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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Can we talk about PVP rewards?

  • ZOS_Wrobel
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    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
    Lead Combat Designer
    Eric Wrobel
    Staff Post
  • Fat_Cat45
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    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    I would love to see some anti-zerg sets, regardless how strange they might be.

    How about an armor set which had a 5 piece "Increases the damage of Soul Shatter by 500%".

    It would be hilarious to see like 10 players with this set all coordinate and run into a zerg. I only had this idea because of those suicide super mutants in Fallout 4
    Edited by Fat_Cat45 on December 9, 2015 9:24PM
  • nordickittyhawk
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    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    @Wrobel

    A Good one for pvp would be stat returns or regen. You could bring back your old sets with 5% less dmg on X siege/player. Thou if you do that make sure its not just 5% less dmg make it 5% less dmg and regen/dmg. Your the pvp guy :).

    Example set name like "waring berserker" (Medium)
    5 piece : After killing a enemy gain increase x% stam regen and take 5/10% less damage from players for 10 seconds with a 5 second cool down.

    Another Example could be "Red Diamonds Wall" (heavy and jewl)
    5 peice: When being hit by a AOE attack gain 15/20% less dmg towards AoE dmg and Seige for 10 seconds with 5 second cool down. While the effect is up gain stamina return while blocking from AoE dmg.
    Edited by nordickittyhawk on December 10, 2015 12:41AM
  • WalkingLegacy
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    oibam wrote: »
    STURDY and WELL-FITTED <3

    Would it help if they allowed us to change these stats/effects via crafting?
  • Preyfar
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    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
    Related, but unrelated: I want to see faction crafting motifs drop in Rewards for the Worthy. Make them available for sale, too, but... let pages have the chance to drop.

    The motif styles introduced in IC are gorgeous, but limited to a few sets most may not use.
  • Sharee
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    Fat_Cat45 wrote: »
    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    I would love to see some anti-zerg sets, regardless how strange they might be.

    How about an armor set which had a 5 piece "Increases the damage of Soul Shatter by 500%".

    It would be hilarious to see like 10 players with this set all coordinate and run into a zerg. I only had this idea because of those suicide super mutants in Fallout 4

    Or "take 10% less damage for each enemy player(minus number of friendly players) within 10m radius near you" :)
    Edited by Sharee on December 9, 2015 9:55PM
  • Furor
    Furor
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    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    5PC set ideas:

    1) Grants any heal over time ability a x% chance to purge 1 negative ability.

    2) Allows self healing over character's maximum health to be stored as a damage shield. Damage shield cannot exceed x% of character's maximum health.

    3) Light attacks against your target cause a x% damage taken debuff, stacking up to y times. Light attacks refresh the debuff and lasts for z seconds.

    4) On ability cast have a w% chance to create a mirror image of yourself that has x hp. The mirror image does no damage but if killed, empowers you increasing all damage done by y for z seconds.

    5) On damage taken have a x% chance to fragment your soul and be dispersed randomly within y yards. Re-collection of your fragmented soul heals you for z% of your maximum health.

    Edited by Furor on December 9, 2015 9:57PM
    Furor Darkblade - VR16 Nightblade - Daggerfall Covenant
  • CN_Daniel
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    The rewards you are giving us is a JOKE compared to the solo arena. Think about the time commitment to rank that high in a 30 day PVP campaign...How the heck do you justify giving someone a v16 master weapon for doing something that takes 2-3hrs when we get TOTAL garbage.

    You need to make things like v16 shadow walker jewelry as the reward. Make it so you can ONLY get these items (or something similar) in the gold tear, and make them NOT bound.

    v16 morag tong daggers
    v16 shadow walker jewelry
    & the old school GOOD elite vendor sets.

    THAT's what the 30 gold tear rewards should be, and you shouldn't be able to get them ANY other way (like you'v done for the solo trial). That or give me ma dayum v16 master weapons.

  • Preyfar
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    NPK Daniel wrote: »
    THAT's what the 30 gold tear rewards should be, and you shouldn't be able to get them ANY other way (like you'v done for the solo trial). That or give me ma dayum v16 master weapons.
    Yes, yes and yes.

