The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 22:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
The PTS is now offline for the patch 10.0.1 maintenance and is currently unavailable.
https://forums.elderscrollsonline.com/en/discussion/657287/pts-incremental-patch-maintenance-extended-april-22-2024

PFX Memory & Performance Testing

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
We briefly discussed one of our efforts to improve combat during our panel at QuakeCon this year—namely a priority- and distance-based culling system that ensures pertinent ability effects are always visible to you and your group so that combat cues are not lost. This system was implemented to improve memory management so that important visual effects are not being culled in high-density combat situations and to improve performance.

For this implementation of the system, you’ll find two new options under Settings -> Video -> Graphics called “Particle Systems” and “Particle Distance.” The Particle Systems slider sets the total number of particle systems shown in the world at any given time based on a priority culling system. Certain effects are never culled, such as those from abilities you and your groupmates cast and those targeting you or your groupmates. Beyond that, there are additional culling rules based on distance and priority. The Particle Distance slider adjusts the distance at which non-critical particle effects are no longer visible. Increasing this distance displays more particles further from you in the world at the expense of performance. Both of these sliders are set to a recommended minimum.

mzce9ma6ejia.png
Survey Questions
  1. Did you see visual effects originating from enemies who killed you?
  2. Did you see all the important effects happening around you?
  3. Did you always see effects from your own abilities?
  4. Are the UI sliders useful to you?
  5. Would you like to be able to reduce the “Particle Systems” or “Particle Density” further than the current minimum setting?
  6. Does this system improve your overall combat experience?

Gina Bruno
Senior Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_KaiSchober
    Wir haben kürzlich während der diesjährigen QuakeCon angesprochen, dass wir die Reaktionsgeschwindigkeit des Kampfsystems verbessern möchten – namentlich ein neues prioritäts- und distanzbasierendes Partikeleffektsystem, das sicherstellt, dass entsprechende Fähigkeitseffekte immer sichtbar für euch und eure Gruppenmitglieder während der Kampfhandlungen sind. Dieses System wurde zur Verbesserung der Speicherverwaltung implementiert, sodass die wichtigen visuellen Effekte während großer Kampfszenarien immer angezeigt werden und gleichzeitig die Performance gesteigert wird.
    -
    Diese Implementierung bringt euch 2 neue Menüoptionen in eurem Einstellungsmenü unter Einstellungen > Video > Grafik und sie heißen „Partikelsysteme“ und „Partikeldistanz“. Der Partikelsystemregler bestimmt die Anzahl der gleichzeitig dargestellten Partikel in der Welt mit Hilfe des Prioritätssystems. Einzelne dieser Effekte werden immer angezeigt, wie z.B. eure eigenen Fähigkeitseffekte, die eurer Gruppenmitglieder oder Effekte von anderen auf euch oder eure Gruppenmitglieder. Darüber hinaus werden andere Filterregeln basierend auf Entfernung und Priorität angewendet. Der Partikeldistanzregler bestimmt die Entfernung ab der bestimmte unkritische Partikel im Spiel nicht länger sichtbar sind. Je höher die eingestellte Distanz desto mehr Partikel werden auf Kosten von Performance weiter von euch entfernt in der Spielwelt angezeigt. Beide dieser Regler sind standardmäßig auf den empfohlenen Minimalwert gesetzt.

    mzce9ma6ejia.png


    Umfrage:
    • Konntest du visuelle Effekte von Gegnern sehen, die dich angegriffen und getötet haben?
    • Konntest du alle wichtigen Effekte von Geschehnissen um dich herum sehen?
    • Konntest du immer die von deinen Fähigkeiten verursachten Effekte sehen?
    • Findest du die Regler in der Benutzeroberfläche nützlich?
    • Möchtest du das Partikelsystem und die Partikeldistanz noch weiter reduzieren können, als im Moment möglich?
    • Verbessert dieses System dein gesamtes Kampferlebnis?
    Edited by ZOS_KaiSchober on August 20, 2014 5:25PM
    Kai Schober
    Senior Community Manager - The Elder Scrolls Online
    Facebook | Twitter | Twitch
    Staff Post
  • ZOS_MichaelServotte
    ZOS_MichaelServotte
    ✭✭✭✭✭
    Test PFX Mémoire/Performances

