BretonMage wrote: »Sorcs don’t need two skills that two nearly the same thing spread across two skill lines. you chose to get rid of Dark Magic, I did too. I don’t find it particularly useful, but I don’t find Daedric Summoning useful either. I can Scribe skills that are far more effective than any Sorc pet and that’s even before the bad AI and mechanics Sorc pets are plagued with.
This is why many of us cite experienced players because we’ve played the game, and the class, enough to understand what is redundant and what is useful & brings value.
I can appreciate that you’re a casual player and might like the Twilight but asking everyone who plays as a Sorc to have to live with a sub par ability, like Twilight, that you’re using for a self heal when Sorcs already have a strong self heal without the pets doesn’t really make any sense.
The main point of re-working the Sorc class is to help encourage players to actually play and build a fully Sorc class as opposed to just subclassing everything.
Currently, non subclassed Sorc builds aren’t as competitive.
A suggestion was given to take Sorc pets and place them into a separate conjuration line, which I think is phenomenal. This way, if someone wanted to run pets they still could. If someone wants to play a class build that’s not competitive, that should be their choice but it shouldn’t mean making the entire Sorc class non-competitive just to accommodate that.
As ESO_player said, the Matriach ability is unique because it also heals one's companion anywhere they may be on the battlefield provided they're not too far away, damages and provides useful distraction when there are a lot of adds. It is therefore useful in soloing with a companion. It's saved me when I've been solo and hard-CC'ed.
If Sorcs are less competitive as they stand, the solution is to update the effectiveness of their skills, or to address pain points within the skill lines, not to replace skill lines wholesale. Suggestions like:
- Improve the effectiveness of the other morph, the Twilight Tormentor;
- Let one-pet sorcs be as effective as two-pet sorcs;
- Let the Twilight rest on the ground when not in motion. Etc.
And no, I do not like the Dark Magic aspect of the Sorc; I loathe the aesthetic, and it has so far been, with the exception of Crystal Fragments, pretty useless for DPS.
I've played a lightning and daedric summoning mage since TES Skyrim, and having the two skill lines in a class work exceptionally well. The mage calling down powerful lightning magic, while aided by daedric entities, makes perfect thematic sense. While I wholeheartedly support the calls for greater emphasis on the lightning aspect of the class, I equally strongly object against the calls for a replacement of the daedric summoning line.
BretonMage wrote: »
As ESO_player said, the Matriach ability is unique because it also heals one's companion anywhere they may be on the battlefield provided they're not too far away, damages and provides useful distraction when there are a lot of adds. It is therefore useful in soloing with a companion. It's saved me when I've been solo and hard-CC'ed.
If Sorcs are less competitive as they stand, the solution is to update the effectiveness of their skills, or to address pain points within the skill lines, not to replace skill lines wholesale. Suggestions like:
- Improve the effectiveness of the other morph, the Twilight Tormentor;
- Let one-pet sorcs be as effective as two-pet sorcs;
- Let the Twilight rest on the ground when not in motion. Etc.
And no, I do not like the Dark Magic aspect of the Sorc; I loathe the aesthetic, and it has so far been, with the exception of Crystal Fragments, pretty useless for DPS.
I've played a lightning and daedric summoning mage since TES Skyrim, and having the two skill lines in a class work exceptionally well. The mage calling down powerful lightning magic, while aided by daedric entities, makes perfect thematic sense. While I wholeheartedly support the calls for greater emphasis on the lightning aspect of the class, I equally strongly object against the calls for a replacement of the daedric summoning line.
This. We can't just cut off half a class for everyone because one person, or six vocal ones, don't like it. It needs a buff, not removal.
I've recently gone and made a baby sorc to play on as pure sorc and it's surprisingly bursty at times, but spines not hitting flying enemies reduces damage. I would change that. As someone who likes rocks and crystals, dinosaurs and rainstorms in real life, I've just been roleplaying her around Tamriel as a witch. Much fun. Pets should be viable in trials. Even if it makes the tanks question what they're taunting. Fun playstyles shouldn't be penalised. It is a game. It is supposed to be fun! I also don't thing necros are summoners the same way sorcs are. Sorcs have a contract and a permanent 'friend', wardens summon essence and make a permanent magic thrall essentially, while necros use bodies and throw them around untill they rot, collapse and disintegrate. I don't want to see scamps, clannfear, matriarch or storm atro on a necro base class, because necros revolve around corpse use, and sorc pets do not. That's like putting winter's embrace on a dk because fire and ice both temperature based elements.
Removing things wholesale is terrible for the health of the game - it will never go down well with everyone, because someone out there loves what you hate in a class. In terms of ZOS' bottom line, do the roleplayers or elite players spend more money on the game. I've met roleplayers with every house, costume, mount, bought 4k crown crates for a mount to roleplay with, and endgamers who proudly declare they only spend on eso plus (and only during an active prog!), but they stream trials every night and give the game publicity. Both are needed for the game's longevity. Driving away players by deleting their favourite pet from their favourite class isn't great.
BretonMage wrote: »
As ESO_player said, the Matriach ability is unique because it also heals one's companion anywhere they may be on the battlefield provided they're not too far away, damages and provides useful distraction when there are a lot of adds. It is therefore useful in soloing with a companion. It's saved me when I've been solo and hard-CC'ed.
If Sorcs are less competitive as they stand, the solution is to update the effectiveness of their skills, or to address pain points within the skill lines, not to replace skill lines wholesale. Suggestions like:
- Improve the effectiveness of the other morph, the Twilight Tormentor;
- Let one-pet sorcs be as effective as two-pet sorcs;
- Let the Twilight rest on the ground when not in motion. Etc.
