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U50 Feedback Thread for New Item Sets

  • YandereGirlfriend
    YandereGirlfriend
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    Really disappointed to not see a buff for Rakkat in these final notes.

    I guess that it is the intended situation for the designated Heavy Attack Mythic with a pretty severe "curse" to be relegated to parsing 2-3k DPS above Oakensoul and Anthelmir builds.

    Very weird choice.
    Edited by YandereGirlfriend on May 11, 2026 5:30PM
  • ZhuJiuyin
    ZhuJiuyin
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    Were there any sets you felt were over or underpowered compared to current offerings in the live game?

    After the damage calculation was changed, Bahsei's Mania is at a significant disadvantage.
    This set currently has a 15% damage bonus based on v12.0.2, but for Trials sets, 15% isn't particularly significant, especially compared to other sets like Tide-born Wildstalker (a craftable set, easy to obtain), Deadly Strike (obtained through PvP or player trading), and Velothi Ur-Mage's Amulet (which provides 1650 Pen, Minor Force, and 15% damage done to monsters with just one item).
    These sets are not only easier to obtain than Bahsei's Mania, but also offer better buffs and fewer restrictions.

    I believe Bahsei's Mania should be increased to 25%; otherwise, there's no reason to choose this set solely for a 15% damage buff.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • xStaticx
    xStaticx
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    Really disappointed to not see a buff for Rakkat in these final notes.

    I guess that it is the intended situation for the designated Heavy Attack Mythic with a pretty severe "curse" to be relegated to parsing 2-3k DPS above Oakensoul and Anthelmir builds.

    Very weird choice.

    Is Rakkhat even worth running anymore? It has lost quite of bit of power with the new combat calculations.

    I have to run Mag Regen food instead of Max Mag food to help compensate the loss of Mag restore from heavies.

    Which is another lost of damage compared to Oakensoul/Anthelmir builds.

    Sad that the only Heavy Attack mythic is not best for Heavy Attack builds.
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    Buff the Class sets and restrict them to Pure non Subclass characters only. I really wish a new mythic was not introduced at this time. There are far too many balance issues going on in the game already. I would rather see mythics removed from the game than having to habitually keep having some overpowered build every single update. At what point does this cycle end?
  • YandereGirlfriend
    YandereGirlfriend
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    Buff the Class sets and restrict them to Pure non Subclass characters only. I really wish a new mythic was not introduced at this time. There are far too many balance issues going on in the game already. I would rather see mythics removed from the game than having to habitually keep having some overpowered build every single update. At what point does this cycle end?

    This would be a terrible idea on basically all fronts.
  • Vaqual
    Vaqual
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    ManDraKE wrote: »
    ManDraKE wrote: »
    Vaqual wrote: »
    ManDraKE wrote: »
    Vaqual wrote: »
    Set is fully backbarable, buff scales dynamically.

    so you will slot funnel health and soul tether backbar? /facepalm
    Vaqual wrote: »
    Ah yes, and while I am at it, cost reduction is a very effective sustain tool.

    What cost are you going to reduce on back bar, siphoning attacks that cost health? You get ZERO sustain from this set.
    Vaqual wrote: »
    Set is cool now. Can stay this way. Don't do anything drastic. After 2.5 years you might now actually have found a good, fair and thematically fitting design for this set.

    You are not going to use this set because there are a gazillion better sets to run, you know it, i know it. You whole goal is to make sure the set remains irrelevant.

    I'm done with this dicussion, this set may drain my ultimate but you are draining my IQ with this discussion.

    This is completely besides the point. I merely pointed out the functionality can pretty much come close to ET, by granting an even more controlled trigger for a %-damage buff. Your response to that was that it wasn't comparable, because ET is backbar-able, but so is the new damage buff on Soulcleaver. You can double-bar or single-bar it, whichever serves the purpose of your build best. Whether as a back-bar heal-set with carry-over damage buff, or a front-bar only offense, or a double-barred body set (as mostly on live).t.

    - you suggest its comparable to ET
    - i explain is not because ET is backbareable, provides a strong sustain buff on top of the damage
    - you reply soulclever is backbareable too
    - i explain why it doesnt make sense backbar
    - "thats besides the point"

    /facepalm

    Let it go, you can't pull two arguments that make sense or dont contradict each other.

    What are you talking about?