    Lors de la QuakeCon cette année, nous avons brièvement abordé un de nos projets visant à améliorer le combat – Le système de priorité PFX s’assurant que tous les effets spéciaux appliqués à votre personnage et à votre groupe restent bien visibles et que vous ne perdez ainsi aucun indice en combat sur les effets appliqués. Ce système a été implémenté afin d’améliorer la gestion de mémoire, de manière à ce que non seulement les effets visuels importants ne soient pas dissimulés lors des combats densément peuplés, mais également que les performances système s’en trouvent améliorées.
    Pour la activer ce système, vous trouverez deux nouvelles options sous Réglages -> Vidéo -> Affichage appelées « Systèmes de particules » et « Distance particules ». Le curseur des Systèmes de particules définit le nombre total de particules affichées dans le monde à un instant donné base sur un système de priorité d’affichage. Certains effets ne sont jamais cachés, tels que ceux provenant des compétences provenant de (et ciblant) votre groupe ou vous-même. Au-delà de ça, d’autres règles existent régissant la dissimulation d’effets selon la priorité ou la distance. Le curseur« Distance de particules » ajuste la distance à laquelle les particules non-critiques deviennent invisibles. Augmenter cette valeur affichera plus de particules à l’écran, aux dépens des performances globales de votre système. Ces deux curseurs sont affectés au minimum recommandé.

    mzce9ma6ejia.png


    Questionnaire
    • Avez-vous vu des effets visuels provenant d’ennemis vous ayant tué(e) ?
    • Avez-vous vu tous les effets importants autour de vous ?
    • Avez-vous toujours vu les effets provenant de vos propres compétences ?
    • Les curseurs d’IU vous ont-ils été utiles ?
    • Voudriez-vous régler les curseurs « systèmes de particules » et « Distance particules » sur des valeurs encore moindres ?
    • Avez-vous constaté une amélioration de votre expérience en combat ?

    Michaël Servotte
    Community Manager (FR) - Gestionnaire de communauté francophone - The Elder Scrolls Online: Tamriel Unlimited
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube
    Staff Post
  • Oberon
    Oberon
    ✭✭✭✭
    @ZOS_GinaBruno‌

    Please either:
    1. Add a slider to allow us to never display the orbiting Orb_Of_Inducing_Epilepsy o.O (yes, I have petit mal epilepsy, so this is kind of a big deal to me) from the Inner Light morph of Magelight whether it is cast by me or other players
    2. Remove the orb entirely from the game. This is Inner Light we're talking about, not Blind and Cause Seizures Light.
    If there is an issue where you want to show other players in PvP the fact that I have Inner Light running, just increase the strength of the glow effect that is already part of the spell. The orb, at the very least, needs to disappear from my screen whether I cast it or it is cast by other players.

    Thank you.
    Edited by Oberon on August 20, 2014 6:47PM
  • Oberon
    Oberon
    ✭✭✭✭
    Somebody checks a LOL on this? Really? This isn't some kind of joke.

    I'm politely asking ZOS to remove the orb from Inner Light. This is something that a huge number of players have been asking for a very long time, with no response from ZOS.

    If they want me to beg them for it, fine, I'll beg. Please just get rid of the thing or let me turn it off so that it never shows up on my screen whether I cast it or other players did.

    Thank you.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Oberon wrote: »
    @ZOS_GinaBruno‌

    Please either:
    1. Add a slider to allow us to never display the orbiting Orb_Of_Inducing_Epilepsy o.O (yes, I have petit mal epilepsy, so this is kind of a big deal to me) from the Inner Light morph of Magelight whether it is cast by me or other players
    2. Remove the orb entirely from the game. This is Inner Light we're talking about, not Blind and Cause Seizures Light.
    If there is an issue where you want to show other players in PvP the fact that I have Inner Light running, just increase the strength of the glow effect that is already part of the spell. The orb, at the very least, needs to disappear from my screen whether I cast it or it is cast by other players.

    Thank you.