And no, I do not like the Dark Magic aspect of the Sorc; I loathe the aesthetic, and it has so far been, with the exception of Crystal Fragments, pretty useless for DPS.
I've played a lightning and daedric summoning mage since TES Skyrim, and having the two skill lines in a class work exceptionally well. The mage calling down powerful lightning magic, while aided by daedric entities, makes perfect thematic sense. While I wholeheartedly support the calls for greater emphasis on the lightning aspect of the class, I equally strongly object against the calls for a replacement of the daedric summoning line.
This. We can't just cut off half a class for everyone because one person, or six vocal ones, don't like it. It needs a buff, not removal.
I've recently gone and made a baby sorc to play on as pure sorc and it's surprisingly bursty at times, but spines not hitting flying enemies reduces damage. I would change that. As someone who likes rocks and crystals, dinosaurs and rainstorms in real life, I've just been roleplaying her around Tamriel as a witch. Much fun. Pets should be viable in trials. Even if it makes the tanks question what they're taunting. Fun playstyles shouldn't be penalised. It is a game. It is supposed to be fun! I also don't thing necros are summoners the same way sorcs are. Sorcs have a contract and a permanent 'friend', wardens summon essence and make a permanent magic thrall essentially, while necros use bodies and throw them around untill they rot, collapse and disintegrate. I don't want to see scamps, clannfear, matriarch or storm atro on a necro base class, because necros revolve around corpse use, and sorc pets do not. That's like putting winter's embrace on a dk because fire and ice both temperature based elements.
Removing things wholesale is terrible for the health of the game - it will never go down well with everyone, because someone out there loves what you hate in a class. In terms of ZOS' bottom line, do the roleplayers or elite players spend more money on the game. I've met roleplayers with every house, costume, mount, bought 4k crown crates for a mount to roleplay with, and endgamers who proudly declare they only spend on eso plus (and only during an active prog!), but they stream trials every night and give the game publicity. Both are needed for the game's longevity. Driving away players by deleting their favourite pet from their favourite class isn't great.
But here’s the underlying problem … Sorc pets AREN‘T competitive and they can’t just be “tweaked” to be.
The only scenarios that anyone has given are solo gameplay or soloing content with a companion (which technically isn’t soloing, per se).
This is a very limited scope of the game. No, ESO isn’t designed whereby everyone has to run in a group to play, yes, a lot is solo; but we can’t have skills that are only useful if one just so happens to be running solo non-end game content.
People have demonstrated with mechanics and values how Sorc pets don’t stand up. People have provided data showing that Sorc pets don’t pull their weight in harder hitting content.
People will say “oh, well the answer is to buff pets” .. well, no, it isn’t. And the reason why is because it isn’t simply that Sorc pets are just low DPS, it’s also their fundamental mechanics. That’s not something you can just “buff” .. you’d have to completely rebuild and redevelop them for them to have a useful place across all forms of ESO content.
And no, I don’t think anyone who has played this game and has any experience is going to agree that Sorc pets should be rebuilt in any fashion that sees them infringing upon other gameplay roles such as tanks.
I’m sorry but show me any other class where their skill tree is only good for certain solo content? There aren’t any. Every other class is broadly useful except ours.
It’s clear to me that the only rationale people are citing for keeping the pets are extremely limited use cases but moreso sentimental reasons not because there’s a legitimate, data driven reason to keep them.
Again, if it was just a matter of changing Sorc pet values to make them competitive and useful across more of the game, sure, keep them .. but that’s not the case, it’s mechanics.
Why can’t we move Sorc pets to a separate conjuring line? It would still allow a Sorc who wants to run pets to do so. It wouldn’t require subclassing nor would it cripple the class for the players who do more than solo a base game dungeon once per month. That seems like a fair compromise here.
How?your going to get a useless class that is bad at both spell casting and pets that suck.Why?Unless ZOS is gonna give Sorcerer another skill line or two to accommodate both play styles they have to choose battle mage or summoner.Why?The Sorcerer can not continue to be pulled in two different directions at once
You have 3 class skill lines,18 skills and 15 passives by trying to accommodate both pet sorcerers and non pet sorcs your essentially splitting the class in half so at BEST your gonna have 6 or 7 pet related skills and 6 or 7 other rando skills.
How would adding dual functionality to skills/passives, or making diverse morphs lessen the amount of skills available to each playstyle?
spartaxoxo wrote: »Dark Magic is the skill line that's actually underused. If there was an argument to ditch an underperforming skill line, it's Dark Magic. Crystal Frags is about the only Dark Magic skill that's popular.
spartaxoxo wrote: »Sorcs are generally lightning mages and/or Summoners. Pets are not tacked on. They're part of the core identity for a lot of players and have been for years. The two things you most think of when you say sorc in ESO is lightning and pets. That's even what the two class sets are built on.
spartaxoxo wrote: »Rewriting what players actually use isn't going to stop the no doubt massive backlash that would come from gutting the core identity of people's characters for over a decade. The class refreshes are supposed to be about reinforcing the identities for players, not tearing them down.
spartaxoxo wrote: »Pets are a stylistic dot with some extra bonuses but also extra costs. You absolutely can buff them. They should be worth running in all content but lower damage numbers than other similar dots to make up for the added utility. Power creep has left them behind but they've been in good spots before and can be again.

ESO_player123 wrote: »BretonMage wrote: »
As ESO_player said, the Matriach ability is unique because it also heals one's companion anywhere they may be on the battlefield provided they're not too far away, damages and provides useful distraction when there are a lot of adds. It is therefore useful in soloing with a companion. It's saved me when I've been solo and hard-CC'ed.
