ZOS_GinaBruno wrote: »Also if you're not going to bring constructive posts to this thread please don't post, so far it's been a pretty good back and forth debate with a lot of good feedback that I hope ZOS are reading. (WTB @ZOS_RichLambert /lurk)
We are reading and keeping an eye on this thread, and do appreciate the constructive discussion so far.
/lurk
ZOS_GinaBruno wrote: »Also if you're not going to bring constructive posts to this thread please don't post, so far it's been a pretty good back and forth debate with a lot of good feedback that I hope ZOS are reading. (WTB @ZOS_RichLambert /lurk)
We are reading and keeping an eye on this thread, and do appreciate the constructive discussion so far.
/lurk
WalkingLegacy wrote: »ZOS_GinaBruno wrote: »Also if you're not going to bring constructive posts to this thread please don't post, so far it's been a pretty good back and forth debate with a lot of good feedback that I hope ZOS are reading. (WTB @ZOS_RichLambert /lurk)
We are reading and keeping an eye on this thread, and do appreciate the constructive discussion so far.
/lurk
Gina always comes in for a win. Need more Gina's on the dev team.
ZOS_GinaBruno wrote: »Also if you're not going to bring constructive posts to this thread please don't post, so far it's been a pretty good back and forth debate with a lot of good feedback that I hope ZOS are reading. (WTB @ZOS_RichLambert /lurk)
We are reading and keeping an eye on this thread, and do appreciate the constructive discussion so far.
/lurk
ZOS_GinaBruno wrote: »Also if you're not going to bring constructive posts to this thread please don't post, so far it's been a pretty good back and forth debate with a lot of good feedback that I hope ZOS are reading. (WTB @ZOS_RichLambert /lurk)
We are reading and keeping an eye on this thread, and do appreciate the constructive discussion so far.
/lurk
Awesome, thanks Gina!
My first reaction when I saw the Z flag was "Damnit, we got moderated" however glad to know our debates and ramblings are being watched.
dimensional wrote: »I think one of the best things that ZOS and the combat team could do to help this situation is to provide more immediate relief in terms of balance changes, rather than waiting every quarter for the next DLC to come out to implement those. Why can't the incremental patches include more concrete changes? Games like League of Legends (the most popular, most competitive game on the planet) manages to routinely address balance issues through regular patches. ZOS says they want to take it slow so they don't break the game or muck up other areas, and I do understand that... but surely there is a middle ground here, some sort of compromise that we can reach that will make people happy while also maintaining the integrity of the game? I think if this singular issue is addressed, no matter what kind of changes we see in particular, you will show the community and the players who pay for this game and all of its content that you're listening and are willing to deliver excellent continued support to your game. This to me is probably the most important thing that the developers should consider right now, even more than the content. You can add new DLC all you want and I'm sure people will continue to buy it, but those numbers will dwindle and get smaller and smaller over time as people become disillusioned with the product they bought. Please don't fall into this trap ZOS! We all love ESO here and we want to continue playing this game and supporting you all for years to come.
ZOS_GinaBruno wrote: »Also if you're not going to bring constructive posts to this thread please don't post, so far it's been a pretty good back and forth debate with a lot of good feedback that I hope ZOS are reading. (WTB @ZOS_RichLambert /lurk)
We are reading and keeping an eye on this thread, and do appreciate the constructive discussion so far.
/lurk
WalkingLegacy wrote: »
The middle ground is constantly releasing the changes on the PTS.
We get a feel for how it works and they get closer to live metrics for tweaking.
dimensional wrote: »I think one of the best things that ZOS and the combat team could do to help this situation is to provide more immediate relief in terms of balance changes, rather than waiting every quarter for the next DLC to come out to implement those. Why can't the incremental patches include more concrete changes? Games like League of Legends (the most popular, most competitive game on the planet) manage to routinely address balance issues through regular patches. ZOS says they want to take it slow so they don't break the game or muck up other areas, and I do understand that... but surely there is a middle ground here, some sort of compromise that we can reach that will make people happy while also maintaining the integrity of the game?
I think if this singular issue is addressed, no matter what kind of changes we see in particular, you will show the community and the players who pay for this game and all of its content that you're listening and are willing to deliver excellent continued support to your game. This to me is probably the most important thing that the developers should consider right now, even more than the content. You can add new DLC all you want and I'm sure people will continue to buy it, but those numbers will dwindle and get smaller and smaller over time as people become disillusioned with the product they bought. Please don't fall into this trap ZOS! We all love ESO here and we want to continue playing this game and supporting you all for years to come.
dimensional wrote: »I think one of the best things that ZOS and the combat team could do to help this situation is to provide more immediate relief in terms of balance changes, rather than waiting every quarter for the next DLC to come out to implement those. Why can't the incremental patches include more concrete changes? Games like League of Legends (the most popular, most competitive game on the planet) manage to routinely address balance issues through regular patches. ZOS says they want to take it slow so they don't break the game or muck up other areas, and I do understand that... but surely there is a middle ground here, some sort of compromise that we can reach that will make people happy while also maintaining the integrity of the game?