    Just to be crystal-clear up front, I absolutely do sympathize for you with your health issue. However, removing spell effects that convey vital gameplay info in PVP for *EVERYONE* arbitrarily on account of what I can only assume is a very very tiny minority of the playerbase statistically is a slippery slope to even try to go down in the first place, let alone the resources needed to start adding individual toggles for abilities. I can't honestly think of any MMO that has done that as it is something that would be a good bit more dev work on an ongoing basis with an overall minimal impact on the playerbase and UI clutter nightmare for the settings screen.

    As a stealther in pvp the orb lets me know what players will pop me if I get too close to their path. Additionally as a caster it's a fun aesthetic. As I said, I truly do not mean to minimize or in any way dismiss your concern, as it clearly is a problem for you. However, I do want to raise the rest of the points for the actual impact of the suggestion you're making as it's hardly a cut-and-dry thing like you portray as to how it would affect other players.

    If we're going to start talking about wishlist items though, can we get a third-person field of view slider and higher camera zoom distance? :) First-person view got their fov slider, but it was never added for third-person nor was being able to zoom further from your character, center over the character instead of over-the-shoulder-to-the-side, etc. for example.
    Edited by Attorneyatlawl on August 20, 2014 8:48PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Smiteye
    Smiteye
    ✭✭✭
    Oberon wrote: »
    Somebody checks a LOL on this? Really? This isn't some kind of joke.

    I'm politely asking ZOS to remove the orb from Inner Light. This is something that a huge number of players have been asking for a very long time, with no response from ZOS.

    If they want me to beg them for it, fine, I'll beg. Please just get rid of the thing or let me turn it off so that it never shows up on my screen whether I cast it or other players did.

    Thank you.

    Not to sound mean but do other spell fx cause you problems too? I rely on the orb to tell me where not to walk on my nightblade. You cant just remove the thing wholesale............ since it is more than just aesthetic.

    Health probs preclude people from things in life, sad reality sometimes. I will second the I-wish button for 3p fov tho!
    Edited by Smiteye on August 20, 2014 8:51PM
  • Oberon
    Oberon
    ✭✭✭✭
    A toggle to not show the orb to me whether it is cast by me or other players would not impact you in any way whatsoever.

    Removing it is simpler for the developers (taking all of a couple of minutes of work to delete the orb), and they could easily compensate by increasing the strength and depth of the character glow from the spell.

    Either method would be fine.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Oberon wrote: »
    A toggle to not show the orb to me whether it is cast by me or other players would not impact you in any way whatsoever.

    Removing it is simpler for the developers (taking all of a couple of minutes of work to delete the orb), and they could easily compensate by increasing the strength and depth of the character glow from the spell.

    Either method would be fine.

    I explained how it does impact me as another player gameplay-wise. And as I said, I sympathize, honestly I do. But I did want to point out they should be careful with what they change.

    If you think "delete the orb" takes a couple of minutes on a software project of this scope and complexity, I've got some snake oil to sell, though.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • SLy_Kyti
    SLy_Kyti
    ✭✭✭✭
    Oberon wrote: »
    Somebody checks a LOL on this? Really? This isn't some kind of joke.

    I'm politely asking ZOS to remove the orb from Inner Light. This is something that a huge number of players have been asking for a very long time, with no response from ZOS.

    If they want me to beg them for it, fine, I'll beg. Please just get rid of the thing or let me turn it off so that it never shows up on my screen whether I cast it or other players did.

    Thank you.

    It also induces my migraines. And as some have ungraciously noted here it only affects a minority so us complainers should be silenced -- I assure you that developers are aware of the implications of inducing harm to their customers. Your office fire alarm strobes are set to strobe in patterns that do not induce seizures , your tv commercials music and graphics have been so designed. It doesn't take the FCC or any other government office or threat of litigation ( or unsubbing) to move a change by ZOS. It just takes the right person listening up the food chain. A sympathetically inclined supervisor? No. To ensure that everyone can enjoy,participate and subscribe with a minimum of fuss is key to all games. And their makers.

    And the orbs effect pains me whether first or third person.I will not use the skill. Lets not try and pick up spilt milk with our fingers...it's broken, please fix it.

