The Rajhin Patron ability probably needs some tweaking. Sure, it is very natural and common to have a slog-like ability in a deckbuilding game, but the problem here is that it can be countered with the Treasury Patron so easily. I pay 3 gold to add a slog card Bewilderment to my opponent's deck, and they pay 2 gold to turn it into a Writ of Coin using the Treasury. In the end, we both use our limited Patron ability that turn, I pay 3, my opponent pays 2, and they even get a +2 gold generating card in their deck, which is actually quite beneficial at the beginning of the game. It does seem that the Patron Ability slows me down--as the one who uses it--much more than it slows down my opponent. In other words, I'm actually paying for slowing down myself when I'm using the patron ability.
tatsukenji wrote: »Your opponent HAS to use the treasure patron to get rid of it. Otherwise, its a guaranteed -1 card at some other turn. Pretty great value.
Skvysh is right, the difference is they have to pay 2 gold on a specific turn, while you may use it whenever you have nothing better to use 3 gold and 1 Patron, but how often does that happen?
I think Bewilderment either has to cost 2 gold or it cant be turned into a Writ of Gold by the Treasury Patron.
I actually agree that Rahjin's patron power is a bit ineffectual. The best option isn't to change the activation power for neutral/unfavored, but potentially to change the Favored activation
Something like:
Pay 4 Coin: They gain a Bewilderment Card and you gain 3 Prestige.
Allowing the Patron to turn your large coin into a form of prestige would be quite nice for the deck, especially considering the other 2 coin decks provide prestige alternatives through the Patron power.
tatsukenji wrote: »Your opponent HAS to use the treasure patron to get rid of it. Otherwise, its a guaranteed -1 card at some other turn. Pretty great value.
Yes, they lose something, but you lose more. Thats what I meant. You lose 1 Patron use and 3 Gold. They lose 1 Patron use and 2 gold, and the result is a Writ of Coin in their deck. They pay less and get a benefit, you pay more and get nothing.
Situationally, it may--in some very rare scenarios--be beneficial for you. Skvysh is right, the difference is they have to pay 2 gold on a specific turn, while you may use it whenever you have nothing better to use 3 gold and 1 Patron, but how often does that happen? Sure, if you draw Armory early and then just spam Bewilderment, that is a clear win, but drawing Armory early is a clear win anyway in most cases. I think Bewilderment either has to cost 2 gold or it cant be turned into a Writ of Gold by the Treasury Patron.
I actually agree that Rahjin's patron power is a bit ineffectual. The best option isn't to change the activation power for neutral/unfavored, but potentially to change the Favored activation
Something like:
Pay 4 Coin: They gain a Bewilderment Card and you gain 3 Prestige.
Allowing the Patron to turn your large coin into a form of prestige would be quite nice for the deck, especially considering the other 2 coin decks provide prestige alternatives through the Patron power.
tatsukenji wrote: »Your opponent HAS to use the treasure patron to get rid of it. Otherwise, its a guaranteed -1 card at some other turn. Pretty great value.
Yes, they lose something, but you lose more. Thats what I meant. You lose 1 Patron use and 3 Gold. They lose 1 Patron use and 2 gold, and the result is a Writ of Coin in their deck. They pay less and get a benefit, you pay more and get nothing.
Situationally, it may--in some very rare scenarios--be beneficial for you. Skvysh is right, the difference is they have to pay 2 gold on a specific turn, while you may use it whenever you have nothing better to use 3 gold and 1 Patron, but how often does that happen? Sure, if you draw Armory early and then just spam Bewilderment, that is a clear win, but drawing Armory early is a clear win anyway in most cases. I think Bewilderment either has to cost 2 gold or it cant be turned into a Writ of Gold by the Treasury Patron.
Personofsecrets wrote: »
Best hand I've pulled off with Rajhin
I tried for all 5 but couldn't get them to line up right before the game was over.
Necrotech_Master wrote: »Best hand I've pulled off with Rajhin
I tried for all 5 but couldn't get them to line up right before the game was over.
ive been able to get the opponent to discard all 5 cards from their hand a couple of times
jarring lullaby, the 10 cost card, and the 7 cost contract card stacking together is a good way to do it
they even get a +2 gold generating card in their deck, which is actually quite beneficial at the beginning of the game.
I think this is the other key point. Rajhin has "toxic" mechanics that the majority of deckbuilder players detest, however mercifully those options are extremely weak. You can still create powerful combos with rajhin, however it's rare that your win condition is based on slog cards or healing. Because both players play each deck in tribute, there's a place for a deck like Rajhin which doesn't bring much of a wincon to the table. 3 decks usually allows for multiple wincons already and the slog and healing from rajhin are situational supplements to other strategies. Rajhin's discard wincon being super slow is cool to me bc I'd never play it as a primary deck and it's funny when it occasionally happens.the patron ability doesnt support the Slog/Healing strategy sufficiently.
eg. Druid King loves Rajhin's agents and has cool interactions with its knockouts, and obsessive deck-refiners like myself can enjoy the buffed bonfire of moonlit illusion and the compact economy of Grand Larceny and PnP.
Personofsecrets wrote: »