I think if this singular issue is addressed, no matter what kind of changes we see in particular, you will show the community and the players who pay for this game and all of its content that you're listening and are willing to deliver excellent continued support to your game. This to me is probably the most important thing that the developers should consider right now, even more than the content. You can add new DLC all you want and I'm sure people will continue to buy it, but those numbers will dwindle and get smaller and smaller over time as people become disillusioned with the product they bought. Please don't fall into this trap ZOS! We all love ESO here and we want to continue playing this game and supporting you all for years to come.
Let's make sure we are on the same page here
You are the third dot from the 7,000,000,000 from the left. I think I see me over there on the right.
None of us have any idea of the big picture. We all see these little frames and compartments and think we can extrapolate that out to scale of the playerbase.
Know what, the most you can actively be a part of is 2,499 players. This is your community. 5 guilds, 500 people, minus yourself.
You could then take a strawpoll of those people and try to take some info from that, but its such a small sample size your data will be completely broken.
Remember that not everyone is the same as yourself, even though it feels that way.
They have access to the data. We don't. 100% of these posts and ideas are just that, ideas, conjecture, speculation.
Not to say I don't agree with the concept and the ideals behind it, but don't think that we can affect change by being on the forums.
Last maths were done someone figured out it was less than 1% of all players that visit these forums, so uh how can a vocal minority of super low % mean anything?
ZOS_GinaBruno wrote: »Also if you're not going to bring constructive posts to this thread please don't post, so far it's been a pretty good back and forth debate with a lot of good feedback that I hope ZOS are reading. (WTB @ZOS_RichLambert /lurk)
We are reading and keeping an eye on this thread, and do appreciate the constructive discussion so far.
/lurk
ZOS_GinaBruno wrote: »Also if you're not going to bring constructive posts to this thread please don't post, so far it's been a pretty good back and forth debate with a lot of good feedback that I hope ZOS are reading. (WTB @ZOS_RichLambert /lurk)
We are reading and keeping an eye on this thread, and do appreciate the constructive discussion so far.
/lurk
So now I know we're being watched by the overlords I guess I better make posts with better structure.
This one is aimed a little more at ZOS but feel free to debate the points.
Earlier Information Releases.
Start the feedback topics before things hit PTS, right after the last update is posted. If the development period is going to be three months let's use those three months to debate about the changes and offer better solutions.
Monthly(Weekly) DevBlogs
Release a developer blog each week, one from Rich about general road ahead, one from Brian about PvP updates, one from Eric about skills/items updates and one from the lead PvE developer (I am really sorry I don't know your name! I am a dirty PvP player).
This gives everyone an update each month for each area of the game, not too much pressure on those division heads as it's a month write up and we as players get something nice to read each week.
More Internal Data
When ZOS came out and showed the internal data for AP made by players I was amazed to see just how low the average AP/Day was. Previously I had no idea just what others would earn in a casual gaming session and once I had that knowledge I could look at the 600+ days required to skill up and agree that the Alliance War skill line changes were good.
Far too often we just get told something and are given no information as to how you reached that conclusion, help us understand what you looked at to see the changes you're making. Also I really really like graph ***.
Explain the Company Structure.
Tell us who is on Eric's team, let them have names and faces! We see a few developers on ESO Live from time to time but these are more often the big names. Give us a tour of your offices so we can see where and how you work, let us in a little.
We as players know very little about how you work and what structures you have in place, the ESO Live Life at ZOS segments are already a great start on this.
Don't be Scared to Say No.
Be willing to say "No, we are not going to do that" sure there will be rage but this is your game and we would rather have an answer than check the forums every day to see a 54 page thread still without a Developer answer. I would rather know that you're not going to do something for sure than sit waiting and wondering.
Sallington wrote: »So now I know we're being watched by the overlords I guess I better make posts with better structure.
This one is aimed a little more at ZOS but feel free to debate the points.
Earlier Information Releases.
Start the feedback topics before things hit PTS, right after the last update is posted. If the development period is going to be three months let's use those three months to debate about the changes and offer better solutions.