    Edited by SLy_Kyti on August 21, 2014 12:13PM
    Master Crafter: Almost all motifs
    GM~ Blades of Old Tamriel NA/AD
    Member~ NZAD
    Member~ Blades of Vengeance NA/AD
    -Tamriel College -Amazing Deals of Nirn-
  • Oberon
    Oberon
    ✭✭✭✭
    SLy_Kyti wrote: »
    Oberon wrote: »
    Somebody checks a LOL on this? Really? This isn't some kind of joke.

    I'm politely asking ZOS to remove the orb from Inner Light. This is something that a huge number of players have been asking for a very long time, with no response from ZOS.

    If they want me to beg them for it, fine, I'll beg. Please just get rid of the thing or let me turn it off so that it never shows up on my screen whether I cast it or other players did.

    Thank you.

    It also induces my migraines. And as some have ungraciously noted here it only affects a minority so us complainers should be silenced -- I assure you that developers are aware of the implications of inducing harm to their customers. Your office fire alarm strobes are set to strobe in patterns that do not induce seizures , your tv commercials music and graphics have been so designed. It doesn't take the FCC or any other government office or threat of litigation ( or unsubbing) to move a change by ZOS. It just takes the right person listening up the food chain. A sympathetically inclined supervisor? No. To ensure that everyone can enjoy,participate and subscribe with a minimum of fuss is key to all games. And their makers.

    And the orbs effect pains me whether first or third person.I will not use the skill. Lets not try and pick up spilt milk with our fingers...it's broken, please fix it.
    +1

    ZOS, we are begging you to get rid of the orb. We have been asking for this for 6 months with no response or any indication that you even care. Now we're down to begging.

    I don't care if you let me toggle it off whether I cast it or others did, or you just spend the 5 minutes it takes to remove the orb out right from the game.

    Please address this issue.
  • Smiteye
    Smiteye
    ✭✭✭
    SLy_Kyti wrote: »
    Oberon wrote: »
    Somebody checks a LOL on this? Really? This isn't some kind of joke.

    I'm politely asking ZOS to remove the orb from Inner Light. This is something that a huge number of players have been asking for a very long time, with no response from ZOS.

    If they want me to beg them for it, fine, I'll beg. Please just get rid of the thing or let me turn it off so that it never shows up on my screen whether I cast it or other players did.

    Thank you.

    It also induces my migraines. And as some have ungraciously noted here it only affects a minority so us complainers should be silenced -- I assure you that developers are aware of the implications of inducing harm to their customers. Your office fire alarm strobes are set to strobe in patterns that do not induce seizures , your tv commercials music and graphics have been so designed. It doesn't take the FCC or any other government office or threat of litigation ( or unsubbing) to move a change by ZOS. It just takes the right person listening up the food chain. A sympathetically inclined supervisor? No. To ensure that everyone can enjoy,participate and subscribe with a minimum of fuss is key to all games. And their makers.

    And the orbs effect pains me whether first or third person.I will not use the skill. Lets not try and pick up spilt milk with our fingers...it's broken, please fix it.

    Um, yea this is a game though not a government building or apartment needed to live in. No said you should be silenced, so don't make things up or play victim. It's a videogame.
  • Smiteye
    Smiteye
    ✭✭✭
    Oberon wrote: »
    SLy_Kyti wrote: »
    Oberon wrote: »
    Somebody checks a LOL on this? Really? This isn't some kind of joke.

    I'm politely asking ZOS to remove the orb from Inner Light. This is something that a huge number of players have been asking for a very long time, with no response from ZOS.

    If they want me to beg them for it, fine, I'll beg. Please just get rid of the thing or let me turn it off so that it never shows up on my screen whether I cast it or other players did.

    Thank you.

    It also induces my migraines. And as some have ungraciously noted here it only affects a minority so us complainers should be silenced -- I assure you that developers are aware of the implications of inducing harm to their customers. Your office fire alarm strobes are set to strobe in patterns that do not induce seizures , your tv commercials music and graphics have been so designed. It doesn't take the FCC or any other government office or threat of litigation ( or unsubbing) to move a change by ZOS. It just takes the right person listening up the food chain. A sympathetically inclined supervisor? No. To ensure that everyone can enjoy,participate and subscribe with a minimum of fuss is key to all games. And their makers.

