SaffronCitrusflower wrote: »You can die, port out of cyrodiil, and still be stuck in combat. Ya, it's really bad and has been for years.
Just make it so when you use a wayshrine you are taken out of combat. (all incoming and outgoing damage is automatically stopped) The solution is simple.
Btw, let's try to keep this civil so that the discussion doesn't get shut down again. I'm sure ZOS knows that we're frustrated by this bug. Being hostile or assuming ill-intent on their part will be counterproductive.marlonbrando wrote: »Just reopening this discussion since it's important. It would be nice to have some sort of response from ZOS after all these years. Even if it's "We looked into it and it's just too hard"
Honestly I don't get why zos dosn't just implment two universal checks to fix the bug
1: if the player has not dealt or received damage, healing, buffs, debuffs for 120 seconds the player is removed from combat, no if/but/why
2: If a buff or debuff has a duration of over 120 seconds and is NOT from a consumeable (food, drink, exp booster) then the duration is set to 120 seconds, which would work with the first one and fix that 30 bazillion day debuff bug you can get
In all honestly it probably has to do with performance. A timer might seem simple but when you apply that with some convoluted logic to every single player in the game at all times it could really add up. There are certain ways to mitigate this cost but they require a specific kind of architecture from the very start to specifically deal with this sort of problem. All of that being said, I totally agree that this is beyond tolerable when it has such a large impact for moment-to-moment gameplay and they should have started work to address or at least work around the limits a long long time ago.
madmidwestmark wrote: »Honestly I don't get why zos dosn't just implment two universal checks to fix the bug
1: if the player has not dealt or received damage, healing, buffs, debuffs for 120 seconds the player is removed from combat, no if/but/why
2: If a buff or debuff has a duration of over 120 seconds and is NOT from a consumeable (food, drink, exp booster) then the duration is set to 120 seconds, which would work with the first one and fix that 30 bazillion day debuff bug you can get
Take that 120s down to preferrably 20s or 30s max. There is no reason if you aren't getting hit, to not be able to mount. Buffs shouldn't even be in the equation at all. You should be able to buff any time, without creating a stuck in combat phase.