Monthly(Weekly) DevBlogs
Release a developer blog each week, one from Rich about general road ahead, one from Brian about PvP updates, one from Eric about skills/items updates and one from the lead PvE developer (I am really sorry I don't know your name! I am a dirty PvP player).
This gives everyone an update each month for each area of the game, not too much pressure on those division heads as it's a month write up and we as players get something nice to read each week.
More Internal Data
When ZOS came out and showed the internal data for AP made by players I was amazed to see just how low the average AP/Day was. Previously I had no idea just what others would earn in a casual gaming session and once I had that knowledge I could look at the 600+ days required to skill up and agree that the Alliance War skill line changes were good.
Far too often we just get told something and are given no information as to how you reached that conclusion, help us understand what you looked at to see the changes you're making. Also I really really like graph ***.
Explain the Company Structure.
Tell us who is on Eric's team, let them have names and faces! We see a few developers on ESO Live from time to time but these are more often the big names. Give us a tour of your offices so we can see where and how you work, let us in a little.
We as players know very little about how you work and what structures you have in place, the ESO Live Life at ZOS segments are already a great start on this.
Don't be Scared to Say No.
Be willing to say "No, we are not going to do that" sure there will be rage but this is your game and we would rather have an answer than check the forums every day to see a 54 page thread still without a Developer answer. I would rather know that you're not going to do something for sure than sit waiting and wondering.
+1 For more transparency. The more we know, the less we come up with our own wacky theories for what is happening behind the closed, locked doors at ZOS headquarters.
b92303008rwb17_ESO wrote: »Sallington wrote: »So now I know we're being watched by the overlords I guess I better make posts with better structure.
This one is aimed a little more at ZOS but feel free to debate the points.
Earlier Information Releases.
Start the feedback topics before things hit PTS, right after the last update is posted. If the development period is going to be three months let's use those three months to debate about the changes and offer better solutions.
Monthly(Weekly) DevBlogs
Release a developer blog each week, one from Rich about general road ahead, one from Brian about PvP updates, one from Eric about skills/items updates and one from the lead PvE developer (I am really sorry I don't know your name! I am a dirty PvP player).
This gives everyone an update each month for each area of the game, not too much pressure on those division heads as it's a month write up and we as players get something nice to read each week.
More Internal Data
When ZOS came out and showed the internal data for AP made by players I was amazed to see just how low the average AP/Day was. Previously I had no idea just what others would earn in a casual gaming session and once I had that knowledge I could look at the 600+ days required to skill up and agree that the Alliance War skill line changes were good.
Far too often we just get told something and are given no information as to how you reached that conclusion, help us understand what you looked at to see the changes you're making. Also I really really like graph ***.
Explain the Company Structure.
Tell us who is on Eric's team, let them have names and faces! We see a few developers on ESO Live from time to time but these are more often the big names. Give us a tour of your offices so we can see where and how you work, let us in a little.
We as players know very little about how you work and what structures you have in place, the ESO Live Life at ZOS segments are already a great start on this.
Don't be Scared to Say No.
Be willing to say "No, we are not going to do that" sure there will be rage but this is your game and we would rather have an answer than check the forums every day to see a 54 page thread still without a Developer answer. I would rather know that you're not going to do something for sure than sit waiting and wondering.
+1 For more transparency. The more we know, the less we come up with our own wacky theories for what is happening behind the closed, locked doors at ZOS headquarters.
I do my best to believe people at ZOS are listening, more or less, and working really hard to reflect opinions from player base on the game. But when it comes to transparency, it seems they are kind of stubborn here.
b92303008rwb17_ESO wrote: »Sallington wrote: »So now I know we're being watched by the overlords I guess I better make posts with better structure.
This one is aimed a little more at ZOS but feel free to debate the points.
Earlier Information Releases.
Start the feedback topics before things hit PTS, right after the last update is posted. If the development period is going to be three months let's use those three months to debate about the changes and offer better solutions.
Monthly(Weekly) DevBlogs
Release a developer blog each week, one from Rich about general road ahead, one from Brian about PvP updates, one from Eric about skills/items updates and one from the lead PvE developer (I am really sorry I don't know your name! I am a dirty PvP player).
This gives everyone an update each month for each area of the game, not too much pressure on those division heads as it's a month write up and we as players get something nice to read each week.
More Internal Data
When ZOS came out and showed the internal data for AP made by players I was amazed to see just how low the average AP/Day was. Previously I had no idea just what others would earn in a casual gaming session and once I had that knowledge I could look at the 600+ days required to skill up and agree that the Alliance War skill line changes were good.