    And the orbs effect pains me whether first or third person.I will not use the skill. Lets not try and pick up spilt milk with our fingers...it's broken, please fix it.
    +1

    ZOS, we are begging you to get rid of the orb. We have been asking for this for 6 months with no response or any indication that you even care. Now we're down to begging.

    I don't care if you let me toggle it off whether I cast it or others did, or you just spend the 5 minutes it takes to remove the orb out right from the game.

    Please address this issue.

    I would love to see an option for you guys but you need to be practical here you are a tiny tiny tiny minority on this one, virtually no one is affected by this otherwise. I don't like you guys asking to mess up *MY* gameplay though.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    SLy_Kyti wrote: »
    And the orbs effect pains me whether first or third person.I will not use the skill. Lets not try and pick up spilt milk with our fingers...it's broken, please fix it.

    I get it. It's broken for you, no one's disputed that or said no accomodation or fix should be made... as I've made extremely overt and detailed pains to mention in my posts because you are clearly upset about the issue and continue to act insulted when no one's said anything against you or your requests/ideas, I do sympathize with your health issue but I don't see why you are not affording any respect to the other end here. Saying things like "people are trying to silence us" is completely unrelated to anything that's been mentioned here and is actually insulting to me as I've been simply trying to talk about it with you.

    I have a relative who gets motion sick sometimes because ZOS has yet to add a third-person field of view slider, after playing the game for awhile. I have made constructive feedback about it for months and have not berated other users or acted like she's being slighted for not being able to enjoy the game always without issue because an accessibility feature hasn't been put in yet, even though they did it for first-person users already but have left it out for third-person mode still. Check your attitude, please, is all I ask, when having a discussion. :)
    Edited by Attorneyatlawl on August 21, 2014 3:49PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Oberon
    Oberon
    ✭✭✭✭
    Smiteye wrote: »

    I would love to see an option for you guys but you need to be practical here you are a tiny tiny tiny minority on this one, virtually no one is affected by this otherwise. I don't like you guys asking to mess up *MY* gameplay though.
    Your gameplay would not be affected. Every spell-based player in the game uses Inner Light as it is a mandatory buff in any event. The orb, as it happens, is a graphic on the wrong morph -- having it on the other morph, specifically designed for pvp, would make sense.

    There have been many, many polls over the past 6 months with an overwhelming majority of votes to lose the orb. As long as I don't have to see the thing, I don't care how they get rid of it on my screen.

    Personally I'd love a toggle. The minority who want to keep the thing can still see the orb, while the rest of us wouldn't have to. Since we have heard nothing from ZOS on this issue, we're reduced to begging. To avoid headaches, migraines or more serious problems, yeah, I'll beg.

    Maybe we'll get lucky and they'll listen.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    @Oberon, we will be making a change to the orb for Inner Light once Package 4 is released. The particle FX and light will be scaled down in both size and intensity so it will be a bit softer and less distracting overall. We hope this helps!
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    @Oberon, we will be making a change to the orb for Inner Light once Package 4 is released. The particle FX and light will be scaled down in both size and intensity so it will be a bit softer and less distracting overall. We hope this helps!

    Great :), I hope so too... I just didn't want to see the entire thing nixed since it does convey needed info in pvp at a ready glance. Any word on higher camera zoom distance, camera centering, and/or 3rd-person field of view (as outlined here most recently a few months ago: http://forums.elderscrollsonline.com/discussion/108058/good-first-person-is-getting-some-help-but-what-about-third-person-we-ve-needed-fixes-too )?
    -Allow us to zoom further away from behind the character while in 3rd-person view. I can barely see more than several feet to my sides, and a few feet behind me. This is completely inadequate for PVP and for boss fights where the boss is taller than my screen at this point. We actually used to be able to zoom out further in beta but they randomly (and without patch note or explanation) limited it to about 2/3 of that at some point. Even that was already borderline before, but now it is and has been way too close in for many game situations or players' preferences.

    -Allow us to choose to center the camera on us or slightly above us instead of having it in an over-the-shoulder off-to-the-right position. Having the off-center camera feels completely wrong while running around in terms of the motion, is unintuitive for targeting, and causes motion sickness/makes the game hard to play due to that, for some people.