If Sorcs are less competitive as they stand, the solution is to update the effectiveness of their skills, or to address pain points within the skill lines, not to replace skill lines wholesale. Suggestions like:
- Improve the effectiveness of the other morph, the Twilight Tormentor;
- Let one-pet sorcs be as effective as two-pet sorcs;
- Let the Twilight rest on the ground when not in motion. Etc.
And no, I do not like the Dark Magic aspect of the Sorc; I loathe the aesthetic, and it has so far been, with the exception of Crystal Fragments, pretty useless for DPS.
I've played a lightning and daedric summoning mage since TES Skyrim, and having the two skill lines in a class work exceptionally well. The mage calling down powerful lightning magic, while aided by daedric entities, makes perfect thematic sense. While I wholeheartedly support the calls for greater emphasis on the lightning aspect of the class, I equally strongly object against the calls for a replacement of the daedric summoning line.
This. We can't just cut off half a class for everyone because one person, or six vocal ones, don't like it. It needs a buff, not removal.
I've recently gone and made a baby sorc to play on as pure sorc and it's surprisingly bursty at times, but spines not hitting flying enemies reduces damage. I would change that. As someone who likes rocks and crystals, dinosaurs and rainstorms in real life, I've just been roleplaying her around Tamriel as a witch. Much fun. Pets should be viable in trials. Even if it makes the tanks question what they're taunting. Fun playstyles shouldn't be penalised. It is a game. It is supposed to be fun! I also don't thing necros are summoners the same way sorcs are. Sorcs have a contract and a permanent 'friend', wardens summon essence and make a permanent magic thrall essentially, while necros use bodies and throw them around untill they rot, collapse and disintegrate. I don't want to see scamps, clannfear, matriarch or storm atro on a necro base class, because necros revolve around corpse use, and sorc pets do not. That's like putting winter's embrace on a dk because fire and ice both temperature based elements.
Removing things wholesale is terrible for the health of the game - it will never go down well with everyone, because someone out there loves what you hate in a class. In terms of ZOS' bottom line, do the roleplayers or elite players spend more money on the game. I've met roleplayers with every house, costume, mount, bought 4k crown crates for a mount to roleplay with, and endgamers who proudly declare they only spend on eso plus (and only during an active prog!), but they stream trials every night and give the game publicity. Both are needed for the game's longevity. Driving away players by deleting their favourite pet from their favourite class isn't great.
But here’s the underlying problem … Sorc pets AREN‘T competitive and they can’t just be “tweaked” to be.
The only scenarios that anyone has given are solo gameplay or soloing content with a companion (which technically isn’t soloing, per se).
This is a very limited scope of the game. No, ESO isn’t designed whereby everyone has to run in a group to play, yes, a lot is solo; but we can’t have skills that are only useful if one just so happens to be running solo non-end game content.
People have demonstrated with mechanics and values how Sorc pets don’t stand up. People have provided data showing that Sorc pets don’t pull their weight in harder hitting content.
People will say “oh, well the answer is to buff pets” .. well, no, it isn’t. And the reason why is because it isn’t simply that Sorc pets are just low DPS, it’s also their fundamental mechanics. That’s not something you can just “buff” .. you’d have to completely rebuild and redevelop them for them to have a useful place across all forms of ESO content.
And no, I don’t think anyone who has played this game and has any experience is going to agree that Sorc pets should be rebuilt in any fashion that sees them infringing upon other gameplay roles such as tanks.
I’m sorry but show me any other class where their skill tree is only good for certain solo content? There aren’t any. Every other class is broadly useful except ours.
It’s clear to me that the only rationale people are citing for keeping the pets are extremely limited use cases but moreso sentimental reasons not because there’s a legitimate, data driven reason to keep them.
Again, if it was just a matter of changing Sorc pet values to make them competitive and useful across more of the game, sure, keep them .. but that’s not the case, it’s mechanics.
Why can’t we move Sorc pets to a separate conjuring line? It would still allow a Sorc who wants to run pets to do so. It wouldn’t require subclassing nor would it cripple the class for the players who do more than solo a base game dungeon once per month. That seems like a fair compromise here.
I actually do not think that soloing or doing content with a companion is a "very limited scope of the game". I think that It's the end game community that is the minority here (I say this with no disrespect to them). That is probably because the development of the game took a turn towards a more casual crowd in the last (put your number here) years.
So, I do not feel that your dismissal of our concerns here based on the number of people who "solo" (in whatever form it might take) is justified.
Edit: I'm not capable of soloing Vet DLC dungeons, but I finished all DLC dungeons on normal with a companion that do not require another player to pull levers to open doors or require a communication with a living person (like indication which totem to attack). And while a companion was useless in quite a few of them due to standing in stupid, the Matriarch IS what make it possible for me.
So, I will repeat again: if they give me another skill that a) heals me and my companion reliably b) takes 1 slot c) not the only skill useful in the whole line (as in Dark Magic or a line designed for healers) I will take it. Unfortunately, I'm not confident that that is what we end up with after the rework. So, I'd rather keep my Matriarch and advocate for buffing it.
I rarely use Dark Magic simply for the fact that ZOS gutted Daedric Minefield. If I still had access to that skill, I would be running it with Arcanist’s Charm.
ESO_player123 wrote: »BretonMage wrote: »
As ESO_player said, the Matriach ability is unique because it also heals one's companion anywhere they may be on the battlefield provided they're not too far away, damages and provides useful distraction when there are a lot of adds. It is therefore useful in soloing with a companion. It's saved me when I've been solo and hard-CC'ed.