    Hell, I'd even think special upgrade kits could be dropped in the PVP Rewards. Drop a kit that adds a level to any item, and hones the blade further. I could make a lot of older sets more viable as well.
  • olsborg
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    Same for the rewards of the worthy bags, the sets here are mostly ***, it needs a big buff.

    PC EU
    PvP only
  • Xsorus
    Xsorus
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    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    Until you change the meta of dps stacking nothing will ever be really that great.

    You've also gutted certain sets that were once very nice..Twin Sisters for example was a good set..Till you decided to reduce the bloody range of it to 5 meters..Then followed up with the actual Block Nerf itself.

  • Zheg
    Zheg
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    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    Majority of traits have been (obvious) garbage since beta. We're going on 2 years now and I've personally seen tons of constructive alternatives suggested. 'in the future' doesn't mean much when CU beta is around the corner. The itemization failures demonstrate a disconnect between the massive meta changes since launch and a lack of urgency to correct them. Dozens of cool sets have been orphaned because of the stupid vet rank system, useless traits, and the absence of a well-planned path for the meta. You have maintained a mentality that old sets need to be made obsolete via level cap and drop availability so people will play new content - the new content should be fun enough for people to want to do it, and new gear sets should be interesting enough for people to want to experiment. You try and make new gear sets OP compared to old ones to increase the desire for them and turn on the grind treadmill, but this resulted in a continuing meta where the only thing that makes sense is to stack damage. You had to add a FIFTY percent damage reduction in pvp because of this oversight, that should speak volumes for how far off track things have gotten.

    Frankly, we don't need brand new sets right now, we need all of the existing sets to be available, and for combat to be balanced to a point where pure damage stacking (or heal stacking, or shield stacking, etc etc) isn't the only thing that makes sense for builds so that these waiting sets can actually be useful again. I don't want a return of softcaps, but you've let damage get wildly out of hand.

    You have control over itemization AND combat, I don't understand why it's taken so long to even begin these discussions much less take sweeping action on the plethora of low hanging fruit available to you.
    Edited by Zheg on December 9, 2015 10:40PM
  • TheBull
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    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    Idk, useful stuff? Maybe sets that increase effectiveness of certain abilities. Useful abilities.

    edit- by an useful/desirable amount.
    Edited by TheBull on December 9, 2015 10:49PM
  • Turelus
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    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    More sets which buff groups, and to a power level which makes them in demand.

    In EVE Online there is a whole line of ships called Command Ships, they have low DPS and high tank but their main feature is that if you have one running in your fleet (group) then they offer massive buffs like speed, range, resistances, damage taken. As such when you build your fleet compistions to go out and roam you have one or two people fulfil this role for your group.

    I would love to see more sets and skills like this in the game which would help create roles within a group other than DPS/Heal.

    We already have some sets like this such as Ebon, Saviours, Worm Cult and the new ones added in IC however they're never really good enough to make them worth using in a group (especially Ebon with it's tiny health buff).

    These kinds of sets and skills would hopefully add a dynamic back into the game where targeting a specific player in the group would be a priority in order to weaken them.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • frozywozy
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    Turelus wrote: »
    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    More sets which buff groups, and to a power level which makes them in demand.

    This. Yes stacking damage is the way to go at the moment but it doesn't mean at any point that everybody should focus on sets that provide high individual weapon/spell damage. A group running multiple group sets is way more beneficial than anything else. I have been saying this since they released those amazing IC sets.

    Yet.. we just start seeing people running sets such as :

    - Spell Power Cure
    - Meritorious Service
    - Powerful Assault
    - Combat Physician
    - Brands of Imperium

    in Cyrodiil even though they have been released since months ago. About time!

    Edited by frozywozy on December 9, 2015 10:51PM
    Frozn - Stamdk - AR50
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    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
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    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
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  • Jhunn
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    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
    Thanks for showing interest @Wrobel. I don't have imagination or desire for new sets, really, so I'm just going to add on to what @NPK Daniel said.

    Being in top 2% in a 30 day campaign is an almost every day dedication to a certain amount of time in PvP and we should be rewarded properly for that. As it stands now I'd be better of grinding vMA and doing something I really don't enjoy, and for every 1,5 hour run I'd have a chance for a Maelstrom weapon. On top of that I'd have 4x weekly rewards (and you can multiply this by 2-3-4 because multiple characters). I understand Maelstrom weapons has to kept relatively exclusive, and I wouldn't even really mind if this was a top 10 only thing, but for 30 days dedicated in PvP we should still have a chance a Maelstrom weapon (without a uselss trait).