    While for me it's a gameplay annoyance, I also have a relative who has been able to only play a little because she gets motion sick being so tightly in on her character while other MMO's have allowed her to zoom out enough that she's 100% fine with them. :(

    -Allow us to adjust FOV for the third-person camera just as we can for the first-person one now. This shouldn't need any explanation, first-person mode has it, why can't we in third-person now? The constricted FOV feels awkward to me and impedes my enjoyment of the game just as I'm sure it did for first-person users.

    These are all very much-needed changes that have been asked for just as long as FOV for first-person was and alongside them in the very same threads, so I am disappointed to see that they didn't touch third-person's problems here especially when one of them was shared directly with first-person view even and got fixed for that. I hope we can see a devpost addressing these needs.

    Just to head off a few things in advance, NO there are no addons that allow for any of this functionality, NO there is no option in-game for it now, and NO, the fan-made closed-source esoLauncher executable doesn't provide this functionality nor is it particularly safe to use as it's basically what amounts to a third-party hack tool and has potential security risks associated (or could stop being supported any day the author decides to). These are important in-game options to have as I touched on above.

    I've submitted feedback about this for close to a year at this point here and in other channels, and while I'm glad to see other people's issues addressed that are important to them too, I am to say the least a tad frustrated that motion sickness-inducing problems like those for example are seemingly ignored for that length of time yet within a couple of days of posting items like this are addressed. I appreciate your time reading and would be very much appreciative for a status update from the team as the last word as of pre-quakecon was that it wasn't something on the radar.

    @ZOS_GinaBruno‌ @ZOS_JessicaFolsom‌
    Edited by Attorneyatlawl on August 22, 2014 12:12AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Smiteye
    Smiteye
    ✭✭✭
    Ya i sent feedback in during the very first cyrodiil test back in july last year about that @Attorneyatlawl .
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Smiteye wrote: »
    Ya i sent feedback in during the very first cyrodiil test back in july last year about that @Attorneyatlawl .

    Ditto. I try not to be hyperbolic and threaten quitting, rage, or other random acts over problems with the game that affect me because at the end of the day it's a game and the devs are doing their jobs as best they can, but that seems to be what gets the grease for squeaky wheels :(. It's, as I said, frustrating to say the least.
    Edited by Attorneyatlawl on August 22, 2014 12:09AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • jamie.goddenrwb17_ESO
    On an unrelated note, it should say in the OP:

    "Yeah we are just screenshotting our character wearing Dwemer armor, no biggie".
    I can has typing!
  • Attorneyatlawl
    Attorneyatlawl
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    ✭✭✭
    On an unrelated note, it should say in the OP:

    "Yeah we are just screenshotting our character wearing Dwemer armor, no biggie".

    Haha, good catch, I honestly didn't even notice!
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Antirob
    Antirob
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    Did you see visual effects originating from enemies who killed you?
    Yes
    Did you see all the important effects happening around you?
    Couldnt tell to busy killing people
    Did you always see effects from your own abilities?
    yes
    Are the UI sliders useful to you?
    do not know i didnt change them past defualt
    Would you like to be able to reduce the “Particle Systems” or “Particle Density”
    further than the current minimum setting?
    yes mainly healing springs
    Does this system improve your overall combat experience?
    yes. naval combt and guild housing please.
    Vehemence
    Antirob - Dragonknight
  • loopypanda
    Client crashed once. Submitted a bug report. Was really frustrated with the design of the test. If this really was a PFX test why not just have massive zerg battles in a field with a ton of forward camps so we can continuously respawn and keep the particle effects up? It's really frustrating hoofing it back to the battle on an amazingly slow horse without retreating maneuvers. Just an idea.
    Haejung - EP Breton Nightblade
    Something-Pithy - EP Breton Templar
    Hot Shovel - EP Redguard Templar
    Pants On Fyre - EP Dunmer DK
  • madangrypally
    madangrypally
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    Survey Questions

    I did not notice any difference to effects. I had settings set up pretty high. Doh.

    I did crash once and that is uncommon for me.
    Edited by madangrypally on August 22, 2014 8:13PM
  • SlayerSyrena
    SlayerSyrena
    ✭✭✭✭✭

    *Did you see visual effects originating from enemies who killed you?

