I've never once grinded for one of the houses. That's as bad as the grindfest for the gryphon mount in WoW. By "questing" I mean that each of my many characters has certain quests they do (and really, none of them do all the same as any of the other girls do) depending on their backstories etc. And of course, the other thing is I don't like either the AD or DC "do all the quests" houses, and I don't do anything in EP territories (also have no EP characters).
I pick up houses in the store if there's something I really want. Though even though I really want the Fair Winds, I won't be getting it right now for two reasons: first I'm not going to put money into it right now buying crowns as I'm now hurriedly saving for a new machine (this one keeps making me feel it could be on its last gasp), and second - it's just to big to really do a good job of decorating it with the available slots. In any case I still have a few in process to finish.
They can do what y'all want - won't matter to me because I just won't mess with anything that's grindy ever again. And I certainly don't need artificial grinds to keep me logging in - I've only missed a couple of days in 6 years and those were days I was too ill to get up and sit at the computer. I log in for at least 7 hours every day....
Last thing: I'm not a completionist. I haven't completed ANY zone in this game, and doubt I ever will. I'm a dilettante if you like - one that does only what she considers fun in any game at this point in life.
And I don't actually ever look at achievements, they're meaningless to me. I'm fairly different from the usual MMO player.... Works for me.
Yes, I saw it, but until it's fact (which considering the situation here may not be likely anyway), it's not something I'll wait around on happening. If it does, fine. So far, nothing that's been provided/offered in the last few years has worked the way people expected them to, so.... *shrug*
Lone dissenter:
I hate grinds for stuff. The last grind I ever did was a rep grind in WoW for a gryphon mount - and that burnout was serious. I just don't care about "earnable" collectibles. Just let me buy them in the store.
PrimeSeptim wrote: »Lone dissenter:
I hate grinds for stuff. The last grind I ever did was a rep grind in WoW for a gryphon mount - and that burnout was serious. I just don't care about "earnable" collectibles. Just let me buy them in the store.
Well, you don't HAVE to have everything...
You're not forced to grind or farm or do anything you don't want to do but if you want the loot then there's at least the option.
I definitely agree with you about WoW! The rep grind stuff for certain things (well, it was everywhere!) was insane. I didn't want to bring up WoW but that's what I was thinking when I wrote this post. There's sooooo many avenues you can go up to get your hands on fun collectibles, pets, mounts, etc.
But moving on because people don't like talking about WoW! shhh
Think about the positives though and the main thing here is that it would revitalise old and unpopular zones and encourage more people to engage in those activities - IF they want the goodies or at least a small chance to get the goodies.
Maybe certain things with regards to adding collectible drops to them are somewhat unnecessary, like drops from already popular and/or easy activities, like Dark Anchors and slaying wolfs but I think more is better (not always but here is sorely lacking in that department). Am I wrong in saying that RPGs are largely about expressing yourself and feeling unique and/or special? Adding rare collectibles to things would not only allow people to pursue them if they so desire but it would also allow people who enjoy those activities, enough to do them regardless anyway, to show off the type of activities they're into.
Take fishing for example. How many actually enjoy that? I fish sometimes to break up the monotony of questing and to enjoy the music, atmosphere and relax - getting the perfect roe, if ever, is a bonus. If I were to fish purely to obtain perfect roe though, I... Well, I wouldn't. I do enjoy seeing another player come along and join me in fishing but that doesn't happen very often. It would if there was a small chance of getting a Maormer skin I think.
No one is forced to grind for the skin. If you enjoy fishing, you'll get it eventually. I don't complain about most skins being locked behind Veteran content but if I did really want a particular skin, I'd work to get it. Most people who get those skins probably enjoy the challenge of Veteran content and Trifecta anyway but for me it's not worth getting good for!
At the very least, these things should be considered for places such as, Vvardenfell, Blackwood, Western Skyrim... Places, in my experience, that are pretty dead compared to other, more popular places. Maybe it's mainly the group bosses because in each of those zones there's so many and I don't think everyone gets the same boss for the quest. So I end up going there and standing around for a while before I get bored and leave. I shouldn't have to spam zone chat or my guilds for help for something that gets done in two minutes in more popular zones for the same reward basically.
