For many (myself included). Overland is just way too easy for me to enjoy. No matter how good it is, I can't immerse myself in "this big bad villian" when I can kill him in 2 secs easy with an optimized build.
Overland needs to have multiple difficulty levels. The problem is doing this (like Diablo 4 does) would split the player base and make overland feel like a ghost town. Worry not!! I have the perfect solution.
3 difficulty levels. Normal (current overland) - Vet (harder) - HM (or some cooler name whatever). When you select these difficulty levels in overland. It will place a set of debuffs & buffs on you. Making the content more challenging and more rewarding at same time. For example:
Overland: Exactly the same as it is now.
Vet: Damage done reduced by 50% - Damage Taken increase by 25% - XP gained increase by 100% - Gold increase by 200% - Drop rate increased by X%
HM: The above values just dialed up even more.
Don't get caught on my example %'s. They can be dialed to feel. However this would allow multiple difficulty options without dividing the player base up in multiple instances. Then maybe I could enjoy overland content.
Edited by ZOS_Icy on July 6, 2025 5:13PM