DenverRalphy wrote: »I would love to see more higher difficulty world bosses roaming overland zones. Anything to keep overland content more interesting. I thought Necrom was moving that direction with the Herald Seekers, but alas that fell a bit short as you can still solo them with a modicum of effort.
Players who are against it can simply just not engage with them.
JemadarofCaerSalis wrote: »DenverRalphy wrote: »I would love to see more higher difficulty world bosses roaming overland zones. Anything to keep overland content more interesting. I thought Necrom was moving that direction with the Herald Seekers, but alas that fell a bit short as you can still solo them with a modicum of effort.
Players who are against it can simply just not engage with them.
Except that players who don't want to engage can still randomly run into it, and I remember there was at least one player who claimed to pull the galen wandering boss to wayshrines in order to have it attack the people there.
Honestly, I would far prefer they focus on making content that is engaging rather than content that is meant to force players to play in a group or whatever. Especially content that isn't tethered to a specific area or has a very large area it can roam.
Or they can do like I think they do with dolmens, where if only one player is there, it isn't as difficult as it is with say 12 (I don't know if that is true, I heard someone else say this). So that if a player is solo, they might still be able to defeat it, though it will still be hard, but the more players there are, the harder it will be to kill.
Uhh, Deadlands has some, Galen has the Preserver and Gold Road the Minotaur party, as overworld stronger, wandering bosses. Dragons, while incursion-like, have that feel too. I think Wb in general have their fair share of soloable, somewhat hard and group-only (although all of them are group oriented). Agree that the wandering, stronger ones could have a little more good rewards.
While I really enjoy these very much, I only see them fought at the launch of their respective DLC for the achievement and nobody ever comes back to them, outside maybe of specific DLC events. It's a bit sad...
While I really enjoy these very much, I only see them fought at the launch of their respective DLC for the achievement and nobody ever comes back to them, outside maybe of specific DLC events. It's a bit sad...
I think that very few people fight the existing ESO wandering world bosses (Deadlands, Galen, Gold Road) more than they need to for the achievements.
Which is why I do not want the ESO developers spending their time making any more big and powerful wandering world bosses. We already proved it isn't popular with most of the player base, why keep doing it?
While I really enjoy these very much, I only see them fought at the launch of their respective DLC for the achievement and nobody ever comes back to them, outside maybe of specific DLC events. It's a bit sad...
I think that very few people fight the existing ESO wandering world bosses (Deadlands, Galen, Gold Road) more than they need to for the achievements.
Which is why I do not want the ESO developers spending their time making any more big and powerful wandering world bosses. We already proved it isn't popular with most of the player base, why keep doing it?