tomofhyrule wrote: »Meh. Whatever.
I liked the Endeavor system since it gave me a few little goals every day, which was helpful since - let's face it, the main gameplay loop was extremely tired (no new Classes to level; balance was an absolute catastrophe; stories were bland, poorly written, and painfully cringey; the general feeling like the dev team didn't care about me as a veteran player at all). Without Endeavors, well I don't really have much reason to log in.
But at least the team does look like it's starting to try to turn the boat around, so maybe things will get better.
The new Tomes system makes me apprehensive, but we'll see how it goes. I am absolutely predicting this "we're giving 8k Seals in the free version!" isn't gonna last because this game has gone and removed pretty well every monetization except cosmetics, so I'm definitely expecting that to get very aggressive to make up for lost revenue (and we'll likely get a lot less new stuff due to reduced budgets).
But I'm a simple guy. Give me a new Class, and I'll pay whatever you want and be completely distracted for a few months, and probably over a year if it's an Artificer.