    Further there should be a chance of golden PvP set jewelry and the good old school sets when these are raised to V16. It would add incentive to actually spend a month on being in top 2% and add a new level of competition in regards to this. Obviously every reward can not and should not be either MA weapons or golden jewelry, but in a 30-day campaign there should IMHO at least be 1/5 of these.
    Edited by Jhunn on December 9, 2015 10:56PM
    Gave up.
  • xANTIxMATTERx
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    NPK Daniel wrote: »
    The rewards you are giving us is a JOKE compared to the solo arena. Think about the time commitment to rank that high in a 30 day PVP campaign...How the heck do you justify giving someone a v16 master weapon for doing something that takes 2-3hrs when we get TOTAL garbage.

    You need to make things like v16 shadow walker jewelry as the reward. Make it so you can ONLY get these items (or something similar) in the gold tear, and make them NOT bound.

    v16 morag tong daggers
    v16 shadow walker jewelry
    & the old school GOOD elite vendor sets.

    THAT's what the 30 gold tear rewards should be, and you shouldn't be able to get them ANY other way (like you'v done for the solo trial). That or give me ma dayum v16 master weapons.

    How about you go earn a malestrom weapon?
    Anti-Matter | Nightblade | AR 40 | Flawless Conqueror | Former Emperor x 2
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  • tinythinker
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    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?
    Thanks so much for asking. I have three groups of set bonuses to suggest, with an explanation for their purpose in a spoiler after the basic descriptions for each group.

    Three anti-AoE-spam sets and a nice DoT set...

    Misfire - Grants a 20% chance that an AoE spell targeting the player will misfire and affect enemy players, with damage increased by 50% and centered on the caster.

    Artful Dodger - All AoE damage taken and dealt by the wearer is reduced by 40%.

    Aetherial Spark - Grants the wearer a 10% chance per DoT or HoT tick to score a double critical hit.

    Aetherial Explosion - Upon taking damage, a charge builds up for four seconds and explodes for 3000 damage to all targets within 10 meters. Each additional hit the wearer receives during the charge up increases the damage by 2000. Effect resets after the Aetherial Explosion.

    Granted, all but Artful Dodge in the list above increase DPS in a roundabout way, but Misfire and Aetherial Explosion are anti-AoE spam sets and Aetherial Spark gives DoTs a little more pop before being purged. Of course, the numbers for proccing and damage etc can be adjusted. They are included because it looks nicer than always writing "Y damage for X seconds".

    To help with suggestions/comments, here is how I see these sets working:
    Misfire with the 20% backfire chance + 50% extra damage is meant for tanks, whether wearing light armor/shield stacking or in heavy. The idea is to streak or run into an AoE-spamming group and have them kill each other.

    Aetherial Explosion is intended for heavy armor tanks. Again, run into an AoE-spamming group. If you are stacking health and damage resists, let the armor do its work. If you get hit 5 times in 4 seconds, that's 3000+(5x2000) or 13,000 damage to the spamming blob. If you get hit 10 times in 4 seconds that's 23K to the blob. And there is no cool-down. In 1v1, you can still be range spammed or hit for big individual bursts so you aren't invincible, but even then you get some good damage off from the set for melee range opponents. This set would *not* be affected by the Battle Spirit Damage reduction.

    Artful Dodger let's a single-target damage dealer get close enough to AoE-spammers to burst down targets one by one with the assistance of other players for support.

    Aetherial Spark[/i[ has nothing to do with AoE-spamming but hey, DoT users and DoT heavy classes in PvP need some :heart:



    The following are completely non-DPS sets that are Alliance specific:

    Blood for the Pact - Killing an enemy player has a 5% chance of restoring 25% of player's total health.*

    The Lion's Roar - Once per minute when the wearer's health drops below 20% an irresistible fear effect is triggered on nearby enemy players for 5 seconds.*

    The Eagle Banner - Once per minute when the wearer's magicka or stamina drops below 20% the wearer gains a 5000 point damage shield.*

    Again, numbers can be changed. But if you have a 100% chance to gain health from killing an enemy player, how much should the gain be lowered? Should you always generate an irresistible fear for 5 seconds when a hit knocks you below 20% health, and if there is no cool-down what happens in you are hit again while below 20%? What would a good cool-down be? Same for Eagle Banner and the damage shield.