If Sorcs are less competitive as they stand, the solution is to update the effectiveness of their skills, or to address pain points within the skill lines, not to replace skill lines wholesale. Suggestions like:
- Improve the effectiveness of the other morph, the Twilight Tormentor;
- Let one-pet sorcs be as effective as two-pet sorcs;
- Let the Twilight rest on the ground when not in motion. Etc.
And no, I do not like the Dark Magic aspect of the Sorc; I loathe the aesthetic, and it has so far been, with the exception of Crystal Fragments, pretty useless for DPS.
I've played a lightning and daedric summoning mage since TES Skyrim, and having the two skill lines in a class work exceptionally well. The mage calling down powerful lightning magic, while aided by daedric entities, makes perfect thematic sense. While I wholeheartedly support the calls for greater emphasis on the lightning aspect of the class, I equally strongly object against the calls for a replacement of the daedric summoning line.
This. We can't just cut off half a class for everyone because one person, or six vocal ones, don't like it. It needs a buff, not removal.
I've recently gone and made a baby sorc to play on as pure sorc and it's surprisingly bursty at times, but spines not hitting flying enemies reduces damage. I would change that. As someone who likes rocks and crystals, dinosaurs and rainstorms in real life, I've just been roleplaying her around Tamriel as a witch. Much fun. Pets should be viable in trials. Even if it makes the tanks question what they're taunting. Fun playstyles shouldn't be penalised. It is a game. It is supposed to be fun! I also don't thing necros are summoners the same way sorcs are. Sorcs have a contract and a permanent 'friend', wardens summon essence and make a permanent magic thrall essentially, while necros use bodies and throw them around untill they rot, collapse and disintegrate. I don't want to see scamps, clannfear, matriarch or storm atro on a necro base class, because necros revolve around corpse use, and sorc pets do not. That's like putting winter's embrace on a dk because fire and ice both temperature based elements.
Removing things wholesale is terrible for the health of the game - it will never go down well with everyone, because someone out there loves what you hate in a class. In terms of ZOS' bottom line, do the roleplayers or elite players spend more money on the game. I've met roleplayers with every house, costume, mount, bought 4k crown crates for a mount to roleplay with, and endgamers who proudly declare they only spend on eso plus (and only during an active prog!), but they stream trials every night and give the game publicity. Both are needed for the game's longevity. Driving away players by deleting their favourite pet from their favourite class isn't great.
But here’s the underlying problem … Sorc pets AREN‘T competitive and they can’t just be “tweaked” to be.
The only scenarios that anyone has given are solo gameplay or soloing content with a companion (which technically isn’t soloing, per se).
This is a very limited scope of the game. No, ESO isn’t designed whereby everyone has to run in a group to play, yes, a lot is solo; but we can’t have skills that are only useful if one just so happens to be running solo non-end game content.
People have demonstrated with mechanics and values how Sorc pets don’t stand up. People have provided data showing that Sorc pets don’t pull their weight in harder hitting content.
People will say “oh, well the answer is to buff pets” .. well, no, it isn’t. And the reason why is because it isn’t simply that Sorc pets are just low DPS, it’s also their fundamental mechanics. That’s not something you can just “buff” .. you’d have to completely rebuild and redevelop them for them to have a useful place across all forms of ESO content.
And no, I don’t think anyone who has played this game and has any experience is going to agree that Sorc pets should be rebuilt in any fashion that sees them infringing upon other gameplay roles such as tanks.
I’m sorry but show me any other class where their skill tree is only good for certain solo content? There aren’t any. Every other class is broadly useful except ours.
It’s clear to me that the only rationale people are citing for keeping the pets are extremely limited use cases but moreso sentimental reasons not because there’s a legitimate, data driven reason to keep them.
Again, if it was just a matter of changing Sorc pet values to make them competitive and useful across more of the game, sure, keep them .. but that’s not the case, it’s mechanics.
Why can’t we move Sorc pets to a separate conjuring line? It would still allow a Sorc who wants to run pets to do so. It wouldn’t require subclassing nor would it cripple the class for the players who do more than solo a base game dungeon once per month. That seems like a fair compromise here.
I actually do not think that soloing or doing content with a companion is a "very limited scope of the game". I think that It's the end game community that is the minority here (I say this with no disrespect to them). That is probably because the development of the game took a turn towards a more casual crowd in the last (put your number here) years.
So, I do not feel that your dismissal of our concerns here based on the number of people who "solo" (in whatever form it might take) is justified.
Edit: I'm not capable of soloing Vet DLC dungeons, but I finished all DLC dungeons on normal with a companion that do not require another player to pull levers to open doors or require a communication with a living person (like indication which totem to attack). And while a companion was useless in quite a few of them due to standing in stupid, the Matriarch IS what make it possible for me.
So, I will repeat again: if they give me another skill that a) heals me and my companion reliably b) takes 1 slot c) not the only skill useful in the whole line (as in Dark Magic or a line designed for healers) I will take it. Unfortunately, I'm not confident that that is what we end up with after the rework. So, I'd rather keep my Matriarch and advocate for buffing it.
The Devs already did give you a single slot skill that will heal you and your companion, plus provide additional buffs, it’s called Scribing .. either of Usfelds or Soul Burst are more beneficial than the Twilight when it comes to heals, so to your request of having a comparable skill, it’s already here.