    Yes

    *Did you see all the important effects happening around you?

    Lots of effects, yes.

    *Did you always see effects from your own abilities?

    Not all the time.

    *Are the UI sliders useful to you?

    Yes

    *Would you like to be able to reduce the “Particle Systems” or “Particle Density” further than the current minimum setting?

    Probably.

    *Does this system improve your overall combat experience?

    I'm not sure. My game crashed many times and I experienced a random loading screen. I'm not sure if this was due to problems on my side, or the game/test itself though.
    Ebonheart Pact
    All PC/NA, Level 50 * Current Champion Points: 930
    Cyndril - Bosmer Vampire Nightblade - Dual Wield Blades and Bow
    Saryn Duskbringer - Altmer Vampire Sorcerer - Destro and Resto Staves
    Valmion Hlaalu - Dunmer Templar Healer - Resto and Destroy Staves
    Solus Lighthawke - Altmer DK Tank- Sword n' Board and Greatsword
    Stitches-for-Riches - Argonian Templar Healer- Resto
    Ashiran Zahuluu - Dunmer Stam Sorc - Dual Wield Blades and Bow
    Aldmeri Dominion
    Kivian Nightshade - Altmer Magicka NB - Destro/Resto Staves
    Daggerfall Covenant
    S'rala Sugar Claws - Khajiit Stamina Sorc - Dual Wield and Greatsword

    Member of the closed early beta group, The Psijic Order
    Guest on first ESO Live
    My ESO fan art and comics
  • wookiefriseur
    wookiefriseur
    ✭✭✭✭
    1. Did you see visual effects originating from enemies who killed you?
    Yes

    2. Did you see all the important effects happening around you?
    Yes

    3. Did you always see effects from your own abilities?
    Yes

    4. Are the UI sliders useful to you?
    Left them at minimum for PvP, but will probably set them higher for PvE

    5. Would you like to be able to reduce the “Particle Systems” or “Particle Density” further than the current minimum setting?
    Yes, player effects a bit (for PvP). Would like as well to decrease particle details for enviroment generated animations like fire, fog and other effects (?) in general as these seem to take more of a toll on my system than player generated effects.

    6. Does this system improve your overall combat experience?
    Yes, went pretty smoothly.
  • driosketch
    driosketch
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    Survey Questions
    Did you see visual effects originating from enemies who killed you?


    For the most part yes. Where I was able to pay attention to it, I don't think I saw anything missing that affected me.

    Did you see all the important effects happening around you?

    Again, I believe so.

    Did you always see effects from your own abilities?

    The skills I normally used all seemed to be working as they should. Repentance, morph of restoring aura, I could see the area cast, and the green stream of energy from dead enemies to myself. But beyond that, I didn't see any indication of its effect beyond seeing health bars go up.

    At one point my shield and mace disappeared. My arm positions were unaffected and I could see the glow coming off the invisible weapons. Swapping to my staff showed my staff, but didn't fix the mace/shield visual. It corrected itself a short time later.

    Are the UI sliders useful to you?

    They might be, I don't really know enough about what I'm adjusting. I set Particle Systems to moderate low (~1300) on the slider and Particle Distance to ~75 because I wasn't sure how much it would tax my machine. I didn't adjust them beyond that. GTX 570, graphics on Ultra default, I didn't notice any visual lag. (I also noticed that the sliders have reset to default so who knows what I was running at.)

    Would you like to be able to reduce the “Particle Systems” or “Particle Density” further than the current minimum setting?

    I didn't see a need to reduce them any further.

    Does this system improve your overall combat experience?

    Combat experience was excellent. It's hard to say if the system improved the experience, it certainly did not hamper it.

    (I should also mention that last night on Live I had a couple crashes of my display driver in a row in Cyrodiil where I just had to quit because the game wouldn't let me play. Before this test I updated my video driver and things went smoothly.)
    Edited by driosketch on August 22, 2014 9:06PM
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • ABL
    ABL
    ✭✭
    Je trouve que les effets spéciaux ,même en réglant au minimum,deviennent trop présents.
    Même hors combat j’étais entouré d'un effet de brume noir avec des particules,surement dut à l'armure.
    En combat solo, même sans ultime d'activé, genre Nova, le combat devenait illisible.

