "assign" a category to the bag so that the bag appears in that inventory tab.
      1. Large Backpack (2000 Crowns): Provides 30 Inventory Spaces
      2. Medium Backpack (1500 Crowns): Provides 25 inventory spaces
      3. Small Backpack (1000 Crowns): Provides 20 inventory spaces
      4. Heavy Sack (750 Crowns): Provides 15 inventory spaces
      5. Sack (500 Crowns): Provides 10 inventory spaces
      6. Small Sack (250 Crowns): Provides 5 inventory spaces
    • Crafting Material Bags: These bags have enough spaces to hold one stack of every type of material for the specific craft. Only the specific craft’s materials can be placed within the corresponding bag.
      1. Alchemist Satchel (1500 Crowns)
      2. Blacksmith’s Haversack (1500 Crowns)
      3. Clothier’s Tote (1500 Crowns)
      4. Enchanter’s Purse (1500 Crowns)
      5. Provisioner’s Knapsack (1500 Crowns)
      6. Woodworker’s Duffel (1500 Crowns)
    • Lock-Boxes: These little portable lock-boxes are for players who would like a way to prevent themselves from accidentally selling or deconstructing items. Placing an item in a lockbox will keep it safe!
      1. Locked Box (1000 Crowns): Provides 10 inventory spaces
      2. Locked Purse (500 Crowns): Provides 5 inventory spaces

    Over-Encumbrance: This new inventory mechanic will allow players to pick up MORE than their inventory space permits. This allows players to temporarily over-burden themselves so they are not strictly limited to their inventory space. Since Over-Encumbrance only occurs when a player exceeds the number of inventory spaces they have available, players are able to purchase bags and immediately relieve themselves of their Over-Encumbered status.

    There are three stages of Over-Encumbrance. Players are only prompted of their Over-Encumbrance during the third stage, Heavily Over-Encumbered.
    • Slightly Encumbered
      • Players who are carrying up to 5 more items than their inventory allows
      • Players cannot use “go to”
      • Paying to travel to a Wayshrine costs 5X more than normal and players can use Wayshrines.
      • Player default speed is the normal running speed. If players press the sprint button they will spring but will receive the prompt “You are Slightly Encumbered”
      • Players can use their mounts normally
    • Moderately Encumbered
      • Players who are carrying up to 6-10 more items than their inventory allows
      • Players cannot use “go to”;
      • Paying to travel to a Wayshrine costs 10X more than normal and players can use Wayshrines.
      • Players default speed is reduced to walking speed. If they press the sprint button they will run, consume stamina, and will receive the prompt “You are Moderately Encumbered”.
      • Players can use their mounts, but cannot sprint. They can run normally and if they try to sprint they receive the prompt “You are Moderately Encumbered”.
    • Heavily Encumbered
      • Players who are carrying 11-15 more items than their inventory allows
      • Players cannot use “go to”,
      • Players cannot pay to travel to a Wayshrine, but can still use Wayshrines.
      • Player speed is reduced to walking speed. Players cannot run and if they try to run faster wish the sprint key, they will receive the prompt “You are Heavily Encumbered”.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they will move at regular running speed and will consume stamina. They will also receive the prompt “You are Heavily Encumbered”.
    • Greatly Encumbered
      • Players who are carrying 16-20 more items than their inventory allows
      • Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
      • Player speed is completely removed. If they try to move they receive the message "You are Greatly Encumbered." Players cannot sprint or run normally, but they can walk by using the sprint key. They will also receive the prompt “You are Greatly Encumbered”.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they receive the prompt “You are Greatly Encumbered”.
    • Over-Encumbered
      • Players who are carrying 20-25 more items than their inventory allows
      • Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
      • Player speed is completely removed. Players cannot sprint, run normally, or walk. They cannot move normally, or by sprinting. If they try, they will receive the prompt “You are Over-Encumbered”. Players are stuck right where they are.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. As they walk, they will consume stamina and they will recieve the message "You are Over Encumbered." If they try to sprint they just receive the message “You are Over Encumbered.".

    This might be simpler in chart format.
    OC2IwZO.png

    Potions for Over-Encumbrance
    • Potions of Feather: These potions allow a player who is over-encumbered to alleviate the symptoms of being burdened. ZOS could include these as craftable items or purchasable through the Crown Store. Potions can be stacked so a player who is Heavily Encumbered can use one Bargain potion and one Cheap potion to relieve their Encumbrance. If a player uses more than one potion of the same quality they increase the duration of the potion.
      1. Bargain Potion of Feather: Relieve one level of over-encumbrance for 10 minutes
      2. Cheap Potion of Feather: Relieves two levels of over-encumbrance for 10 minutes.
      3. Quaity Potion of Feather: Relieves three levels of over-encumbrance for 10 minutes.
      4. Advanced Potion of Feather: Relieves four levels of over-encumbrance for 10 minutes.
      5. Superior Potion of Feather: Relieves five levels of over-encumbrance for 10 minutes.
      6. Exclusive Potion of Feather: Relieves ALL levels of over-encumbrance for 5 minutes.

