Please. There are a million other examples I can mention that are brighter than a lightning strike. If they have such a severe problem then probably gaming isn't for them. I have a relative with actual issues (seizures) and of course he stays away from most games.SeaGtGruff wrote: »However, I think some players have complained in the forums about bright, flashy effects due to their photosensitivity, which is why I think it would be good for there to be weather-related settings so we could adjust it on an individual basis.
Anyway, even if the weather is server side -- there can be an option to increase/decrease its effects. You got it a bit wrong.
Maybe I didn't word it properly, but yeah, I am aware that it's client side, I hate the fact that it is and wish it could change.SeaGtGruff wrote: »Weather is client side, from my understanding. I remember someone posting that they were playing ESO with their spouse and were in the same zone and instance-- I don't remember whether they were actually grouped, but they were running around in the zone together. They said that the weather was different for each of them-- a clear, sunny day for one, but a rain storm for the other.
Maybe I didn't word it properly, but yeah, I am aware that it's client side, I hate the fact that it is and wish it could change.SeaGtGruff wrote: »Weather is client side, from my understanding. I remember someone posting that they were playing ESO with their spouse and were in the same zone and instance-- I don't remember whether they were actually grouped, but they were running around in the zone together. They said that the weather was different for each of them-- a clear, sunny day for one, but a rain storm for the other.
Fair enough.SeaGtGruff wrote: »In any case, even though I don't have any photosensitivity issues myself, it's not for me to judge how much of a problem it might be for anyone else. My suggestion for per-player "weather intensity" settings was not so much to let players turn down the lightning from what it is now (which is all but nonexistent in most cases), but rather so players like you and I could crank up the weather intensity without it being forced on anyone who might be made physically uncomfortable-- or even just psychologically annoyed-- by it.
Hence the Dodo? I'm not exactly young myself, no worries. :PFinneganFroth wrote: »I resemble that remark.
I explicitly said that there should be an option. That's not a hard thing to do, most mmorpg's have it, for extra performance, visibility etc.El_Borracho wrote: »RDR2 had downright gorgeous weather. Probably the best I have ever seen in a videogame.
It was also one of the more annoying aspects of the game as you could not see anything in thunderstorms, even during the day. While one may argue that it was more realistic, it was also a pain when you unsuspectingly stumbled into a bandit camp or upon a mountain lion that you could not see. Before you could understand what was going on, let alone find a target to attack, you were dead.
While ESO could beef up the light showers, I don't want a white out blizzard, or a haboob, or a hurricane, or anything that is going to effect a player's ability to see or not see adds, cliffs, or farming nodes.
You could bound those things to events also. Imagine "Its raining in Stormhaven weekend - all nodes are double in Stormhaven this weekend, however get yourself a raincoat... and also: you're holding this lightning staff at your own risk"
Yeah, can't even compare with other games, it's quite bad. Also, night being shorter is sadly intentional, for gameplay reasons.Warhawke_80 wrote: »Yeah it could use a major overhaul...it's done much better in other games, I would also love to see more done with the Day/Night cycle in most other TES games being out at night was much more dangerous...I would also like to see a longer night cycle it's weird how fast it passes
Engine imitations or old-gen console memory ones?I'm going to go out on a limb and say some decisions are based on performance and overhead.
This is why your toons are 10% smaller/shorter than they were at launch.
Some spell effects have been "reworked" over time.
Cyrodil has a smaller population cap.
...and weather has been dialed back, not only in intensity; but also in duration.
(and other steps to minimize or cut partical counts)
Since rewriting the code has clearly been a challenge (can be read in another thread on that portion), they've had to get creative and do other things to improve performance. Not hugely impactful for those newer to the game who don't know any different, but for those who do.. mileage may vary.
Engine imitations or old-gen console memory ones?
Jordan.nick11b14_ESO wrote: »Pardon the late response from a year ago, but since this got no traction then I'd like to revive it and say I agree.
There's no single aspect in gaming besides weather that draws me in to create immersion. I'd be THRILLED to see a small team devoted to bringing Tamriel's weather to life in interesting and noticeable ways!!