eventide03b14a_ESO wrote: »I would like to know more about their internal testing process. Does it involve top of the line computers optimized for the game? Do they use any addons? Are they feet away from where the server is located and have a ping 10? When they say "test" I'd really like to know what that means.Sphinx2318 wrote: »its sad that so many players can agree that there are definitive issues with CC that need fixing asap. and yet, nothing is happening on the development end. whats worse is that ZoS KNOWS about all of these issues and yet we wait for fixes that don't come.
@ZoS -- i think there can be only one take away from this thread...........
#BUFFDK's
Well as per Gina's quote I put in the OP, you'll see they know of our complaints, but "internal testing" showed no problems. Which is clearly wrong, so they think there isn't an issue. I literally detailed what I wanted them to test, I quoted in my last post someone who also clearly explained (better than I did) what is happening. Those are easily reproducible problems, I did it myself and ZOS can too internally if they follow the exact steps.
I found how they test the game...
https://youtu.be/j_ekugPKqFw
Sphinx2318 wrote: »Sphinx2318 wrote: »its sad that so many players can agree that there are definitive issues with CC that need fixing asap. and yet, nothing is happening on the development end. whats worse is that ZoS KNOWS about all of these issues and yet we wait for fixes that don't come.
@ZoS -- i think there can be only one take away from this thread...........
#BUFFDK's
Well as per Gina's quote I put in the OP, you'll see they know of our complaints, but "internal testing" showed no problems. Which is clearly wrong, so they think there isn't an issue. I literally detailed what I wanted them to test, I quoted in my last post someone who also clearly explained (better than I did) what is happening. Those are easily reproducible problems, I did it myself and ZOS can too internally if they follow the exact steps.
it doesn't take rocket science to figure out that DK is now least effective class as far as pvp is concerned. DK enters fight and either kills everyone or dies. we have no escape. ppl complain about 2h + wb but fail to realize that wb is NOT a DK skill but is available to ALL classes. i personally am a magicka DK. im still effective in group play but cannot imagine being able to take down an elite nb or sorc solo....OR blazing shield + healer temp for that matter. at least not without going full stam/single target build.
@ZoS -- I DONT WANT TO BE A FKN STAMINA/SINGLE TARGET DK..........thanks
And what's up with 3-4 abilities hitting all their dmg at once? These abilities are not timed to explode after a certain time like curse. But in 1 second I see 4 abilities from the same person and I'm dead, with no time to react.
C0pp3rhead wrote: »And what's up with 3-4 abilities hitting all their dmg at once? These abilities are not timed to explode after a certain time like curse. But in 1 second I see 4 abilities from the same person and I'm dead, with no time to react.
I have spoken with several people about this, and it turns out that some players have started using animation cancelling in conjunction with macros to quickly (and flawlessly) execute several moves in rapid succession. There is an addon that you can use to immediately cancel the animation of whatever spell you're casting. One common macro is to map a single key to cast entropy, cancel the animation, then cast a hard hitting spell. Certain channelled spells (specifically Templar biting jabs) are bugged; if you animation cancel at the right moment, all the damage hits at once even though the animation doesn't play.
C0pp3rhead wrote: »And what's up with 3-4 abilities hitting all their dmg at once? These abilities are not timed to explode after a certain time like curse. But in 1 second I see 4 abilities from the same person and I'm dead, with no time to react.
I have spoken with several people about this, and it turns out that some players have started using animation cancelling in conjunction with macros to quickly (and flawlessly) execute several moves in rapid succession. There is an addon that you can use to immediately cancel the animation of whatever spell you're casting. One common macro is to map a single key to cast entropy, cancel the animation, then cast a hard hitting spell. Certain channelled spells (specifically Templar biting jabs) are bugged; if you animation cancel at the right moment, all the damage hits at once even though the animation doesn't play.
C0pp3rhead wrote: »And what's up with 3-4 abilities hitting all their dmg at once? These abilities are not timed to explode after a certain time like curse. But in 1 second I see 4 abilities from the same person and I'm dead, with no time to react.
I have spoken with several people about this, and it turns out that some players have started using animation cancelling in conjunction with macros to quickly (and flawlessly) execute several moves in rapid succession. There is an addon that you can use to immediately cancel the animation of whatever spell you're casting. One common macro is to map a single key to cast entropy, cancel the animation, then cast a hard hitting spell. Certain channelled spells (specifically Templar biting jabs) are bugged; if you animation cancel at the right moment, all the damage hits at once even though the animation doesn't play.
(It also frequently happens with snipes and poison arrows - but in that case it's clever usuage of variing flight times of the different skills... while the 2-hander issue is either lag... or a damn powerful exploit)
C0pp3rhead wrote: »And what's up with 3-4 abilities hitting all their dmg at once? These abilities are not timed to explode after a certain time like curse. But in 1 second I see 4 abilities from the same person and I'm dead, with no time to react.