    I believe these additions will give players what they desire, more inventory, while providing ZOS with another means for revenue. Thoughts?

    I still think this concept would work well, even in conjunction with this subscribers crafting bags... and could actually solve peoples issue with it being a subscriber perk.

    I have to admit I think it's a pretty solid and well thought out idea, It woud certainly add something of a fun extra mechanic to the game, I often miss the sometimes small but always hilarious challenges overencumbrance brought with it in the past.
    nice work @Gidorick
  • RandalMarrs
    RandalMarrs
    ✭✭✭
    Will this thread stop if I promise to hold all your stuff in my bag?
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gidorick wrote: »
    Hallothiel wrote: »
    Actually, thinking about it, isn't this making things out of synch with all the other ES games?

    IIRC inventory management was a b##ch - despite getting more slots / chugging potions / having houses, one frequently found oneself sorting through inventory in the middle of a dungeon or whatever in order to fit in the fine thing that had just dropped. Or s-l-o-w-l-y walking to a shop.

    These bags will remove that frustration from the game - NOT very Elder Scrolls! :p

    I kind of completely agree @Hallothiel ! TES has always given you the frustration of inventory that ESO has, but it gave you tools to deal with that inventory. that is why back in April 2015 I suggested that Elder Scrolls inventory mechanics be introduced into ESO in this thread: https://forums.elderscrollsonline.com/en/discussion/162693/limited-bags-crafting-bags-encumbrance-concepts/p1
    Gidorick wrote: »
    In light if the controversy the unlimited crafting bags for ESO+ members seems to be causing I thought it would be nice to re-visit this concept. I personally believe that the below concept for "Crafting Material Bags" could work in conjunction WITH the announced bags and would give non-ESO+ members the options they desire. The below "No-Restriction Inventory Bags" would also be able to be used by ESO+ members to increase their non-crafting inventory space.

    Inventory continues to be an issue in ESO, but this doesn’t mean that everyone can’t be given an opportunity to benefit from a few items that could be added to the crown store.

    The general rule for bags are as follows:
    • Will consume one inventory space.
    • Cannot contain other bags.
    • Can be moved between the Bank and Inventory while full.
    • Cannot be sold to or traded to another player.
    • Cannot be "destroyed" unless they are completely empty.
    • Should be able to name bags for easy reference and organization.
    • Right clicking items in a bag and selecting "Remove From Bag" would place the bag back into the main inventory.
    • Backpacks should be able to be equipped if desired, creating a visible backpack on the character model. This could be accomplished by allowing backpacks to be equipped in the costume slot OR in the accessory slot as described HERE

    Bag Suggestions
    • No-Restriction Inventory Bags: These bags provide a set number of inventory spaces. These bags should, by default, fall under the Miscellaneous Category and maybe players should be allowed to "assign" a category to the bag so that the bag appears in that inventory tab.
      1. Large Backpack (2000 Crowns): Provides 30 Inventory Spaces
      2. Medium Backpack (1500 Crowns): Provides 25 inventory spaces
      3. Small Backpack (1000 Crowns): Provides 20 inventory spaces
      4. Heavy Sack (750 Crowns): Provides 15 inventory spaces
      5. Sack (500 Crowns): Provides 10 inventory spaces
      6. Small Sack (250 Crowns): Provides 5 inventory spaces
    • Crafting Material Bags: These bags have enough spaces to hold one stack of every type of material for the specific craft. Only the specific craft’s materials can be placed within the corresponding bag.
      1. Alchemist Satchel (1500 Crowns)
      2. Blacksmith’s Haversack (1500 Crowns)
      3. Clothier’s Tote (1500 Crowns)
      4. Enchanter’s Purse (1500 Crowns)
      5. Provisioner’s Knapsack (1500 Crowns)
      6. Woodworker’s Duffel (1500 Crowns)
    • Lock-Boxes: These little portable lock-boxes are for players who would like a way to prevent themselves from accidentally selling or deconstructing items. Placing an item in a lockbox will keep it safe!
      1. Locked Box (1000 Crowns): Provides 10 inventory spaces
      2. Locked Purse (500 Crowns): Provides 5 inventory spaces

    Over-Encumbrance: This new inventory mechanic will allow players to pick up MORE than their inventory space permits. This allows players to temporarily over-burden themselves so they are not strictly limited to their inventory space. Since Over-Encumbrance only occurs when a player exceeds the number of inventory spaces they have available, players are able to purchase bags and immediately relieve themselves of their Over-Encumbered status.