Turtle_Bot wrote: »Before Sub-classing and before sustain was given out like candy, Dark Magic actually had a place in the game and was a good line. Even if we had sub-classing back then, Dark Magic would have been a good option to sub-class into because of the sustain it provides, but because every line has sustain somewhere now as well as other ways to get it that don't have the opportunity cost, Dark Magic doesn't get used anymore through no fault of it's own.
Turtle_Bot wrote: »This is incorrect, especially the point about the class sets. Sorcerers have always been mages making use of 3 schools of magic, Destruction (Storm Calling), Alteration (Dark Magic) and Conjuration (Daedric Summoning).
ESO_player123 wrote: »ESO_player123 wrote: »BretonMage wrote: »
As ESO_player said, the Matriach ability is unique because it also heals one's companion anywhere they may be on the battlefield provided they're not too far away, damages and provides useful distraction when there are a lot of adds. It is therefore useful in soloing with a companion. It's saved me when I've been solo and hard-CC'ed.
If Sorcs are less competitive as they stand, the solution is to update the effectiveness of their skills, or to address pain points within the skill lines, not to replace skill lines wholesale. Suggestions like:
- Improve the effectiveness of the other morph, the Twilight Tormentor;
- Let one-pet sorcs be as effective as two-pet sorcs;
- Let the Twilight rest on the ground when not in motion. Etc.
And no, I do not like the Dark Magic aspect of the Sorc; I loathe the aesthetic, and it has so far been, with the exception of Crystal Fragments, pretty useless for DPS.
I've played a lightning and daedric summoning mage since TES Skyrim, and having the two skill lines in a class work exceptionally well. The mage calling down powerful lightning magic, while aided by daedric entities, makes perfect thematic sense. While I wholeheartedly support the calls for greater emphasis on the lightning aspect of the class, I equally strongly object against the calls for a replacement of the daedric summoning line.
This. We can't just cut off half a class for everyone because one person, or six vocal ones, don't like it. It needs a buff, not removal.
I've recently gone and made a baby sorc to play on as pure sorc and it's surprisingly bursty at times, but spines not hitting flying enemies reduces damage. I would change that. As someone who likes rocks and crystals, dinosaurs and rainstorms in real life, I've just been roleplaying her around Tamriel as a witch. Much fun. Pets should be viable in trials. Even if it makes the tanks question what they're taunting. Fun playstyles shouldn't be penalised. It is a game. It is supposed to be fun! I also don't thing necros are summoners the same way sorcs are. Sorcs have a contract and a permanent 'friend', wardens summon essence and make a permanent magic thrall essentially, while necros use bodies and throw them around untill they rot, collapse and disintegrate. I don't want to see scamps, clannfear, matriarch or storm atro on a necro base class, because necros revolve around corpse use, and sorc pets do not. That's like putting winter's embrace on a dk because fire and ice both temperature based elements.
Removing things wholesale is terrible for the health of the game - it will never go down well with everyone, because someone out there loves what you hate in a class. In terms of ZOS' bottom line, do the roleplayers or elite players spend more money on the game. I've met roleplayers with every house, costume, mount, bought 4k crown crates for a mount to roleplay with, and endgamers who proudly declare they only spend on eso plus (and only during an active prog!), but they stream trials every night and give the game publicity. Both are needed for the game's longevity. Driving away players by deleting their favourite pet from their favourite class isn't great.
But here’s the underlying problem … Sorc pets AREN‘T competitive and they can’t just be “tweaked” to be.
The only scenarios that anyone has given are solo gameplay or soloing content with a companion (which technically isn’t soloing, per se).
This is a very limited scope of the game. No, ESO isn’t designed whereby everyone has to run in a group to play, yes, a lot is solo; but we can’t have skills that are only useful if one just so happens to be running solo non-end game content.
People have demonstrated with mechanics and values how Sorc pets don’t stand up. People have provided data showing that Sorc pets don’t pull their weight in harder hitting content.
People will say “oh, well the answer is to buff pets” .. well, no, it isn’t. And the reason why is because it isn’t simply that Sorc pets are just low DPS, it’s also their fundamental mechanics. That’s not something you can just “buff” .. you’d have to completely rebuild and redevelop them for them to have a useful place across all forms of ESO content.
And no, I don’t think anyone who has played this game and has any experience is going to agree that Sorc pets should be rebuilt in any fashion that sees them infringing upon other gameplay roles such as tanks.
I’m sorry but show me any other class where their skill tree is only good for certain solo content? There aren’t any. Every other class is broadly useful except ours.
It’s clear to me that the only rationale people are citing for keeping the pets are extremely limited use cases but moreso sentimental reasons not because there’s a legitimate, data driven reason to keep them.
Again, if it was just a matter of changing Sorc pet values to make them competitive and useful across more of the game, sure, keep them .. but that’s not the case, it’s mechanics.
Why can’t we move Sorc pets to a separate conjuring line? It would still allow a Sorc who wants to run pets to do so. It wouldn’t require subclassing nor would it cripple the class for the players who do more than solo a base game dungeon once per month. That seems like a fair compromise here.
I actually do not think that soloing or doing content with a companion is a "very limited scope of the game". I think that It's the end game community that is the minority here (I say this with no disrespect to them). That is probably because the development of the game took a turn towards a more casual crowd in the last (put your number here) years.
So, I do not feel that your dismissal of our concerns here based on the number of people who "solo" (in whatever form it might take) is justified.
Edit: I'm not capable of soloing Vet DLC dungeons, but I finished all DLC dungeons on normal with a companion that do not require another player to pull levers to open doors or require a communication with a living person (like indication which totem to attack). And while a companion was useless in quite a few of them due to standing in stupid, the Matriarch IS what make it possible for me.
