RealLoveBVB wrote: »The focus with this campaign is to test the quantity of players, not the combat balance.
This means, that you have unlimited sieges just for the test- you have to buy stuff with AP in real campaigns again.
Same counts for skills and sets etc
There is no lag, but it surprises me, that players actually like this combat as it is now. For me I just got bored after an hour and just finished the pursuits. Won't enter the campaign anymore as the test lasts.
Joy_Division wrote: »RealLoveBVB wrote: »The focus with this campaign is to test the quantity of players, not the combat balance.
This means, that you have unlimited sieges just for the test- you have to buy stuff with AP in real campaigns again.
Same counts for skills and sets etc
There is no lag, but it surprises me, that players actually like this combat as it is now. For me I just got bored after an hour and just finished the pursuits. Won't enter the campaign anymore as the test lasts.
Sure, some players have indicated they like the combat.
But I think a lot of us more like the temporary reprieve from the unkillable builds, Rush of Agony ball groups, having actual fights nonstop, and being stuck in said combat. We have serious reservations about the balance, about that Vengeance is a numbers game, that there is hardly any thinking or diversity in our builds. That certainly to me is a breath of fresh air since the current iteration of Cyrodiil has made me quit the game for months on end. So I'd say it's more about liking a temporary situation and hoping ZOS might actually learn something.
There are also some players who have mentioned they dislike the combat
Joy_Division wrote: »RealLoveBVB wrote: »The focus with this campaign is to test the quantity of players, not the combat balance.
This means, that you have unlimited sieges just for the test- you have to buy stuff with AP in real campaigns again.
Same counts for skills and sets etc
There is no lag, but it surprises me, that players actually like this combat as it is now. For me I just got bored after an hour and just finished the pursuits. Won't enter the campaign anymore as the test lasts.
Sure, some players have indicated they like the combat.
But I think a lot of us more like the temporary reprieve from the unkillable builds, Rush of Agony ball groups, having actual fights nonstop, and being stuck in said combat. We have serious reservations about the balance, about that Vengeance is a numbers game, that there is hardly any thinking or diversity in our builds. That certainly to me is a breath of fresh air since the current iteration of Cyrodiil has made me quit the game for months on end. So I'd say it's more about liking a temporary situation and hoping ZOS might actually learn something.
There are also some players who have mentioned they dislike the combat
There is that, and the fact that I can just jump in with any character in my roster and not worry about setting up a pvp build. Not having to deal with the arms race makes pvp a lot more accessible.
I would like to see them introduce things in an iterative way. Maybe next round put Alliance skills back, and then weapon skills, etc. See how it impacts the experience and performance make adjustments and re implement another thing. This way they can monitor the impact one change at a time and pull something back out and rework it if it creates a negative impact.
I played in the new campaign last night as a sorc... and one of the cons that I've experienced is that some classes do not have a good spammable.. for sorcs... It was highly annoying that I had to spam Crystal Frags (the nonmorph version). I do not enjoy playing a pet sorc so I had to rely on crystal frags as a spammable.. it was annoying...
So far I'm enjoying the new cyrodill.. even if it's temporary.. I'm enjoying the new atmosphere.
A big PLUS...
No ballgroups
no bombers
No unkillable vigor stack healing groups
It's fair for EVERYONE.
I know the truth hurts sometimes and nowadays it is called baiting!
I played in the new campaign last night as a sorc... and one of the cons that I've experienced is that some classes do not have a good spammable.. for sorcs... It was highly annoying that I had to spam Crystal Frags (the nonmorph version). I do not enjoy playing a pet sorc so I had to rely on crystal frags as a spammable.. it was annoying...
So far I'm enjoying the new cyrodill.. even if it's temporary.. I'm enjoying the new atmosphere.
A big PLUS...
No ballgroups
no bombers
No unkillable vigor stack healing groups
It's fair for EVERYONE.
wolfie1.0. wrote: »The ap gains are great too. Had one defence tick last night that almost hit 70k ap. Only took an hour or so to get 500k