    (*TheBull has suggested no percent chance for BftP, just 25% health restored per kill, and only a 15 sec cool-down for the other two.)

    To help with suggestions/comments, here is how I see these sets working:
    These sets are high end rewards for faithful and effective service to your Alliance. They should be really fun but not insanely OP. They have your Alliance logo etched/grooved into the material. They should look fierce. Really, really fierce.



    As for support-type sets:

    Siegeproof - Wearer takes 70% less from siege engines.

    Engineer - Siege engines decay 50% slower when run by the wearer and fire 25% faster for 15% more damage.

    Standard Bearer - Wearer takes 60% less damage and deals 40% more damage when fighting on a flag.

    These sets encourage people who enjoy different roles. Not everyone wants to play extreme damage dealer/ganker or clutch healer. Siegeproof has obvious benefits at battles for strongholds and outposts, especially as siege damage is getting buffed. Many players like to run siege when taking/defending strongholds and outposts, and Engineer makes them much more effective by allowing them to fire faster and hit harder for longer. Standard Bearer is kind of strange when you first look at it, but it could produce some interesting results on cap and defense fights. It creates a role for flag-taker/defender. While the generic DPS may die quickly on the flag, the Standard Bearer can outlast several opponents. The numbers for these support sets are high because they need to be to make the roles worth it and encourage diversity.

    To help with suggestions/comments, here is how I see these sets working:
    These sets make room for people who like to PvP and who can't or don't want to be high-end all-around damage dealers or clutch healers. They are amped up to make other roles viable. These particular sets are all about defending/capping anything with a flag, but especially outposts and strongholds.

    Let's start with Standard Bearers. Their job is to *own* the flag, whether capping or defending. When a Bearer is on a flag, it's bad news for the enemy. Oh, here comes a few regular damage deal--dead. Maybe that big time healer can save them from--dead. Of course, numbers can still win out, and if a Bearer is lured away from or knocked off of that flag, game over.

    But why not just have a blob of Bearers going from keep to keep or outpost to outpost? Because they are only effective when on the flag. Those regular damage dealers and healers have to make sure they get to the flag. But even then, let's say some regular DDs and healers help a few Bearers siege a wall. If the defenders have Engineers, prepare to get bombed into Oblivion. Want to run through a breach once you get it open, lookout for oils.

    But sure, set up counter-siege. But make sure you have at least a few of your own Engineers at work doing that because they may be trying to hit the Siegeproof running the flaming oil pots. If you have your own Siegeproof they can run through the oil and lead the charge.

    All of this assumes that Purge and Barrier are neutered. My favorite solution is to have a "dead buff" to act as a timer after one of these is applied that makes a character immune to the same spell again for X seconds.

    If that or something similarly effective happens, the kind of gear I'm suggesting here for support could really bring more strategy and role diversity to PvP, at least when it comes to knocking down walls and taking flags.


    Edited by tinythinker on December 10, 2015 3:47AM
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  • Preyfar
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    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    Going off just Rewards of the Worthy for now...

    Arch-mage
    Arch-Mage used to be a great set, but the 5-piece set bonus was nerfed to oblivion. The magicka buff isn't enough to make the 5-piece of this set worthwhile. Spell cost reduction was removed from the set. Perhaps a small damage buff to heavy attack as well as the mana generation.

    Sentry
    This set is great in idea, but too limited for most players to adopt it. I would suggest adding a damage buff to Night's Silence that grants the wearer X% damage for 10 to 15 seconds. Otherwise, the entire utility of the set drops the moment you attack. It's far, far TOO focused.

    Kyne's Flight
    Stun is nice, but as a 5-piece bonus it doesn't seem interesting whatsoever. I would make Kyne's Flight unique. Swap the Crit for damage, then add a 5-piece bonus that grants the wielder additional crit + stamina regen upon landing a successful critical strike. Something to make the set unique, but offer an alternative. I've never met anyone who uses it.