Far too often we just get told something and are given no information as to how you reached that conclusion, help us understand what you looked at to see the changes you're making. Also I really really like graph ***.
Explain the Company Structure.
Tell us who is on Eric's team, let them have names and faces! We see a few developers on ESO Live from time to time but these are more often the big names. Give us a tour of your offices so we can see where and how you work, let us in a little.
We as players know very little about how you work and what structures you have in place, the ESO Live Life at ZOS segments are already a great start on this.
Don't be Scared to Say No.
Be willing to say "No, we are not going to do that" sure there will be rage but this is your game and we would rather have an answer than check the forums every day to see a 54 page thread still without a Developer answer. I would rather know that you're not going to do something for sure than sit waiting and wondering.
+1 For more transparency. The more we know, the less we come up with our own wacky theories for what is happening behind the closed, locked doors at ZOS headquarters.
I do my best to believe people at ZOS are listening, more or less, and working really hard to reflect opinions from player base on the game. But when it comes to transparency, it seems they are kind of stubborn here.
WalkingLegacy wrote: »I'll post this from the other thread, would be nice to see things like this - even on the PTS
ZOS_GinaBruno wrote: »WalkingLegacy wrote: »I'll post this from the other thread, would be nice to see things like this - even on the PTS
That's actually something we've been talking about doing in the future (assuming we're both looking at the Developer Comments section).
Edit: By "the future", that just means we don't have time to do it for Thieves Guild release next week, but potentially starting in one of the incrementals.
It's because combat team consists of siths. They draw their power from darker emotions such as fear, anger, hatred (look at templar thread) and use absolute measures (destroying classes and abilities instead of balancing them, or making them overpowered instead of buffing them).
Last maths were done someone figured out it was less than 1% of all players that visit these forums, so uh how can a vocal minority of super low % mean anything
b92303008rwb17_ESO wrote: »Sallington wrote: »So now I know we're being watched by the overlords I guess I better make posts with better structure.
This one is aimed a little more at ZOS but feel free to debate the points.
Earlier Information Releases.
Start the feedback topics before things hit PTS, right after the last update is posted. If the development period is going to be three months let's use those three months to debate about the changes and offer better solutions.
Monthly(Weekly) DevBlogs
Release a developer blog each week, one from Rich about general road ahead, one from Brian about PvP updates, one from Eric about skills/items updates and one from the lead PvE developer (I am really sorry I don't know your name! I am a dirty PvP player).
This gives everyone an update each month for each area of the game, not too much pressure on those division heads as it's a month write up and we as players get something nice to read each week.
More Internal Data
When ZOS came out and showed the internal data for AP made by players I was amazed to see just how low the average AP/Day was. Previously I had no idea just what others would earn in a casual gaming session and once I had that knowledge I could look at the 600+ days required to skill up and agree that the Alliance War skill line changes were good.
Far too often we just get told something and are given no information as to how you reached that conclusion, help us understand what you looked at to see the changes you're making. Also I really really like graph ***.
Explain the Company Structure.
Tell us who is on Eric's team, let them have names and faces! We see a few developers on ESO Live from time to time but these are more often the big names. Give us a tour of your offices so we can see where and how you work, let us in a little.
We as players know very little about how you work and what structures you have in place, the ESO Live Life at ZOS segments are already a great start on this.
Don't be Scared to Say No.
Be willing to say "No, we are not going to do that" sure there will be rage but this is your game and we would rather have an answer than check the forums every day to see a 54 page thread still without a Developer answer. I would rather know that you're not going to do something for sure than sit waiting and wondering.
+1 For more transparency. The more we know, the less we come up with our own wacky theories for what is happening behind the closed, locked doors at ZOS headquarters.
I do my best to believe people at ZOS are listening, more or less, and working really hard to reflect opinions from player base on the game. But when it comes to transparency, it seems they are kind of stubborn here.
Because of the (ironic...) lack of transparency, all I can do it speculate as to the cause of the lack of transparency. From the 2.5+ years I've been around, it's always seemed like when Gina has the green light to get involved in conversations (particularly crucial and heated ones) she will. Going up the chain, it's possibly Jessica since she's the lead for communications (though I don't think she's the problem), but probably (?) Matt Firor? I'll go back to the vet level removal as an example. Clearly the forums were talking about this daily for a 9+ month period and in a frenzy trying to get ZOS to respond (myself included). SOMEONE high up in the chain has to be making decisions to not reply to those threads or provide insight on the topics, and while Wrobel is a visible target for much of player frustration, whoever has been making these 'silence' decisions is perhaps the worst culprit of them all.