Western Skyrim Harrowstorms are understandably less popular than Reach Harrowstorms. I'm sure most people already have all the motifs from that event we had a while back but for those that don't...
My desire would be to see new life breathed into these zones and be like when there's an event on and the only way I see that happening is by there being incentives to go there (IF. YOU. WANT. THE. SHINY. THINGS. THAT. IS). It would ensure that there's always players in those zones, to the benefit of new and old players alike.
Yes, the goodies would be totally separate from anything in the Crown Store - those things can remain exclusive to paying customers I suppose. How would it benefit ZOS? Well, it would give them the opportunity to show that they're not just greedy goblins and do care enough about the players to do something without expecting money in return. For every little thing.
It's probably not going to happen but it's worth bringing up.
Alternatively, there could just be more events set in those zones - Blackwood, Vvardenfell, etc. Same result.
tomofhyrule wrote: »I'm always of the idea that the reward should match the content.
I know there are a lot of people who think that any kind of microtransaction is "literally predatory." I'll admit, I'm much more okay than most at monetizing cosmetics - if it's a game I like, I will absolutely feel like supporting it financially to allow it to keep going and making more money. I do think the prices in ESO's Crown Store are... excessively high (and that's putting it mildly), but with this being as big a game as it is where it's almost free-to-play (between free events and sales that usually have the basegame less than $10), I'm okay with paying for cosmetics. I also don't need extra shinies to tempt me into content. I actually think that titles and achievement points are great to collect, and I don't feel the need to grind my way because I want something more.
I also feel that a lot of people asking for this just want the rewards to drop from achievements for one of two reasons: they want something they can use to flex on others ("I got this and you didn't because I'm better at this game than you"), in which case it seems that the 'thing' you get doesn't matter that much as long as it lets you flex; or they want some specific thing but don't want to crack open their wallet for it. I get it - I'd love for everything in life to be handed to me and not have to pay for it, but I understand why that's not realistic.
Now yes, ESO is very stingy with achievement rewards since they do funnel so much into the gamble crates (which is a whole other discussion - suffice to say that I'd infinitely prefer things to be buyable in the store in perpetuity instead of hidden in gambling and time gated mechanics). I do think they could put more in. That said, I am vehemently opposed to making content available for high-level achievements just to satisfy the "I'm better than you" crowd, and especially when it's something useful for another type of player.
Case in point: there are so few boat furnishings in game. One requires the completion of vKA to get it. Of course there are housing enthusiasts who are also trail raiders, that's obvious. But is every home decorator an endgame raider? I doubt it. The ability to use one of the few boat furnishings in the game is skill gated.
My main issue is with personalities, as they are so good for RPers and character creators. We have some that have sensible requirements - 'visit the Gold Coast,' 'Do the Sadrith Mora quest chain,' etc. But then there's Beast and Worm Wizard, which both require a Challenger in a dungeon. Essentially, you're skill-gating wanting to RP behind being able to do vDLC HMs and nodeaths. Worm Wizard being available from Fang Lair doesn't even make sense beyond the fact that it's a necromancer-y thing - the skin that all the FL enemies are wearing is the one you get from Scalecaller instead (which doesn't have anyone wearing that skin...). I think the skin should have been the FL reward and then the SCP reward could have been Zaan's costume, making the personality the Crown Store thing.
That's my issue with things being available in game. Skins from Dungeons are fine - many of those are really only useful to flex your achievement. Titles? Mementos? Of course! Shiny mounts? Go right ahead! But very bog-standard costumes, personalities, or anything that is more subdued and has a primary use other than "look at me!" is where I'm not a fan of skill gating it. Sure, put them behind something we can all do like story quests. But don't force players to do a trial trifecta just to get a beautiful and plain hairstyle or something. That's just mean.
tomofhyrule wrote: »I'm always of the idea that the reward should match the content.
I know there are a lot of people who think that any kind of microtransaction is "literally predatory." I'll admit, I'm much more okay than most at monetizing cosmetics - if it's a game I like, I will absolutely feel like supporting it financially to allow it to keep going and making more money. I do think the prices in ESO's Crown Store are... excessively high (and that's putting it mildly), but with this being as big a game as it is where it's almost free-to-play (between free events and sales that usually have the basegame less than $10), I'm okay with paying for cosmetics. I also don't need extra shinies to tempt me into content. I actually think that titles and achievement points are great to collect, and I don't feel the need to grind my way because I want something more.