    There are three stages of Over-Encumbrance. Players are only prompted of their Over-Encumbrance during the third stage, Heavily Over-Encumbered.
    • Slightly Encumbered
      • Players who are carrying up to 5 more items than their inventory allows
      • Players cannot use “go to”
      • Paying to travel to a Wayshrine costs 5X more than normal and players can use Wayshrines.
      • Player default speed is the normal running speed. If players press the sprint button they will spring but will receive the prompt “You are Slightly Encumbered”
      • Players can use their mounts normally
    • Moderately Encumbered
      • Players who are carrying up to 6-10 more items than their inventory allows
      • Players cannot use “go to”;
      • Paying to travel to a Wayshrine costs 10X more than normal and players can use Wayshrines.
      • Players default speed is reduced to walking speed. If they press the sprint button they will run, consume stamina, and will receive the prompt “You are Moderately Encumbered”.
      • Players can use their mounts, but cannot sprint. They can run normally and if they try to sprint they receive the prompt “You are Moderately Encumbered”.
    • Heavily Encumbered
      • Players who are carrying 11-15 more items than their inventory allows
      • Players cannot use “go to”,
      • Players cannot pay to travel to a Wayshrine, but can still use Wayshrines.
      • Player speed is reduced to walking speed. Players cannot run and if they try to run faster wish the sprint key, they will receive the prompt “You are Heavily Encumbered”.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they will move at regular running speed and will consume stamina. They will also receive the prompt “You are Heavily Encumbered”.
    • Greatly Encumbered
      • Players who are carrying 16-20 more items than their inventory allows
      • Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
      • Player speed is completely removed. If they try to move they receive the message "You are Greatly Encumbered." Players cannot sprint or run normally, but they can walk by using the sprint key. They will also receive the prompt “You are Greatly Encumbered”.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they receive the prompt “You are Greatly Encumbered”.
    • Over-Encumbered
      • Players who are carrying 20-25 more items than their inventory allows
      • Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
      • Player speed is completely removed. Players cannot sprint, run normally, or walk. They cannot move normally, or by sprinting. If they try, they will receive the prompt “You are Over-Encumbered”. Players are stuck right where they are.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. As they walk, they will consume stamina and they will recieve the message "You are Over Encumbered." If they try to sprint they just receive the message “You are Over Encumbered.".

    This might be simpler in chart format.
    OC2IwZO.png

    Potions for Over-Encumbrance
    • Potions of Feather: These potions allow a player who is over-encumbered to alleviate the symptoms of being burdened. ZOS could include these as craftable items or purchasable through the Crown Store. Potions can be stacked so a player who is Heavily Encumbered can use one Bargain potion and one Cheap potion to relieve their Encumbrance. If a player uses more than one potion of the same quality they increase the duration of the potion.
      1. Bargain Potion of Feather: Relieve one level of over-encumbrance for 10 minutes
      2. Cheap Potion of Feather: Relieves two levels of over-encumbrance for 10 minutes.
      3. Quaity Potion of Feather: Relieves three levels of over-encumbrance for 10 minutes.
      4. Advanced Potion of Feather: Relieves four levels of over-encumbrance for 10 minutes.
      5. Superior Potion of Feather: Relieves five levels of over-encumbrance for 10 minutes.
      6. Exclusive Potion of Feather: Relieves ALL levels of over-encumbrance for 5 minutes.

    I believe these additions will give players what they desire, more inventory, while providing ZOS with another means for revenue. Thoughts?

    I still think this concept would work well, even in conjunction with this subscribers crafting bags... and could actually solve peoples issue with it being a subscriber perk.

    I have to admit I think it's a pretty solid and well thought out idea, It woud certainly add something of a fun extra mechanic to the game, I often miss the sometimes small but always hilarious challenges overencumbrance brought with it in the past.
    nice work @Gidorick

    Thanks @Tommy1979AtWar , unfortunately I don't think we can hold out for ESO getting more "Elder Scrolls" like... with each release it gets farther and father away from an RPG game and gets closer and closer to an action adventure game. Even those have levels and upgrades now.