    Niveau fun, on pouvait oublier.
    Les quelques rare rouge et inexistant jaune ont à peine sentis un bus coordonné de bleus leur rouler dessus.

    L'initiative était bonne, et je me réjouissait de faire des critiques constructives aux devs a grand coup de hache dans les gencives ,mais c'était pas évident de jouer.

    Je pense que la prochaine fois il faudrait mieux prévoir des équipes de chaque coté afin qu'il y est un minimum de répondant.
    Edited by ABL on August 22, 2014 8:46PM
    Images not allowed. You can use BBCode in your post. Sad forum.
  • LonePirate
    LonePirate
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    ✭✭✭
    1. Did you see visual effects originating from enemies who killed you?
    Yes

    2. Did you see all the important effects happening around you?
    I believe so but I was attacked from behind or while operating siege equipment so I did not see the effects because the enemies out of my line of sight.

    3. Did you always see effects from your own abilities?
    Almost always.

    4. Are the UI sliders useful to you?
    I will probably never use them as I usually never tamper with the Controls or Settings apart from hiding my helmet and changing a couple of key binds.

    5. Would you like to be able to reduce the “Particle Systems” or “Particle Density” further than the current minimum setting?
    No opinion here.

    6. Does this system improve your overall combat experience?
    Combat certainly seem improved as I could discern specific skills and effects from a further distance than I previously could.
  • KhajitFurTrader
    KhajitFurTrader
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    ✭✭
    1. Did you see visual effects originating from enemies who killed you?
    I guess so. I didn't die too much, and when I did it was pretty fast. But I saw that bad things were hitting me.

    2. Did you see all the important effects happening around you?
    Well, mostly there were a great lot of overlapping, rapidly growing red circles beneath my feet, and it was all I could do to GTFO of them.

    3. Did you always see effects from your own abilities?
    I guess so. I was healing most of the time. There sure was a whole lot of healing in our ranks (which might or might not explain why we've won). ^_^

    4. Are the UI sliders useful to you?
    I had them in the middle (systems), and on the left (distance). I guess I should've played around with them a little more, but I was kinda distracted because ZERG!

    5. Would you like to be able to reduce the “Particle Systems” or “Particle Density” further than the current minimum setting?
    I wouldn't mind if there was a bit less visual clutter, but that's just me. It's also very exciting and atmospheric when a lot of things are going on simultaneously. So don't tip the scales too much in one direction. ;)

    6. Does this system improve your overall combat experience?
    All in all I had a very fun, fluid, and seamless experience. Thank you! :smiley:
  • stewie_801
    stewie_801
    ✭✭✭
    Survey Questions
    Did you see visual effects originating from enemies who killed you?

    yes

    Did you see all the important effects happening around you?
    yes

    Did you always see effects from your own abilities?
    yes

    Are the UI sliders useful to you?
    left it at default didn't mess with it. But like them anyways

    Would you like to be able to reduce the “Particle Systems” or “Particle Density” further than the current minimum setting?

    Probably, just to see if it helps even more

    Does this system improve your overall combat experience?
    A bit yes, however during the test, when what appeared to be 50 or more dc rushing through our 20-25 EP or so, I dc'd twice from the game. Screen froze, kicked me back to the login in screen. Don't know if lowering the particle systems and density further, if I could have, would've helped at all. I run everything on the highest setting normally on live. Sometimes everything goes good in big battles, sometimes not. It has slowly gotten better over time, so maybe those settings will help it be a bit better on live. As far as my system goes, just built it 2-3 months ago, put a NVIDIA GeForce GTX 780 Ti, I7 4770k and 16gb of RAM in it, so should be able to handle it all.
    Edited by stewie_801 on August 22, 2014 9:00PM
    PC/NA Ebonheart Pact
    Invictus , Teut Spindle Your Brindle Officer
    Stewie the Destroyer Imperial Templar Former Emperor of Haderus
    Stewie's Big Ole Johnson Khajiit Nightblade
    Ser Arthur Dayne Dark Elf Dragonknight Former Emperor of Chillrend and Haderus
    Stewie's Bank Slot High Elf Sorcerer

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