I also feel that a lot of people asking for this just want the rewards to drop from achievements for one of two reasons: they want something they can use to flex on others ("I got this and you didn't because I'm better at this game than you"), in which case it seems that the 'thing' you get doesn't matter that much as long as it lets you flex; or they want some specific thing but don't want to crack open their wallet for it. I get it - I'd love for everything in life to be handed to me and not have to pay for it, but I understand why that's not realistic.
Now yes, ESO is very stingy with achievement rewards since they do funnel so much into the gamble crates (which is a whole other discussion - suffice to say that I'd infinitely prefer things to be buyable in the store in perpetuity instead of hidden in gambling and time gated mechanics). I do think they could put more in. That said, I am vehemently opposed to making content available for high-level achievements just to satisfy the "I'm better than you" crowd, and especially when it's something useful for another type of player.
Case in point: there are so few boat furnishings in game. One requires the completion of vKA to get it. Of course there are housing enthusiasts who are also trail raiders, that's obvious. But is every home decorator an endgame raider? I doubt it. The ability to use one of the few boat furnishings in the game is skill gated.
My main issue is with personalities, as they are so good for RPers and character creators. We have some that have sensible requirements - 'visit the Gold Coast,' 'Do the Sadrith Mora quest chain,' etc. But then there's Beast and Worm Wizard, which both require a Challenger in a dungeon. Essentially, you're skill-gating wanting to RP behind being able to do vDLC HMs and nodeaths. Worm Wizard being available from Fang Lair doesn't even make sense beyond the fact that it's a necromancer-y thing - the skin that all the FL enemies are wearing is the one you get from Scalecaller instead (which doesn't have anyone wearing that skin...). I think the skin should have been the FL reward and then the SCP reward could have been Zaan's costume, making the personality the Crown Store thing.
That's my issue with things being available in game. Skins from Dungeons are fine - many of those are really only useful to flex your achievement. Titles? Mementos? Of course! Shiny mounts? Go right ahead! But very bog-standard costumes, personalities, or anything that is more subdued and has a primary use other than "look at me!" is where I'm not a fan of skill gating it. Sure, put them behind something we can all do like story quests. But don't force players to do a trial trifecta just to get a beautiful and plain hairstyle or something. That's just mean.
Well, those would be fine. But MMOs are the "home" of grinds - I don't really see ZOS giving that sort of "easy" to obtain collectibles, do you? Considering....
Even the events for tickets can be a grind. If it wasn't that I still have a couple of indriks to get, I would have already quit every event but Jubilee - and this year, the motifs weren't even that good.
I disagree, sorry for that.
Each players has different expectations. Who will define what will be added?
Because the problems is that it could be nice for some, but not for others. For those last ones, the added drops will reduce the chance of getting something he/she would prefer (more items). Sooooooo...
PrimeSeptim wrote: »tomofhyrule wrote: »I'm always of the idea that the reward should match the content.
I know there are a lot of people who think that any kind of microtransaction is "literally predatory." I'll admit, I'm much more okay than most at monetizing cosmetics - if it's a game I like, I will absolutely feel like supporting it financially to allow it to keep going and making more money. I do think the prices in ESO's Crown Store are... excessively high (and that's putting it mildly), but with this being as big a game as it is where it's almost free-to-play (between free events and sales that usually have the basegame less than $10), I'm okay with paying for cosmetics. I also don't need extra shinies to tempt me into content. I actually think that titles and achievement points are great to collect, and I don't feel the need to grind my way because I want something more.
I also feel that a lot of people asking for this just want the rewards to drop from achievements for one of two reasons: they want something they can use to flex on others ("I got this and you didn't because I'm better at this game than you"), in which case it seems that the 'thing' you get doesn't matter that much as long as it lets you flex; or they want some specific thing but don't want to crack open their wallet for it. I get it - I'd love for everything in life to be handed to me and not have to pay for it, but I understand why that's not realistic.