    Juggernaut
    Currently, this set's bonus is currently similar to the Phoenix set, though... nowhere near as good. Perhaps consider addition health + stam regeneration once the user hits the threshold to make it more viable for tanking.

    Elf's Bane
    Not too bad. Not the biggest fan of the set, but it's focused.

    Crusader
    "After roll dodging, continue to dodge attacks for an additional 0.3 seconds"

    This set has almost no benefit. The 5-piece bonus is too low, and roll dodge's nerf really took any real benefit from what little this set had to offer. It'd be better to give the set something similar to a limited-time evasion, or adding X armor to the wearer after roll dodging. Still not great, but better than what it is.

    Affliction
    Not great, but it is what it is. Perhaps up the disease damage a bit?

    Desert Rose
    It's unique enough that I'm okay with being what it is. Not a great set, but unique.

    Beckoning Steel
    This set's range is really limited, and while it's not bad for tanking, nothing about what it does stands out. Perhaps give it a chance to proc additional armor when it absorbs additional attacks? This set has an interesting idea (in theory), but it's far too situational.

    Alessian
    Not bad, but perhaps give it a small reduction to break free cost as well?

    Almalexia's Mercy
    I can't really think of a good use for this set. It's a neat concept, but sets like Redistributor have far greater benefit and utility. Not to mention, Redistributor set has a range of 28m and Almalexia's has 7m. The range needs a serious buff. Perhaps give it a chance to add regen as well, or add a damage shield to the target. I would also up the levels of spell resistance on one set, and add increased magicka regen or magicka to give people a reason to use it.


    I know not all sets are meant to be the end all, be all. But when you look at most sets and you kind of tilt your head and have to ask yourself "Exactly what in situation would this set even be useful?" In most cases, some player crafted sets are not just better, but at LEAGUES better (e.g. Almalexia's -vs- Redistributor). Not all sets are supposed to be the same, no, but variety should exist enough where not everyone is relying on the same 2-3 sets. Utility sets should be worth while and interesting.

    As it is now, there's no one set from the Rewards bags I even remotely look forward to. And the campaign rewards...

    Some sets like Twin Sisters used to be fantastic. It gave Medium users a tanking set, and offered variety. Other sets like Curse Eater just seem to exist to make people sigh when they get them. There's no real day-to-day usage in which people can take a set like Curse Eater and make it worthwhile. It's got an interesting name at least. And other sets like Ward of Cyrodiil has just been outmoded and left in the dust...
    Edited by Preyfar on December 9, 2015 11:16PM
  • MisterBigglesworth
    MisterBigglesworth
    ✭✭✭✭✭
    Just bring back softcaps.

    gd...
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Kartalin
    Kartalin
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    ✭✭
    @Wrobel

    I think one thing people miss in particular is the build diversity that different jewelry sets offered. Even the old weapon/jewelry sets we got from rewards for the worthy offered some variety. I'm not saying we need shadow walker back (even though I really like it), but maybe some new jewelry only sets similar to what we got from the IC dlc. Instead of the stat buff bonuses at the 2 piece level and damage bonuses at 3 pieces, you could mix in regen, crit chance increase, possibly % cost reduction bonuses. I'm not suggesting anything an 8% cost reduction like 5 seducers, but maybe with 3 jewelry pieces it could give you regen and 4% cost reduction. Just something to give us more variety in how we build our gear setups.

    Another idea if you want to stay away from Master and Maestrom weapons is make a third set of special weapons for PVP champions. Small damage buffs are good of course, but instead of affecting the first or second ability of the weapon skill line, they could further modify an active or passive ability from the Alliance War skill lines based on the type of weapon it is.
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 35
    • Kartalin, AD Stamblade, AR 35
    • Kallenna, AD Magcro, AR 34
    • Miralys, EP Magsorc, AR 34
    • Milthalas, EP Magblade, AR 34
    • Lemon Party - Meanest Girls - @ Kartalin - Youtube
  • TheBull
    TheBull
    ✭✭✭✭✭
    NPK Daniel wrote: »
    The rewards you are giving us is a JOKE compared to the solo arena. Think about the time commitment to rank that high in a 30 day PVP campaign...How the heck do you justify giving someone a v16 master weapon for doing something that takes 2-3hrs when we get TOTAL garbage.