    This crafting bag is one of those things .It's less RPG and more Action game. It actually reminds me of how inventory is handled in Dying Light. No crafting materials takes up any inventory space in that game.
    Edited by Gidorick on May 27, 2016 12:14AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • ZOS_GregoryV
    Greetings all,

    We are glad to see our members making great use of the forums! However, we regret to say that this is a warning for the thread itself. We see quite the amount of forth between members and would just like to remind all members that Flaming, Baiting, and Trolling each other is in fact a violation of the rules.Please be aware that future violations of the Community Rules will result in the thread being closed, and even possibly removed. Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Tommy1979AtWar
    Tommy1979AtWar
    ✭✭✭✭
    Gidorick wrote: »
    Gidorick wrote: »
    Hallothiel wrote: »
    Actually, thinking about it, isn't this making things out of synch with all the other ES games?

    IIRC inventory management was a b##ch - despite getting more slots / chugging potions / having houses, one frequently found oneself sorting through inventory in the middle of a dungeon or whatever in order to fit in the fine thing that had just dropped. Or s-l-o-w-l-y walking to a shop.

    These bags will remove that frustration from the game - NOT very Elder Scrolls! :p

    I kind of completely agree @Hallothiel ! TES has always given you the frustration of inventory that ESO has, but it gave you tools to deal with that inventory. that is why back in April 2015 I suggested that Elder Scrolls inventory mechanics be introduced into ESO in this thread: https://forums.elderscrollsonline.com/en/discussion/162693/limited-bags-crafting-bags-encumbrance-concepts/p1
    Gidorick wrote: »
    In light if the controversy the unlimited crafting bags for ESO+ members seems to be causing I thought it would be nice to re-visit this concept. I personally believe that the below concept for "Crafting Material Bags" could work in conjunction WITH the announced bags and would give non-ESO+ members the options they desire. The below "No-Restriction Inventory Bags" would also be able to be used by ESO+ members to increase their non-crafting inventory space.

    Inventory continues to be an issue in ESO, but this doesn’t mean that everyone can’t be given an opportunity to benefit from a few items that could be added to the crown store.

    The general rule for bags are as follows:
    • Will consume one inventory space.
    • Cannot contain other bags.
    • Can be moved between the Bank and Inventory while full.
    • Cannot be sold to or traded to another player.
    • Cannot be "destroyed" unless they are completely empty.
    • Should be able to name bags for easy reference and organization.
    • Right clicking items in a bag and selecting "Remove From Bag" would place the bag back into the main inventory.
    • Backpacks should be able to be equipped if desired, creating a visible backpack on the character model. This could be accomplished by allowing backpacks to be equipped in the costume slot OR in the accessory slot as described HERE

    Bag Suggestions
    • No-Restriction Inventory Bags: These bags provide a set number of inventory spaces. These bags should, by default, fall under the Miscellaneous Category and maybe players should be allowed to "assign" a category to the bag so that the bag appears in that inventory tab.
      1. Large Backpack (2000 Crowns): Provides 30 Inventory Spaces
      2. Medium Backpack (1500 Crowns): Provides 25 inventory spaces
      3. Small Backpack (1000 Crowns): Provides 20 inventory spaces
      4. Heavy Sack (750 Crowns): Provides 15 inventory spaces
      5. Sack (500 Crowns): Provides 10 inventory spaces
      6. Small Sack (250 Crowns): Provides 5 inventory spaces
    • Crafting Material Bags: These bags have enough spaces to hold one stack of every type of material for the specific craft. Only the specific craft’s materials can be placed within the corresponding bag.
      1. Alchemist Satchel (1500 Crowns)
      2. Blacksmith’s Haversack (1500 Crowns)
      3. Clothier’s Tote (1500 Crowns)
      4. Enchanter’s Purse (1500 Crowns)
      5. Provisioner’s Knapsack (1500 Crowns)
      6. Woodworker’s Duffel (1500 Crowns)
    • Lock-Boxes: These little portable lock-boxes are for players who would like a way to prevent themselves from accidentally selling or deconstructing items. Placing an item in a lockbox will keep it safe!
      1. Locked Box (1000 Crowns): Provides 10 inventory spaces
      2. Locked Purse (500 Crowns): Provides 5 inventory spaces

    Over-Encumbrance: This new inventory mechanic will allow players to pick up MORE than their inventory space permits. This allows players to temporarily over-burden themselves so they are not strictly limited to their inventory space. Since Over-Encumbrance only occurs when a player exceeds the number of inventory spaces they have available, players are able to purchase bags and immediately relieve themselves of their Over-Encumbered status.

