Maintenance for the week of April 22:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
Too Easy vs Too hard ...Solutions only. No rants :D
I would like to propose certain game play improving concepts and would like to get more from everyone in the community.
1. General PVE mobs:
At the current state its either too hard or too easy at times which is because either I am beefed up with good armor or am not.
A good solution to make this acceptable to all players (in my opinion) is to Increase the health of all mobs and dungeon bosses but reduce their damage.
What this will do is, we will get to see all the tactics that a mob can do and also get to use all our tactics to defeat them.
Suggested Amount of Health Increase to all Mobs: Plus 300% current health
Suggested Amount of Damage output by all mobs: Minus 50%
Mainly this is intended for Bosses in world dungeons.
The Bosses in 4 man dungeons seem fine.
But the world bosses should last a lot longer than they do as of now.
2. All World Bosses should scale with how many players are attacking them:
So if there are 10 players attacking a given world boss, the Health of that boss should increase accordingly to allow of the Boss to be able to cast his spells and his tactics. Else what we would usually see is , it goes down in a matter of 5 to 10 seconds.
3. Add more suggestions here.
Just trying to get across a constructive message to the developers. Please keep this Rant free.
ps: I could not find a way to put this in the PVE discussion ..but it seems logical in Dungeons Category too.