Now yes, ESO is very stingy with achievement rewards since they do funnel so much into the gamble crates (which is a whole other discussion - suffice to say that I'd infinitely prefer things to be buyable in the store in perpetuity instead of hidden in gambling and time gated mechanics). I do think they could put more in. That said, I am vehemently opposed to making content available for high-level achievements just to satisfy the "I'm better than you" crowd, and especially when it's something useful for another type of player.
Case in point: there are so few boat furnishings in game. One requires the completion of vKA to get it. Of course there are housing enthusiasts who are also trail raiders, that's obvious. But is every home decorator an endgame raider? I doubt it. The ability to use one of the few boat furnishings in the game is skill gated.
My main issue is with personalities, as they are so good for RPers and character creators. We have some that have sensible requirements - 'visit the Gold Coast,' 'Do the Sadrith Mora quest chain,' etc. But then there's Beast and Worm Wizard, which both require a Challenger in a dungeon. Essentially, you're skill-gating wanting to RP behind being able to do vDLC HMs and nodeaths. Worm Wizard being available from Fang Lair doesn't even make sense beyond the fact that it's a necromancer-y thing - the skin that all the FL enemies are wearing is the one you get from Scalecaller instead (which doesn't have anyone wearing that skin...). I think the skin should have been the FL reward and then the SCP reward could have been Zaan's costume, making the personality the Crown Store thing.
That's my issue with things being available in game. Skins from Dungeons are fine - many of those are really only useful to flex your achievement. Titles? Mementos? Of course! Shiny mounts? Go right ahead! But very bog-standard costumes, personalities, or anything that is more subdued and has a primary use other than "look at me!" is where I'm not a fan of skill gating it. Sure, put them behind something we can all do like story quests. But don't force players to do a trial trifecta just to get a beautiful and plain hairstyle or something. That's just mean.
I agree... I think. Well, I don't like spending my money lol! But yeah.
About the skill-gating stuff. That's exactly the problem. Most cosmetics/mounts/personalities are skill-gated in ESO. Yeah, I don't get the flexing thing but those people exist. I get flexing a Lamborghini IRL maybe... Eh, but even then. No one likes a show off. I prefer humility.
It's shame there's nothing similar to the Worm Wizard personality...
It's perfect for the budding Necromancer. I don't mind the 'Elite' having exclusive shiny things. That's every game really, isn't it?
But adding more, at least to zones that need some TLC, would benefit everyone.
Master Angler gets what? A title and a furnishing? For all that effort? If there was a Maormer skin (even if it had a <1% drop chance), they'd probably have that too. Or other things that could drop from that activity that only the most dedicated or lucky would obtain. Fishing is accessible to everyone.
Grand Master Crafter gets what? Some hammers? Furnishings you can buy with writ vouchers. A title. Meh.
Adding the chance of mounts, momentos, personalities, skins, etc, to certain reward coffers would revitalise those particular zones, like Vvardenfell. Again, that stuff is accessible to everyone. Normal dungeons are accessible to everyone but they don't get nothing! Maybe a recolour of the Veteran skin? A Trifecta thing for Normal dungeons/trials? I haven't even been in a Normal trial - they're not as accessible to me but not everyone is an anti social, unlikeable, boring me.
A little less about the Crown Store. I think it could be done without affecting their revenue much if at all. But we're discussing getting something for nothing so... Maybe that's against their policy lol! It would be a nice gesture though.
Zodiarkslayer wrote: »I diagree! 😎
PrimeSeptim wrote: »
I disagree, sorry for that.
Each players has different expectations. Who will define what will be added?
Because the problems is that it could be nice for some, but not for others. For those last ones, the added drops will reduce the chance of getting something he/she would prefer (more items). Sooooooo...
PrimeSeptim wrote: »tomofhyrule wrote: »I'm always of the idea that the reward should match the content.
I know there are a lot of people who think that any kind of microtransaction is "literally predatory." I'll admit, I'm much more okay than most at monetizing cosmetics - if it's a game I like, I will absolutely feel like supporting it financially to allow it to keep going and making more money. I do think the prices in ESO's Crown Store are... excessively high (and that's putting it mildly), but with this being as big a game as it is where it's almost free-to-play (between free events and sales that usually have the basegame less than $10), I'm okay with paying for cosmetics. I also don't need extra shinies to tempt me into content. I actually think that titles and achievement points are great to collect, and I don't feel the need to grind my way because I want something more.
