https://www.youtube.com/watch?v=o4HuOi01x-Y&lc=UgyUs3erInBwSwYHACV4AaABAg.9sssw3sS8mX9stNErTXYJtWell, at least on this forum, the lack of replies has shown that the interest is just not there.
Interesting.
ZOS should just make all overland content considerably harder.
That's the only way to get people to stop instantly complaining when anything requires a basic amount of skill and experience instead of getting everything handed to them.
ZOS should just make all overland content considerably harder.
That's the only way to get people to stop instantly complaining when anything requires a basic amount of skill and experience instead of getting everything handed to them.
I always voted for optional difficulty options (doesn't matter if they use a slider or seperate instances) but I have to admit, since the more aggressive "overland heroes" are opposing every change for the rest of us while demanding further parts of this game (cyro, IC) destroyed to cater their walking simulator, I slowly make friends with the idea of enforced increased difficulty. Why should I care for people, which are exclusively interested in themselves?
SilverBride wrote: »Overland difficulty does not need to be fixed because it's not broken.
SilverBride wrote: »Overland difficulty does not need to be fixed because it's not broken.
Overland difficulty is broken.
At least in the sense that it is so easy that tons of players get by without ever learning how to properly play the game in even the most basic ways.
If the questing and Overland wasn't so braindead easy you would get considerably less people just spamming light attacks in dungeons and similar things.
SilverBride wrote: »SilverBride wrote: »Overland difficulty does not need to be fixed because it's not broken.
Overland difficulty is broken.
At least in the sense that it is so easy that tons of players get by without ever learning how to properly play the game in even the most basic ways.
If the questing and Overland wasn't so braindead easy you would get considerably less people just spamming light attacks in dungeons and similar things.
Overland is for questing and telling the story. It is not a training ground for dungeons and other content. The only way to learn what to do in dungeons is to do dungeons.