I have spoken with several people about this, and it turns out that some players have started using animation cancelling in conjunction with macros to quickly (and flawlessly) execute several moves in rapid succession. There is an addon that you can use to immediately cancel the animation of whatever spell you're casting. One common macro is to map a single key to cast entropy, cancel the animation, then cast a hard hitting spell. Certain channelled spells (specifically Templar biting jabs) are bugged; if you animation cancel at the right moment, all the damage hits at once even though the animation doesn't play.
well, the way I experience the "multiple hits all at once" situation usually plays out as follows:
I happily run accros a wide open green field, keeping my hardened ward up and teleporting forward every couple seconds (every couple seconds, so as to not run out of magicka)...
Suddenly I hear a "clonking" noise and keel over dead - about a second later a 2-handed user becomes visible atop my corpse. And death recap tells me I was hit by critical charge followed by 2 wrecking blows and a heavy attack for good measure. While I DID hear a single *clonk* I never was able to actually SEE my attacker, and I also did not hear FOUR hit sounds (as I should have).
(It also frequently happens with snipes and poison arrows - but in that case it's clever usuage of variing flight times of the different skills... while the 2-hander issue is either lag... or a damn powerful exploit)
Sorry @huntler but I have to say that anyone claiming macros killed them in 1s is clueless. I'd love it if someone could prove me wrong (in another topic, of course).
Or is there just an issue where someone can continue to dodge after they complete their dodge roll? (pretty sure they aren't using the set bonus either)
ZOS_GinaBruno wrote: »Apologies for the lack of response, been head down in beta reports. We'll go through this thread (and the others) and pull together information for the team to check out. Thanks for the details, and we'll let you know what we find.
ZOS_GinaBruno wrote: »Apologies for the lack of response, been head down in beta reports. We'll go through this thread (and the others) and pull together information for the team to check out. Thanks for the details, and we'll let you know what we find.
C0pp3rhead wrote: »And what's up with 3-4 abilities hitting all their dmg at once? These abilities are not timed to explode after a certain time like curse. But in 1 second I see 4 abilities from the same person and I'm dead, with no time to react.
I have spoken with several people about this, and it turns out that some players have started using animation cancelling in conjunction with macros to quickly (and flawlessly) execute several moves in rapid succession. There is an addon that you can use to immediately cancel the animation of whatever spell you're casting. One common macro is to map a single key to cast entropy, cancel the animation, then cast a hard hitting spell. Certain channelled spells (specifically Templar biting jabs) are bugged; if you animation cancel at the right moment, all the damage hits at once even though the animation doesn't play.
C0pp3rhead wrote: »And what's up with 3-4 abilities hitting all their dmg at once? These abilities are not timed to explode after a certain time like curse. But in 1 second I see 4 abilities from the same person and I'm dead, with no time to react.
I have spoken with several people about this, and it turns out that some players have started using animation cancelling in conjunction with macros to quickly (and flawlessly) execute several moves in rapid succession. There is an addon that you can use to immediately cancel the animation of whatever spell you're casting. One common macro is to map a single key to cast entropy, cancel the animation, then cast a hard hitting spell. Certain channelled spells (specifically Templar biting jabs) are bugged; if you animation cancel at the right moment, all the damage hits at once even though the animation doesn't play.
@C0pp3rhead I have a video from last night that shows EXACTLY this happening......I block the leap but still get knocked back (thats one attack) then you see CLEARLY two more attacks (for a total of 3) but the death recap shows 5 attacks.......
Click my wtf just happened signature to see it
C0pp3rhead wrote: »And what's up with 3-4 abilities hitting all their dmg at once? These abilities are not timed to explode after a certain time like curse. But in 1 second I see 4 abilities from the same person and I'm dead, with no time to react.
I have spoken with several people about this, and it turns out that some players have started using animation cancelling in conjunction with macros to quickly (and flawlessly) execute several moves in rapid succession. There is an addon that you can use to immediately cancel the animation of whatever spell you're casting. One common macro is to map a single key to cast entropy, cancel the animation, then cast a hard hitting spell. Certain channelled spells (specifically Templar biting jabs) are bugged; if you animation cancel at the right moment, all the damage hits at once even though the animation doesn't play.
@C0pp3rhead I have a video from last night that shows EXACTLY this happening......I block the leap but still get knocked back (thats one attack) then you see CLEARLY two more attacks (for a total of 3) but the death recap shows 5 attacks.......
Click my wtf just happened signature to see it
ZOS_GinaBruno wrote: »Apologies for the lack of response, been head down in beta reports. We'll go through this thread (and the others) and pull together information for the team to check out. Thanks for the details, and we'll let you know what we find.
plz fix this issue. I left WoWs PvP for this very reason. It was nothing but CC perma stun bullcrap.:(
ZOS_GinaBruno wrote: »Apologies for the lack of response, been head down in beta reports. We'll go through this thread (and the others) and pull together information for the team to check out. Thanks for the details, and we'll let you know what we find.
plz fix this issue. I left WoWs PvP for this very reason. It was nothing but CC perma stun bullcrap.:(
Unfortunately, cc's are the new meta for mmo's. They all have them, STO, WoW, SWTOR, LOTRO and ESO. I hate the idea of losing control of your character. Snares and roots aren't too bad, provided they don't last more than 2-3 seconds, but being locked out of all movement and ability use is crap. Long gone is SWG, which is still the best MMO ever. It had one stun, pistol whip and it wad a melee ability and a couple of snares.