    You need to make things like v16 shadow walker jewelry as the reward. Make it so you can ONLY get these items (or something similar) in the gold tear, and make them NOT bound.

    v16 morag tong daggers
    v16 shadow walker jewelry
    & the old school GOOD elite vendor sets.

    THAT's what the 30 gold tear rewards should be, and you shouldn't be able to get them ANY other way (like you'v done for the solo trial). That or give me ma dayum v16 master weapons.

    Some how after nearly two years, Mr. Worbel has manged to disincentivize pvp. For the first time in nearly two years nothing of value can be bought with AP.

    Like Daniel said it's a slap in the face to fight for 30 days and recieve vendor trash.
  • TheBull
    TheBull
    ✭✭✭✭✭
    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    Misfire - Grants an 8% chance that an AoE spell targeting the player will misfire and affect enemy players, with damage increased by 20% and centered on the caster.

    Artful Dodger - All AoE damage taken and dealt by the wearer is reduced by 40%.

    Aetherial Spark - Grants the wearer a 10% chance per DoT or HoT tick to score a double critical hit.

    Aetherial Explosion - Upon taking damage, a charge builds up for four seconds and explodes for 2000 damage to all targets within 6 meters. Each additional hit the wearer receives during the charge up increases the damage by 1500. Effect resets after the Aetherial Explosion.

    Granted, all but Artful Dodge increase DPS in a roundabout way, but Misfire and Aetherial Explosion are anti-AoE spam sets and Aetherial Spark gives DoTs a little more pop before being purged.

    The following are completely non-DPS sets that are Alliance specific:

    Blood for the Pact - Killing an enemy player has an 5% chance of restoring 25% of player's total health.

    The Lion's Roar - Once per minute when the wearer's health drops below 20% an irresistible fear effect is triggered on nearby enemy players for 5 seconds.

    The Eagle Banner - Once per minute when the wearer's magicka or stamina drops below 20% the wearer gains a 5000 point damage shield.




    No disrespect intended, but these set effects are cut from the same cloth as the garbage we have now. No one will wear any of this stuff except for maybe the double cirt one. The others, low random chance to proc, one minute cool downs, 99% of the pvprs out there would take more regen, or more dmg over stuff like this.

    Damage and regen are great stats. To get me to take something over them, it's gonna take a lot more than a low % random proc chance.
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    TheBull wrote: »
    Misfire - Grants an 8% chance that an AoE spell targeting the player will misfire and affect enemy players, with damage increased by 20% and centered on the caster.

    Artful Dodger - All AoE damage taken and dealt by the wearer is reduced by 40%.

    Aetherial Spark - Grants the wearer a 10% chance per DoT or HoT tick to score a double critical hit.

    Aetherial Explosion - Upon taking damage, a charge builds up for four seconds and explodes for 2000 damage to all targets within 6 meters. Each additional hit the wearer receives during the charge up increases the damage by 1500. Effect resets after the Aetherial Explosion.

    Granted, all but Artful Dodge increase DPS in a roundabout way, but Misfire and Aetherial Explosion are anti-AoE spam sets and Aetherial Spark gives DoTs a little more pop before being purged.

    The following are completely non-DPS sets that are Alliance specific:

    Blood for the Pact - Killing an enemy player has an 5% chance of restoring 25% of player's total health.

    The Lion's Roar - Once per minute when the wearer's health drops below 20% an irresistible fear effect is triggered on nearby enemy players for 5 seconds.

    The Eagle Banner - Once per minute when the wearer's magicka or stamina drops below 20% the wearer gains a 5000 point damage shield.



    No disrespect intended, but these set effects are cut from the same cloth as the garbage we have now. No one will wear any of this stuff except for maybe the double cirt one. The others, low random chance to proc, one minute cool downs, 99% of the pvprs out there would take more regen, or more dmg over stuff like this.

    Damage and regen are great stats. To get me to take something over them, it's gonna take a lot more than a low % random proc chance.
    No offense taken, but keep in mind that I put numbers in to illustrate the concept. If you think that higher proc rates and smaller cool-down numbers would improve the utility go ahead and suggest what you think will work.

    (Also, some of them also might not be bad as a 2-piece set bonus with some number adjustments.)



