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Would this be a possible fix for Overland difficulty (contains a link to a youtube vid).

Hurbster
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I just watched this Nixxion video about the new Adventure system coming to LOTRO.

https://www.youtube.com/watch?v=o4HuOi01x-Y&lc=UgyUs3erInBwSwYHACV4AaABAg.9sssw3sS8mX9stNErTXYJt

Here is a link about it on the LOTRO wiki.

https://lotro-wiki.com/index.php/Landscape_Difficulty

It does seem intriguing. Do you think a system like this would be suitable for ESO?
Edited by ZOS_Hadeostry on August 3, 2023 7:22PM
So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • TaSheen
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    I thought they'd had this already for a couple of years? Not sure, never played it. Oh wait - I think someone told me a ways back that this is the "whole overland" roll out, instead of just a few zones....
    Edited by TaSheen on August 2, 2023 7:04PM
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    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Marcus684
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    I seem to recall a comment from some ZOS dev about having a difficulty slider, which is basically what the LotRO system is, where they said that it would require a huge amount of programming changes, and would only appeal to a small portion of the playerbase, and therefore there weren't any plans for it. Interesting to see that LotRO, which looked to me to be in maintenance mode a few years ago, now invest in something like this. Hopefully ZOS will see fit to also do so.
    Edited by Marcus684 on August 2, 2023 7:39PM
  • Hurbster
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    Well, at least on this forum, the lack of replies has shown that the interest is just not there.

    Interesting.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Jierdanit
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    ZOS should just make all overland content considerably harder.
    That's the only way to get people to stop instantly complaining when anything requires a basic amount of skill and experience instead of getting everything handed to them.
    PC/EU, StamSorc Main
  • Braffin
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    Hurbster wrote: »
    Well, at least on this forum, the lack of replies has shown that the interest is just not there.

    Interesting.

    It's not the lack of interest regarding the topic, but possible solutions (including a lotro-style difficulty slider) were and still are discussed extensively in the affiliated sticky thread.
    Jierdanit wrote: »
    ZOS should just make all overland content considerably harder.
    That's the only way to get people to stop instantly complaining when anything requires a basic amount of skill and experience instead of getting everything handed to them.

    I always voted for optional difficulty options (doesn't matter if they use a slider or seperate instances) but I have to admit, since the more aggressive "overland heroes" are opposing every change for the rest of us while demanding further parts of this game (cyro, IC) destroyed to cater their walking simulator, I slowly make friends with the idea of enforced increased difficulty. Why should I care for people, which are exclusively interested in themselves?
    Never get between a cat and it's candy!
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    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • CameraBeardThePirate
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    Hurbster wrote: »
    Well, at least on this forum, the lack of replies has shown that the interest is just not there.

    Interesting.

    Definitely not a lack of interest in this topic - ZOS just keeps removing any posts related to it because there's already a sticky thread for it.
  • TaSheen
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    I've always hoped they could find a solution so that you all could have stuff as hard as you like, while I (at least) don't have to beat my head on content that's painfully hard for me to complete.

    And no, I'm not at all interested in those advocating for removing pvp entirely, or even promoting separate pve instances of Cyrodiil/IC.

    If "enforced" extremely difficult overland happens, I'll be returning to Skyrim and Oblivion.
    Edited by TaSheen on August 3, 2023 2:43PM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Jierdanit
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    Braffin wrote: »
    Jierdanit wrote: »
    ZOS should just make all overland content considerably harder.
    That's the only way to get people to stop instantly complaining when anything requires a basic amount of skill and experience instead of getting everything handed to them.

    I always voted for optional difficulty options (doesn't matter if they use a slider or seperate instances) but I have to admit, since the more aggressive "overland heroes" are opposing every change for the rest of us while demanding further parts of this game (cyro, IC) destroyed to cater their walking simulator, I slowly make friends with the idea of enforced increased difficulty. Why should I care for people, which are exclusively interested in themselves?