So, I will repeat again: if they give me another skill that a) heals me and my companion reliably b) takes 1 slot c) not the only skill useful in the whole line (as in Dark Magic or a line designed for healers) I will take it. Unfortunately, I'm not confident that that is what we end up with after the rework. So, I'd rather keep my Matriarch and advocate for buffing it.
The Devs already did give you a single slot skill that will heal you and your companion, plus provide additional buffs, it’s called Scribing .. either of Usfelds or Soul Burst are more beneficial than the Twilight when it comes to heals, so to your request of having a comparable skill, it’s already here.
I have Ulfsild Contingency scribed for healing and used it a bit before, but I personally find it more cumbersome to use. It needs to be recast every so often + , correct me if I'm wrong, it triggers "when you cast an ability with a cost". Matriarch, as it stands right now, does not require any coordination and gives burst heals on demand as long as it's alive and the caster has magicka. May be I was using it wrong, but it was definitely less convenient to use.
Master_Assassin999 wrote: »The first character I played in 2015 was a sorc, I mained that class and I did find it weird to have conjuration on the sorcerer. Out of every school, why does our dark Raiden know how to summon a parrot and a hare ?
I love the idea of a new class for conjuration where we would have daedric summoning
Everyone who is complaining about having to make a new character....yes, we used to do that since almost every major update before subclassing, it's fine
Master_Assassin999 wrote: »The first character I played in 2015 was a sorc, I mained that class and I did find it weird to have conjuration on the sorcerer. Out of every school, why does our dark Raiden know how to summon a parrot and a hare ?
I love the idea of a new class for conjuration where we would have daedric summoning
Everyone who is complaining about having to make a new character....yes, we used to do that since almost every major update before subclassing, it's fine
ESO_player123 wrote: »Master_Assassin999 wrote: »The first character I played in 2015 was a sorc, I mained that class and I did find it weird to have conjuration on the sorcerer. Out of every school, why does our dark Raiden know how to summon a parrot and a hare ?
I love the idea of a new class for conjuration where we would have daedric summoning
Everyone who is complaining about having to make a new character....yes, we used to do that since almost every major update before subclassing, it's fine
You find it weird, I do not. So, it's a matter of preference. And Sorcs are not summoning parrots or hares, they are specifically summoning Daedra.
Lore wise it looks like Mages Guild's mages summon them right and left, be it on a battlefield or if they simply need to deliver a message. There is even a lorebook where a Dremora complains about Vanus Galerion summoning it for his needs (and being bullied afterwards because of that). Unfortunately, I do not remember the title, but I found it amusing.
Edit: and I will gladly create a new character if they create a new class. I hope that they will not forget to add another free slot for that.
BretonMage wrote: »As ESO_player said, the Matriach ability is unique because it also heals one's companion anywhere they may be on the battlefield provided they're not too far away, damages and provides useful distraction when there are a lot of adds. It is therefore useful in soloing with a companion. It's saved me when I've been solo and hard-CC'ed.
If Sorcs are less competitive as they stand, the solution is to update the effectiveness of their skills, or to address pain points within the skill lines, not to replace skill lines wholesale. Suggestions like:
- Improve the effectiveness of the other morph, the Twilight Tormentor;
- Let one-pet sorcs be as effective as two-pet sorcs;
- Let the Twilight rest on the ground when not in motion. Etc.
And no, I do not like the Dark Magic aspect of the Sorc; I loathe the aesthetic, and it has so far been, with the exception of Crystal Fragments, pretty useless for DPS.
I've played a lightning and daedric summoning mage since TES Skyrim, and having the two skill lines in a class work exceptionally well. The mage calling down powerful lightning magic, while aided by daedric entities, makes perfect thematic sense. While I wholeheartedly support the calls for greater emphasis on the lightning aspect of the class, I equally strongly object against the calls for a replacement of the daedric summoning line.
The crux is to find a solution for the Daedric line that is inclusive to non-pet sorc if the theme is not changing.
The crux is to find a solution for the Daedric line that is inclusive to non-pet sorc if the theme is not changing.
BretonMage wrote: »The crux is to find a solution for the Daedric line that is inclusive to non-pet sorc if the theme is not changing.
Yeah, that would be a lot better than expecting daedric pets to be moved out of the sorc toolkit. Off the top of my head, I think that bound weapons skills could be an avenue for non-pet sorcs to use the daedric summoning line. We have one skill, Bound Armaments, but they could do a lot more with this theme.
How?your going to get a useless class that is bad at both spell casting and pets that suck.Why?Unless ZOS is gonna give Sorcerer another skill line or two to accommodate both play styles they have to choose battle mage or summoner.Why?The Sorcerer can not continue to be pulled in two different directions at once
You have 3 class skill lines,18 skills and 15 passives by trying to accommodate both pet sorcerers and non pet sorcs your essentially splitting the class in half so at BEST your gonna have 6 or 7 pet related skills and 6 or 7 other rando skills.
How would adding dual functionality to skills/passives, or making diverse morphs lessen the amount of skills available to each playstyle?
That's the neat part you wouldn't get dual functionality there's only so many class skills and passives you have access to
instead you could get a cool dedicated combat pet class or a cool and powerful lighting and dark magic class. But not both theirs currently not enough skills to do it.
Turtle_Bot wrote: »The crux is to find a solution for the Daedric line that is inclusive to non-pet sorc if the theme is not changing.
This right here is probably the key take away to this whole debate surrounding Sorcerer (pet v non-pet).