    Edited by tinythinker on December 9, 2015 11:59PM
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  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    A 5 pc set that ignores AoE caps pls :)
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Set Bonus: Rock Solid
    You are immune to all forms of armor and spell penetration.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • SkylarkAU
    SkylarkAU
    ✭✭✭✭
    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    Already some good ideas around but I would also like to see a set that gives x duration of immovability on a cooldown, and maybe a group set that synergises well with the alliance support guard ability ie. reduce damage from projectiles by 20%..

    As for traits, the best across all armor weights are infused, divines, impenetrable and maybe reinforced.. for weapons it would be sharpened, precise, nirnhoned (for magicka builds) and maybe defending.
    Skylärk // v16 Stamina DK (AvA 23)
    Elizabeth Skylark // v16 Magicka Sorc (AvA 29)
    Tauriel Skylark // v16 Stamina NB (AvA 12)
    Alexander Skylark // v2 Magicka Templar
    Terra Australis XI // v2 Magicka DK
    Nocturnal | RÀGE
    << PC/NA/AD >>

    Youtube
  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    Wrobel wrote: »
    We can definitely make the traits from leaderboard rewards not drop with stats you typically use while leveling up. Note that we do have plans for an overall trait rebalancing in the future. What would you guys like to see as 5 piece bonuses on the PvP sets besides a DPS increase?

    A 5 pc set that gives your group a Synergy every x amount of time that could give them one of the following

    - small heals
    - increased magicka regen
    - increased stam regen
    - increased health regen
    - armor resistance buff
    - spell resistance buff
    - % miss chance for x duration
    - weapon dmg buff
    - spell dmg buff
    - reduce weapon dmg
    - reduce spell dmg
    - increases group speed by x amount for y duration
    - grants immunity from knockback, snares, ccs for x duration
    - fears x amount of players for y duration
    - increase crit %
    - increase crit dmg
    - reduce crit dmg
    Edited by PainfulFAFA on December 10, 2015 12:55AM
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • TheBull
    TheBull
    ✭✭✭✭✭
    TheBull wrote: »
    Misfire - Grants an 8% chance that an AoE spell targeting the player will misfire and affect enemy players, with damage increased by 20% and centered on the caster.

    Artful Dodger - All AoE damage taken and dealt by the wearer is reduced by 40%.

    Aetherial Spark - Grants the wearer a 10% chance per DoT or HoT tick to score a double critical hit.

    Aetherial Explosion - Upon taking damage, a charge builds up for four seconds and explodes for 2000 damage to all targets within 6 meters. Each additional hit the wearer receives during the charge up increases the damage by 1500. Effect resets after the Aetherial Explosion.

    Granted, all but Artful Dodge increase DPS in a roundabout way, but Misfire and Aetherial Explosion are anti-AoE spam sets and Aetherial Spark gives DoTs a little more pop before being purged.

    The following are completely non-DPS sets that are Alliance specific:

    Blood for the Pact - Killing an enemy player has an 5% chance of restoring 25% of player's total health.

    The Lion's Roar - Once per minute when the wearer's health drops below 20% an irresistible fear effect is triggered on nearby enemy players for 5 seconds.

    The Eagle Banner - Once per minute when the wearer's magicka or stamina drops below 20% the wearer gains a 5000 point damage shield.



    No disrespect intended, but these set effects are cut from the same cloth as the garbage we have now. No one will wear any of this stuff except for maybe the double cirt one. The others, low random chance to proc, one minute cool downs, 99% of the pvprs out there would take more regen, or more dmg over stuff like this.

    Damage and regen are great stats. To get me to take something over them, it's gonna take a lot more than a low % random proc chance.
    No offense taken, but keep in mind that I put numbers in to illustrate the concept. If you think that higher proc rates and smaller cool-down numbers would improve the utility go ahead and suggest what you think will work.

    (Also, some of them also might not be bad as a 2-piece set bonus with some number adjustments.)


    For example-
    Blood for the pact - killing a player restores 25% health

    The Lions Roar - once ever 15 seconds

    The Eagles Banner - ever 15 seconds

    The sets need to be strong.
  • TheBull
    TheBull
    ✭✭✭✭✭
    Set Bonus: Rock Solid
    You are immune to all forms of armor and spell penetration.

    Good strong set here.
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