    Yeah I've had enough of Questers complaining about having to PvP to get tickets during Mayhem or asking for a PvE cyro to do the quests.

    At some point they gotta realize that even in a video game you are not entitled to anything if you don't work for it.
    PC/EU, StamSorc Main
  • BasP
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    Hurbster wrote: »
    It does seem intriguing. Do you think a system like this would be suitable for ESO?

    I haven't watched the video, but the things mentioned on that webpage definitely sound interesting. If anything like that would be added to ESO, that'd be awesome.
  • Anumaril
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    I continue to hope against hope that we get difficulty options for overland content in ESO too. I'm so tired of everything being laughably easy while I quest, which is the main content I play for and enjoy.
  • SilverBride
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    Overland difficulty does not need to be fixed because it's not broken.
    PCNA
  • Jierdanit
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    Overland difficulty does not need to be fixed because it's not broken.

    Overland difficulty is broken.
    At least in the sense that it is so easy that tons of players get by without ever learning how to properly play the game in even the most basic ways.

    If the questing and Overland wasn't so braindead easy you would get considerably less people just spamming light attacks in dungeons and similar things.
    PC/EU, StamSorc Main
  • SilverBride
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    Jierdanit wrote: »
    Overland difficulty does not need to be fixed because it's not broken.

    Overland difficulty is broken.
    At least in the sense that it is so easy that tons of players get by without ever learning how to properly play the game in even the most basic ways.

    If the questing and Overland wasn't so braindead easy you would get considerably less people just spamming light attacks in dungeons and similar things.

    Overland is for questing and telling the story. It is not a training ground for dungeons and other content. The only way to learn what to do in dungeons is to do dungeons.
    PCNA
  • Jierdanit
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    Jierdanit wrote: »
    Overland difficulty does not need to be fixed because it's not broken.

    Overland difficulty is broken.
    At least in the sense that it is so easy that tons of players get by without ever learning how to properly play the game in even the most basic ways.

    If the questing and Overland wasn't so braindead easy you would get considerably less people just spamming light attacks in dungeons and similar things.

    Overland is for questing and telling the story. It is not a training ground for dungeons and other content. The only way to learn what to do in dungeons is to do dungeons.

    Great job telling the story when you can kill the big story bosses in less than 10 seconds.

    Also as long as dungeons are the only way too actually learn what to do in them its gonna be a problem because you will have people in groups who are literally useless and could just as well not be there.

    Unless you are extremely selfish I don't understand how you're gonna go into a dungeon while not being able to properly do any role. Yet I still get tanks who don't know what a taunt is and dps who do basically no damage.

    People need to at least in some way have to use all parts of eso combat in overland to get a grasp of how to play imo.
    I'm not saying make Overland super difficult, just make at least the bosses require you to use skills and maybe occasionally heal yourself to beat them.

    (I personally would like it quite a bit more difficult than that, but I can understand why that might be overkill)
    PC/EU, StamSorc Main
  • SilverBride
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    I have addressed this topic in the pinned overland content thread. I have nothing further to add.
    Edited by SilverBride on August 3, 2023 7:16PM
    PCNA
  • merpins
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    Really just needs 2 modes rather than a slider. Give the same treatment as vet dungeons. Just add a little toggle switch that turns it on and off, and give some kind of incentive to do Vet. Reset quests in Vet mode, so you can redo everything, and just add the hard mode scroll/flag to delve, public dungeon, and world bosses. Then have towns be zoned so you get a mix of people in both Vet and regular overland.

    Rewards could be as simple as increased exp, as complex as cosmetics in drop tables and new motifs, or as interesting as Perfected Overland gear.
  • tincanman
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    Jierdanit wrote: »
    ... in a video game you are not entitled to anything if you don't work for it.

    And here was me thinking you play a game.
  • ZOS_Hadeostry
    Hey there,

    Due to there already being a thread discussing Overland Feedback Thread, we are going to close this down so that you may continue the discussion here. Thank you for your understanding.
    Staff Post
This discussion has been closed.