So far ZOS has only really gone in the opposite direction (trying to force everything to work with/revolve around the pets) and all that has done is tear the class (and it's players) even further apart.BretonMage wrote: »The crux is to find a solution for the Daedric line that is inclusive to non-pet sorc if the theme is not changing.
Yeah, that would be a lot better than expecting daedric pets to be moved out of the sorc toolkit. Off the top of my head, I think that bound weapons skills could be an avenue for non-pet sorcs to use the daedric summoning line. We have one skill, Bound Armaments, but they could do a lot more with this theme.
My guess is (if ZOS is not going to separate the pets from sorc entirely) that ZOS will have to use morphs to differentiate pet v non pet builds instead of specific skills/skill lines and have specific morphs tie in with pets or function entirely without them (while ensuring that both playstyles are equally viable to each other as well as with the other classes).
Sort of like how Curse does it where prey is the clear pet morph with it's bonus to pet damage, but the other morph is a standard delayed burst ability (albeit a rather mediocre one now) that has nothing to do with the pets, but it needs to be done across more skills and with more up to date abilities and effects.
The main issue I see with doing this though is it's likely to cut into the stamsorc and shieldless sorc playstyles if not done carefully (yes there is more to sorc than just magsorc and petsorc and even stamsorc, so ZOS definitely has their work cut out for them to get this one right).
Turtle_Bot wrote: »The crux is to find a solution for the Daedric line that is inclusive to non-pet sorc if the theme is not changing.
This right here is probably the key take away to this whole debate surrounding Sorcerer (pet v non-pet).
So far ZOS has only really gone in the opposite direction (trying to force everything to work with/revolve around the pets) and all that has done is tear the class (and it's players) even further apart.BretonMage wrote: »The crux is to find a solution for the Daedric line that is inclusive to non-pet sorc if the theme is not changing.
Yeah, that would be a lot better than expecting daedric pets to be moved out of the sorc toolkit. Off the top of my head, I think that bound weapons skills could be an avenue for non-pet sorcs to use the daedric summoning line. We have one skill, Bound Armaments, but they could do a lot more with this theme.
My guess is (if ZOS is not going to separate the pets from sorc entirely) that ZOS will have to use morphs to differentiate pet v non pet builds instead of specific skills/skill lines and have specific morphs tie in with pets or function entirely without them (while ensuring that both playstyles are equally viable to each other as well as with the other classes).
Sort of like how Curse does it where prey is the clear pet morph with it's bonus to pet damage, but the other morph is a standard delayed burst ability (albeit a rather mediocre one now) that has nothing to do with the pets, but it needs to be done across more skills and with more up to date abilities and effects.
The main issue I see with doing this though is it's likely to cut into the stamsorc and shieldless sorc playstyles if not done carefully (yes there is more to sorc than just magsorc and petsorc and even stamsorc, so ZOS definitely has their work cut out for them to get this one right).
Curse/prey - In my opinion, this ability should be transferred to the Dark Magic line. This ability makes more sense in this line than in the Daedric Summoning line.
Master_Assassin999 wrote: »ESO_player123 wrote: »Master_Assassin999 wrote: »The first character I played in 2015 was a sorc, I mained that class and I did find it weird to have conjuration on the sorcerer. Out of every school, why does our dark Raiden know how to summon a parrot and a hare ?
I love the idea of a new class for conjuration where we would have daedric summoning
Everyone who is complaining about having to make a new character....yes, we used to do that since almost every major update before subclassing, it's fine
You find it weird, I do not. So, it's a matter of preference. And Sorcs are not summoning parrots or hares, they are specifically summoning Daedra.
Lore wise it looks like Mages Guild's mages summon them right and left, be it on a battlefield or if they simply need to deliver a message. There is even a lorebook where a Dremora complains about Vanus Galerion summoning it for his needs (and being bullied afterwards because of that). Unfortunately, I do not remember the title, but I found it amusing.
Edit: and I will gladly create a new character if they create a new class. I hope that they will not forget to add another free slot for that.
Right, the parrot, hare, and even the atronach, could then be moved to a "public" skill line, like mage's guild
ESO_player123 wrote: »ESO_player123 wrote: »BretonMage wrote: »
As ESO_player said, the Matriach ability is unique because it also heals one's companion anywhere they may be on the battlefield provided they're not too far away, damages and provides useful distraction when there are a lot of adds. It is therefore useful in soloing with a companion. It's saved me when I've been solo and hard-CC'ed.
If Sorcs are less competitive as they stand, the solution is to update the effectiveness of their skills, or to address pain points within the skill lines, not to replace skill lines wholesale. Suggestions like:
- Improve the effectiveness of the other morph, the Twilight Tormentor;
- Let one-pet sorcs be as effective as two-pet sorcs;
- Let the Twilight rest on the ground when not in motion. Etc.
And no, I do not like the Dark Magic aspect of the Sorc; I loathe the aesthetic, and it has so far been, with the exception of Crystal Fragments, pretty useless for DPS.
I've played a lightning and daedric summoning mage since TES Skyrim, and having the two skill lines in a class work exceptionally well. The mage calling down powerful lightning magic, while aided by daedric entities, makes perfect thematic sense. While I wholeheartedly support the calls for greater emphasis on the lightning aspect of the class, I equally strongly object against the calls for a replacement of the daedric summoning line.
This. We can't just cut off half a class for everyone because one person, or six vocal ones, don't like it. It needs a buff, not removal.