    There are three stages of Over-Encumbrance. Players are only prompted of their Over-Encumbrance during the third stage, Heavily Over-Encumbered.
    • Slightly Encumbered
      • Players who are carrying up to 5 more items than their inventory allows
      • Players cannot use “go to”
      • Paying to travel to a Wayshrine costs 5X more than normal and players can use Wayshrines.
      • Player default speed is the normal running speed. If players press the sprint button they will spring but will receive the prompt “You are Slightly Encumbered”
      • Players can use their mounts normally
    • Moderately Encumbered
      • Players who are carrying up to 6-10 more items than their inventory allows
      • Players cannot use “go to”;
      • Paying to travel to a Wayshrine costs 10X more than normal and players can use Wayshrines.
      • Players default speed is reduced to walking speed. If they press the sprint button they will run, consume stamina, and will receive the prompt “You are Moderately Encumbered”.
      • Players can use their mounts, but cannot sprint. They can run normally and if they try to sprint they receive the prompt “You are Moderately Encumbered”.
    • Heavily Encumbered
      • Players who are carrying 11-15 more items than their inventory allows
      • Players cannot use “go to”,
      • Players cannot pay to travel to a Wayshrine, but can still use Wayshrines.
      • Player speed is reduced to walking speed. Players cannot run and if they try to run faster wish the sprint key, they will receive the prompt “You are Heavily Encumbered”.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they will move at regular running speed and will consume stamina. They will also receive the prompt “You are Heavily Encumbered”.
    • Greatly Encumbered
      • Players who are carrying 16-20 more items than their inventory allows
      • Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
      • Player speed is completely removed. If they try to move they receive the message "You are Greatly Encumbered." Players cannot sprint or run normally, but they can walk by using the sprint key. They will also receive the prompt “You are Greatly Encumbered”.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they receive the prompt “You are Greatly Encumbered”.
    • Over-Encumbered
      • Players who are carrying 20-25 more items than their inventory allows
      • Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
      • Player speed is completely removed. Players cannot sprint, run normally, or walk. They cannot move normally, or by sprinting. If they try, they will receive the prompt “You are Over-Encumbered”. Players are stuck right where they are.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. As they walk, they will consume stamina and they will recieve the message "You are Over Encumbered." If they try to sprint they just receive the message “You are Over Encumbered.".

    This might be simpler in chart format.
    OC2IwZO.png

    Potions for Over-Encumbrance
    • Potions of Feather: These potions allow a player who is over-encumbered to alleviate the symptoms of being burdened. ZOS could include these as craftable items or purchasable through the Crown Store. Potions can be stacked so a player who is Heavily Encumbered can use one Bargain potion and one Cheap potion to relieve their Encumbrance. If a player uses more than one potion of the same quality they increase the duration of the potion.
      1. Bargain Potion of Feather: Relieve one level of over-encumbrance for 10 minutes
      2. Cheap Potion of Feather: Relieves two levels of over-encumbrance for 10 minutes.
      3. Quaity Potion of Feather: Relieves three levels of over-encumbrance for 10 minutes.
      4. Advanced Potion of Feather: Relieves four levels of over-encumbrance for 10 minutes.
      5. Superior Potion of Feather: Relieves five levels of over-encumbrance for 10 minutes.
      6. Exclusive Potion of Feather: Relieves ALL levels of over-encumbrance for 5 minutes.

    I believe these additions will give players what they desire, more inventory, while providing ZOS with another means for revenue. Thoughts?

    I still think this concept would work well, even in conjunction with this subscribers crafting bags... and could actually solve peoples issue with it being a subscriber perk.

    I have to admit I think it's a pretty solid and well thought out idea, It woud certainly add something of a fun extra mechanic to the game, I often miss the sometimes small but always hilarious challenges overencumbrance brought with it in the past.
    nice work @Gidorick

    Thanks @Tommy1979AtWar , unfortunately I don't think we can hold out for ESO getting more "Elder Scrolls" like... with each release it gets farther and father away from an RPG game and gets closer and closer to an action adventure game. Even those have levels and upgrades now.

    This crafting bag is one of those things .It's less RPG and more Action game. It actually reminds me of how inventory is handled in Dying Light. No crafting materials takes up any inventory space in that game.

    Yeah I know the feeling, it's certainly not heading in the direction I hoped it would, I'm struggling to describe it as both an MMO or an RPG these days, even a small challenge would be something but it's cheaper and easier to re-texture mounts than create worthwhile content or interesting mechanics that people want to buy I guess.

