YandereGirlfriend wrote: »Really disappointed to not see a buff for Rakkat in these final notes.
I guess that it is the intended situation for the designated Heavy Attack Mythic with a pretty severe "curse" to be relegated to parsing 2-3k DPS above Oakensoul and Anthelmir builds.
Very weird choice.
CatalinaWineMixer2 wrote: »Buff the Class sets and restrict them to Pure non Subclass characters only. I really wish a new mythic was not introduced at this time. There are far too many balance issues going on in the game already. I would rather see mythics removed from the game than having to habitually keep having some overpowered build every single update. At what point does this cycle end?
YandereGirlfriend wrote: »Set is fully backbarable, buff scales dynamically.
so you will slot funnel health and soul tether backbar? /facepalmAh yes, and while I am at it, cost reduction is a very effective sustain tool.
What cost are you going to reduce on back bar, siphoning attacks that cost health? You get ZERO sustain from this set.Set is cool now. Can stay this way. Don't do anything drastic. After 2.5 years you might now actually have found a good, fair and thematically fitting design for this set.
You are not going to use this set because there are a gazillion better sets to run, you know it, i know it. You whole goal is to make sure the set remains irrelevant.
I'm done with this dicussion, this set may drain my ultimate but you are draining my IQ with this discussion.
This is completely besides the point. I merely pointed out the functionality can pretty much come close to ET, by granting an even more controlled trigger for a %-damage buff. Your response to that was that it wasn't comparable, because ET is backbar-able, but so is the new damage buff on Soulcleaver. You can double-bar or single-bar it, whichever serves the purpose of your build best. Whether as a back-bar heal-set with carry-over damage buff, or a front-bar only offense, or a double-barred body set (as mostly on live).t.
- you suggest its comparable to ET
- i explain is not because ET is backbareable, provides a strong sustain buff on top of the damage
- you reply soulclever is backbareable too
- i explain why it doesnt make sense backbar
- "thats besides the point"
/facepalm
Let it go, you can't pull two arguments that make sense or dont contradict each other.
What are you talking about?
If Velothi is the only "Against Monsters" set that you are using then you are losing fractional DPS, like 3-4%. The exaggeration on this topic is crazy.
Velothi is still the obvious choice in cleave scenarios, if you use any of the Beam playstyles or if you simply do not want to weave.
uh? dude im talking about soulclever, nighblade class sets, no about velothi/ansull/pve stuff.
Of course the set will be more effective double barred. I double bar this set on live and it makes swallow soul deal the same amount of damage as concealed weapon which opens up the the possibility of being able to play a ranged magblade. The change to this set is a good one and I'm hoping it makes it to live because it's going to make range magblade more viable to play. Double barring this set may seem like a disadvantage because it makes you squishy, but you can use range for survivability, as well as swallow soul healing for a good amount per hit.
The build isn't 2 button proc cheese meta that you see duelers using on PTS currently, but it's definitely an effective build that does good damage and will be even more effective now with the changes. The majority of people you see in cyrodiil and BGs don't know how to react when they're getting hit by what's effectively concealed weapon at ranged along with impale to finish them when they're trying to run.
if the set is more effective double-barred, then is a double-bar set, stop arguing delutional ideas when NOBODY is going to run this as a backbar set, not you, not me, nobody. Comparing soulclever vs essensce thief was just a dumb argument from someone with 0 build crafting knowdelege.
These changes won't make soulclever a viable set, it just make it a bit less worse than live, but it puts it even more behind other class sets after the buffs they got. And no, it won't be an "effective build", it will be a mediocre build that will be outperformend by pretty much any other average build in the game, and by most of other class sets (monolith storms, aerie cry, pyrebrand, etc, etc).
Can we PLEASE get an update to Aetheric Lancer to remove the “go locate the circle and deal damage” aspect? It has always been unplayable to use for a number of reasons.
Would truly love if this would just fire like Null Arca (or something else creative). The other IA sets are getting tremendous updates. Would really love to be able to go full Templar and have a reason to wear the sets we grinded for months.
Aetheric Lancer should empower your next attack after you step in the circle, not require you to stay inside the circle when landing the attack... that's how you make it a lot less clunky. If they really want to buff the set, on top of that you could keep the circle and have it provide some defense while standing inside it (perhaps some healing for example) so there's still that persistent element to it.