    If Velothi is the only "Against Monsters" set that you are using then you are losing fractional DPS, like 3-4%. The exaggeration on this topic is crazy.

    Velothi is still the obvious choice in cleave scenarios, if you use any of the Beam playstyles or if you simply do not want to weave.

    uh? dude im talking about soulclever, nighblade class sets, no about velothi/ansull/pve stuff.
    Estin wrote: »

    Of course the set will be more effective double barred. I double bar this set on live and it makes swallow soul deal the same amount of damage as concealed weapon which opens up the the possibility of being able to play a ranged magblade. The change to this set is a good one and I'm hoping it makes it to live because it's going to make range magblade more viable to play. Double barring this set may seem like a disadvantage because it makes you squishy, but you can use range for survivability, as well as swallow soul healing for a good amount per hit.

    The build isn't 2 button proc cheese meta that you see duelers using on PTS currently, but it's definitely an effective build that does good damage and will be even more effective now with the changes. The majority of people you see in cyrodiil and BGs don't know how to react when they're getting hit by what's effectively concealed weapon at ranged along with impale to finish them when they're trying to run.

    if the set is more effective double-barred, then is a double-bar set, stop arguing delutional ideas when NOBODY is going to run this as a backbar set, not you, not me, nobody. Comparing soulclever vs essensce thief was just a dumb argument from someone with 0 build crafting knowdelege.

    These changes won't make soulclever a viable set, it just make it a bit less worse than live, but it puts it even more behind other class sets after the buffs they got. And no, it won't be an "effective build", it will be a mediocre build that will be outperformend by pretty much any other average build in the game, and by most of other class sets (monolith storms, aerie cry, pyrebrand, etc, etc).

    Sorry to see that you struggle so much with reading comprehension. It boils down to the 15 % damage/heal/cost mod creating enough value in a build, to keep up with the value from the periodic damage proc (in case of Aerie's Cry) or the flat Heal/Stam restore + Minigame (in case of ET), now that both Aerie's and Soulcleaver got a generic damage buff. Otherwise the gap has been dramatically closed between these sets, which is a more than sufficient change.
    And sure, Soulcleaver may still not be a good choice for many builds. But it doesn't need to be either. It is completely legitimate that some class sets require more commitment. Not all sets need to be generalists like Aerie's or the pre-U50 Pyreband. If anything, the game would benefit way more from the opposite.

    Maybe stop moving the goalposts between each reply, then my replies will make sense. Of course this change won't make Soulcleaver magically outperform the new Aerie's if you fully neglect the Siphoning-specific damage, heal, and utility features. But this is the general attitude on the forums, right? Conveniently neglect half of the discussion just to fit your narrative. I couldn't even be bothered to reply anymore, if you hadn't gone out of your way to make your responses as insulting as possible. Trying to discredit me just because you can't follow 4-5 lines of argumentation is just one bridge too far man.
  • AScarlato
    AScarlato
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    Thal wrote: »
    Can we PLEASE get an update to Aetheric Lancer to remove the “go locate the circle and deal damage” aspect? It has always been unplayable to use for a number of reasons.

    Would truly love if this would just fire like Null Arca (or something else creative). The other IA sets are getting tremendous updates. Would really love to be able to go full Templar and have a reason to wear the sets we grinded for months.


    I've been using Aetheric Lancer and I actually like the spear minigame. It keeps me more engaged.

    I can see how it can be frustrating as sometimes it shows up in a spot I can't stand or out of range if something moves, but it keeps me more mentally stimulated.
  • Decimus
    Decimus
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    Aetheric Lancer should empower your next attack after you step in the circle, not require you to stay inside the circle when landing the attack... that's how you make it a lot less clunky. If they really want to buff the set, on top of that you could keep the circle and have it provide some defense while standing inside it (perhaps some healing for example) so there's still that persistent element to it.
  • Elendildur
    Elendildur
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    Decimus wrote: »
    Aetheric Lancer should empower your next attack after you step in the circle, not require you to stay inside the circle when landing the attack... that's how you make it a lot less clunky. If they really want to buff the set, on top of that you could keep the circle and have it provide some defense while standing inside it (perhaps some healing for example) so there's still that persistent element to it.

    Maybe it could proc Sacred Ground while you stand in it, since with the way the Templar masteries are, they seem to be using that a lot
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