    Meh, better luck with the next TES hopefully :smiley:
  • Nebthet78
    Nebthet78
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    ✭✭
    Greetings all,

    We are glad to see our members making great use of the forums! However, we regret to say that this is a warning for the thread itself. We see quite the amount of forth between members and would just like to remind all members that Flaming, Baiting, and Trolling each other is in fact a violation of the rules.Please be aware that future violations of the Community Rules will result in the thread being closed, and even possibly removed. Thank you for your understanding.

    This thread has kinda run it's course and is just going back and forth stating the same things over and over again.
    Far too many characters to list any more.
  • Gidorick
    Gidorick
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    Greetings all,

    We are glad to see our members making great use of the forums! However, we regret to say that this is a warning for the thread itself. We see quite the amount of forth between members and would just like to remind all members that Flaming, Baiting, and Trolling each other is in fact a violation of the rules.Please be aware that future violations of the Community Rules will result in the thread being closed, and even possibly removed. Thank you for your understanding.

    hehe... the thread got a warning. That's kind of funny actually.

    One thing is for sure though, we're a passionate community.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • ShedsHisTail
    ShedsHisTail
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    Gidorick wrote: »
    Greetings all,

    We are glad to see our members making great use of the forums! However, we regret to say that this is a warning for the thread itself. We see quite the amount of forth between members and would just like to remind all members that Flaming, Baiting, and Trolling each other is in fact a violation of the rules.Please be aware that future violations of the Community Rules will result in the thread being closed, and even possibly removed. Thank you for your understanding.

    hehe... the thread got a warning. That's kind of funny actually.

    One thing is for sure though, we're a passionate community.

    That's funny, because while there has been "quite the amount of forth" in the thread, I think the flaming, baiting and trolling was pretty minimal.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Gidorick
    Gidorick
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    Gidorick wrote: »
    Gidorick wrote: »
    Hallothiel wrote: »
    Actually, thinking about it, isn't this making things out of synch with all the other ES games?

    IIRC inventory management was a b##ch - despite getting more slots / chugging potions / having houses, one frequently found oneself sorting through inventory in the middle of a dungeon or whatever in order to fit in the fine thing that had just dropped. Or s-l-o-w-l-y walking to a shop.

    These bags will remove that frustration from the game - NOT very Elder Scrolls! :p

    I kind of completely agree @Hallothiel ! TES has always given you the frustration of inventory that ESO has, but it gave you tools to deal with that inventory. that is why back in April 2015 I suggested that Elder Scrolls inventory mechanics be introduced into ESO in this thread: https://forums.elderscrollsonline.com/en/discussion/162693/limited-bags-crafting-bags-encumbrance-concepts/p1
    Gidorick wrote: »
    In light if the controversy the unlimited crafting bags for ESO+ members seems to be causing I thought it would be nice to re-visit this concept. I personally believe that the below concept for "Crafting Material Bags" could work in conjunction WITH the announced bags and would give non-ESO+ members the options they desire. The below "No-Restriction Inventory Bags" would also be able to be used by ESO+ members to increase their non-crafting inventory space.

    Inventory continues to be an issue in ESO, but this doesn’t mean that everyone can’t be given an opportunity to benefit from a few items that could be added to the crown store.

    The general rule for bags are as follows:
    • Will consume one inventory space.
    • Cannot contain other bags.
    • Can be moved between the Bank and Inventory while full.
    • Cannot be sold to or traded to another player.
    • Cannot be "destroyed" unless they are completely empty.
    • Should be able to name bags for easy reference and organization.
    • Right clicking items in a bag and selecting "Remove From Bag" would place the bag back into the main inventory.
    • Backpacks should be able to be equipped if desired, creating a visible backpack on the character model. This could be accomplished by allowing backpacks to be equipped in the costume slot OR in the accessory slot as described HERE

    Bag Suggestions
    • No-Restriction Inventory Bags: These bags provide a set number of inventory spaces. These bags should, by default, fall under the Miscellaneous Category and maybe players should be allowed to "assign" a category to the bag so that the bag appears in that inventory tab.
      1. Large Backpack (2000 Crowns): Provides 30 Inventory Spaces
      2. Medium Backpack (1500 Crowns): Provides 25 inventory spaces
      3. Small Backpack (1000 Crowns): Provides 20 inventory spaces
      4. Heavy Sack (750 Crowns): Provides 15 inventory spaces
      5. Sack (500 Crowns): Provides 10 inventory spaces
      6. Small Sack (250 Crowns): Provides 5 inventory spaces
    • Crafting Material Bags: These bags have enough spaces to hold one stack of every type of material for the specific craft. Only the specific craft’s materials can be placed within the corresponding bag.
      1. Alchemist Satchel (1500 Crowns)
      2. Blacksmith’s Haversack (1500 Crowns)
      3. Clothier’s Tote (1500 Crowns)
      4. Enchanter’s Purse (1500 Crowns)
      5. Provisioner’s Knapsack (1500 Crowns)
      6. Woodworker’s Duffel (1500 Crowns)
    • Lock-Boxes: These little portable lock-boxes are for players who would like a way to prevent themselves from accidentally selling or deconstructing items. Placing an item in a lockbox will keep it safe!
      1. Locked Box (1000 Crowns): Provides 10 inventory spaces
      2. Locked Purse (500 Crowns): Provides 5 inventory spaces

