Re: Sorc v reflective scales.
Use cc, AOE or mages fury.
Scales reflects projectiles, but fury(lightning) and AOEs are not projectiles.
When I see a DK cast RS I usually spam mages fury a few times.
I went to C.H. on a lvl 9 mule 'toon by 'travel to player' to get myself unstuck.I was thinking we could make a constructive thread with tips for the newbies that we all could use :P I know there are some pretty cray players that post on the forums.
So how about we make a couple of posts here about what people should do when… x happens. It can be either PvP or PvE orientated, no matter.
I myself have a couple of questions, like: "What should I do when I'm using a range build (like a sorcerer) on a DK who uses reflective scales?"
Do you guys have any tips you guys want to give to players?
My tips: "When you're 'rooted' by burning/dark talons, you can escape by rolling (dodging) by tapping any direction twice." (Might be obvious to some players, but I never realized this until really late)
"If you want to enter Coldharbor but haven't finished the main story, get in a group with someone who can get into it, and then use 'travel to player'. You should be able to get there early then."
I'm hoping this kicks off and becomes a resourceful thread for the community!
Don't Occupy your bank space with weapons and armor unless it is end game content. You will likely never revisit the items. Mats and other items that are useful to all alts is more advantageous.
Woolenthreads wrote: »Don't Occupy your bank space with weapons and armor unless it is end game content. You will likely never revisit the items. Mats and other items that are useful to all alts is more advantageous.
Actually if the PC is a Crafter and it's all about research then they should create Alts to do the research so the items are stripped out of it. They can get the Alt to make a new item with the trait when they need it.
Woolenthreads wrote: »Don't Occupy your bank space with weapons and armor unless it is end game content. You will likely never revisit the items. Mats and other items that are useful to all alts is more advantageous.
Actually if the PC is a Crafter and it's all about research then they should create Alts to do the research so the items are stripped out of it. They can get the Alt to make a new item with the trait when they need it.
Actually, I would not start crafting on a character you didn't plan on leveling up.
Some of the trait set crafting locations can only be accessed by finishing certain quest lines.
I do crafting on my main and use bank alts to hold my pets, trophies etc. and keep mats and hard to find trait pieces for research in the bank.
Woolenthreads wrote: »Woolenthreads wrote: »Don't Occupy your bank space with weapons and armor unless it is end game content. You will likely never revisit the items. Mats and other items that are useful to all alts is more advantageous.
Actually if the PC is a Crafter and it's all about research then they should create Alts to do the research so the items are stripped out of it. They can get the Alt to make a new item with the trait when they need it.
Actually, I would not start crafting on a character you didn't plan on leveling up.
Some of the trait set crafting locations can only be accessed by finishing certain quest lines.
I do crafting on my main and use bank alts to hold my pets, trophies etc. and keep mats and hard to find trait pieces for research in the bank.
The suggestion was not about a crafting character.
You have just described holding the trait item on the mule, rather than freeing up space on them by giving them the ability to construct one for your Main to research at a later date.
The quest lines are irrelevant if the main has done it or will do it and then let the mule research it so that it is available for the Main to research later.
Woolenthreads wrote: »Woolenthreads wrote: »Don't Occupy your bank space with weapons and armor unless it is end game content. You will likely never revisit the items. Mats and other items that are useful to all alts is more advantageous.
Actually if the PC is a Crafter and it's all about research then they should create Alts to do the research so the items are stripped out of it. They can get the Alt to make a new item with the trait when they need it.
Actually, I would not start crafting on a character you didn't plan on leveling up.
Some of the trait set crafting locations can only be accessed by finishing certain quest lines.
I do crafting on my main and use bank alts to hold my pets, trophies etc. and keep mats and hard to find trait pieces for research in the bank.
The suggestion was not about a crafting character.
You have just described holding the trait item on the mule, rather than freeing up space on them by giving them the ability to construct one for your Main to research at a later date.
The quest lines are irrelevant if the main has done it or will do it and then let the mule research it so that it is available for the Main to research later.
You said "Actually if the PC is a Crafter" I am a crafter and replied how I prefer to do things.
You didn't pay attention to what I wrote about banking.
"keep mats and hard to find trait pieces for research in the bank" I don't hold trait items on a mule I hold them in a bank. Also you don't need every single one. Only some of the traits are hard to find.
The quest lines are not irrelevant if you only want to do crafting on your main ...like I do.
Woolenthreads wrote: »Woolenthreads wrote: »Woolenthreads wrote: »Don't Occupy your bank space with weapons and armor unless it is end game content. You will likely never revisit the items. Mats and other items that are useful to all alts is more advantageous.
Actually if the PC is a Crafter and it's all about research then they should create Alts to do the research so the items are stripped out of it. They can get the Alt to make a new item with the trait when they need it.
Actually, I would not start crafting on a character you didn't plan on leveling up.
Some of the trait set crafting locations can only be accessed by finishing certain quest lines.
I do crafting on my main and use bank alts to hold my pets, trophies etc. and keep mats and hard to find trait pieces for research in the bank.
The suggestion was not about a crafting character.
You have just described holding the trait item on the mule, rather than freeing up space on them by giving them the ability to construct one for your Main to research at a later date.
The quest lines are irrelevant if the main has done it or will do it and then let the mule research it so that it is available for the Main to research later.
You said "Actually if the PC is a Crafter" I am a crafter and replied how I prefer to do things.
You didn't pay attention to what I wrote about banking.
"keep mats and hard to find trait pieces for research in the bank" I don't hold trait items on a mule I hold them in a bank. Also you don't need every single one. Only some of the traits are hard to find.
The quest lines are not irrelevant if you only want to do crafting on your main ...like I do.
If you are seriously a crafter then you also know that keeping a multitude of trait items in your bank is a PITA, even keeping to just "Hard to find ones". What I described is a way past that, what you describe simply isn't. Did I read what you wrote? Yes, I just, politely, didn't call you a fool.
I have, currently, on my Main, 4 finished lines of research with several awaiting research to complete so I can start the last one. Not one of those items are in the bank, they are researched on my other Alts ready to be turned into an item as required, freeing up bank space better used for storing more useful items like Runes, Trait Mats and Alchemy mats.
Woolenthreads wrote: »If you've only just started the game then pay attention to the following
- The perks on your skill bar are the only things that level your skills up with the exception of the Mage and Fighters Guild which are based on reading lore books and killing Daedra/Undead, respectively, instead. You can't do much to affect the small killing experience gained but you can shift the skills around before finishing a quest to level skills up much more quickly.