I've recently gone and made a baby sorc to play on as pure sorc and it's surprisingly bursty at times, but spines not hitting flying enemies reduces damage. I would change that. As someone who likes rocks and crystals, dinosaurs and rainstorms in real life, I've just been roleplaying her around Tamriel as a witch. Much fun. Pets should be viable in trials. Even if it makes the tanks question what they're taunting. Fun playstyles shouldn't be penalised. It is a game. It is supposed to be fun! I also don't thing necros are summoners the same way sorcs are. Sorcs have a contract and a permanent 'friend', wardens summon essence and make a permanent magic thrall essentially, while necros use bodies and throw them around untill they rot, collapse and disintegrate. I don't want to see scamps, clannfear, matriarch or storm atro on a necro base class, because necros revolve around corpse use, and sorc pets do not. That's like putting winter's embrace on a dk because fire and ice both temperature based elements.
Removing things wholesale is terrible for the health of the game - it will never go down well with everyone, because someone out there loves what you hate in a class. In terms of ZOS' bottom line, do the roleplayers or elite players spend more money on the game. I've met roleplayers with every house, costume, mount, bought 4k crown crates for a mount to roleplay with, and endgamers who proudly declare they only spend on eso plus (and only during an active prog!), but they stream trials every night and give the game publicity. Both are needed for the game's longevity. Driving away players by deleting their favourite pet from their favourite class isn't great.
But here’s the underlying problem … Sorc pets AREN‘T competitive and they can’t just be “tweaked” to be.
The only scenarios that anyone has given are solo gameplay or soloing content with a companion (which technically isn’t soloing, per se).
This is a very limited scope of the game. No, ESO isn’t designed whereby everyone has to run in a group to play, yes, a lot is solo; but we can’t have skills that are only useful if one just so happens to be running solo non-end game content.
People have demonstrated with mechanics and values how Sorc pets don’t stand up. People have provided data showing that Sorc pets don’t pull their weight in harder hitting content.
People will say “oh, well the answer is to buff pets” .. well, no, it isn’t. And the reason why is because it isn’t simply that Sorc pets are just low DPS, it’s also their fundamental mechanics. That’s not something you can just “buff” .. you’d have to completely rebuild and redevelop them for them to have a useful place across all forms of ESO content.
And no, I don’t think anyone who has played this game and has any experience is going to agree that Sorc pets should be rebuilt in any fashion that sees them infringing upon other gameplay roles such as tanks.
I’m sorry but show me any other class where their skill tree is only good for certain solo content? There aren’t any. Every other class is broadly useful except ours.
It’s clear to me that the only rationale people are citing for keeping the pets are extremely limited use cases but moreso sentimental reasons not because there’s a legitimate, data driven reason to keep them.
Again, if it was just a matter of changing Sorc pet values to make them competitive and useful across more of the game, sure, keep them .. but that’s not the case, it’s mechanics.
Why can’t we move Sorc pets to a separate conjuring line? It would still allow a Sorc who wants to run pets to do so. It wouldn’t require subclassing nor would it cripple the class for the players who do more than solo a base game dungeon once per month. That seems like a fair compromise here.
I actually do not think that soloing or doing content with a companion is a "very limited scope of the game". I think that It's the end game community that is the minority here (I say this with no disrespect to them). That is probably because the development of the game took a turn towards a more casual crowd in the last (put your number here) years.
So, I do not feel that your dismissal of our concerns here based on the number of people who "solo" (in whatever form it might take) is justified.
Edit: I'm not capable of soloing Vet DLC dungeons, but I finished all DLC dungeons on normal with a companion that do not require another player to pull levers to open doors or require a communication with a living person (like indication which totem to attack). And while a companion was useless in quite a few of them due to standing in stupid, the Matriarch IS what make it possible for me.
So, I will repeat again: if they give me another skill that a) heals me and my companion reliably b) takes 1 slot c) not the only skill useful in the whole line (as in Dark Magic or a line designed for healers) I will take it. Unfortunately, I'm not confident that that is what we end up with after the rework. So, I'd rather keep my Matriarch and advocate for buffing it.
The Devs already did give you a single slot skill that will heal you and your companion, plus provide additional buffs, it’s called Scribing .. either of Usfelds or Soul Burst are more beneficial than the Twilight when it comes to heals, so to your request of having a comparable skill, it’s already here.
I have Ulfsild Contingency scribed for healing and used it a bit before, but I personally find it more cumbersome to use. It needs to be recast every so often + , correct me if I'm wrong, it triggers "when you cast an ability with a cost". Matriarch, as it stands right now, does not require any coordination and gives burst heals on demand as long as it's alive and the caster has magicka. May be I was using it wrong, but it was definitely less convenient to use.
BretonMage wrote: »The crux is to find a solution for the Daedric line that is inclusive to non-pet sorc if the theme is not changing.
Yeah, that would be a lot better than expecting daedric pets to be moved out of the sorc toolkit. Off the top of my head, I think that bound weapons skills could be an avenue for non-pet sorcs to use the daedric summoning line. We have one skill, Bound Armaments, but they could do a lot more with this theme.
I think complaining about pets on a class that has always had pets is redundant. They have always been there. It is part of the class. There's a video out there of a British morning show where a woman makes a comment that the dish just needs one ingredient to be an entirely different dish, and the chef replies that his granny could have wheels and then she would be a bike, but she doesn't so she isn't (as in, things are what they are). There are a huge number of people who do not come to the forums, or read patch notes or watch youtube videos. Imagine their horror when they log on and their pets are missing. Not a reasonable ask tbh.
Something I would like to see is conduit reworked into something similar to Conduit from vKA second boss, where it chains to mobs and players within a certain range. The current conduit is outshone by pretty much any lightning aoe from destro line and the lightning with chains could make it more useful in pvp. Needs testing of course.