    Over-Encumbrance: This new inventory mechanic will allow players to pick up MORE than their inventory space permits. This allows players to temporarily over-burden themselves so they are not strictly limited to their inventory space. Since Over-Encumbrance only occurs when a player exceeds the number of inventory spaces they have available, players are able to purchase bags and immediately relieve themselves of their Over-Encumbered status.

    There are three stages of Over-Encumbrance. Players are only prompted of their Over-Encumbrance during the third stage, Heavily Over-Encumbered.
    • Slightly Encumbered
      • Players who are carrying up to 5 more items than their inventory allows
      • Players cannot use “go to”
      • Paying to travel to a Wayshrine costs 5X more than normal and players can use Wayshrines.
      • Player default speed is the normal running speed. If players press the sprint button they will spring but will receive the prompt “You are Slightly Encumbered”
      • Players can use their mounts normally
    • Moderately Encumbered
      • Players who are carrying up to 6-10 more items than their inventory allows
      • Players cannot use “go to”;
      • Paying to travel to a Wayshrine costs 10X more than normal and players can use Wayshrines.
      • Players default speed is reduced to walking speed. If they press the sprint button they will run, consume stamina, and will receive the prompt “You are Moderately Encumbered”.
      • Players can use their mounts, but cannot sprint. They can run normally and if they try to sprint they receive the prompt “You are Moderately Encumbered”.
    • Heavily Encumbered
      • Players who are carrying 11-15 more items than their inventory allows
      • Players cannot use “go to”,
      • Players cannot pay to travel to a Wayshrine, but can still use Wayshrines.
      • Player speed is reduced to walking speed. Players cannot run and if they try to run faster wish the sprint key, they will receive the prompt “You are Heavily Encumbered”.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they will move at regular running speed and will consume stamina. They will also receive the prompt “You are Heavily Encumbered”.
    • Greatly Encumbered
      • Players who are carrying 16-20 more items than their inventory allows
      • Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
      • Player speed is completely removed. If they try to move they receive the message "You are Greatly Encumbered." Players cannot sprint or run normally, but they can walk by using the sprint key. They will also receive the prompt “You are Greatly Encumbered”.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they receive the prompt “You are Greatly Encumbered”.
    • Over-Encumbered
      • Players who are carrying 20-25 more items than their inventory allows
      • Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
      • Player speed is completely removed. Players cannot sprint, run normally, or walk. They cannot move normally, or by sprinting. If they try, they will receive the prompt “You are Over-Encumbered”. Players are stuck right where they are.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. As they walk, they will consume stamina and they will recieve the message "You are Over Encumbered." If they try to sprint they just receive the message “You are Over Encumbered.".

    This might be simpler in chart format.
    OC2IwZO.png

    Potions for Over-Encumbrance
    • Potions of Feather: These potions allow a player who is over-encumbered to alleviate the symptoms of being burdened. ZOS could include these as craftable items or purchasable through the Crown Store. Potions can be stacked so a player who is Heavily Encumbered can use one Bargain potion and one Cheap potion to relieve their Encumbrance. If a player uses more than one potion of the same quality they increase the duration of the potion.
      1. Bargain Potion of Feather: Relieve one level of over-encumbrance for 10 minutes
      2. Cheap Potion of Feather: Relieves two levels of over-encumbrance for 10 minutes.
      3. Quaity Potion of Feather: Relieves three levels of over-encumbrance for 10 minutes.
      4. Advanced Potion of Feather: Relieves four levels of over-encumbrance for 10 minutes.
      5. Superior Potion of Feather: Relieves five levels of over-encumbrance for 10 minutes.
      6. Exclusive Potion of Feather: Relieves ALL levels of over-encumbrance for 5 minutes.

    I believe these additions will give players what they desire, more inventory, while providing ZOS with another means for revenue. Thoughts?