I also feel that a lot of people asking for this just want the rewards to drop from achievements for one of two reasons: they want something they can use to flex on others ("I got this and you didn't because I'm better at this game than you"), in which case it seems that the 'thing' you get doesn't matter that much as long as it lets you flex; or they want some specific thing but don't want to crack open their wallet for it. I get it - I'd love for everything in life to be handed to me and not have to pay for it, but I understand why that's not realistic.
Now yes, ESO is very stingy with achievement rewards since they do funnel so much into the gamble crates (which is a whole other discussion - suffice to say that I'd infinitely prefer things to be buyable in the store in perpetuity instead of hidden in gambling and time gated mechanics). I do think they could put more in. That said, I am vehemently opposed to making content available for high-level achievements just to satisfy the "I'm better than you" crowd, and especially when it's something useful for another type of player.
Case in point: there are so few boat furnishings in game. One requires the completion of vKA to get it. Of course there are housing enthusiasts who are also trail raiders, that's obvious. But is every home decorator an endgame raider? I doubt it. The ability to use one of the few boat furnishings in the game is skill gated.
My main issue is with personalities, as they are so good for RPers and character creators. We have some that have sensible requirements - 'visit the Gold Coast,' 'Do the Sadrith Mora quest chain,' etc. But then there's Beast and Worm Wizard, which both require a Challenger in a dungeon. Essentially, you're skill-gating wanting to RP behind being able to do vDLC HMs and nodeaths. Worm Wizard being available from Fang Lair doesn't even make sense beyond the fact that it's a necromancer-y thing - the skin that all the FL enemies are wearing is the one you get from Scalecaller instead (which doesn't have anyone wearing that skin...). I think the skin should have been the FL reward and then the SCP reward could have been Zaan's costume, making the personality the Crown Store thing.
That's my issue with things being available in game. Skins from Dungeons are fine - many of those are really only useful to flex your achievement. Titles? Mementos? Of course! Shiny mounts? Go right ahead! But very bog-standard costumes, personalities, or anything that is more subdued and has a primary use other than "look at me!" is where I'm not a fan of skill gating it. Sure, put them behind something we can all do like story quests. But don't force players to do a trial trifecta just to get a beautiful and plain hairstyle or something. That's just mean.
I agree... I think. Well, I don't like spending my money lol! But yeah.
About the skill-gating stuff. That's exactly the problem. Most cosmetics/mounts/personalities are skill-gated in ESO. Yeah, I don't get the flexing thing but those people exist. I get flexing a Lamborghini IRL maybe... Eh, but even then. No one likes a show off. I prefer humility.
It's shame there's nothing similar to the Worm Wizard personality...
It's perfect for the budding Necromancer. I don't mind the 'Elite' having exclusive shiny things. That's every game really, isn't it?
But adding more, at least to zones that need some TLC, would benefit everyone.
Master Angler gets what? A title and a furnishing? For all that effort? If there was a Maormer skin (even if it had a <1% drop chance), they'd probably have that too. Or other things that could drop from that activity that only the most dedicated or lucky would obtain. Fishing is accessible to everyone.
Grand Master Crafter gets what? Some hammers? Furnishings you can buy with writ vouchers. A title. Meh.
Adding the chance of mounts, momentos, personalities, skins, etc, to certain reward coffers would revitalise those particular zones, like Vvardenfell. Again, that stuff is accessible to everyone. Normal dungeons are accessible to everyone but they don't get nothing! Maybe a recolour of the Veteran skin? A Trifecta thing for Normal dungeons/trials? I haven't even been in a Normal trial - they're not as accessible to me but not everyone is an anti social, unlikeable, boring me.
A little less about the Crown Store. I think it could be done without affecting their revenue much if at all. But we're discussing getting something for nothing so... Maybe that's against their policy lol! It would be a nice gesture though.
More interesting stuff as in-game rewards, less money ZOS get for selling these things in Crown Store or "Las Vegas" Crown Crates. So no. ZOS will not facilitate stuff if they can profit for it. This is not Hello Games' NMS.
And usually the good stuff is really, really hard to get. Certainly only ESO "elite" players has endless playtime and hardcore skills (and groups) to get the best stuff. The rest must be content with the less meaningful crumbles. And the low reward crates dropped during streams.