    I still think this concept would work well, even in conjunction with this subscribers crafting bags... and could actually solve peoples issue with it being a subscriber perk.

    I have to admit I think it's a pretty solid and well thought out idea, It woud certainly add something of a fun extra mechanic to the game, I often miss the sometimes small but always hilarious challenges overencumbrance brought with it in the past.
    nice work @Gidorick

    Thanks @Tommy1979AtWar , unfortunately I don't think we can hold out for ESO getting more "Elder Scrolls" like... with each release it gets farther and father away from an RPG game and gets closer and closer to an action adventure game. Even those have levels and upgrades now.

    This crafting bag is one of those things .It's less RPG and more Action game. It actually reminds me of how inventory is handled in Dying Light. No crafting materials takes up any inventory space in that game.

    Yeah I know the feeling, it's certainly not heading in the direction I hoped it would, I'm struggling to describe it as both an MMO or an RPG these days, even a small challenge would be something but it's cheaper and easier to re-texture mounts than create worthwhile content or interesting mechanics that people want to buy I guess.

    Meh, better luck with the next TES hopefully :smiley:

    I think it's just the nature of the genre and what many of us were expecting was for ZOS to come in with the TES franchise and be like "Look... THIS is how you do a Massively Multiplayer Online Role Playing Game". Kind of put the RPG back into MMO.

    But like you said, that ship has sailed and sunk and we can't get to it because we can't dive underwater. :lol:

    Anyway, back on the rails @Tommy1979AtWar .

    I still think a good solution to this whole crafting bag debacle would be:
    Gideon wrote:
    [*]Crafting Material Bags: These bags have enough spaces to hold one stack of every type of material for the specific craft. Only the specific craft’s materials can be placed within the corresponding bag.
    1. Alchemist Satchel (1500 Crowns)
    2. Blacksmith’s Haversack (1500 Crowns)
    3. Clothier’s Tote (1500 Crowns)
    4. Enchanter’s Purse (1500 Crowns)
    5. Provisioner’s Knapsack (1500 Crowns)
    6. Woodworker’s Duffel (1500 Crowns)

    We could probably add in "Fisherman's Tackle" in there too. They're not unlimited bags but just enough to hold one of every crafting material. Don't need to sub to have them.

    Subs get unlimited crafting bag space. Non subs get an opportunity to buy "enough" space for a craft... I would say something like "I don't see why anyone would be against this" but I know this community well enough to know that there would be quite a few people who are. :lol:

    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Tommy1979AtWar
    Tommy1979AtWar
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    Gidorick wrote: »
    Greetings all,

    We are glad to see our members making great use of the forums! However, we regret to say that this is a warning for the thread itself. We see quite the amount of forth between members and would just like to remind all members that Flaming, Baiting, and Trolling each other is in fact a violation of the rules.Please be aware that future violations of the Community Rules will result in the thread being closed, and even possibly removed. Thank you for your understanding.

    hehe... the thread got a warning. That's kind of funny actually.

    One thing is for sure though, we're a passionate community.

    That's funny, because while there has been "quite the amount of forth" in the thread, I think the flaming, baiting and trolling was pretty minimal.

    Yeah I agree, slight differences of opinion aside which is the point of a forum, the conversations have been mature and balanced for the most part, a few trollish posts but nothing too serious, doesn't take much I guess.
    Gidorick wrote: »

    Anyway, back on the rails @Tommy1979AtWar .

    I still think a good solution to this whole crafting bag debacle would be:
    Gideon wrote:
    [*]Crafting Material Bags: These bags have enough spaces to hold one stack of every type of material for the specific craft. Only the specific craft’s materials can be placed within the corresponding bag.
    1. Alchemist Satchel (1500 Crowns)
    2. Blacksmith’s Haversack (1500 Crowns)
    3. Clothier’s Tote (1500 Crowns)
    4. Enchanter’s Purse (1500 Crowns)
    5. Provisioner’s Knapsack (1500 Crowns)
    6. Woodworker’s Duffel (1500 Crowns)

    We could probably add in "Fisherman's Tackle" in there too. They're not unlimited bags but just enough to hold one of every crafting material. Don't need to sub to have them.

    Subs get unlimited crafting bag space. Non subs get an opportunity to buy "enough" space for a craft... I would say something like "I don't see why anyone would be against this" but I know this community well enough to know that there would be quite a few people who are. :lol:

    One stack of each for each specific sounds fair for mats, would caught fish be stored in the tackle bag? just thinking about extended fishing trips, also trophy type issues as some of them it's painful to skin or sell.
This discussion has been closed.